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- DarkTree Pearl Shader
-
- Version: 2.00
- Modified: 05/02/2001
- Author: Darkling Simulations
-
- // The Pearl Shader is good for lustrous perl-like surfaces. It is
- // also good for colorful insect wings and scarab beetles.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Shader 1 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.602
- Light1_Rotate : 0.85
- Light2_Color : 255, 255, 255
- Light2_Rise : 0.29
- Light2_Rotate : 0.15
- Surface_Color : Link_To 5 | Color
- Diffuse_Level : Link_To 0 | Diffuse Level
- Diffuse_Function : Link_To 2 | Percent
- Luminosity : Link_To 0 | Self-Illumination
- Specular_Level : Link_To 0 | Specular Level
- Specular_Function : 0.5
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : Link_To 0 | Metal
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : Link_To 0 | Reflectivity
- Environment : 180, 180, 240
- Transparency : Link_To 0 | Transparency
- Refraction : Link_To 0 | Index of Refraction
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : 1
- }
- Generator 2 : Sine_Wave Function
- {
- DarkData: 1, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : Link_To 6 | Percent
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : Link_To 3 | Percent
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- }
- Generator 3 : Linear Function
- {
- DarkData: 2, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- External 4 : Incident Percent
- {
- DarkData: 2, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : Link_To 7 | Percent
- Facing : 0.5
- }
- Process 5 : Hue_Rotate Color
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Amount : Link_To 4 | Percent
- Color:
- Background : Link_To 0 | Surface Color
- }
- Generator 6 : Linear Function
- {
- DarkData: 2, 1, 200
- Common:
- Input : 0
- Frequency : 0.57
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Process 7 : Composite Percent
- {
- DarkData: 3, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Color Shift
- Invert : TRUE
- Percent:
- Percent_A : 0
- Percent_B : 0.5
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Surface Color
- Tweak : 63, 146, 237
- Tweak : IF_PERCENT
- Tweak : Color Shift
- Tweak : 0.3
- Tweak : IF_PERCENT
- Tweak : Diffuse Level
- Tweak : 1
- Tweak : IF_PERCENT
- Tweak : Specular Level
- Tweak : 0.6
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.8
- Tweak : IF_PERCENT
- Tweak : Metal
- Tweak : 0
- Tweak : IF_PERCENT
- Tweak : Reflectivity
- Tweak : 0.27
- Tweak : IF_PERCENT
- Tweak : Transparency
- Tweak : 0
- Tweak : IF_BUMP
- Tweak : Index of Refraction
- Tweak : 1.5
- Tweak : IF_PERCENT
- Tweak : Self-Illumination
- Tweak : 0
- }
-