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- ; AisleRiot - neighbor.scm
- ; Copyright (C) 1998, 2003 Rosanna Yuen <rwsy@mit.edu>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-normal-slot DECK)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (deal-cards-face-up 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
- 19 20 21 22 23 24 25))
-
- (give-status-message)
-
- (list 7 5))
-
- (define (give-status-message)
- (set-statusbar-message (get-stock-no-string)))
-
- (define (get-stock-no-string)
- (string-append (_"Stock left:") " "
- (number->string (length (get-cards 0)))))
-
- (define (button-pressed slot-id card-list)
- (and (not (= slot-id 0))
- (not (empty-slot? slot-id))
- (not (= (get-value (get-top-card slot-id)) king))))
-
- (define (fill-it-up slot-id spaces)
- (cond ((> (+ slot-id spaces) 25)
- (begin
- (if (not (empty-slot? 0))
- (deal-cards-face-up 0 (cons slot-id '()))
- #t)
- (if (< slot-id 25)
- (fill-it-up (+ slot-id 1) spaces)
- #t)))
- ((not (empty-slot? (+ slot-id spaces)))
- (begin
- (deal-cards-face-up (+ slot-id spaces) (cons slot-id '()))
- (if (< slot-id 25)
- (fill-it-up (+ slot-id 1) spaces)
- #t)))
- (#t
- (fill-it-up slot-id (+ 1 spaces)))))
-
- (define (droppable? start-slot card-list end-slot)
- (let ((dx (- (modulo (- start-slot 1) 5)
- (modulo (- end-slot 1) 5)))
- (dy (- (quotient (- start-slot 1) 5)
- (quotient (- end-slot 1) 5))))
- (and (not (= start-slot end-slot))
- (not (= end-slot 0))
- (not (empty-slot? end-slot))
- (= 13 (+ (get-value (car card-list))
- (get-value (get-top-card end-slot))))
- (member dx '(-1 0 1))
- (member dy '(-1 0 1)))))
-
- (define (button-released start-slot card-list end-slot)
- (and (droppable? start-slot card-list end-slot)
- (add-to-score! +2)
- (remove-card end-slot)
- (fill-it-up (min start-slot end-slot) 1)))
-
- (define (button-clicked slot-id)
- (if (and (not (empty-slot? slot-id))
- (= (get-value (get-top-card slot-id)) king))
- (begin
- (add-to-score! +1)
- (remove-card slot-id)
- (fill-it-up slot-id 1))
- #f))
-
- (define (button-double-clicked slot)
- #f)
-
- (define (game-won)
- (empty-slot? 1))
-
- (define (game-over)
- (give-status-message)
- (and (not (game-won))
- (get-hint)))
-
- (define (king-check slot-id)
- (cond ((= king (get-value (get-top-card slot-id)))
- (list 2 (get-name (get-top-card slot-id)) (_"itself")))
- ((and (< slot-id 25)
- (not (empty-slot? (+ 1 slot-id))))
- (king-check (+ 1 slot-id)))
- (#t #f)))
-
- (define (horizontal-check slot-id)
- (cond ((and (not (= 0 (modulo slot-id 5)))
- (= 13 (+ (get-value (get-top-card slot-id))
- (get-value (get-top-card (+ 1 slot-id))))))
- (list 1 (get-name (get-top-card slot-id))
- (get-name (get-top-card (+ 1 slot-id)))))
- ((and (< slot-id 24)
- (not (empty-slot? (+ 2 slot-id))))
- (horizontal-check (+ 1 slot-id)))
- (#t #f)))
-
- (define (vertical-check slot-id)
- (cond ((= 13 (+ (get-value (get-top-card slot-id))
- (get-value (get-top-card (+ 5 slot-id)))))
- (list 1 (get-name (get-top-card slot-id))
- (get-name (get-top-card (+ 5 slot-id)))))
- ((and (< slot-id 19)
- (not (empty-slot? (+ 6 slot-id))))
- (vertical-check (+ 1 slot-id)))
- (#t #f)))
-
- (define (backslash-check slot-id)
- (cond ((and (not (= 0 (modulo slot-id 5)))
- (= 13 (+ (get-value (get-top-card slot-id))
- (get-value (get-top-card (+ 6 slot-id))))))
- (list 1 (get-name (get-top-card slot-id))
- (get-name (get-top-card (+ 6 slot-id)))))
- ((and (not (empty-slot? (+ 7 slot-id)))
- (< slot-id 18))
- (backslash-check (+ 1 slot-id)))
- (#t #f)))
-
- (define (slash-check slot-id)
- (cond ((and (not (= 1 (modulo slot-id 5)))
- (= 13 (+ (get-value (get-top-card slot-id))
- (get-value (get-top-card (+ 4 slot-id))))))
- (list 1 (get-name (get-top-card slot-id))
- (get-name (get-top-card (+ 4 slot-id)))))
- ((and (< slot-id 19)
- (not (empty-slot? (+ 5 slot-id))))
- (slash-check (+ 1 slot-id)))
- (#t #f)))
-
- (define (get-hint)
- (or (king-check 1)
- (and (not (empty-slot? 2))
- (horizontal-check 1))
- (and (not (empty-slot? 6))
- (vertical-check 1))
- (and (not (empty-slot? 7))
- (backslash-check 1))
- (and (not (empty-slot? 6))
- (slash-check 2))))
-
- (define (get-options) #f)
-
- (define (apply-options options) #f)
-
- (define (timeout) #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout droppable?)
-