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- ; AisleRiot - diamond_mine.scm
- ; Copyright (C) 2001, 2003 Rosanna Yuen <zana@webwynk.net>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
-
- (add-normal-slot DECK)
- (add-carriage-return-slot)
-
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
-
- (deal-cards 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10
- 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13))
-
-
- (deal-cards-face-up 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13))
-
-
- (list 13 4))
-
- (define (button-pressed slot-id card-list)
- (and (not (empty-slot? slot-id))
- (> slot-id 0)
- (is-visible? (car (reverse card-list)))))
-
- (define (droppable? start-slot card-list end-slot)
- (cond
- ((= start-slot end-slot) #f)
- ((= end-slot 0)
- (and (= (length card-list) 1)
- (= (get-suit (car card-list)) diamond)
- (or (empty-slot? 0)
- (= (modulo (get-value (car card-list)) 13)
- (modulo (+ 1 (get-value (get-top-card 0))) 13)))))
- (#t
- (and (not (= (get-suit (car card-list)) diamond))
- (or (empty-slot? end-slot)
- (and (not (= (get-suit (get-top-card end-slot)) diamond))
- (= (get-value (get-top-card end-slot))
- (+ 1 (get-value (car (reverse card-list)))))))))))
-
- (define (button-released start-slot card-list end-slot)
- (and (droppable? start-slot card-list end-slot)
- (begin
- (move-n-cards! start-slot end-slot card-list)
- (if (= (get-suit (car card-list)) diamond)
- (add-to-score! (get-value (car card-list)))
- (begin
- (and (= (length (get-cards end-slot)) 13)
- (check-same-suit-list (get-cards end-slot))
- (add-to-score! 3))
- (and (= 13 (+ (length (get-cards start-slot))
- (length card-list)))
- (check-same-suit-list card-list)
- (check-same-suit-list (get-cards start-slot))
- (or (= (length (get-cards start-slot)) 0)
- (= (get-suit (get-top-card start-slot))
- (get-suit (car card-list))))
- (add-to-score! -3))))
- (or (empty-slot? start-slot)
- (make-visible-top-card start-slot)))))
-
- (define (button-clicked slot-id)
- #f)
-
- (define (button-double-clicked slot-id)
- (and (not (empty-slot? slot-id))
- (> slot-id 0)
- (= (get-suit (get-top-card slot-id)) diamond)
- (or (and (empty-slot? 0)
- (deal-cards slot-id '(0))
- (or (empty-slot? slot-id)
- (make-visible-top-card slot-id))
- (add-to-score! (get-value (get-top-card 0))))
- (and (or (= (get-value (get-top-card slot-id))
- (+ 1 (get-value (get-top-card 0))))
- (and (= (get-value (get-top-card slot-id)) ace)
- (= (get-value (get-top-card 0)) king)))
- (deal-cards slot-id '(0))
- (or (empty-slot? slot-id)
- (make-visible-top-card slot-id))
- (add-to-score! (get-value (get-top-card 0)))))))
-
-
- (define (game-continuable)
- (and (not (game-won))
- (get-hint)))
-
- (define (check-slots-for-win slot)
- (cond ((= slot 14)
- #t)
- ((or (empty-slot? slot)
- (and (= (length (get-cards slot)) 13)
- (check-same-suit-list (get-cards slot))
- (is-visible? (car (reverse (get-cards slot))))))
- (check-slots-for-win (+ 1 slot)))
- (#t #f)))
-
- (define (game-won)
- (and (= (length (get-cards 0)) 13)
- (check-slots-for-win 1)))
-
- (define (check-to-foundation slot)
- (cond ((or (empty-slot? 0)
- (= slot 14))
- #f)
- ((and (not (empty-slot? slot))
- (= (get-suit (get-top-card slot)) diamond)
- (or (= (get-value (get-top-card slot))
- (+ 1 (get-value (get-top-card 0))))
- (and (= (get-value (get-top-card slot)) ace)
- (= (get-value (get-top-card 0)) king))))
- (list 1
- (get-name (get-top-card slot))
- (get-name (get-top-card 0))))
- (#t (check-to-foundation (+ 1 slot)))))
-
- (define (stripped card-list card)
- (cond ((>= (get-value (car card-list))
- (get-value card))
- (car card-list))
- ((< (length card-list) 2)
- (car card-list))
- ((= (+ 1 (get-value (car card-list)))
- (get-value card))
- (car card-list))
- ((is-visible? (cadr card-list))
- (stripped (cdr card-list) card))
- (#t (car card-list))))
-
-
- (define (check-same-suit-build slot1 slot2)
- (cond ((= slot1 14)
- #f)
- ((or (empty-slot? slot1)
- (= (get-suit (get-top-card slot1)) diamond)
- (= slot2 14))
- (check-same-suit-build (+ 1 slot1) 1))
- ((and (not (= slot1 slot2))
- (not (empty-slot? slot2))
- (not (= (get-suit (get-top-card slot2))
- diamond))
- (= (get-suit (stripped (get-cards slot1)
- (get-top-card slot2)))
- (get-suit (get-top-card slot2)))
- (= (+ 1 (get-value (stripped (get-cards slot1)
- (get-top-card slot2))))
- (get-value (get-top-card slot2))))
- (list 1
- (get-name (stripped (get-cards slot1)
- (get-top-card slot2)))
- (get-name (get-top-card slot2))))
- (#t
- (check-same-suit-build slot1 (+ 1 slot2)))))
-
- (define (uncover? card-list card)
- (if (not (is-visible? (car (reverse card-list))))
- (uncover? (reverse (cdr (reverse card-list))) card)
- (and (= (get-value (car (reverse card-list)))
- (get-value card))
- (= (get-suit (car (reverse card-list)))
- (get-suit card)))))
-
- (define (check-diff-suit-build slot1 slot2)
- (cond ((= slot1 14)
- #f)
- ((or (empty-slot? slot1)
- (= (get-suit (get-top-card slot1)) diamond)
- (= slot2 14))
- (check-diff-suit-build (+ 1 slot1) 1))
- ((and (not (= slot1 slot2))
- (not (empty-slot? slot2))
- (not (= (get-suit (get-top-card slot2))
- diamond))
- (= (+ 1 (get-value (stripped (get-cards slot1)
- (get-top-card slot2))))
- (get-value (get-top-card slot2)))
- (uncover? (get-cards slot1)
- (stripped (get-cards slot1)
- (get-top-card slot2))))
- (list 1
- (get-name (stripped (get-cards slot1)
- (get-top-card slot2)))
- (get-name (get-top-card slot2))))
- (#t
- (check-diff-suit-build slot1 (+ 1 slot2)))))
-
- (define (simple-strip card-list)
- (if (not (is-visible? (car (reverse card-list))))
- (simple-strip (reverse (cdr (reverse card-list))))
- (car (reverse card-list))))
-
- (define (possible-move-off? slot)
- (cond ((= slot 14)
- #f)
- ((and (not (empty-slot? slot))
- (not (is-visible? (car (reverse (get-cards slot)))))
- (not (= (get-suit (get-top-card slot)) diamond)))
- (simple-strip (get-cards slot)))
- (#t (possible-move-off? (+ 1 slot)))))
-
- (define (check-for-empties slot)
- (cond ((= slot 14)
- #f)
- ((and (empty-slot? slot)
- (possible-move-off? 0))
- (list 2 (get-name (possible-move-off? 0)) (_"an empty slot")))
- (#t (check-for-empties (+ 1 slot)))))
-
- (define (start-foundation slot)
- (cond ((or (not (empty-slot? 0))
- (= slot 14))
- #f)
- ((and (not (empty-slot? slot))
- (= (get-suit (get-top-card slot)) diamond))
- (list 2 (get-name (get-top-card slot)) (_"the foundation pile")))
- (#t (start-foundation (+ 1 slot)))))
-
- (define (any-empty? slot)
- (cond ((= slot 14)
- #f)
- ((empty-slot? slot)
- #t)
- (#t (any-empty? (+ 1 slot)))))
-
- (define (search-a-slot card-suit card-rank card-list)
- (cond ((and (= (get-suit (car card-list)) card-suit)
- (= (get-value (car card-list)) card-rank))
- (is-visible? (car card-list)))
- ((> (length card-list) 1)
- (search-a-slot card-suit card-rank (cdr card-list)))
- (#t #f)))
-
- (define (find-card card-suit card-rank slot)
- (cond ((= slot 14)
- #f)
- ((and (not (empty-slot? slot))
- (search-a-slot card-suit card-rank (get-cards slot)))
- #t)
- (#t (find-card card-suit card-rank (+ 1 slot)))))
-
- (define (check-a-tab-slot card-list)
- (cond ((or (< (length card-list) 2)
- (not (is-visible? (cadr card-list))))
- #f)
- ((and (is-visible? (cadr card-list))
- (not (= (get-suit (car card-list))
- (get-suit (cadr card-list))))
- (find-card (get-suit (car card-list)) (+ 1 (get-value (car card-list))) 1))
- (car card-list))
- (#t (check-a-tab-slot (cdr card-list)))))
-
- (define (check-tableau-suit-changes slot)
- (cond ((or (= slot 14)
- (not (any-empty? 1)))
- #f)
- ((and (not (empty-slot? slot))
- (check-a-tab-slot (get-cards slot)))
- (list 2 (get-name (check-a-tab-slot (get-cards slot))) (_"an empty slot")))
- (#t (check-tableau-suit-changes (+ 1 slot)))))
-
- (define (get-hint)
- (or (check-to-foundation 1)
- (check-same-suit-build 1 2)
- (check-diff-suit-build 1 2)
- (check-for-empties 1)
- (start-foundation 1)
- (check-tableau-suit-changes 1)))
-
- (define (get-options)
- #f)
-
- (define (apply-options options)
- #f)
-
- (define (timeout)
- #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked
- button-double-clicked game-continuable game-won get-hint get-options
- apply-options timeout droppable?)
-