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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
-
- def Init():
- import time
- firstTime = time.time()
- print 'Creating tables for the bipeds...'
- import Bladex
- import Actions
- Bladex.SetEventTableFunc('Rlx', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('Rlx', 'ActionEnd', 'RlxCycle')
- Bladex.SetEventTableFuncC('Rlx', 'Jump', 'TestJump')
- Bladex.SetEventTableFuncC('Rlx', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('Rlx', 'StartBlock', 'StartBlockAndUpdate')
- Bladex.SetEventTableFuncC('Rlx', 'StopBlock', 'StopBlockAndUpdate')
- Bladex.SetEventTableFuncC('Rlx', 'Jog', 'StartJog')
- Bladex.SetEventTableFuncC('Rlx', 'Sneak', 'StartSneak')
- Bladex.SetEventTableFuncC('Rlx', 'Walk', 'StartWalk')
- Bladex.SetEventTableFuncC('Rlx', 'Back', 'StartBack')
- Bladex.SetEventTableFuncC('Rlx', 'JogBack', 'StartBackJogging')
- Bladex.SetEventTableFuncC('Rlx', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('Rlx', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('Rlx', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('Rlx', 'TransitionEnded', Actions.GraspString)
- Bladex.SetEventTableFunc('Rlx_vt', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('Rlx_vt', 'ActionEnd', 'EndGenericAction')
- Bladex.SetEventTableFuncC('Rlx_vt', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('Rlx_vt', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('Rlx_vt', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('Rlx_vt', 'Recover', 'EndGenericAction')
- Bladex.SetEventTableFunc('WBK', 'ActionStart', Actions.GraspString)
- Bladex.SetEventTableFunc('WBK', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('WBK', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('WBK', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('WBK', 'Jump', 'TestDodge')
- Bladex.SetEventTableFuncC('WBK', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('WBK', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('WBK', 'JogBack', 'StartBackJogging')
- Bladex.SetEventTableFuncC('WBK', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('WBK', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('WBK', 'StopTest', 'StopBack')
- Bladex.SetEventTableFuncC('WBK', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('WBK', 'TurnRight', 'TurnRight')
- Bladex.SetEventTableFuncC('WBK', 'TurnLeft', 'TurnLeft')
- Bladex.SetEventTableFuncC('WBK', 'StopTurn', 'StopTurn')
- Bladex.SetEventTableFuncC('WBK', 'Walk', 'StartWalk')
- Bladex.SetEventTableFuncC('WBK', 'Jog', 'StartJog')
- Bladex.SetEventTableFuncC('WBK', 'Turn180', 'RelaxTurn')
- Bladex.SetEventTableFuncC('WBK', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('WBK', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('WBK_JOG', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFunc('WBK_JOG', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('WBK_JOG', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('WBK_JOG', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('WBK_JOG', 'Jump', 'TestDodge')
- Bladex.SetEventTableFuncC('WBK_JOG', 'Back', 'StartBack')
- Bladex.SetEventTableFuncC('WBK_JOG', 'Walk', 'StartWalk')
- Bladex.SetEventTableFuncC('WBK_JOG', 'Jog', 'StartJogBacking')
- Bladex.SetEventTableFuncC('WBK_JOG', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('WBK_JOG', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('WBK_JOG', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('WBK_JOG', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('WBK_JOG', 'StopTest', 'StopBackJogging')
- Bladex.SetEventTableFuncC('WBK_JOG', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('WBK_JOG', 'TurnRight', 'TurnRight')
- Bladex.SetEventTableFuncC('WBK_JOG', 'TurnLeft', 'TurnLeft')
- Bladex.SetEventTableFuncC('WBK_JOG', 'StopTurn', 'StopTurn')
- Bladex.SetEventTableFuncC('WBK_JOG', 'Turn180', 'RelaxTurn')
- Bladex.SetEventTableFuncC('WBK_JOG', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('WBK_JOG', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('WLK', 'ActionStart', Actions.GraspString)
- Bladex.SetEventTableFunc('WLK', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('WLK', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('WLK', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('WLK', 'Jump', 'TestJump')
- Bladex.SetEventTableFuncC('WLK', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('WLK', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('WLK', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('WLK', 'Jog', 'StartJogFromWalk')
- Bladex.SetEventTableFuncC('WLK', 'Sneak', 'StartSneakFromWalk')
- Bladex.SetEventTableFuncC('WLK', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('WLK', 'StopTest', 'StopWalk')
- Bladex.SetEventTableFuncC('WLK', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('WLK', 'TurnRight', 'TurnRight')
- Bladex.SetEventTableFuncC('WLK', 'TurnLeft', 'TurnLeft')
- Bladex.SetEventTableFuncC('WLK', 'StopTurn', 'StopTurn')
- Bladex.SetEventTableFuncC('WLK', 'Back', 'StartBack')
- Bladex.SetEventTableFuncC('WLK', 'JogBack', 'StartBackJogging')
- Bladex.SetEventTableFuncC('WLK', 'Turn180', 'WalkTurn')
- Bladex.SetEventTableFuncC('WLK', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('WLK', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('JOG', 'ActionStart', Actions.GraspString)
- Bladex.SetEventTableFunc('JOG', 'InstantAttack', Actions.InstantAttackRun)
- Bladex.SetEventTableFuncC('JOG', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('JOG', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('JOG', 'Jump', 'TestJump')
- Bladex.SetEventTableFuncC('JOG', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('JOG', 'Walk', 'StartWalk')
- Bladex.SetEventTableFuncC('JOG', 'StopForwards', 'CS_Jog')
- Bladex.SetEventTableFuncC('JOG', 'StopTest', 'StopJog')
- Bladex.SetEventTableFuncC('JOG', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('JOG', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('JOG', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('JOG', 'TurnRight', 'TurnRight')
- Bladex.SetEventTableFuncC('JOG', 'TurnLeft', 'TurnLeft')
- Bladex.SetEventTableFuncC('JOG', 'StopTurn', 'StopTurn')
- Bladex.SetEventTableFuncC('JOG', 'Back', 'StartBack')
- Bladex.SetEventTableFuncC('JOG', 'JogBack', 'StartBackJogging')
- Bladex.SetEventTableFuncC('JOG', 'Turn180', 'JogTurn')
- Bladex.SetEventTableFuncC('JOG', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('JOG', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('SNK', 'ActionStart', Actions.GraspString)
- Bladex.SetEventTableFunc('SNK', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('SNK', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('SNK', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('SNK', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('SNK', 'Walk', 'StartWalk')
- Bladex.SetEventTableFuncC('SNK', 'StopForwards', 'CS_Sneak')
- Bladex.SetEventTableFuncC('SNK', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('SNK', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('SNK', 'StopTest', 'StopSneak')
- Bladex.SetEventTableFuncC('SNK', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('SNK', 'TurnRight', 'TurnRight')
- Bladex.SetEventTableFuncC('SNK', 'TurnLeft', 'TurnLeft')
- Bladex.SetEventTableFuncC('SNK', 'StopTurn', 'StopTurn')
- Bladex.SetEventTableFuncC('SNK', 'Back', 'StartBack')
- Bladex.SetEventTableFuncC('SNK', 'JogBack', 'StartBackJogging')
- Bladex.SetEventTableFuncC('SNK', 'Turn180', 'SneakTurn')
- Bladex.SetEventTableFuncC('SNK', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('SNK', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('TURNING', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('TURNING', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('TURNING', 'TransitionEnded', 'TestIfSlipNeeded')
- Bladex.SetEventTableFuncC('TURNING', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('TURNING', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('TURNING', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('TURNING', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('TURNING', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('TURNING', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('TURNING', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('TURNING', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('TURNING', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('TURNING', 'JogBack', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('TURNING', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('TURNING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('TURNING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('TURNING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('Fll', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('Fll', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('Fll', 'TransitionEnded', 'FllTransitionEnded')
- Bladex.SetEventTableFuncC('Fll', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('Fll', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('Fll', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('Fll', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('Fll', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('Fll', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('Fll', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('Fll', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('Fll', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('Fll', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('Fll', 'StrafeRight', 'SS_StrafeRight')
- Bladex.SetEventTableFuncC('Fll', 'StopStrafeRight', 'CS_StrafeRight')
- Bladex.SetEventTableFuncC('Fll', 'StrafeLeft', 'SS_StrafeLeft')
- Bladex.SetEventTableFuncC('Fll', 'StopStrafeLeft', 'CS_StrafeLeft')
- Bladex.SetEventTableFuncC('Fll', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('Fll', 'ConstraintsChanged', 'Fall')
- Bladex.SetEventTableFunc('Dth_Fll2', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('Dth_Fll2', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'TransitionEnded', 'FllTransitionEnded')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StrafeRight', 'SS_StrafeRight')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StopStrafeRight', 'CS_StrafeRight')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StrafeLeft', 'SS_StrafeLeft')
- Bladex.SetEventTableFuncC('Dth_Fll2', 'StopStrafeLeft', 'CS_StrafeLeft')
- Bladex.SetEventTableFuncC('Dth', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('Dth', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('Dth', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('Dth', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('Dth', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('Dth', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('Dth', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('Dth', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('Dth', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('Dth', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('Dth', 'StrafeRight', 'SS_StrafeRight')
- Bladex.SetEventTableFuncC('Dth', 'StopStrafeRight', 'CS_StrafeRight')
- Bladex.SetEventTableFuncC('Dth', 'StrafeLeft', 'SS_StrafeLeft')
- Bladex.SetEventTableFuncC('Dth', 'StopStrafeLeft', 'CS_StrafeLeft')
- Bladex.SetEventTableFuncC('Dth', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('Dth', 'ConstraintsChanged', 'Fall')
- Bladex.SetEventTableFunc('Dth_Fll', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('Dth_Fll', 'ActionEnd', 'EndDthFll')
- Bladex.SetEventTableFunc('Dth_Fll', 'TransitionEnded', Actions.EndTransitionFllHugeHandler)
- Bladex.SetEventTableFunc('FING_RLX', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_RLX', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_RLX', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_RLX', 'Jump', 'TestDodge')
- Bladex.SetEventTableFuncC('FING_RLX', 'StartBlock', 'StartBlockAndUpdate')
- Bladex.SetEventTableFuncC('FING_RLX', 'StopBlock', 'StopBlockAndUpdate')
- Bladex.SetEventTableFuncC('FING_RLX', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_RLX', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_RLX', 'Sneak', 'StartSneak')
- Bladex.SetEventTableFuncC('FING_RLX', 'Walk', 'StartWalkFacing')
- Bladex.SetEventTableFuncC('FING_RLX', 'Back', 'StartBackFacing')
- Bladex.SetEventTableFuncC('FING_RLX', 'StrafeRight', 'StartStrafeRight')
- Bladex.SetEventTableFuncC('FING_RLX', 'StrafeLeft', 'StartStrafeLeft')
- Bladex.SetEventTableFuncC('FING_RLX', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_RLX', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_RLX', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('FING_TURN', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_TURN', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('FING_TURN', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('FING_TURN', 'ActionEnd', 'TransferAngle')
- Bladex.SetEventTableFuncC('FING_TURN', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('FING_TURN', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('FING_TURN', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_TURN', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('FING_FRW_S', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_FRW_S', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'Back', 'StartBackFacing')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'StopTest', 'StopWalkFacing')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'StrafeRight', 'StartStrafeRight')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'StrafeLeft', 'StartStrafeLeft')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'TurnRight', 'TurnRight')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'TurnLeft', 'TurnLeft')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'StopTurn', 'StopTurn')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_FRW_S', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('FING_FRW', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_FRW', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_FRW', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_FRW', 'Back', 'StartBackFacing')
- Bladex.SetEventTableFuncC('FING_FRW', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('FING_FRW', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_FRW', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_FRW', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('FING_FRW', 'StopTest', 'StopWalkFacing')
- Bladex.SetEventTableFuncC('FING_FRW', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('FING_FRW', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('FING_FRW', 'StrafeRight', 'StartStrafeRight')
- Bladex.SetEventTableFuncC('FING_FRW', 'StrafeLeft', 'StartStrafeLeft')
- Bladex.SetEventTableFuncC('FING_FRW', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_FRW', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_FRW', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('FING_BWD_S', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_BWD_S', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'Walk', 'StartWalkFacing')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'StopTest', 'StopBackFacing')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'StrafeRight', 'StartStrafeRight')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'StrafeLeft', 'StartStrafeLeft')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'TurnRight', 'TurnRight')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'TurnLeft', 'TurnLeft')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'StopTurn', 'StopTurn')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_BWD_S', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('FING_BWD', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_BWD', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_BWD', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_BWD', 'Jump', 'TestDodge')
- Bladex.SetEventTableFuncC('FING_BWD', 'Walk', 'StartWalkFacing')
- Bladex.SetEventTableFuncC('FING_BWD', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_BWD', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_BWD', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('FING_BWD', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('FING_BWD', 'StopTest', 'StopBackFacing')
- Bladex.SetEventTableFuncC('FING_BWD', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('FING_BWD', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('FING_BWD', 'StrafeRight', 'StartStrafeRight')
- Bladex.SetEventTableFuncC('FING_BWD', 'StrafeLeft', 'StartStrafeLeft')
- Bladex.SetEventTableFuncC('FING_BWD', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_BWD', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_BWD', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('FING_RIGHT', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_RIGHT', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'Jump', 'TestDodge')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StopTest', 'StopStrafeRight')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StrafeRight', 'SS_StrafeRight')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StopStrafeRight', 'CS_StrafeRight')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StrafeLeft', 'SS_StrafeLeft')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StopStrafeLeft', 'CS_StrafeLeft')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'TransitionEnded', 'StrafeTranEnded')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'Walk', 'SS_ForwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StopForwards', 'CS_ForwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'Back', 'SS_BackwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'StopBackwards', 'CS_BackwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_RIGHT', '2Left4Combat', '2Left4Combat')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_RIGHT', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('FING_RIGHT_S', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StopTest', 'StopStrafeRight')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StrafeRight', 'SS_StrafeRight')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StopStrafeRight', 'CS_StrafeRight')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StrafeLeft', 'SS_StrafeLeft')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StopStrafeLeft', 'CS_StrafeLeft')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'TransitionEnded', 'StrafeTranEnded')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', '2Left4Combat', '2Left4Combat')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'Walk', 'SS_ForwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StopForwards', 'CS_ForwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'Back', 'SS_BackwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'StopBackwards', 'CS_BackwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_RIGHT_S', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('FING_LEFT', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_LEFT', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_LEFT', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_LEFT', 'Jump', 'TestDodge')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StopTest', 'StopStrafeLeft')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StrafeLeft', 'SS_StrafeLeft')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StopStrafeLeft', 'CS_StrafeLeft')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StrafeRight', 'SS_StrafeRight')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StopStrafeRight', 'CS_StrafeRight')
- Bladex.SetEventTableFuncC('FING_LEFT', 'TransitionEnded', 'StrafeTranEnded')
- Bladex.SetEventTableFuncC('FING_LEFT', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_LEFT', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_LEFT', 'Walk', 'SS_ForwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StopForwards', 'CS_ForwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_LEFT', 'Back', 'SS_BackwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_LEFT', 'StopBackwards', 'CS_BackwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_LEFT', '2Right4Combat', '2Right4Combat')
- Bladex.SetEventTableFuncC('FING_LEFT', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_LEFT', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('FING_LEFT_S', 'InstantAttack', Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'ToggleFacing', 'ToggleFacing')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StopTest', 'StopStrafeLeft')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StrafeLeft', 'SS_StrafeLeft')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StopStrafeLeft', 'CS_StrafeLeft')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StrafeRight', 'SS_StrafeRight')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StopStrafeRight', 'CS_StrafeRight')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'TransitionEnded', 'StrafeTranEnded')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'Walk', 'SS_ForwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StopForwards', 'CS_ForwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'Back', 'SS_BackwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'StopBackwards', 'CS_BackwardsInStrafe')
- Bladex.SetEventTableFuncC('FING_LEFT_S', '2Right4Combat', '2Right4Combat')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('FING_LEFT_S', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('DTH_STUCK', 'ActionEnd', 'EventStop')
- Bladex.SetEventTableFuncC('dth_rock', 'ActionEnd', 'EventStop')
- Bladex.SetEventTableFuncC('dth_rockfront', 'ActionEnd', 'EventStop')
- Bladex.SetEventTableFunc('CLIMBING', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('CLIMBING', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('CLIMBING', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('CLIMBING', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('CLIMBING', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('CLIMBING', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('CLIMBING', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('CLIMBING', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('CLIMBING', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('CLIMBING', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('CLIMBING', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('CLIMBING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFunc('JUMPING', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('JUMPING', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('JUMPING', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('JUMPING', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('JUMPING', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('JUMPING', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('JUMPING', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('JUMPING', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('JUMPING', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('JUMPING', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('JUMPING', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('JUMPING', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('JUMPING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('JUMPING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('JUMPING', 'ConstraintsChanged', 'Fall')
- Bladex.SetEventTableFuncC('JUMPING', 'FallTest', 'FallTest')
- Bladex.SetEventTableFuncC('SLIPPING', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('SLIPPING', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('SLIPPING', 'Stop', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('SLIPPING', 'Jump', 'TestJumpInSlip')
- Bladex.SetEventTableFuncC('SLIPPING', 'SlipStop', 'SlipStop')
- Bladex.SetEventTableFuncC('SLIPPING', 'ActionEnd', 'Cycle')
- Bladex.SetEventTableFuncC('SLIPPING', 'AnmChange', 'SlipChange')
- Bladex.SetEventTableFuncC('SLIPPING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('SLIPPING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFunc('SLIP_END', 'ActionStart', Actions.GraspString)
- Bladex.SetEventTableFuncC('SLIP_END', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('SLIP_END', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('SLIP_END', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('SLIP_END', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('SLIP_END', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('SLIP_END', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('SLIP_END', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('SLIP_END', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('SLIP_END', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('SLIP_END', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('SLIP_END', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('SLIP_END', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFunc('BOWING', 'ActionEnd', Actions.EndDrawBowEventHandler)
- Bladex.SetEventTableFuncC('BOWING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('BOWING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('BOWING', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFunc('RELOADING', 'ActionEnd', Actions.EndReloadBowEventHandler)
- Bladex.SetEventTableFuncC('RELOADING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('RELOADING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('RELOADING', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('PARRYING', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('PARRYING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('PARRYING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('PARRYING', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('PARRYING', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('PARRYING', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('PARRYING', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('PARRYING', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('PARRYING', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('PARRYING', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('PARRYING', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('PARRYING', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('PARRYING', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFunc('HURT', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('HURT', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('HURT', 'HurtFinalItp', 'NextMoveIfKey')
- Bladex.SetEventTableFuncC('HURT', 'HitFinalItp', 'NextMoveIfKeyOrAttack')
- Bladex.SetEventTableFuncC('HURT', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('HURT', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('HURT', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('HURT', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('HURT', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('HURT', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('HURT', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('HURT', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('HURT', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('HURT', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('HURT', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('HURT', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('ATTACKING', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('ATTACKING', 'HitFinalItp', 'LinkNextAttack')
- Bladex.SetEventTableFuncC('ATTACKING', 'ActionEnd', 'EndOfAttack')
- Bladex.SetEventTableFuncC('ATTACKING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('ATTACKING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('ATTACKING', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('ATTACKING', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('ATTACKING', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('ATTACKING', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('ATTACKING', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('ATTACKING', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('ATTACKING', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('ATTACKING', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFunc('ATTACKING', 'TransitionEnded', Actions.BackUpEnemy)
- Bladex.SetEventTableFunc('ATTACKING', 'Swap180', Actions.Swap180Handler)
- Bladex.SetEventTableFuncC('ATTACKING', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('ATTACKING', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('ATTACKING', 'Interrupt', 'EndGenericAction')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'HitFinalItp', 'LinkNextAttack')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'ActionEnd', 'EndOfAttack')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFunc('ATTACKING_NOMOVE', 'TransitionEnded', Actions.BackUpEnemy)
- Bladex.SetEventTableFunc('ATTACKING_NOMOVE', 'Swap180', Actions.Swap180Handler)
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'StartBlock', 'StartBlock')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'StopBlock', 'StopBlock')
- Bladex.SetEventTableFuncC('ATTACKING_NOMOVE', 'Interrupt', 'EndGenericAction')
- Bladex.SetEventTableFunc('DODGING', 'ActionStart', Actions.UnGraspString)
- Bladex.SetEventTableFuncC('DODGING', 'SlipNeeded', 'SlipNeeded')
- Bladex.SetEventTableFuncC('DODGING', 'HitFinalItp', 'LinkNextAttack')
- Bladex.SetEventTableFuncC('DODGING', 'FloorFail', 'FloorFail')
- Bladex.SetEventTableFuncC('DODGING', 'FloorFailAd', 'FloorFailAd')
- Bladex.SetEventTableFuncC('DODGING', 'Walk', 'SS_GoForwards')
- Bladex.SetEventTableFuncC('DODGING', 'StopForwards', 'CS_GoForwards')
- Bladex.SetEventTableFuncC('DODGING', 'Back', 'SS_GoBackwards')
- Bladex.SetEventTableFuncC('DODGING', 'StopBackwards', 'CS_GoBackwards')
- Bladex.SetEventTableFuncC('DODGING', 'Jog', 'SS_Jog')
- Bladex.SetEventTableFuncC('DODGING', 'StopJog', 'CS_Jog')
- Bladex.SetEventTableFuncC('DODGING', 'Sneak', 'SS_Sneak')
- Bladex.SetEventTableFuncC('DODGING', 'StopSneak', 'CS_Sneak')
- Bladex.SetEventTableFuncC('DODGING', 'StartBlock', 'StartBlockAndChange')
- Bladex.SetEventTableFuncC('DODGING', 'StopBlock', 'StopBlockAndChange')
- Bladex.SetEventTableFuncC('DODGING', 'TurnRight', 'TurnRight')
- Bladex.SetEventTableFuncC('DODGING', 'TurnLeft', 'TurnLeft')
- Bladex.SetEventTableFuncC('DODGING', 'ActionEnd', 'EndOfAttack')
- nowTime = time.time()
- print 'tables created (' + `nowTime - firstTime` + ' seconds)'
-
-