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- DarkTree Comic Shader
-
- Version: 2.00
- Modified: 07/22/2001
- Author: Skyler Swanson
-
- // This shader replaces regular smooth shading with halftone dots
- // to make your rendered surface look like a drawing out of a comic
- // book.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- External 1 : Incident Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : Link_To 12 | Percent
- Pitch : 0
- Heading : 0
- Percent:
- Edge : 1
- Facing : Link_To 11 | Percent
- }
- External 2 : Cache Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Percent:
- Background : Link_To 1 | Percent
- }
- Process 3 : Composite Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 2 | Percent
- Invert : FALSE
- Color:
- Color_A : Link_To 0 | Surface Color
- Color_B : Link_To 0 | Dot Color
- }
- Process 4 : Composite Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 2 | Percent
- Invert : FALSE
- Percent:
- Percent_A : Link_To 0 | Specular Level
- Percent_B : 0
- }
- Process 5 : Composite Percent
- {
- DarkData: 1, 2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 2 | Percent
- Invert : FALSE
- Percent:
- Percent_A : Link_To 0 | Transparency
- Percent_B : 0
- }
- Process 6 : Composite Percent
- {
- DarkData: 2, 3, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : 0
- Invert : FALSE
- Percent:
- Percent_A : Link_To 0 | Diffuse Shadow
- Percent_B : 0
- }
- Process 7 : Invert Percent
- {
- DarkData: 1, 3, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : 1
- Percent:
- Background : Link_To 6 | Percent
- }
- Shader 8 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.362
- Light1_Rotate : 0.85
- Light2_Color : 0, 0, 0
- Light2_Rise : 0.03
- Light2_Rotate : 0.15
- Surface_Color : Link_To 3 | Color
- Diffuse_Level : Link_To 6 | Percent
- Diffuse_Function : Link_To 10 | Percent
- Luminosity : Link_To 7 | Percent
- Specular_Level : Link_To 4 | Percent
- Specular_Function : Link_To 9 | Percent
- Glossiness : 0.363
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : Link_To 5 | Percent
- Refraction : 1
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : 1
- }
- Generator 9 : S_Curve Function
- {
- DarkData: 1, -1, 200
- Common:
- Input : 0
- Frequency : 16
- Amplitude : 0.5
- Phase_Amount : Link_To 0 | Glossiness
- Phase_Min : 13
- Phase_Max : 15
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Generator 10 : S_Curve Function
- {
- DarkData: 2, -1, 200
- Common:
- Input : 0
- Frequency : 16
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 5.5
- Phase_Max : 15
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- External 11 : Poster_Board Percent
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- 2D_Pattern : TRUE
- Percent:
- Background : Link_To 13 | Percent
- }
- Generator 12 : Bias Function
- {
- DarkData: 4, -1, 200
- Common:
- Input : 0
- Frequency : 1.33
- Amplitude : 0.5
- Phase_Amount : Link_To 0 | Edge Width
- Phase_Min : 0.17
- Phase_Max : 0.8
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Bias : 1
- }
- Pattern 13 : Dots Percent
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Dot_Size : Link_To 14 | Percent
- Blend_Function : Link_To 16 | Percent
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Row_Shift : 0.5
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Percent:
- Dot : 1
- Background : 0
- }
- Process 14 : Add Percent
- {
- DarkData: 6, 0, 200
- Transform:
- Trans_0 : 0.25, 0, 0, 0
- Trans_1 : 0, 0.25, 0, 0
- Trans_2 : 0, 0, 0.25, 0
- Common:
- Percent:
- Percent_A : Link_To 15 | Percent
- Percent_B : Link_To 0 | Dot Darken
- }
- External 15 : Incident Percent
- {
- DarkData: 7, 0, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : Link_To 0 | Max Dot Size
- Facing : Link_To 0 | Min Dot Size
- }
- Generator 16 : Bias Function
- {
- DarkData: 6, 1, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Bias : Link_To 0 | Dot Sharpness
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Surface Color
- Tweak : 63, 146, 237
- Tweak : IF_COLOR
- Tweak : Dot Color
- Tweak : 0, 0, 0
- Tweak : IF_PERCENT
- Tweak : Dot Sharpness
- Tweak : 0.65
- Tweak : IF_PERCENT
- Tweak : Min Dot Size
- Tweak : 0
- Tweak : IF_PERCENT
- Tweak : Max Dot Size
- Tweak : 1
- Tweak : IF_PERCENT
- Tweak : Dot Darken
- Tweak : 0.2
- Tweak : IF_PERCENT
- Tweak : Edge Width
- Tweak : 0.25
- Tweak : IF_PERCENT
- Tweak : Diffuse Shadow
- Tweak : 0
- Tweak : IF_PERCENT
- Tweak : Specular Level
- Tweak : 0
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.45
- Tweak : IF_PERCENT
- Tweak : Transparency
- Tweak : 0
- }
-