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- Adaptation, 10' Radius (Abjuration)
- Level: 6
- Source: Great Net Prayerbook, V3
- Sphere: Protection
- Range: 0
- Components: V, S, M
- Duration: 1 turn per level
- Casting Time: 1 round
- Area of Effect: All creatures within 10' radius sphere
- Saving Throw: None
-
- All those in the area of effect of this spell are affected as per the
- fourth level spell Adaptation, up to a maximum of 2 persons per
- level of the cleric (excluding the cleric, and rounding upwards).
-
- ------------------------------------------------------------------------
- Mass Cure (Necromancy) Reversible
- Level: 6
- Source: Great Net Prayerbook, V3
- Sphere: Healing
- Range: 0
- Components: V, S, M
- Duration: Permanent
- Casting Time: 7
- Area of Effect: 1" per level radius sphere
- Saving Throw: None
-
- When this spell is cast, every creature in the area of effect
- (including the caster) up to one creature per level of the caster is
- cured for 1d8 plus 1/2 the level of the caster points of damage. This
- is as per Cure Light Wounds spell (q.v.). The limitations on what
- creatures can be thus affected is as per that spell. If more creatures
- than can be affected are within the spell radius, preference is given
- to those closest to the cleric. Also, if a near creature is not
- affectable by the spell, it still counts towards the total number of
- possible creatures cured.
-
- The reverse of the spell does the same amount of points of damage to
- all within the spell radius. The material Components for this spell is
- a vial of holy or unholy water that must be sprinkled into the air
- above the caster's head while the spell is cast.
-
- ------------------------------------------------------------------------
- Polymorph into Tree (Alteration, Enchantment)
- Level: 6
- Source: Great Net Prayerbook, V3
- Sphere: Plant
- Range: 6"
- Components: V, S, M
- Duration: Permanent
- Casting Time: 8
- Area of Effect: One creature per 2 levels
- Saving Throw: Negates
-
- This spell is similar to the polymorph other spell except that target
- creatures can only be turned into trees (usually oak). All creatures
- get a saving throw to avoid the effects of this spell. Those who fail
- turn into trees with their minds trapped within. Clothing, possession,
- etc. are not transformed as part of the spell. Those who save, feel
- their limbs turn wooden and stiff (effects as if a slow spell were cast
- upon them, with duration 2 rounds per level of the cleric). To cast
- this spell, the cleric needs a sprig of holly and tree sap from the
- tree type to which the targets are being polymorphed into. Only a wish
- or a higher level cleric can reverse the effects of this spell.
-
- ------------------------------------------------------------------------
- Protection from Undead (Abjuration) Reversible
- Level: 6
- Source: Great Net Prayerbook, V3
- Sphere: Protection
- Components: V, S, M
- Range: 0
- Casting Time: 1 round
- Duration: 2 rounds per level
- Saving Throw: None
- Area of Effect: 3" radius sphere
-
- This spell duplicates an effect of a Helm of Brilliance, causing the
- cleric's holy symbol to glow a bright blue when undead are within 3".
- All undead within this area and exposed to the light will take 1-6
- points of damage per round, no saving throw. Any creature under the
- effects of this pain cannot cast offensive spells. In addition, the
- cleric receives a +1 bonus on his d20 rolls to turn undead in the area
- of effect.
-
- The reverse of the spell, Protect Undead, is cast on a single undead
- creature (or paladin; see rules for evil clerics) and will either
- nullify the effects of a Protection from Undead spell, or move the
- spell recipient into one higher category for purposes of turning.
- Example: a lich in spell combat with a 13th level cleric casts Protect
- Undead on himself. He is immune to the effects of any Protection from
- Undead spell the other cleric casts, and requires that the cleric roll
- a 19 on a d20 to turn him.
-
- ------------------------------------------------------------------------
- Sacrifice (Necromancy)
- Level: 6
- Source: Great Net Prayerbook, V3
- Sphere: Necromantic
- Range: Touch
- Components: V, S
- Duration: Special
- Casting Time: 3 hours
- Area of affect: Caster plus one other creature
- Saving throw: Negates
-
- This spell allows the Cleric to give up some of HP to another character
- in order that he can be better able to complete a Quest. This is not
- "current HP" but "maximum HP". The condition is reversed when the
- character returns from the Quest successfully. If the character fails,
- the HP return to the Cleric at the rate of 1 per week.
-
- Here's an example: Suppose a high level cleric (with 78 HP) wants Sir
- Belvedere (80 HP) to retrieve a magical mace that was stolen. Sir
- Belvedere agrees, but only if the cleric Sacrifices 70 of his HP, to
- ensure good faith and to help complete the mission. The Cleric agrees,
- and Sir Belvedere goes out in search of the mace. At this point Sir
- Belvedere effectively has 150 HP, and, for all intents and purposes his
- maximum HP is now 150. Likewise the Cleric's maximum HP total is 8.
-
- Now suppose Sir Belvedere is successful in his mission. When he
- delivers the Mace to the Cleric, they both immediately return to their
- normal maximum HP value. (Although maybe not their current HP value,
- if Sir Belvedere is wounded.) (Current damage to the spell recipient
- is split evenly among the two when HP are returned.)
-
- But suppose Sir Belvedere was killed before the mission was complete.
- That means that the Cleric will have to wait 70 weeks until he returns
- to his normal maximum HP total.
-