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- import Bladex
-
-
-
- ####################################################################################
- #
- # Escalar + saltos
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Amz","clmb_low_1h","Amz_clmb_low_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","clmb_medlow_1h","Amz_clmb_medlow_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","clmb_medium_1h","Amz_clmb_medium_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","clmb_high_1h","Amz_clmb_high_1h",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","LongJump1H","Amz_jmp_1h",0.06,0.93,0)
- Bladex.AddBipedAction("Amz","LongJumpNo","Amz_jmp_no",0.063,0.93,0)
- Bladex.AddBipedAction("Amz","ShortJump","Amz_jmph0_no",0.41,1.0,0)
-
-
- ####################################################################################
- #
- # Others
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Amz","slip","Amz_slip",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","slip_b","Amz_slip_b",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","derrape","Amz_derrape",0.14,1.0,0)
-
-
-
- Bladex.AddBipedAction("Amz","b1","Amz_b1",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","b2","Amz_b2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","b3","Amz_b3",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Amz","jog_turn","Amz_jog_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","wlk_turn","Amz_wlk_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","snk_turn","Amz_snk_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","rlx_turn","Amz_rlx_turn",0.0,1.0,0)
-
-
-
-
-
- ####################################################################################
- #
- # Relax.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Amz","Rlx_no","Rlx_no_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_1h","Rlx_1h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_b","Rlx_b_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_2h","Rlx_2h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_s","Rlx_2h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_2w","Rlx_2w_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_sp","Rlx_spear_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_axe","Rlx_spear_Amz",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","Rlx_block","Amz_attack_rlx_s",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","Rlx_vt","Amz_rlx_vt",0.0,1.0,0)
-
-
-
-
-
-
-
- ####################################################################################
- #
- # Pasos.- Andares
- #
- ####################################################################################
-
- #Movement with shield -> !NPC only!!!!
- Bladex.AddBipedAction("Amz","Attack_f_s_nc","Amz_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_b_s_nc","Amz_attack_b_s",0.0,1.0,0)
-
-
- #Bladex.AddBipedAction("Amz","LStepUp","Wlk_1h_Amz","WlkUp_Amz",0.0,0.5,0)
- #Bladex.AddBipedAction("Amz","RStepUp","Wlk_1h_Amz","WlkUp_Amz",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Amz","LStairsUp","StairsUp_Amz","StairsUpP_Amz",0.0,0.5,0)
- #Bladex.AddBipedAction("Amz","RStairsUp","StairsUp_Amz","StairsUpP_Amz",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Amz","LStepDown","Wlk_1h_Amz","WlkDown_Amz",0.0,0.5,0)
- #Bladex.AddBipedAction("Amz","RStepDown","Wlk_1h_Amz","WlkDown_Amz",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Amz","LStairsDown","StairsDown_Amz",0.0,0.5,0)
- #Bladex.AddBipedAction("Amz","RStairsDown","StairsDown_Amz",0.5,1.0,0)
-
- # Andar hacia atrßs
- Bladex.AddBipedAction("Amz","WBK_b","Wbk_b_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_no","Wbk_no_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_1h","Wbk_1h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_2h","Wbk_2h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_s","Wbk_no_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_2w","Wbk_2w_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_axe","Wbk_axe_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_sp","Wbk_spear_Amz",0.0,1.0,0)
-
- #Andar hacia delante
- Bladex.AddBipedAction("Amz","WLK_b","Wlk_b_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WLK_no","Wlk_no_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WLK_1h","Wlk_1h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WLK_2h","Wlk_2h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WLK_s","Wlk_s_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WLK_2w","Wlk_2w_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WLK_axe","Wlk_axe_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WLK_sp","Wlk_spear_Amz",0.0,1.0,0)
-
- #Correr hacia delante
- Bladex.AddBipedAction("Amz","JOG_b","Jog_b_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","JOG_no","Jog_no_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","JOG_s","Jog_s_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","JOG_1h","Jog_2h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","JOG_2h","Jog_2h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","JOG_sp","Jog_spear_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","JOG_axe","Jog_axe_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","JOG_2w","Jog_2w_Amz",0.0,1.0,0)
-
-
- #Correr hacia atrßs
- Bladex.AddBipedAction("Amz","WBK_JOG_b","Amz_jogb_b",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_JOG_no","Amz_jogb_no",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_JOG_1h","Amz_jogb_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_JOG_2h","Amz_jogb_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_JOG_s","Amz_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_JOG_sp","Amz_jogb_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_JOG_axe","Amz_jogb_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","WBK_JOG_2w","Amz_jogb_2w",0.0,1.0,0)
-
- #Modo sneak
- Bladex.AddBipedAction("Amz","SNK_b","Snk_b_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","SNK_no","Snk_no_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","SNK_s", "Snk_no_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","SNK_1h","Snk_1h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","SNK_2h","Snk_2h_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","SNK_2w", "Snk_2w_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","SNK_sp","Snk_spear_Amz",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","SNK_axe","Snk_axe_Amz",0.0,1.0,0)
-
-
-
-
-
- ####################################################################################
- #
- # Caidas.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Amz","FllLow","FallLow_Amz",0.23,0.7,0)
- Bladex.AddBipedAction("Amz","FllMed","FallMed_Amz",0.116,0.6,0)
- Bladex.AddBipedAction("Amz","FllHigh","FallHigh_Amz",0.19,0.7,0)
- Bladex.AddBipedAction("Amz","Dth_Fll","Dth_Fll_Amz",0.0,0.33,0)
- Bladex.AddBipedAction("Amz","Dth_Fll2","Dth_Fll2_Amz",0.11,0.9,0)
-
-
-
-
- ####################################################################################
- #
- # Animaciones en combate
- #
- ####################################################################################
-
-
- #MOvement without shield
- Bladex.AddBipedAction("Amz","Attack_f_1h","Amz_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_b_1h","Amz_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_r_1h","Amz_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_l_1h","Amz_attack_l",0.0,1.0,0)
-
- #Movement ityh shield
- Bladex.AddBipedAction("Amz","Attack_f_2h","Amz_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_b_2h","Amz_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_r_2h","Amz_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_l_2h","Amz_attack_l",0.0,1.0,0)
-
-
- #Movement with 2hand sword
- Bladex.AddBipedAction("Amz","Attack_f_2w","Amz_attack_f_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_b_2w","Amz_attack_b_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_r_2w","Amz_attack_r_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_l_2w","Amz_attack_l_2w",0.0,1.0,0)
-
- #Movement with axe
- Bladex.AddBipedAction("Amz","Attack_f_axe","Amz_attack_f_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_b_axe","Amz_attack_b_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_r_axe","Amz_attack_r_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_l_axe","Amz_attack_l_spear",0.0,1.0,0)
-
-
- #MOvement with spear
- Bladex.AddBipedAction("Amz","Attack_f_sp","Amz_attack_f_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_b_sp","Amz_attack_b_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_r_sp","Amz_attack_r_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_l_sp","Amz_attack_l_spear",0.0,1.0,0)
-
-
- #MOvement without weapons
- Bladex.AddBipedAction("Amz","Attack_f_no","Amz_attack_f_no",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_b_no","Amz_attack_b_no",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_r_no","Amz_attack_r_no",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_l_no","Amz_attack_l_no",0.0,1.0,0)
-
- #MOvement without weapon
- Bladex.AddBipedAction("Amz","Attack_f_s","Amz_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_b_s","Amz_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_r_s","Amz_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_l_s","Amz_attack_l",0.0,1.0,0)
-
- #MOvement without weapon with shield BEING raised
- Bladex.AddBipedAction("Amz","Shattack_f_s","Amz_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Shattack_b_s","Amz_attack_b_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Shattack_r_s","Amz_attack_r_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Shattack_l_s","Amz_attack_l_s",0.0,1.0,0)
-
-
- #Movement with shield BEING raised
- Bladex.AddBipedAction("Amz","Shattack_f_2h","Amz_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Shattack_b_2h","Amz_attack_b_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Shattack_r_2h","Amz_attack_r_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Shattack_l_2h","Amz_attack_l_s",0.0,1.0,0)
-
- #Relax
- Bladex.AddBipedAction("Amz","Rlx_f_1h","Amz_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_f_2h","Amz_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Shattack_rlx_2h","Amz_attack_rlx_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Shattack_rlx_s","Amz_attack_rlx_s",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_f_axe","Amz_rlx_f_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_f_sp","Amz_rlx_f_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_f_2w","Amz_rlx_f_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_f_no","Amz_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Rlx_f_s","Amz_rlx_f",0.0,1.0,0)
-
-
-
- #Dodges
- Bladex.AddBipedAction("Amz","D_b","Amz_d_b",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","D_l","Amz_d_l",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","D_r","Amz_d_r",0.0,1.0,0)
-
- #Parry - 2 handed things exclusively!
- Bladex.AddBipedAction("Amz","Parry_axe","Amz_parry_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Parry_2w","Amz_parry_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Parry_sp","Amz_parry_spear",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # Heridas
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Amz","df_01","Amz_df_01",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","df_02","Amz_df_02",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","sw_react","Amz_sword_reaction",0.143,0.5,0)
-
- Bladex.AddBipedAction("Amz","hurt_f_lite","Amz_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_f_big","Amz_hurt_f_big",0.0,1.0,0)
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- Bladex.AddBipedAction("Amz","hurt_f_head","Amz_hurt_f_head",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_f_breast","Amz_hurt_f_breast",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_f_back","Amz_hurt_f_back",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_f_r_arm","Amz_hurt_f_r_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_f_l_arm","Amz_hurt_f_l_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_f_r_leg","Amz_hurt_f_r_leg",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_f_l_leg","Amz_hurt_f_l_leg",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","hurt_jog","Amz_hurt_jog",0.0,1.0,0)
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- Bladex.AddBipedAction("Amz","hurt_head","Amz_hurt_head",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_breast","Amz_hurt_breast",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_back","Amz_hurt_back",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_r_arm","Amz_hurt_r_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_l_arm","Amz_hurt_l_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_r_leg","Amz_hurt_r_leg",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","hurt_l_leg","Amz_hurt_l_leg",0.0,1.0,0)
-
-
-
-
-
- ####################################################################################
- #
- # Ataques
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Amz","g_08","Amz_g_08",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_01","Amz_g_01",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_02","Amz_g_02",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_05","Amz_g_05",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_06","Amz_g_06",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_07","Amz_g_07",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_09","Amz_g_09",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_06lowkata_new","Amz_g_06lowkata_new",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","g_13","Amz_g_13",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_18","Amz_g_18",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","g_14","Amz_g_14",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_11","Amz_g_11",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","g_16","Amz_g_16",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_12","Amz_g_12",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","g_17","Amz_g_17",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_15","Amz_g_15",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","g_21","Amz_g_21",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_22","Amz_g_22",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_23","Amz_g_23",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_26","Amz_g_26",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_27","Amz_g_27",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","g_31","Amz_g_31",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","g_3s9_6new","Amz_g_3s9_6new",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_12_7_s1new","Amz_g_12_7_s1new",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_28new","Amz_g_28new",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_27kata_new","Amz_g_27kata_new",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Amz","g_punch2","Amz_g_punch2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_kick1","Amz_g_kick1",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_kick2","Amz_g_kick2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_kick5","Amz_g_kick5",0.0,0.8,0)
-
-
- Bladex.AddBipedAction("Amz","g_spears1","Amz_g_spears1",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear26kata","Amz_g_spear26kata",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear08","Amz_g_spear08",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spears8","Amz_g_spears8",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear12","Amz_g_spear12",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear02","Amz_g_spear02",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spears6","Amz_g_spears6",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear32kata_b2","Amz_g_spear32kata_b2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear16low","Amz_g_spear16low",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear02low","Amz_g_spear02low",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_2katab6low","Amz_g_spear_2katab6low",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_sb11","Amz_g_spear_sb11",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear17","Amz_g_spear17",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear16","Amz_g_spear16",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_b6_26","Amz_g_spear_b6_26",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear19_13","Amz_g_spear19_13",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_b06","Amz_g_spear_b06",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_bs21","Amz_g_spear_bs21",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear111","Amz_g_spear111",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_21","Amz_g_spear_21",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear13","Amz_g_spear13",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_kata23","Amz_g_spear_kata23",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear33","Amz_g_spear33",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear19_bs1","Amz_g_spear19_bs1",0.0,1.0,0)
-
-
-
- Bladex.AddBipedAction("Amz","g_spear19","Amz_g_spear19",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_b29","Amz_g_spear_b29",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear09","Amz_g_spear09",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear22","Amz_g_spear22",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear2katab2","Amz_g_spear2katab2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear3s2","Amz_g_spear3s2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spearb2kata","Amz_g_spearb2kata",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_spear_back","Amz_g_spear_back",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_kick4","Amz_g_kick4",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_punch1","Amz_g_punch1",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_magic","Amz_g_magic",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_magic2","Amz_g_magic2",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Amz","g_bad_axe","Amz_g_bad_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_bad_spear","Amz_g_bad_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_bad_sword","Amz_g_bad_sword",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_bad_sword2","Amz_g_bad_sword2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_bad_sword3","Amz_g_bad_sword3",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_bad_1h","Amz_g_bad_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_bad_no","Amz_g_bad_no",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Amz","g_draw_run","Amz_g_draw_run",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","g_draw_rlx","Amz_g_draw_rlx",0.0,1.0,0)
-
-
-
-
-
- ##################################
- # #
- # A±adidos de Luismi #
- # #
- ##################################
-
-
- Bladex.AddBipedAction("Amz","g_back","Amz_g_back",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","tke_r_key00","Amz_tke_r_key00",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","tke_r_key01","Amz_tke_r_key01",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","tke_r_key02","Amz_tke_r_key02",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","tke_r_key03","Amz_tke_r_key03",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","tke_r_key04","Amz_tke_r_key04",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","tke_r_01","Amz_tke_r_01",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","tke_r_02","Amz_tke_r_02",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","tke_r_03","Amz_tke_r_03",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","tke_r_04","Amz_tke_r_04",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","tke_r_05","Amz_tke_r_05",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Amz","drp_r","Amz_drp_r",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","drp_l","Amz_drp_l",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","1tw_l_f","Amz_1tw_l_f",0.0,0.75,0)
- Bladex.AddBipedAction("Amz","1tw_h_f","Amz_1tw_h_f",0.0,1.0,0)
-
-
-
- Bladex.AddBipedAction("Amz","Attack_Chg_r_l","Amz_attack_chg_r_l",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_Chg_r", "Amz_attack_chg_r",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Attack_Chg_l", "Amz_attack_chg_l",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Chg_r_l", "Amz_attack_chg_r_l",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Chg_r", "Amz_attack_chg_r",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","Chg_l", "Amz_attack_chg_l",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Amz","gulp00","Amz_gulp00",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","eat00", "Amz_eat00",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","drink", "Amz_drink",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","attack_drink", "Amz_attack_drink",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Amz","key","Amz_key",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","pulsador","Amz_pulsador",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","lvr_d","Amz_lvr_d",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","lvr_u","Amz_lvr_u",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Amz","fire0","Amz_fire0",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","fire1","Amz_fire1",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","fire2","Amz_fire2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","fire3","Amz_fire3",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","fire_g","Amz_fire_g",0.0,1.0,0)
-
-
-
- ####################################################################################
- #
- # REACCIONES A LOS GOLPES: Heridas / detenciones
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Amz","df_01","Amz_df_01",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","df_02","Amz_df_02",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","df_01_spear","Amz_df_01_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","df_02_spear","Amz_df_02_spear",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","df_01_axe","Amz_df_01_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","df_02_axe","Amz_df_02_spear",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","df_01_2w","Amz_df_01_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","df_02_2w","Amz_df_02_2w",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","df_s_broken","Amz_df_s_broken",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","sw_react","Amz_sword_reaction",0.143,0.5,0)
-
- Bladex.AddBipedAction("Amz","sword_broken","Amz_sword_broken",0.143,0.5,0)
-
-
-
- ####################################################################################
- #
- # MUERTES
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Amz","dth_c1","Amz_dth_c1",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_c2","Amz_dth_c2",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_c3","Amz_dth_c3",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_c4","Amz_dth_c4",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_c5","Amz_dth_c5",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_c6","Amz_dth_c6",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_c7","Amz_dth_c7",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth0", "Amz_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_n00","Amz_dth_n00",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_n01","Amz_dth_n01",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_n02","Amz_dth_n02",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_n03","Amz_dth_n03",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_n04","Amz_dth_n04",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_n05","Amz_dth_n05",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_n06","Amz_dth_n06",0.0,1.0,0)
-
- Bladex.AddBipedAction("Amz","dth_rock","Amz_dth_rock",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_rockfront","Amz_dth_rockfront",0.0,1.0,0)
- Bladex.AddBipedAction("Amz","dth_burn","Amz_dth_burn",0.0,1.0,0)