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Text File  |  2002-04-29  |  13.3 KB  |  439 lines

  1. Comment= ------------------------------------------------------------------------------------------
  2. Comment= NOTES ON STYLE:
  3. Comment= (1) Text read as a sentence (e.g. in-game messages) is all lower case and ends with a full stop.
  4. Comment= (2) Menu options are presented in Title Case (each word begins with a capital),
  5. Comment=     apart from minor words ('in', 'the', 'a', 'in', etc.) which remain in lower case.
  6. Comment= (3) 'Red Squad' and 'Blue Squad' always appear in title case (as proper names).
  7. Comment= (4) Spelling uses the UK, rather than US, dictionary.
  8. Comment= (5) Hyphinated words have the first word capitalised and the word following the hyphen in lower case
  9. Comment=     where appropriate. 
  10. Comment= -------------------------------------------------------------------------------------------
  11.  
  12. [RPlayer]
  13. Comment= When the player is repeatedly killing other people, they get messages telling them how brilliant they are.
  14. Comment= Eight variations, can be used in any order.
  15. MenuName=Mobile Forces Player
  16.  
  17. [RageHUD]
  18. MapTitleString=in
  19. AuthorString=by
  20. MapTitleString2=Map:
  21. AuthorString2=Author:
  22. PressKeyString="Press "
  23. ExitLoadoutString=" to Exit Loadout"
  24. AwaitingLoadoutString="Awaiting Loadout..."
  25.  
  26. [RDeathMatch]
  27. NoNameChange=" is already being used as a name."
  28. GameName=DeathMatch
  29.  
  30. [RageGameInfo]
  31.  
  32. Comment= Every time someone is killed in the game, a message is brought up saying who killed who 
  33. Comment= ie John was killed by Peter. Thirty Two variations. These are intransitive verbs.
  34.  
  35. DeathMessage[0]=killed
  36. DeathMessage[1]=murdered
  37. DeathMessage[2]=slaughtered
  38. DeathMessage[3]=erased
  39. DeathMessage[4]=devastated
  40. DeathMessage[5]=threshed
  41. DeathMessage[6]=executed
  42. DeathMessage[7]=skulled
  43. DeathMessage[8]=shut down
  44. DeathMessage[9]=broken
  45. DeathMessage[10]=flayed
  46. DeathMessage[11]=shredded
  47. DeathMessage[12]=flattened
  48. DeathMessage[13]=whitewashed
  49. DeathMessage[14]=routed
  50. DeathMessage[15]=crushed
  51. DeathMessage[16]=conquered
  52. DeathMessage[17]=overwhelmed
  53. DeathMessage[18]=trounced
  54. DeathMessage[19]=fried
  55. DeathMessage[20]=slagged
  56. DeathMessage[21]=brained
  57. DeathMessage[22]=dominated
  58. DeathMessage[23]=annihilated
  59. DeathMessage[24]=destroyed
  60. DeathMessage[25]=melted
  61. DeathMessage[26]=trashed
  62. DeathMessage[27]=exterminated
  63. DeathMessage[28]=mangled
  64. DeathMessage[29]=massacred
  65. DeathMessage[30]=maimed
  66. DeathMessage[31]=eradicated
  67.  
  68. Comment= When players are killed quickly, this emphasises how quickly they died.
  69. Comment= ie John was thoroughly killed by Peter. 
  70. Comment= Such messages are rare. These are all adverbs. Five variations.
  71. DeathModifier[0]=utterly 
  72. DeathModifier[1]=unbelievably
  73. DeathModifier[2]=awe inspiringly
  74. DeathModifier[3]=totally 
  75. DeathModifier[4]=soundly 
  76.  
  77. Comment= Another 'serious' message which will only appear rarely.
  78. Comment= ie John was skinned alive by Peter
  79. MajorDeathMessage[0]=skinned alive
  80. MajorDeathMessage[1]=brutalized
  81. MajorDeathMessage[2]=eviscerated
  82.  
  83. Comment= Head-loss messages, these get played when a single, powerful shot (ie a powered-up sniper rifle) 
  84. Comment= to the head kills the player outright. ie John was head hunted by Peter.
  85. HeadLossMessage[0]=head hunted
  86. HeadLossMessage[1]=head shot
  87.  
  88. Comment=
  89. DeathVerb=" was "
  90.  
  91. Comment= The preposition for who did the killing.
  92. DeathPrep=" by "
  93. DeathTerm=killed
  94.  
  95.  
  96. Comment=---------------------------------------------------------------------
  97. Comment= The following are used if the game doesn't know who was the killer.
  98. Comment=---------------------------------------------------------------------
  99.  
  100. Comment= If they died by explosion:
  101. ExplodeMessage=" was blown to smitherines."
  102.  
  103. Comment= If they consciously killed themselves:
  104. ConsoleSuicideMessage=" gave up and got out on a suicide."
  105.  
  106. Comment= If they fell so far they died:
  107. FallMessage=" fell and killed himself."
  108.  
  109. Comment= If they drowned themselves:
  110. DrownedMessage=" drowned kicking and screaming."
  111.  
  112. Comment= If they burnt in a fire:
  113. BurnedMessage=" got incinerated."
  114.  
  115. Comment= If they died in acid:
  116. CorrodedMessage=" died in an acid bath."
  117.  
  118. Comment= A general suicide message:
  119. SuicideMessage=" fragged himself by accident..."
  120.  
  121. [OrdersWindow]
  122. Comment= The player can give orders to team mates, using the following selection.
  123. Options[0]=Acknowledge
  124. Options[1]=Attack
  125. Options[2]=Orders
  126. Options[3]=Taunts
  127. Options[4]=Other/Misc
  128. Options[5]=Gesture
  129. Options[6]=Order This Bot
  130. WindowTitle=Orders
  131.  
  132. [RageTeamGame]
  133. StartUpTeamMessage=You are on
  134. teamcolor[0]=Blue
  135. teamcolor[1]=Red
  136. StartupTeamTrailer=.
  137. GameName=Squad DM
  138.  
  139. [ServerInfo]
  140. ServerInfoText=Server Info
  141. ContactInfoText=Contact Info
  142. NameText=Name:
  143. AdminText=Admin:
  144. EMailText=EMail:
  145. UnknownText=Unknown
  146. MOTD=Message of the Day
  147. GameStatsText=Game Stats
  148. GameTypeText=Game Type:
  149. PlayersText=Players:
  150. FragsText=Total Kills:
  151. BotText=Bots
  152.  
  153. [RageTeamScoreBoard]
  154. TeamName[0]=Blue Squad
  155. TeamName[1]=Red Squad
  156. OrdersString=Orders:
  157. InString=Location:
  158. PlayersNotShown=Player(s) not shown.
  159.  
  160. [RageScoreBoard]
  161. MapTitle=in
  162. Author=by
  163. Restart=You're dead.  Hit [Fire] to re-spawn!
  164. Continue=" Hit [Fire] to continue!"
  165. Ended="The match is over."
  166. ElapsedTime=Elapsed Time: 
  167. RemainingTime=Remaining Time: 
  168. PlayerString=Player
  169. FragsString=Frags
  170. DeathsString=Deaths
  171. PingString=Ping
  172. TimeString=Time
  173. LossString=Loss
  174. FPHString=FPH
  175.  
  176. [RageGameRepInfo]
  177. Comment= if you press F1 in game you get a list of all players, if there are bots on your team 
  178. Comment= you get to see their current orders.
  179. HumanString=*Human*
  180. CommanderString=*Commander*
  181. SupportString=covering
  182. DefendString=defending
  183. AttackString=attacking
  184. HoldString=holding
  185. FreelanceString=improvising
  186. GoalStrings[0]=Kill %k to win.
  187. GoalStrings[1]=Kill the most in %o to win.
  188. GoalStrings[2]=Kill %k in %o to win.
  189.  
  190. [RageVoicePack]
  191. LeaderSign[0]=Blue Leader
  192. LeaderSign[1]=Red Leader
  193. CommaText=, 
  194.  
  195. [RageMessageDeath]
  196. KilledString=was killed by
  197.  
  198. [OrdersChildWindow]
  199. WindowTitle=
  200.  
  201. [VehicleWeapon]
  202. Comment= If a player kills another by driving over them in a vehicle:
  203. DeathMessage=%k ran down %o
  204. PickupMessage=Entered a vehicle.
  205.  
  206. [RageControlPoint]
  207. PointName=Position
  208.  
  209. [TargetChildWindow]
  210. AllString=All
  211. WindowTitle=
  212.  
  213. [RageMessageDM]
  214. Comment= If scores are equal at the end of time, the game continues until the next death.
  215. OvertimeMessage="End of match scores are tied. Extended play: SUDDEN DEATH!!!"
  216.  
  217. Comment = If player changes their character name...
  218. GlobalNameChange=changed their name to
  219.  
  220. Comment = If the player changes the squad they're on...
  221. NewTeamMessage=is now with
  222.  
  223. [RagePlayerVoicePack]
  224. NameTime[0]=0.960000
  225. NameTime[1]=1.100000
  226.  
  227. Comment= Following four are acknowledgements of orders and receive a comma and name 
  228. Coment = as a postfix, as in: Acknowledged, Kurtz.
  229. AckString[0]=Acknowledged
  230. AckString[1]=Roger that
  231. AckString[2]=Moving out
  232. AckString[3]=I'm on my way
  233.  
  234. AckTime[0]=0.780000
  235. AckTime[1]=0.810000
  236. AckTime[2]=0.980000
  237. AckTime[3]=0.980000
  238.  
  239. Comment= Following three are what your team mates say if you shoot them.
  240. FFireString[0]=Not me, you idiot! Same squad!
  241. FFireString[1]=Same color, same squad!
  242. FFireAbbrev[1]=Hey rookie, I'm on YOUR squad!
  243.  
  244. Comment= What your player says after you've killed someone.
  245. TauntString[0]=Damn I'm good...
  246. TauntString[1]=Stop the begging an' start the screamin'... 
  247. TauntString[2]=Executed!
  248. TauntString[3]=Hey, rookie: Badaboom!
  249. TauntString[4]=Burn, baby, burn!
  250. TauntString[5]=Who's the daddy!!!
  251. TauntString[6]=Die, you frikin' weasel!
  252. TauntString[7]=Loser!
  253. TauntString[8]=You weaklings are body vapor!
  254. TauntString[9]=Road kill!
  255. TauntString[10]=Now that's ultra-hardcore!
  256. TauntString[11]=When I'm bad, I'm real bad...
  257. TauntString[12]=Oh, yeah...
  258. TauntString[13]=What are these guys? Chopped liver?!
  259. TauntString[14]=There's one for the ashtray!
  260. TauntString[15]=Boxed in, shut down an' no place to go!
  261. TauntString[16]=Frag'em an' bag'em...
  262.  
  263. Comment= --------------------------------------------------
  264. Comment= TEAM ORDERS
  265. Comment= --------------------------------------------------
  266. Comment= Orders a player can give to team-mates
  267.  
  268. Comment= Command post ('Base') can be used in many game types.
  269. OrderString[0]=Defend the command post.
  270. Comment= Stay where I'm currently standing.
  271. OrderString[1]=Defend this area.
  272. Comment= Attack the enemy command post.
  273. OrderString[2]=Attack the enemy base.
  274. Comment = Give me covering fire / keep the enemy off me...
  275. OrderString[3]=Cover me.
  276. Comment= Tell other players to just do what they think is best.
  277. OrderString[4]=Improvise, you're on your own.
  278. Comment = Tell player to capture enemy flag...
  279.  
  280. OrderString[5]=Support the captain.
  281. OrderString[6]=Seek and destroy.
  282.     
  283. OrderString[7]=Guard the flag.
  284. OrderString[8]=Capture their flag.
  285.     
  286. OrderString[9]=Take the point.
  287. OrderString[10]=Take the point.
  288.  
  289. OrderString[11]=Guard the safe.
  290. OrderString[12]=Grab the gold.
  291.  
  292. OrderString[13]=Defend the command post.
  293. OrderString[14]=Take the trailer.
  294.  
  295. OrderString[15]=Fire at will.
  296.  
  297.  
  298. Comment=-------
  299. Comment=these are the orders selected from a pull-down menu (so have to be short, one-word commands).
  300. Comment = Generic order to defend.
  301. OrderAbbrev[0]=Defend!
  302. Comment = Generic order to attack.
  303. OrderAbbrev[2]=Attack!
  304. Comment= Tell other players just to do what they like. Changed from 'freelance'. 
  305. OrderAbbrev[4]=Improvise!
  306.  
  307. Comment=Thematic feedback on actions taking place within the game (using military style language)...
  308. otherstring[0]=Get back to base! - enemy infiltration of HQ!
  309. otherstring[1]=Enemy taken objective! All forces, search and retrieve!
  310. otherstring[2]=Mission objective taken!
  311. otherstring[3]=I've got your back, soldier!
  312. otherstring[4]=Aieeeeeee! I've been hit!
  313. otherstring[5]=Man down! Stay alive damnit!
  314. otherstring[6]=This sector experiencing heavy fire!
  315. otherstring[7]=you're on point. Stay in contact!
  316. otherstring[8]=Objective secured! Returning to base...
  317. otherstring[9]=Rogue Leader, I'm in position.
  318. otherstring[10]=Copy that, on my way.
  319. otherstring[11]=Area secure, deploy as planned.
  320. otherstring[12]=Enemy carrier is in my sights.
  321. otherstring[13]=Heavy resistance encountered - request backup!
  322. otherstring[14]=Nuke the whole area - take them down!
  323. otherstring[15]=I've got you covered - proceed to objective.
  324. otherstring[16]=All clear - target has been neutralised.
  325. otherstring[17]=I'm in.
  326. otherstring[18]=Lets go!
  327. otherstring[19]=We're off.
  328. otherstring[20]=I'm outta here!
  329. otherstring[21]=Yeehaw!
  330. otherstring[22]=Recover the flag!
  331. otherstring[23]=Recover the gold!
  332. otherstring[24]=Recover the key!
  333. otherstring[25]=Recover the trailer!
  334. otherstring[26]=I have the enemy flag.
  335. otherstring[27]=I have the enemy gold.
  336. otherstring[28]=Flag secured, returning to base.
  337. otherstring[29]=Gold secured, returning to base.
  338. otherstring[30]=Key secured.
  339. otherstring[31]=Trailer secured.
  340.  
  341. Comment=These are short summaries of the strings above (note the matching numbers)...
  342. OtherAbbrev[1]=Recover mission objective!
  343. Comment= As soon as flag is stolen, player says this.
  344. OtherAbbrev[2]=Mission objective taken.
  345. OtherAbbrev[3]=I'm covering your back.
  346. OtherAbbrev[6]=I'm under attack!
  347. OtherAbbrev[8]=Mision objective secured!
  348. OtherAbbrev[9]=I'm in position.
  349. OtherAbbrev[11]=This area secured.
  350. OtherAbbrev[12]=Enemy carrier located.
  351. OtherAbbrev[15]=You're covered.
  352.  
  353. [RageMessageMultiKill]
  354. Comment= When player kills people in quick succession:
  355. DoubleKillString=Commando Warfare!
  356. TripleKillString=Heroic Warfare!
  357. MultiKillString=Veteran Warfare!
  358. UltraKillString=ELITE WARFARE!!
  359. MonsterKillString=MOBILE ANNIHILATION!!!
  360.  
  361. [RageMessageKillingSpree]
  362. Comment= When player kills several people without dying themselves:
  363. EndSpreeNote='s killing spree was abruptly ended by
  364. EndSelfSpree=was looking unstoppable 'till he got himself killed!
  365. spreenote[0]=is a one man killing machine!
  366. spreenote[1]=is seriously deranged!
  367. spreenote[2]=has gone ballistic!
  368. spreenote[3]=is gunning for blood!
  369. spreenote[4]=is a MOBILE WAR HERO!!!
  370.  
  371. [RageMessageTime]
  372. TimeMessage[0]=
  373. TimeMessage[2]=
  374. TimeMessage[3]=
  375. TimeMessage[4]=
  376. TimeMessage[5]=
  377. TimeMessage[6]=
  378. TimeMessage[7]=
  379. TimeMessage[8]=
  380. TimeMessage[9]=
  381. TimeMessage[10]=
  382. TimeMessage[11]=
  383. TimeMessage[12]=
  384. TimeMessage[13]=
  385. TimeMessage[14]=
  386. TimeMessage[15]=
  387.  
  388. [RageMessageFirstBlood]
  389. FirstBloodString=has first kill!
  390.  
  391. [RageMessageVictim]
  392. YouWereKilledBy=You were killed by
  393. KilledByTrailer=!
  394.  
  395. [RageMessageKiller]
  396. YouKilled=You killed
  397. ScoreString=Your Score:
  398.  
  399. [RageMessageDecapitation]
  400. DecapitationString=Decapitation!!!
  401.  
  402. [RageMessageControlPoint]
  403. ControlPointStr=Control Point
  404. ControlledBy=now controlled by
  405.  
  406. [RageTeamReplicationInfo]
  407. GoalStrings[0]=Kill %k of %w Squad to win.
  408. GoalStrings[1]=Kill the most members of %w Squad in %o to win.
  409. GoalStrings[2]=Kill %k of %w Squad in %o to win.
  410.  
  411. Comment= There are four vehicles in the game -
  412. Comment= Buggy, like a beach buggy
  413. Comment= Humvee, like a jeep / Landover.
  414. Comment= Truck, like a WW2 army truck.
  415. Comment= (APC) Armadillo, like a tank without the turret. APC = Armoured Personnel Carrier
  416.  
  417. [ArmadilloWeapon]
  418. DeathMessage=%k ran down %o in an APC.
  419. PickupMessage=Now driving the APC.
  420.  
  421. [HumveeWeapon]
  422. DeathMessage=%k ran down %o in a humma.
  423. PickupMessage=Now driving the humma.
  424.  
  425. [RageWaterZone]
  426. ZoneName=Underwater
  427.  
  428. [BuggyWeapon]
  429. DeathMessage=%k ran down %o in a buggy.
  430. PickupMessage=Now driving the buggy.
  431.  
  432. [TruckWeapon]
  433. DeathMessage=%k ran down %o in a truck.
  434. PickupMessage=Now driving the truck.
  435.  
  436. [Humvee]
  437. MenuName="stray Humma"
  438.  
  439.