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INI File | 2002-09-10 | 3.0 KB | 156 lines |
- [ACTION_DestroyActor]
- ActionString="Destruir intΘrprete"
-
- [ACTION_FinishRotation]
- ActionString="Finalizar rotaci≤n"
-
- [ACTION_FireWeapon]
- ActionString="Disparar"
-
- [ACTION_Freeze]
- ActionString="Parar"
-
- [ACTION_Jump]
- ActionString="Saltar"
-
- [ACTION_SetPhysics]
- ActionString="Cambiar modelo fφsico a "
-
- [ACTION_ShootTarget]
- ActionString="Disparar al objetivo"
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- [ACTION_SpawnActor]
- ActionString="Generar intΘrprete"
-
- [ACTION_ThrowWeapon]
- ActionString="Lanzar arma"
-
- [Action_CHANGELEVEL]
- ActionString="Cambiar nivel"
-
- [Action_CHANGESCRIPT]
- ActionString="Cambiar script"
-
- [Action_CHANGETEAM]
- ActionString="Cambiar de equipo"
-
- [Action_CROUCH]
- ActionString="Agazaparse"
-
- [Action_ConsoleCommand]
- ActionString="Comando de la consola"
-
- [Action_DAMAGEINSTIGATOR]
- ActionString="Instigador de da±o"
-
- [Action_DESTROYPAWN]
- ActionString="Destruir actor"
-
- [Action_DISPLAYMESSAGE]
- ActionString="Visualizar mensaje"
-
- [Action_ENDSECTION]
- ActionString="Finalizar secci≤n"
-
- [Action_FADEVIEW]
- ActionString="Fundido"
-
- [Action_GOTOACTION]
- ActionString="Empezar la acci≤n"
-
- [Action_IFCONDITION]
- ActionString="Si condici≤n"
-
- [Action_KILLINSTIGATOR]
- ActionString="Instigador de da±o"
-
- [Action_LEAVESEQUENCE]
- ActionString="Abandonar secuencia"
-
- [Action_MOVETOPLAYER]
- ActionString="Mover a jugador"
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- [Action_MOVETOPOINT]
- ActionString="Mover a punto"
-
- [Action_PLAYAMBIENTSOUND]
- ActionString="Reproducir sonido de ambiente"
-
- [Action_PLAYANIM]
- ActionString="Reproducir animaci≤n"
-
- [Action_PLAYLOCALSOUND]
- ActionString="Reproducir sonido"
-
- [Action_PLAYMUSIC]
- ActionString="Reproducir canci≤n"
-
- [Action_PLAYSOUND]
- ActionString="Reproducir sonido"
-
- [Action_RUN]
- ActionString="Correr"
-
- [Action_SETALERTNESS]
- ActionString="Definir alerta"
-
- [Action_SETVIEWTARGET]
- ActionString="Definir vista de objetivo"
-
- [Action_STOPANIMATION]
- ActionString="Parar animaci≤n"
-
- [Action_TRIGGEREVENT]
- ActionString="Activador de evento"
-
- [Action_TURNTOWARDPLAYER]
- ActionString="Girar hacia jugador"
-
- [Action_WAITFORANIMEND]
- ActionString="Esperar fin de la animaci≤n"
-
- [Action_WAITFOREVENT]
- ActionString="Esperar evento externo"
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- [Action_WAITFORPLAYER]
- ActionString="Esperar a jugador"
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- [Action_WAITFORTIMER]
- ActionString="Esperar temporizador"
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- [Action_WALK]
- ActionString="Andar"
-
- [Burned]
- DeathString="A %o le han salteado."
-
- [Corroded]
- DeathString="%o ha sido disuelto/a por %k."
- FemaleSuicide="%o se ha disuelto en limo."
- MaleSuicide="%o se ha disuelto en limo."
-
- [Counter]
- CountMessage="S≤lo %i mßs..."
- CompleteMessage="íCompletado!"
-
- [Depressurized]
- DeathString="%o se ha despresurizado por %k."
- FemaleSuicide="%o se ha despresurizado."
- MaleSuicide="%o se ha despresurizado."
-
- [Drowned]
- DeathString="%o se olvid≤ de salir a respirar."
- FemaleSuicide="%o se olvid≤ de salir a respirar."
- MaleSuicide="%o se olvid≤ de salir a respirar."
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- [MessageTextureClient]
- HisMessage="su"
- HerMessage="su"
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- [ScriptedAction]
- ActionString="acci≤n sin especificar"
-
- [WaterVolume]
- LocationName="bajo agua"
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-