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- ========================================================================
- Unreal Tournament 2003 DEMO "README" notes.
- ========================================================================
-
- Developed by : Digital Extremes & Epic Games
- Distributed by : Atari
-
- ========================================================================
- Please note that due to the pre-release nature of the product the
- demo can't be supported by Infogrames technical support.
- ========================================================================
-
- 0 Special information about the UT2003 Demo
-
- 0.1 Reporting bugs and suggestions
- 0.2 Features of the demo compared to the full version
-
- 1 System Requirements
-
- 1.1 Minimum System Requirements
- 1.2 Recommended System Requirements
-
- 2 Performance
-
- 2.1 Resolution
- 2.2 CPU speed
- 2.3 Memory
- 2.4 Considering upgrading?
- 2.5 Getting better performance
-
- 3 Troubleshooting
-
- 3.1 Crashes
- 3.2 Sound issues
- 3.3 Network play issues
- 3.4 Control issues
- 3.5 D3D issues
- 3.6 NVIDIA 40.41 drivers
- 3.7 GeForce 4 MX/Go issues
- 3.8 Radeon 7x00 issues
- 3.9 TNT2/ Kyro II/ Voodoo 3 issues
- 3.10 OpenGL issues
- 3.11 DirectX 8.1b
- 3.12 Game is starting up windowed
-
- 4 Controls
-
- 4.1 Keyboard
- 4.2 Mouse
- 4.3 Speech menu
-
- 5 Dedicated Network Servers
-
- 5.1 Explanation
- 5.2 Launching
- 5.3 Multiple server per machine
- 5.4 General performance guidelines
- 5.5 More information
-
- 6 Benchmarking
-
- 6.1 Overview
- 6.2 Possible issues
- 6.3 Further information
-
- 7 Online Stats Tracking - UT2003stats
-
- 7.1 Overview
- 7.2 Turning on *your* Stats Tracking
-
- 8 Useful Web Links
-
- 9 Copyright Notice
-
- ========================================================================
- 0 Special Information about the UT2003 Demo
- ========================================================================
-
- This is the Unreal Tournament 2003 demo version. As of this release,
- we're a few weeks away from shipping the final game. Therefore,
- some features aren't finalized, and some gameplay tweaks remain.
-
- We welcome bug reports and gameplay suggestions for the demo.
- Please send all feedback to:
-
- ut2003bugs@epicgames.com
-
- The team can't reply to messages individually, be we do take the
- feedback into consideration.
-
- The full game differs in the following ways compared to this demo:
-
- * Textures in the full game are, on average, 2X higher resolution
- than in the demo. The textures in the demo were reduced because
- of download size limitations.
-
- * The full game includes over 30 maps, compared to the 4 in the demo.
-
- * The full game includes over 50 characters, versus 4 in the demo.
-
- * The demo only supports "instant action" mode, Internet and LAN play.
- The full version also contains the single-player ladder, enabling you
- to play through the game while managing a team roster.
-
- * The demo doesn't include the Unreal editor and content-creation tools
- which ship with the final game, enabling you to build new levels, modify
- existing ones, and create game mods.
-
- * The full version includes 6 mutators offering new variations on
- gameplay, versus 2 in the demo.
-
- ========================================================================
- 1 System Requirements
- ========================================================================
-
- 1.1 Minimum System Requirements
- -------------------------------
-
- Operating System: Windows 98/Me/2000/XP (Linux in separate download)
-
- Processor: Pentium III or AMD Athlon 733 MHz processor
-
- Memory: 128 MByte RAM
-
- Hard Disk Space: 300 MByte free
-
- Video: 16 MB TNT2-class or other DirectX version 6
- compliant video card*
-
- Sound: Windows compatible sound card. NVIDIA nForce or
- other motherboards/soundcards containing the Dolby
- Digital Interactive Content Encoder required for
- Dolby Digital audio.*
-
- DirectX: DirectX version 8.1 or higher for cards with a
- hardware transform & lighting unit.
-
- DirectX version 8.1b for cards without a hardware
- transform & lighting unit (e.g. TNT2, Radeon 7000)
-
- Modem: 33.6K baud (for modem/Internet play)
-
- Internet (TCP/IP) and LAN (TCP/IP) play supported.
-
- 1.2 Recommended System Requirements
- -----------------------------------
-
- Operating System: Windows 98/Me/2000/XP (Linux in separate download)
-
- Processor: Pentium III or AMD Athlon 733 MHz processor
-
- Memory: 256 MByte RAM
-
- Hard Disk Space: 500 MByte free
- (300 MByte for game, 200 MByte swap)
-
- Video: NVIDIA GeForce2 or ATI Radeon (32-128 MB VRAM
- recommended)*
-
- Sound: Sound Blaster Audigy series sound card*
-
- DirectX: DirectX version 8.1 or higher for cards with a
- hardware transform & lighting unit.
-
- DirectX version 8.1b for cards without a hardware
- transform & lighting unit (e.g. TNT2, Radeon 7000)
-
- Modem: 56K baud (for modem/Internet play)
-
- Internet (TCP/IP) and LAN (TCP/IP) play supported.
-
- * Indicates device should be compatible with DirectX, version 8.1 or
- higher.
-
- ========================================================================
- 2 Performance
- ========================================================================
-
- 2.1 Resolution
- --------------
-
- The resolution in which you run the game will have the greatest impact on
- performance if you are not in the lucky position of running the latest
- top of the line graphics cards. Running at 640x480 in 16 bit mode or even
- 512x384 in 16 bit mode should provide decent performance even on older
- hardware.
-
- 2.2 CPU Speed
- -------------
-
- The game is also very sensitive to CPU speed, memory bandwidth, and cache
- performance. Thus, it runs far better on leading-edge processors like
- those of AMD and Intel. See section 1.2 for a guideline on recommended
- specs.
-
- 2.3 Memory
- ----------
-
- Unreal Tournament 2003's performance is highly dependent on the amount
- of RAM you have in your machine, and the amount of memory that is
- available. Machines with less memory will access their hard disk more
- frequently to load data, which causes sporadic pauses in gameplay. Thus,
- if you have a 128 MByte (or less) machine, you should make sure that
- you don't have other unnecessary programs loaded in memory when playing
- Unreal Tournament 2003.
-
- How the game will perform under different RAM conditions:
-
- * 64 MByte or less: lots of swapping
-
- * 128 MByte: minimal swapping with default settings
-
- * 256 MByte: might swap in rare cases with highest texture detail
-
- * 512 MByte or more: shouldn't swap
-
- 2.4 Considering upgrading?
- --------------------------
-
- For people considering upgrading their machines, here are some tips based
- on our experience running Unreal Tournament 2003 on a variety of
- machines:
-
- 1 The biggest performance gain in Unreal Tournament 2003 comes from
- having a state of the art graphics chip.
-
- 2 The next upgrade that tends to improve Unreal Tournament 2003
- performance is upgrading your CPU.
-
- 3 Finally, lots of RAM helps. With memory prices continually falling,
- it's now reasonably affordable to upgrade to 256 MByte of system
- memory.
-
- 2.5 Getting better performance
- ------------------------------
-
- By default Unreal Tournament 2003 picks hardware specific default
- values the first time you run the game which should result in decent
- performance but there is always room left to tweak.
-
- Resolution and texture detail levels have the greatest impact on
- performance, if you have a fast CPU. So you might want to tweak the
- settings to achieve the visual quality / performance tradeoff you
- desire.
-
- If you have a fast graphics card, but a rather slow CPU you might want
- to lower the World detail setting in the detail settings menu.
-
- Last but not least, if you have both a fast CPU and a fast graphics
- card you shouldn't have to read this :).
-
- ========================================================================
- 3 Troubleshooting
- ========================================================================
-
- 3.1 Crashes
- ------------
-
- If Unreal Tournament 2003 stops with a "Ran out of virtual memory"
- message, you need to free up more hard disk space on your primary drive
- (C:) in order to play. Unreal Tournament 2003's large levels and rich
- textures take up a lot of virtual memory. We recommend having 500 MByte
- of free hard disk space for running the demo.
-
- On cards without hardware accelerated transform & lighting the game will
- crash reporting a problem in "DrawIndexedPrimitive" with DirectX 8.1.
- The problem has been addressed by Microsoft for DirectX 8.1b. Please
- upgrade your version of DirectX - see section 3.10 for instructions how
- to do this.
-
- 3.2 Sound issues
- ----------------
-
- If using a 3D sound accelerator such as the Sound Blaster Audigy series
- sound card, you can go into "Options/Audio" to enable EAX 3.0 by selecting
- the "Hardware 3D Sound + EAX" options.
-
- You need to upgrade to the latest version of Sound Blaster Audigy drivers
- in order to get acceptable 3D sound performance.
-
- Using Unreal Tournament 2003 in conjunction with earlier versions of the
- drivers MAY cause severe performance problems (major slowdowns in the
- order of 30-50% while playing sound) in which case you should change the
- option back to the default "Software 3D Audio".
-
- If your computer is hooked up to a 5.1 speaker system, you should go into
- "Options" and turn on "Hardware 3D Audio" to take advantage of 360-degree
- sound panning, which rocks.
-
- 3.3 Network play issues
- -----------------------
-
- The minimum speed connection for acceptable Internet play performance is
- a 33.3K modem connection to your Internet Service Provider.
-
- Known network play issues:
-
- * When a new player enters a network game, clients may experience a
- 1/4-second pause while the mesh, skin, and other data is loaded for
- that player. This is by design.
-
- * Unreal Tournament 2003's Internet play performance is highly
- dependent on the bandwidth of your connection, the latency (ping
- time), and the packet loss. The game is designed to be playable up
- to 300 msec ping times, 5% packet loss, and 33.3K connection speeds.
- Performance degrades heavily under worse latency, packet loss, and
- bandwidth connections.
-
- 3.4 Control issues
- ------------------
-
- Some PC keyboards can't recognize certain combinations of 3 or more
- simultaneously pressed keys.
-
- 3.5 Direct3D
- -----------------
-
- Please ensure that you are running the latest drivers for your graphics
- card as Unreal Tournament 2003 stresses the hardware and drivers to a
- greater extent than most available games and we rely on a number of
- bug fixes hardware vendors incorporated into their latest drivers. To
- obtain the latest drivers please visit the website of your graphics
- card manufacturer.
-
- 3.6 NVIDIA 40.41 drivers
- ------------------------
-
- The NVIDIA 40.41 drivers are known to have visual flaws and performance
- problems (hitching) with the Unreal Tournament 2003 Demo which are not
- present in the 30.82 drivers. The issue has been addressed by NVIDIA
- and future drivers released by NVIDIA will contain the appropriate fixes.
-
- If you are currently running the 40.41 drivers please either downgrade
- to 30.82 or install newer drivers when available.
-
- 3.7 GeForce 4 MX/Go issues
- --------------------------
-
- With GF4 MX/Go cards you might experience graphic corruption in 32 bit
- mode. The problem has been addressed by NVIDIA and upcoming drivers will
- contain the fix. A workaround for now is to play the game in 16 bit mode.
-
- 3.8 Radeon 7x00 issues
- ----------------------
-
- Radeon 7x00 cards exhibit a couple of visual flaws like the hanging
- banners in BR-Anubis which will be addressed by us for the full version
- of the game.
-
- We recommend using the 7.76 drivers (Catalyst 2.3) drivers as they
- incorporate fixes for running the Unreal Tournament 2003 Demo.
-
- 3.9 TNT2 / Kyro II / Voodoo 3 issues
- -------------------------------------
-
- Due to the lack of certain key functionality like texture compression and
- cubemap support TNT2, Kyro II, Voodoo 3, G400, ... cards won't be able
- to run the game at the full visual quality. As uncompressed textures are
- much larger than the compressed ones we have to drastically scale down
- both size and color depth of the textures in order to fit them into video
- memory. This means you will notice banding artifacts - especially in the
- menus.
-
- The lack of cubemap support means that reflections won't look correct
- though during gameplay you'll most likely be hard pressed to spot the
- difference.
-
- 3.10 OpenGL issues
- ------------------
-
- The OpenGL renderer is not officially supported on Windows but might be
- a good choice on certain hardware / driver combinations as it might
- trigger fewer bugs in drivers. Unless you are experiencing serious visual
- flaws there is no reason to change to the OpenGL renderer though. Unlike
- Unreal Tournament, Unreal Tournament 2003 was designed around D3D and
- offers the best performance and visual quality with the D3D renderer.
-
- Also please keep in mind that the OpenGL renderer is still work in
- progress and has higher system requirements than the D3D renderer. E.g.
- it relies on the presence of texture compression which rules out e.g.
- TNT2 cards.
-
- The OpenGL renderer is known to not work correctly with pre-7.76 ATI
- drivers.
-
- 3.11 Obtaining DirectX 8.1b
- ---------------------------
-
- DirectX 8.1b contains bug fixes in the DirectX runtime that are required
- for the game to run on cards without hardware transform & lighting. E.g.
- TNT2, Kyro I/II, Voodoo 3, Radeon 7000, ... DirectX 8.1b will be
- included on the retail CD.
-
- If you are running Windows 98/ME/2000 you can download DirectX 8.1b
- using the below link.
-
- http://www.microsoft.com/windows/directx/downloads/drx81.asp
-
-
- For Windows XP you have to install QFE 321178 to upgrade your version
- of DirectX to 8.1b
-
- http://support.microsoft.com/default.aspx?scid=kb;en-us;Q321178
-
-
- Please note that Windows XP Service Pack 1 contains this fix.
-
- http://www.microsoft.com/WindowsXP/pro/downloads/servicepacks/sp1/default.asp
-
- 3.12 Game is starting up windowed
- ---------------------------------
-
- If the game fails to obtain keyboard focus when launching it will start
- up windowed. In this case you can click on the window and press ALT-ENTER
- to switch to fullscreen mode.
-
- ========================================================================
- 4 Controls
- ========================================================================
-
- 4.1 Keyboard
- ------------
-
- You can bind new keys to controls by clicking on the "Controls" tab of
- the Preferences menu inside of Unreal Tournament 2003. There are many
- controls to bind.
-
- 4.2 Mouse
- ---------
-
- Although you can rely solely on your keyboard to move around in and
- interact in Unreal Tournament 2003's 3D universe, using both the
- keyboard and mouse simultaneously gives you much more fluid and
- responsive control.
-
- When you use the mouse to control your rotational movement and aiming you
- gain a degree of precision and speed that players using keyboard-only
- controls can't touch. The keyboard is best used for simple lateral and
- forward/backward movement, and for jumping.
-
- To master the default controls in Unreal Tournament 2003, keep your left
- hand on the keyboard, using the arrow keys for movement, the 0-9 keys for
- weapon selection, and the space bar for jumping. Your right hand operates
- the mouse, controlling rotation, aiming, and firing. Of course, you can
- customize these controls to suit your preferences via the Options Menu.
-
- 4.3 Speech Menu
- ---------------
-
- Press the 'V' key to open the speech menu. You can now select various
- commands and taunts. Under the Orders submenu you can select a job to
- assign to a teammate. If your bot is a teammate they will automatically
- carry out your orders. The available orders are:
-
- Defend the Base.
- The ordered bot will immediately make his way to your base and
- protect it from enemy attack.
-
- Cover Me.
- The bot will find you and follow you attacking enemies that you
- encounter.
-
- Assault the Base.
- Orders the bot to go offensive. In CTF this order is replaced
- with "Capture the Enemy Flag."
-
- Hold this Position.
- The bot will find your current location and try to protect it
- from enemy attack.
-
- Freelance.
- Releases the bot from previous orders. A freelancing bot will
- make their own battlefield decisions.
-
- If you give an order to "All" then every bot on your team will attempt to
- complete the order. If you look at a bot the speech menu will have the
- option to "Order This Bot."
-
- ========================================================================
- 5 Dedicated Network Servers
- ========================================================================
-
- 5.1 Explanation
- ---------------
-
- For optimal network play performance, you can launch a dedicated copy of
- the Unreal Tournament 2003 server on a computer. This improves performance
- compared to using a non-dedicated server but, of course, since it ties up
- the PC.
-
- Anybody may freely run dedicated servers on the Internet; you don't need
- to get permission or fill out any paperwork.
-
- 5.2 Launching
- -------------
-
- You can launch a dedicated server by going through the regular Unreal
- Tournament 2003 menu, select "Host Multiplayer Game | Game & Map, setting
- the appropriate options under the 'Server' tab, being sure to check
- 'Dedicated Server'. This is what you'll want to do for quick LAN games
- where you have an extra machine sitting around that can act as a
- dedicated server.
-
- Alternatively, you can launch a dedicated server from the command line by
- running UnrealTournament2003.exe directly (which usually resides in the
- c:\UnrealTournament2003\System directory, or the System subdirectory of
- whatever other directory you installed the game in). For example, to
- launch the level "DM-Antalus", run:
-
- ucc server DM-Antalus.ut2
-
- 5.3 Multiple Servers Per Machine
- --------------------------------
-
- Each copy of the dedicated server can serve one and only one level at a
- time.
-
- However, you can run multiple level servers on one machine. To do this,
- you must give each server a unique TCP/IP port number. The default port
- number is 7777. To specify a port, use the following type of command
- line:
-
- ucc server DM-Antalus.ut2 port=7778
-
- 5.4 General performance guidelines
- ----------------------------------
-
- We find that an 600 MHz CPU can usually handle about 16 players with
- decent performance. The performance varies with level complexity and
- other machine speed factors, so your mileage may differ. Performance
- degrades as the number of players grows huge.
-
- If you're running multiple servers simultaneously, Windows XP/NT/2k
- outperforms Windows 9x due to its superior multitasking and TCP/IP
- processing capabilities.
-
- For best performance, we recommend having 128 MByte of memory per
- running server. For example, for running 2 simultaneous servers your
- machine should at least be equipped with 256 MByte of memory.
-
- The Unreal Tournament 2003 server uses up at least 33.38 bits per
- second of outgoing bandwidth per player (on Internet), so if you run
- the server on a machine connected by a 28.8K modem, you'll only be
- able to support one client with decent performance. Dedicated servers
- that support many players generally require the outgoing bandwidth
- of a T1 line or better.
-
- 5.5 More Information
- --------------------
-
- Visit the Unreal Technology Page for extensive information about running
- Unreal Tournament 2003 servers. Some topics addressed there include:
-
- * Remote server administration
-
- * Linux version of the server (separate download including special
- README for Linux)
-
- * Serving custom levels and game types
-
- * Administering public servers that appear in the server list
-
- ========================================================================
- 6 Benchmarking
- ========================================================================
-
- 6.1 Overview
- ------------
-
- The Unreal Tournament 2003 Demo comes with a large variety of
- benchmarking functionality. The easiest way to utilize it is by starting
- Benchmark.exe in the System directory of your Unreal Tournament 2003
- installation directory. This will bring up a dialog box asking you to
- pick a resolution and when you press okay, it will run 4 consecutive tests
- (two level flybys and two botmatches). It is important to not touch the
- mouse before the final dialog with the results pops up. The result
- dialog displays the average framerate of the two flybys and the two
- botmatches.
-
- 6.2 Possible issues
- -------------------
-
- The benchmark will always try to run at the highest detail settings so
- results will not be directly comparable with cards on which the game
- can't render at the highest detail level (e.g. TNT2 and Kyro I/II
- cards).
-
- For the botmatches the Benchmark.exe is running a game with just bots,
- with the player in spectator mode. In case the engine can't run at the
- highest detail settings the outcome of the botmatch might differ
- leading to a different botmatch and therefore numbers not comparable
- to other results. This could also happen when comparing different kinds
- of CPUs. So either watch the botmatches carefully when benchmarking to
- ensure that they are the same every time or compare the number in
- brackets in benchmark.log. If the number is the same, the exact same
- sequence was rendered.
-
- 6.3 Further information
- -----------------------
-
- In the Benchmark directory you will find a couple of batch files
- which can be used to run individual tests and to create a big batch
- file for automating the whole process of running at multiple
- resolutions.
-
- The game will log a lot of information and stats while in benchmark
- mode and the results can be found in the subdirectories of the
- Benchmark folder. Of the most interest is the CSV folder, which
- contains the myriad of stats the engine collects on a per frame
- basis in the form of a "comma separated variables" file which e.g.
- can be opened in Microsoft Excel.
-
- ========================================================================
- 7 Online Stats Tracking - UT2003stats
- ========================================================================
-
- 7.1 Overview
- ------------
-
- Unreal Tournament 2003 has built in support for the freely available
- service UT2003stats. UT2003stats lets you track and display your scoring
- and ranking and provides gameplay statistical analysis for your Internet
- games.
-
- For a detailed breakdown of your stats visit UT2003stats at:
-
- http://ut2003stats.epicgames.com
-
- 7.2 Turning on *your* Stats Tracking
- ------------------------------------
-
- Go to the in-game Settings > Network > UT2003 Global Stats menu. Turn
- on UT2003stats tracking by clicking the "Track Stats" button, and
- choose a unique Stats Username and Stats Password combination. This
- will assign a unique PlayerID handle to you.
-
- Note: Your online UT2003stats are *only* as safe as you are with your
- password.
-
- ========================================================================
- 8 Useful Web Links
- ========================================================================
-
- Visit for the latest updates, patches, and community events:
-
- http://www.unrealtournament2003.com
-
- Information about other Digital Extremes games:
-
- http://www.digitalextremes.com
-
- Information about other Epic games:
-
- http://www.epicgames.com
-
- Latest news from the Epic development team. Great resources for
- programmers, mod authors, and enthusiasts:
-
- http://unreal.epicgames.com
-
- Find out more about Atari Products:
-
- http://www.atari.com
-
- ========================================================================
- 9 Copyright Notice
- ========================================================================
-
- Ogg Vorbis Copyright ⌐ 2001, Xiphophorus
-
- MathEngine and Karma and the MathEngine and Karma logos are
- registered trade marks or trade marks of MathEngine PLC, used under
- license.
-
- Unreal« Tournament 2003 ⌐2002 Epic Games, Inc. Raleigh, N.C. USA.
-
- Unreal and the Unreal logo are registered trademarks of Epic
- Games, Inc. ALL RIGHTS RESERVED.
-
- All other trademarks and trade names are the property of their
- respective owners.
-
- Unreal Tournament 2003 was created by Digital Extremes and Epic Games,
- Inc..
-
- Manufactured and marketed by Infogrames, Inc., New York, New York,
- a subsidiary of Infogrames Entertainment, S.A., under license from
- Epic Games, Inc.
-