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- DarkTree Dust Shader
-
- Version: 2.00
- Modified: 04/30/2001
- Author: Darkling Simulations
-
- // The Dust Shader gives you a simple shader that automatically
- // dusts the top of an object. This shader must be aligned with
- // your object so the dust apears on top.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Process 1 : Composite Percent
- {
- DarkData: 1, -3, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 17 | Percent
- Invert : FALSE
- Percent:
- Percent_A : Link_To 0 | Self-Illumination
- Percent_B : 0
- }
- Shader 2 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.655
- Light1_Rotate : 0.79
- Light2_Color : 255, 255, 255
- Light2_Rise : 0
- Light2_Rotate : 0.102
- Surface_Color : Link_To 4 | Color
- Diffuse_Level : Link_To 0 | Diffuse Level
- Diffuse_Function : 0.5
- Luminosity : Link_To 1 | Percent
- Specular_Level : Link_To 5 | Percent
- Specular_Function : 0.5
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : Link_To 0 | Metal
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : Link_To 16 | Percent
- Environment : 180, 180, 240
- Transparency : Link_To 15 | Percent
- Refraction : Link_To 0 | Index Of Refraction
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : 1
- }
- External 3 : Surface_Up Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : Link_To 8 | Percent
- Pitch : 0
- Heading : 0
- Percent:
- Up : Link_To 7 | Percent
- Down : 0
- }
- Process 4 : Composite Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 17 | Percent
- Invert : FALSE
- Color:
- Color_A : Link_To 0 | Surface Color
- Color_B : Link_To 0 | Dust Color
- }
- Process 5 : Composite Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 6 | Percent
- Invert : FALSE
- Percent:
- Percent_A : Link_To 0 | Specular Level
- Percent_B : 0
- }
- External 6 : Surface_Up Percent
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : Link_To 11 | Percent
- Pitch : 0
- Heading : 0
- Percent:
- Up : 1
- Down : 0
- }
- Noise 7 : Fractal Percent
- {
- DarkData: 5, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.8
- Lacunarity : 0.7
- Lacunarity_Lock : TRUE
- Strata_Function : 0
- Blend_Function : Link_To 14 | Percent
- Brightness : 0.509
- Contrast : 0.5
- Input_Seed : 172
- Percent:
- Low : 0.3
- High : 1
- }
- Generator 8 : S_Curve Function
- {
- DarkData: 4, 0, 200
- Common:
- Input : Link_To 9 | Percent
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Generator 9 : Bias Function
- {
- DarkData: 5, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Bias : Link_To 10 | Percent
- }
- Process 10 : Composite Percent
- {
- DarkData: 6, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Dust Edge
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 0.6
- }
- Generator 11 : S_Curve Function
- {
- DarkData: 3, 1, 200
- Common:
- Input : Link_To 12 | Percent
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Generator 12 : Bias Function
- {
- DarkData: 4, 1, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Bias : Link_To 13 | Percent
- }
- Process 13 : Composite Percent
- {
- DarkData: 5, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Dust Edge
- Invert : FALSE
- Percent:
- Percent_A : 0.2
- Percent_B : 0.8
- }
- Generator 14 : S_Curve Function
- {
- DarkData: 6, -1, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : Link_To 0 | Dust Noise
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : Link_To 0 | Dust Thickness
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Process 15 : Composite Percent
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 17 | Percent
- Invert : FALSE
- Percent:
- Percent_A : Link_To 0 | Transparency
- Percent_B : 0
- }
- Process 16 : Composite Percent
- {
- DarkData: 1, -2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 17 | Percent
- Invert : FALSE
- Percent:
- Percent_A : Link_To 0 | Reflectivity
- Percent_B : 0
- }
- External 17 : Cache Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Percent:
- Background : Link_To 3 | Percent
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Surface Color
- Tweak : 63, 146, 237
- Tweak : IF_COLOR
- Tweak : Dust Color
- Tweak : 203, 194, 194
- Tweak : IF_PERCENT
- Tweak : Dust Edge
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Dust Thickness
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Dust Noise
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Diffuse Level
- Tweak : 1
- Tweak : IF_PERCENT
- Tweak : Specular Level
- Tweak : 0.05
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.2
- Tweak : IF_PERCENT
- Tweak : Metal
- Tweak : 0
- Tweak : IF_PERCENT
- Tweak : Reflectivity
- Tweak : 0
- Tweak : IF_PERCENT
- Tweak : Transparency
- Tweak : 0
- Tweak : IF_BUMP
- Tweak : Index Of Refraction
- Tweak : 1.5
- Tweak : IF_PERCENT
- Tweak : Self-Illumination
- Tweak : 0
- }
-