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- ; AisleRiot - odessa.scm
- ; Copyright (C) 1998, 2003 Rosanna Yuen <rwsy@mit.edu>
- ; Felix Bellaby <felix@pooh.u-net.com>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
-
- ;set up the deck
- (set-ace-low)
-
-
- (define (new-game)
- (initialize-playing-area)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-normal-slot DECK) ;Slot 0
- (add-extended-slot '() down) ;Slot 1
- (add-extended-slot '() down) ;Slot 2
- (add-extended-slot '() down) ;Slot 3
- (add-extended-slot '() down) ;Slot 4
- (add-extended-slot '() down) ;Slot 5
- (add-extended-slot '() down) ;Slot 6
- (add-extended-slot '() down) ;Slot 7
- (add-carriage-return-slot)
- (add-normal-slot '()) ;Slot 8
- (add-carriage-return-slot)
- (add-normal-slot '()) ;Slot 9
- (add-carriage-return-slot)
- (add-normal-slot '()) ;Slot 10
-
- (deal-cards 0 '(1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 ))
- (deal-cards-face-up 0 '(1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 2 3 4 5 6 2 3 4 5 6))
-
- (begin-score (reverse (get-cards 1)) #f)
- (begin-score (reverse (get-cards 2)) #f)
- (begin-score (reverse (get-cards 3)) #f)
- (begin-score (reverse (get-cards 4)) #f)
- (begin-score (reverse (get-cards 5)) #f)
- (begin-score (reverse (get-cards 6)) #f)
- (begin-score (reverse (get-cards 7)) #f)
-
- (list 8 4)
- )
-
- (define (begin-score card-list first-run?)
- (if (not (is-visible? (car card-list)))
- (begin-score (cdr card-list) #f)
- (begin
- (if (and (= (get-suit (car card-list))
- (get-suit (cadr card-list)))
- (= (get-value (car card-list))
- (+ (get-value (cadr card-list)) 1)))
- (if first-run?
- (add-to-score! 1)
- (begin
- (add-to-score! 2)
- (set! first-run? #t)))
- (set! first-run? #f))
- (if (> (length card-list) 2)
- (begin-score (cdr card-list) first-run?)
- #f))))
-
- (define (button-pressed slot-id card-list)
- (and (not (empty-slot? slot-id))
- (> slot-id 0)
- (< slot-id 8)
- (not (null? card-list))
- (is-visible? (car (reverse card-list)))))
-
- (define (num-in-a-row value suit rest)
- (if (and (not (null? rest))
- (eq? suit (get-suit (car rest)))
- (eq? 1 (abs (- value (get-value (car rest))))))
- (+ 1 (num-in-a-row (get-value (car rest)) suit (cdr rest)))
- 0))
-
- (define (complete-transaction start-slot card-list rcards end-slot)
- ;prevents earning easy points moving kings!
- (if (and (not (empty-slot? end-slot))
- (> end-slot 0)
- (< end-slot 8))
- (let* ((cards (get-cards end-slot))
- (value (get-value (car cards)))
- (suit (get-suit (car cards))))
- (add-to-score! (+ 1
- (num-in-a-row value suit (cdr cards))
- (num-in-a-row value suit rcards)))))
- (if (or (= end-slot 0)
- (> end-slot 7))
- (add-to-score! (length card-list)))
- (move-n-cards! start-slot end-slot card-list)
- (if (not (empty-slot? start-slot))
- (make-visible-top-card start-slot))
- #t)
-
- (define (droppable? start-slot cards end-slot)
- (and (not (= start-slot end-slot))
- (let ((rcards (reverse cards)))
- (if (and (> end-slot 0) (< end-slot 8))
- (if (empty-slot? end-slot)
- (= king (get-value (car rcards)))
- (and (= (get-suit (get-top-card end-slot))
- (get-suit (car rcards)))
- (= (get-value (get-top-card end-slot))
- (+ (get-value (car rcards)) 1))))
- (and (if (empty-slot? end-slot)
- (= ace (get-value (car cards)))
- (and (= (get-suit (get-top-card end-slot))
- (get-suit (car cards)))
- (= (get-value (get-top-card end-slot))
- (- (get-value (car cards)) 1))))
- (check-same-suit-list cards)
- (check-straight-descending-list cards))))))
-
- (define (button-released start-slot cards end-slot)
- (and (droppable? start-slot cards end-slot)
- (if (and (> end-slot 0) (< end-slot 8))
- (complete-transaction start-slot cards (reverse cards) end-slot)
- (complete-transaction start-slot (reverse cards) cards end-slot))))
-
- (define (button-clicked slot)
- #f)
-
- (define (move-to-foundations? slot f-slot)
- (cond ((= f-slot 11)
- #f)
- ((= f-slot 1)
- (move-to-foundations? slot 8))
- ((and (not (empty-slot? f-slot))
- (eq? (get-suit (get-top-card slot))
- (get-suit (get-top-card f-slot)))
- (= (get-value (get-top-card slot))
- (+ 1 (get-value (get-top-card f-slot)))))
- (begin
- (add-to-score! 1)
- (deal-cards slot (list f-slot))
- (if (and (not (empty-slot? slot))
- (not (is-visible? (get-top-card slot))))
- (flip-top-card slot))))
-
- (#t
- (move-to-foundations? slot (+ 1 f-slot)))))
-
- (define (button-double-clicked slot)
- (if (and (> slot 0)
- (< slot 8)
- (not (empty-slot? slot)))
- (if (= ace (get-value (get-top-card slot)))
- (begin
- (add-to-score! 1)
- (cond ((empty-slot? 0)
- (deal-cards slot '(0)))
- ((empty-slot? 8)
- (deal-cards slot '(8)))
- ((empty-slot? 9)
- (deal-cards slot '(9)))
- (#t
- (deal-cards slot '(10))))
- (if (not (empty-slot? slot))
- (make-visible-top-card slot)))
- (move-to-foundations? slot 0))
- #f))
-
- (define (is-ploppable card value suit)
- (or (and (= ace (get-value card))
- (list 2 (get-name card) (_"an empty slot") ))
- (and (or (and (not (empty-slot? 0))
- (= value (get-value (get-top-card 0)))
- (= suit (get-suit (get-top-card 0))))
- (and (not (empty-slot? 8))
- (= value (get-value (get-top-card 8)))
- (= suit (get-suit (get-top-card 8))))
- (and (not (empty-slot? 9))
- (= value (get-value (get-top-card 9)))
- (= suit (get-suit (get-top-card 9))))
- (and (not (empty-slot? 10))
- (= value (get-value (get-top-card 10)))
- (= suit (get-suit (get-top-card 10)))))
- (list 1 (get-name card) (get-name (make-card value suit))))))
-
- (define (is-visible-card cards card value suit)
- (and (not (null? cards))
- (if (and (= (get-value (car cards)) value)
- (= (get-suit (car cards)) suit))
- (and (is-visible? (car cards))
- (list 1 (get-name (make-card value suit)) (get-name card)))
- (is-visible-card (cdr cards) card value suit))))
-
- (define (is-extendable slot-id2 slot-id card value suit)
- (and (< slot-id2 8)
- (or (and (not (= slot-id2 slot-id))
- (is-visible-card (get-cards slot-id2) card value suit))
- (is-extendable (+ 1 slot-id2) slot-id card value suit))))
-
- (define (is-visible-king cards)
- (and (not (null? cards))
- (or (and (= (get-value (car cards)) king)
- (is-visible? (car cards))
- (not (null? (cdr cards)))
- (list 2 (get-name (car cards)) (_"an empty slot")))
- (is-visible-king (cdr cards)))))
-
- (define (find-king slot-id)
- (and (< slot-id 8)
- (or (is-visible-king (get-cards slot-id))
- (find-king (+ 1 slot-id)))))
-
- ; Checks to see if any moves can be made in the tableau
- (define (check-game-over-move slot-id check-kings)
- (and (< slot-id 8)
- (or (if (empty-slot? slot-id)
- (or (and check-kings (find-king 1))
- (check-game-over-move (+ 1 slot-id) #f))
- (let* ((card (get-top-card slot-id))
- (suit (get-suit card))
- (value (- (get-value card) 1)))
- (is-extendable 1 slot-id card value suit)))
- (check-game-over-move (+ 1 slot-id) check-kings))))
-
- ; Check to see if any cards can be moved up to the foundation
- (define (check-game-over-foundation slot-id check-kings)
- (cond ((> slot-id 7) #f)
- ((empty-slot? slot-id)
- (check-game-over-foundation (+ 1 slot-id) check-kings))
- (#t (or (let* ((card (get-top-card slot-id))
- (suit (get-suit card))
- (value (- (get-value card) 1)))
- (is-ploppable card value suit))
- (check-game-over-foundation (+ 1 slot-id) check-kings)))))
-
- ; We want to always check to see if moves can be moved among the
- ; tableau before checking if cards can be moved up to the foundation,
- ; as the former is a more useful hint, and gets a higher score
- (define (game-over)
- (or (check-game-over-move 1 #t)
- (check-game-over-foundation 1 #t)))
-
- (define (game-won)
- (and (= 13 (length (get-cards 0)))
- (= 13 (length (get-cards 8)))
- (= 13 (length (get-cards 9)))
- (= 13 (length (get-cards 10)))))
-
- (define (get-hint)
- (game-over))
-
- (define (get-options)
- #f)
-
- (define (apply-options options) #f)
-
- (define (timeout) #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout droppable?)
-