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- ####################################################################################
- #
- #
- #
- # T A B L E S O F T H E P E R S O N S T A T E
- #
- #
- #
- ####################################################################################
-
-
-
-
- #
- # Bladex.SetEventTableFuncC("Rlx","ActionEnd","Cycle")
- # 1->Nombre tabla ( crea nueva si no existe)
- # 2->Evento que ocurre
- # Tipicos:
- # ActionEnd
- # FloorFail
- # FloorFailAd
- # Jump
- # Sneak
- # Walk
- # Stop
- # Etc...
- #
- # 3->Respuesta a ese evento. Puede ser por codigo ( como aqui ) , o en python
- #
- #
- #
-
-
-
-
- def Init():
-
- import time
- firstTime= time.time()
- print "Creating tables for the bipeds..."
- import Bladex
- import Actions
- ####################################################################################
- #
- # Relax .
- #
- ####################################################################################
-
-
- Bladex.SetEventTableFunc("Rlx","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("Rlx","ActionEnd","RlxCycle")
- Bladex.SetEventTableFuncC("Rlx","Jump","TestJump")
- Bladex.SetEventTableFuncC("Rlx","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("Rlx","StartBlock","StartBlockAndUpdate")
- Bladex.SetEventTableFuncC("Rlx","StopBlock","StopBlockAndUpdate")
- Bladex.SetEventTableFuncC("Rlx","Jog","StartJog")
- Bladex.SetEventTableFuncC("Rlx","Sneak","StartSneak")
- Bladex.SetEventTableFuncC("Rlx","Walk","StartWalk")
- Bladex.SetEventTableFuncC("Rlx","Back","StartBack")
- Bladex.SetEventTableFuncC("Rlx","JogBack","StartBackJogging")
- Bladex.SetEventTableFuncC("Rlx","SlipNeeded","SlipNeeded")
-
- Bladex.SetEventTableFuncC("Rlx","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("Rlx","FloorFailAd","FloorFailAd")
-
- #Bladex.SetEventTableFuncC("Rlx","2Right4Combat","2Right4Combat")
- #Bladex.SetEventTableFuncC("Rlx","2Left4Combat","2Left4Combat")
- Bladex.SetEventTableFunc("Rlx","TransitionEnded",Actions.GraspString)
-
- ####################################################################################
- #
- # Relax v. tired.
- #
- ####################################################################################
- Bladex.SetEventTableFunc("Rlx_vt","ActionStart",Actions.UnGraspString)
- #Bladex.SetEventTableFuncC("Rlx_vt","ActionEnd","Cycle")
- Bladex.SetEventTableFuncC("Rlx_vt","ActionEnd","EndGenericAction")
- Bladex.SetEventTableFuncC("Rlx_vt","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("Rlx_vt","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("Rlx_vt","FloorFailAd","FloorFailAd")
- Bladex.SetEventTableFuncC("Rlx_vt","Recover","EndGenericAction")
-
-
- ####################################################################################
- #
- # Pasos.- Andares
- #
- ####################################################################################
-
- # Para paso modificado con la pierna izquierda.
- ##Bladex.SetEventTableFuncC("LStepS","ActionEnd","RStep")
- #Bladex.SetEventTableFuncC("LStepS","Stop","StopWalk")
- #Bladex.SetEventTableFuncC("LStepS","FloorFail","FloorFail")
-
- # Para paso modificado con la pierna derecha.
- ##Bladex.SetEventTableFuncC("RStepS","ActionEnd","LStep")
- #Bladex.SetEventTableFuncC("RStepS","Stop","StopWalk")
- #Bladex.SetEventTableFuncC("RStepS","FloorFail","FloorFail")
-
-
- #Andar hacia detras
- Bladex.SetEventTableFunc("WBK","ActionStart",Actions.GraspString)
- Bladex.SetEventTableFunc("WBK","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("WBK","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("WBK","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("WBK","Jump","TestDodge")
- Bladex.SetEventTableFuncC("WBK","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("WBK","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("WBK","JogBack","StartBackJogging")
- #Bladex.SetEventTableFuncC("WBK","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("WBK","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("WBK","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("WBK","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("WBK","StopTest","StopBack")
- Bladex.SetEventTableFuncC("WBK","ActionEnd","Cycle")
- Bladex.SetEventTableFuncC("WBK","TurnRight","TurnRight")
- Bladex.SetEventTableFuncC("WBK","TurnLeft","TurnLeft")
- Bladex.SetEventTableFuncC("WBK","StopTurn","StopTurn")
- Bladex.SetEventTableFuncC("WBK","Walk","StartWalk")
- Bladex.SetEventTableFuncC("WBK","Jog","StartJog")
-
- Bladex.SetEventTableFuncC("WBK","Turn180","RelaxTurn")
-
-
- Bladex.SetEventTableFuncC("WBK","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("WBK","FloorFailAd","FloorFailAd")
-
-
-
- #Correr hacia detras
- Bladex.SetEventTableFunc("WBK_JOG","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFunc("WBK_JOG","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("WBK_JOG","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("WBK_JOG","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("WBK_JOG","Jump","TestDodge")
- Bladex.SetEventTableFuncC("WBK_JOG","Back","StartBack")
- Bladex.SetEventTableFuncC("WBK_JOG","Walk","StartWalk")
-
- Bladex.SetEventTableFuncC("WBK_JOG","Jog","StartJogBacking")
- Bladex.SetEventTableFuncC("WBK_JOG","StopJog","CS_Jog")
-
-
- Bladex.SetEventTableFuncC("WBK_JOG","StopBackwards","CS_GoBackwards")
- #Bladex.SetEventTableFuncC("WBK_JOG","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("WBK_JOG","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("WBK_JOG","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("WBK_JOG","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("WBK_JOG","StopTest","StopBackJogging")
- Bladex.SetEventTableFuncC("WBK_JOG","ActionEnd","Cycle")
- Bladex.SetEventTableFuncC("WBK_JOG","TurnRight","TurnRight")
- Bladex.SetEventTableFuncC("WBK_JOG","TurnLeft","TurnLeft")
- Bladex.SetEventTableFuncC("WBK_JOG","StopTurn","StopTurn")
-
- Bladex.SetEventTableFuncC("WBK_JOG","Turn180","RelaxTurn")
-
- Bladex.SetEventTableFuncC("WBK_JOG","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("WBK_JOG","FloorFailAd","FloorFailAd")
-
-
-
- # Andar hacia delante , WLK
-
- Bladex.SetEventTableFunc("WLK","ActionStart",Actions.GraspString)
- Bladex.SetEventTableFunc("WLK","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("WLK","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("WLK","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("WLK","Jump","TestJump")
- #Bladex.SetEventTableFuncC("WLK","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("WLK","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("WLK","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("WLK","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("WLK","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("WLK","Jog","StartJogFromWalk")
- Bladex.SetEventTableFuncC("WLK","Sneak","StartSneakFromWalk")
- Bladex.SetEventTableFuncC("WLK","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("WLK","StopTest","StopWalk")
- Bladex.SetEventTableFuncC("WLK","ActionEnd","Cycle")
- Bladex.SetEventTableFuncC("WLK","TurnRight","TurnRight")
- Bladex.SetEventTableFuncC("WLK","TurnLeft","TurnLeft")
- Bladex.SetEventTableFuncC("WLK","StopTurn","StopTurn")
- Bladex.SetEventTableFuncC("WLK","Back","StartBack")
- Bladex.SetEventTableFuncC("WLK","JogBack","StartBackJogging")
-
- Bladex.SetEventTableFuncC("WLK","Turn180","WalkTurn")
-
-
- Bladex.SetEventTableFuncC("WLK","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("WLK","FloorFailAd","FloorFailAd")
-
-
- # Andar hacia delante , JOG
- Bladex.SetEventTableFunc("JOG","ActionStart",Actions.GraspString)
- Bladex.SetEventTableFunc("JOG","InstantAttack",Actions.InstantAttackRun)
- Bladex.SetEventTableFuncC("JOG","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("JOG","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("JOG","Jump","TestJump")
- Bladex.SetEventTableFuncC("JOG","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("JOG","Walk","StartWalk")
- Bladex.SetEventTableFuncC("JOG","StopForwards","CS_Jog")
- Bladex.SetEventTableFuncC("JOG","StopTest","StopJog")
- #Bladex.SetEventTableFuncC("JOG","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("JOG","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("JOG","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("JOG","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("JOG","ActionEnd","Cycle")
- Bladex.SetEventTableFuncC("JOG","TurnRight","TurnRight")
- Bladex.SetEventTableFuncC("JOG","TurnLeft","TurnLeft")
- Bladex.SetEventTableFuncC("JOG","StopTurn","StopTurn")
- Bladex.SetEventTableFuncC("JOG","Back","StartBack")
- Bladex.SetEventTableFuncC("JOG","JogBack","StartBackJogging")
-
- Bladex.SetEventTableFuncC("JOG","Turn180","JogTurn")
-
-
- Bladex.SetEventTableFuncC("JOG","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("JOG","FloorFailAd","FloorFailAd")
-
- # Andar hacia delante ,SNEAK
- Bladex.SetEventTableFunc("SNK","ActionStart",Actions.GraspString)
- Bladex.SetEventTableFunc("SNK","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("SNK","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("SNK","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("SNK","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("SNK","Walk","StartWalk")
- Bladex.SetEventTableFuncC("SNK","StopForwards","CS_Sneak")
- #Bladex.SetEventTableFuncC("SNK","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("SNK","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("SNK","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("SNK","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("SNK","StopTest","StopSneak")
- Bladex.SetEventTableFuncC("SNK","ActionEnd","Cycle")
- Bladex.SetEventTableFuncC("SNK","TurnRight","TurnRight")
- Bladex.SetEventTableFuncC("SNK","TurnLeft","TurnLeft")
- Bladex.SetEventTableFuncC("SNK","StopTurn","StopTurn")
- Bladex.SetEventTableFuncC("SNK","Back","StartBack")
- Bladex.SetEventTableFuncC("SNK","JogBack","StartBackJogging")
-
- Bladex.SetEventTableFuncC("SNK","Turn180","SneakTurn")
-
-
- Bladex.SetEventTableFuncC("SNK","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("SNK","FloorFailAd","FloorFailAd")
-
-
- ####################################################################################
- #
- # Turning 180 degrees
- #
- ####################################################################################
-
- Bladex.SetEventTableFunc("TURNING","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("TURNING","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("TURNING","TransitionEnded","TestIfSlipNeeded")
- Bladex.SetEventTableFuncC("TURNING","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("TURNING","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("TURNING","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("TURNING","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("TURNING","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("TURNING","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("TURNING","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("TURNING","StopSneak","CS_Sneak")
- Bladex.SetEventTableFuncC("TURNING","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("TURNING","JogBack","SS_GoBackwards")
- Bladex.SetEventTableFuncC("TURNING","StopBackwards","CS_GoBackwards")
-
- Bladex.SetEventTableFuncC("TURNING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("TURNING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("TURNING","FloorFailAd","FloorFailAd")
-
-
-
- ####################################################################################
- #
- # Falling
- #
- ####################################################################################
-
- Bladex.SetEventTableFunc("Fll","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("Fll","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("Fll","TransitionEnded","FllTransitionEnded")
- Bladex.SetEventTableFuncC("Fll","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("Fll","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("Fll","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("Fll","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("Fll","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("Fll","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("Fll","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("Fll","StopSneak","CS_Sneak")
- Bladex.SetEventTableFuncC("Fll","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("Fll","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("Fll","StrafeRight","SS_StrafeRight")
- Bladex.SetEventTableFuncC("Fll","StopStrafeRight","CS_StrafeRight")
- Bladex.SetEventTableFuncC("Fll","StrafeLeft","SS_StrafeLeft")
- Bladex.SetEventTableFuncC("Fll","StopStrafeLeft","CS_StrafeLeft")
-
- Bladex.SetEventTableFuncC("Fll","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("Fll","ConstraintsChanged","Fall")
-
- Bladex.SetEventTableFunc("Dth_Fll2","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("Dth_Fll2","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("Dth_Fll2","TransitionEnded","FllTransitionEnded")
- Bladex.SetEventTableFuncC("Dth_Fll2","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("Dth_Fll2","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("Dth_Fll2","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("Dth_Fll2","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("Dth_Fll2","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("Dth_Fll2","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("Dth_Fll2","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("Dth_Fll2","StopSneak","CS_Sneak")
- Bladex.SetEventTableFuncC("Dth_Fll2","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("Dth_Fll2","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("Dth_Fll2","StrafeRight","SS_StrafeRight")
- Bladex.SetEventTableFuncC("Dth_Fll2","StopStrafeRight","CS_StrafeRight")
- Bladex.SetEventTableFuncC("Dth_Fll2","StrafeLeft","SS_StrafeLeft")
- Bladex.SetEventTableFuncC("Dth_Fll2","StopStrafeLeft","CS_StrafeLeft")
-
- #Bladex.SetEventTableFunc("Dth","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("Dth","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("Dth","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("Dth","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("Dth","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("Dth","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("Dth","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("Dth","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("Dth","StopSneak","CS_Sneak")
- Bladex.SetEventTableFuncC("Dth","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("Dth","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("Dth","StrafeRight","SS_StrafeRight")
- Bladex.SetEventTableFuncC("Dth","StopStrafeRight","CS_StrafeRight")
- Bladex.SetEventTableFuncC("Dth","StrafeLeft","SS_StrafeLeft")
- Bladex.SetEventTableFuncC("Dth","StopStrafeLeft","CS_StrafeLeft")
- Bladex.SetEventTableFuncC("Dth","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("Dth","ConstraintsChanged","Fall")
-
-
-
-
-
- Bladex.SetEventTableFunc("Dth_Fll","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("Dth_Fll","ActionEnd","EndDthFll")
- Bladex.SetEventTableFunc("Dth_Fll","TransitionEnded",Actions.EndTransitionFllHugeHandler)
-
-
-
- ####################################################################################
- #
- # Animaciones en combate
- #
- ####################################################################################
-
- #Relax facing
- Bladex.SetEventTableFunc("FING_RLX","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_RLX","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_RLX","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_RLX","Jump","TestDodge")
- Bladex.SetEventTableFuncC("FING_RLX","StartBlock","StartBlockAndUpdate")
- Bladex.SetEventTableFuncC("FING_RLX","StopBlock","StopBlockAndUpdate")
- #Bladex.SetEventTableFuncC("FING_RLX","Jog","StartJog")
- Bladex.SetEventTableFuncC("FING_RLX","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_RLX","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("FING_RLX","Sneak","StartSneak")
- Bladex.SetEventTableFuncC("FING_RLX","Walk","StartWalkFacing")
- Bladex.SetEventTableFuncC("FING_RLX","Back","StartBackFacing")
- Bladex.SetEventTableFuncC("FING_RLX","StrafeRight","StartStrafeRight")
- Bladex.SetEventTableFuncC("FING_RLX","StrafeLeft","StartStrafeLeft")
- Bladex.SetEventTableFuncC("FING_RLX","ActionEnd","Cycle")
- #Bladex.SetEventTableFuncC("FING_RLX","2Right4Combat","2Right4Combat")
- #Bladex.SetEventTableFuncC("FING_RLX","2Left4Combat","2Left4Combat")
-
- Bladex.SetEventTableFuncC("FING_RLX","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_RLX","FloorFailAd","FloorFailAd")
-
-
- #Turning while in fac
- Bladex.SetEventTableFuncC("FING_TURN","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_TURN","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("FING_TURN","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_TURN","ActionEnd","TransferAngle")
- Bladex.SetEventTableFuncC("FING_TURN","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("FING_TURN","StopBlock","StopBlock")
-
-
- Bladex.SetEventTableFuncC("FING_TURN","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_TURN","FloorFailAd","FloorFailAd")
-
-
- # Facinf , forwards , with shield
- Bladex.SetEventTableFunc("FING_FRW_S","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_FRW_S","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_FRW_S","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_FRW_S","Back","StartBackFacing")
- Bladex.SetEventTableFuncC("FING_FRW_S","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("FING_FRW_S","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_FRW_S","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("FING_FRW_S","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("FING_FRW_S","StopTest","StopWalkFacing")
- #Bladex.SetEventTableFuncC("FING_FRW_S","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("FING_FRW_S","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_FRW_S","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("FING_FRW_S","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("FING_FRW_S","StrafeRight","StartStrafeRight")
- Bladex.SetEventTableFuncC("FING_FRW_S","StrafeLeft","StartStrafeLeft")
- Bladex.SetEventTableFuncC("FING_FRW_S","ActionEnd","Cycle")
-
- #3 sigus -> Internam. fuiltro por si encarado nada
- Bladex.SetEventTableFuncC("FING_FRW_S","TurnRight","TurnRight")
- Bladex.SetEventTableFuncC("FING_FRW_S","TurnLeft","TurnLeft")
- Bladex.SetEventTableFuncC("FING_FRW_S","StopTurn","StopTurn")
-
-
- Bladex.SetEventTableFuncC("FING_FRW_S","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_FRW_S","FloorFailAd","FloorFailAd")
-
-
- # Facinf , forwards , without shield
- Bladex.SetEventTableFunc("FING_FRW","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_FRW","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_FRW","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_FRW","Back","StartBackFacing")
- Bladex.SetEventTableFuncC("FING_FRW","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("FING_FRW","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_FRW","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("FING_FRW","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("FING_FRW","StopTest","StopWalkFacing")
- #Bladex.SetEventTableFuncC("FING_FRW","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("FING_FRW","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_FRW","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("FING_FRW","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("FING_FRW","StrafeRight","StartStrafeRight")
- Bladex.SetEventTableFuncC("FING_FRW","StrafeLeft","StartStrafeLeft")
- Bladex.SetEventTableFuncC("FING_FRW","ActionEnd","Cycle")
-
- Bladex.SetEventTableFuncC("FING_FRW","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_FRW","FloorFailAd","FloorFailAd")
-
-
- #Facing , backwards , with shield
- Bladex.SetEventTableFunc("FING_BWD_S","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_BWD_S","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_BWD_S","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_BWD_S","Walk","StartWalkFacing")
- Bladex.SetEventTableFuncC("FING_BWD_S","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_BWD_S","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("FING_BWD_S","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("FING_BWD_S","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("FING_BWD_S","StopTest","StopBackFacing")
- #Bladex.SetEventTableFuncC("FING_BWD_S","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("FING_BWD_S","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_BWD_S","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("FING_BWD_S","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("FING_BWD_S","StrafeRight","StartStrafeRight")
- Bladex.SetEventTableFuncC("FING_BWD_S","StrafeLeft","StartStrafeLeft")
- Bladex.SetEventTableFuncC("FING_BWD_S","ActionEnd","Cycle")
-
- #3 sigus -> Internam. fuiltro por si encarado nada
- Bladex.SetEventTableFuncC("FING_BWD_S","TurnRight","TurnRight")
- Bladex.SetEventTableFuncC("FING_BWD_S","TurnLeft","TurnLeft")
- Bladex.SetEventTableFuncC("FING_BWD_S","StopTurn","StopTurn")
-
-
- Bladex.SetEventTableFuncC("FING_BWD_S","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_BWD_S","FloorFailAd","FloorFailAd")
-
-
-
- #Facing , backwards , without shield
- Bladex.SetEventTableFunc("FING_BWD","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_BWD","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_BWD","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_BWD","Jump","TestDodge")
- Bladex.SetEventTableFuncC("FING_BWD","Walk","StartWalkFacing")
- Bladex.SetEventTableFuncC("FING_BWD","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_BWD","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("FING_BWD","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("FING_BWD","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("FING_BWD","StopTest","StopBackFacing")
- #Bladex.SetEventTableFuncC("FING_BWD","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("FING_BWD","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_BWD","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("FING_BWD","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("FING_BWD","StrafeRight","StartStrafeRight")
- Bladex.SetEventTableFuncC("FING_BWD","StrafeLeft","StartStrafeLeft")
- Bladex.SetEventTableFuncC("FING_BWD","ActionEnd","Cycle")
-
- Bladex.SetEventTableFuncC("FING_BWD","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_BWD","FloorFailAd","FloorFailAd")
-
- #Facing , strafe right , without shield
- Bladex.SetEventTableFunc("FING_RIGHT","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_RIGHT","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_RIGHT","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_RIGHT","Jump","TestDodge")
- Bladex.SetEventTableFuncC("FING_RIGHT","StopTest","StopStrafeRight")
- #Bladex.SetEventTableFuncC("FING_RIGHT","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("FING_RIGHT","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_RIGHT","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("FING_RIGHT","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("FING_RIGHT","StrafeRight","SS_StrafeRight")
- Bladex.SetEventTableFuncC("FING_RIGHT","StopStrafeRight","CS_StrafeRight")
- Bladex.SetEventTableFuncC("FING_RIGHT","StrafeLeft","SS_StrafeLeft")
- Bladex.SetEventTableFuncC("FING_RIGHT","StopStrafeLeft","CS_StrafeLeft")
-
- Bladex.SetEventTableFuncC("FING_RIGHT","TransitionEnded","StrafeTranEnded")
- Bladex.SetEventTableFuncC("FING_RIGHT","ActionEnd","Cycle")
-
- Bladex.SetEventTableFuncC("FING_RIGHT","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_RIGHT","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("FING_RIGHT","Walk","SS_ForwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_RIGHT","StopForwards","CS_ForwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_RIGHT","Back","SS_BackwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_RIGHT","StopBackwards","CS_BackwardsInStrafe")
-
- #Bladex.SetEventTableFuncC("FING_RIGHT","2Right4Combat","2Right4Combat")
- Bladex.SetEventTableFuncC("FING_RIGHT","2Left4Combat","2Left4Combat")
-
- Bladex.SetEventTableFuncC("FING_RIGHT","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_RIGHT","FloorFailAd","FloorFailAd")
-
-
- #Facing , strafe right , with shield
- Bladex.SetEventTableFunc("FING_RIGHT_S","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_RIGHT_S","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StopTest","StopStrafeRight")
- #Bladex.SetEventTableFuncC("FING_RIGHT_S","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("FING_RIGHT_S","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StrafeRight","SS_StrafeRight")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StopStrafeRight","CS_StrafeRight")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StrafeLeft","SS_StrafeLeft")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StopStrafeLeft","CS_StrafeLeft")
-
- Bladex.SetEventTableFuncC("FING_RIGHT_S","TransitionEnded","StrafeTranEnded")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","ActionEnd","Cycle")
-
- #Bladex.SetEventTableFuncC("FING_RIGHT_S","2Right4Combat","2Right4Combat")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","2Left4Combat","2Left4Combat")
-
-
- Bladex.SetEventTableFuncC("FING_RIGHT_S","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","Walk","SS_ForwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StopForwards","CS_ForwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","Back","SS_BackwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","StopBackwards","CS_BackwardsInStrafe")
-
- Bladex.SetEventTableFuncC("FING_RIGHT_S","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_RIGHT_S","FloorFailAd","FloorFailAd")
-
-
-
- #Facing , strafe left , without shield
- Bladex.SetEventTableFunc("FING_LEFT","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_LEFT","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_LEFT","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_LEFT","Jump","TestDodge")
- Bladex.SetEventTableFuncC("FING_LEFT","StopTest","StopStrafeLeft")
- #Bladex.SetEventTableFuncC("FING_LEFT","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("FING_LEFT","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_LEFT","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("FING_LEFT","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("FING_LEFT","StrafeLeft","SS_StrafeLeft")
- Bladex.SetEventTableFuncC("FING_LEFT","StopStrafeLeft","CS_StrafeLeft")
- Bladex.SetEventTableFuncC("FING_LEFT","StrafeRight","SS_StrafeRight")
- Bladex.SetEventTableFuncC("FING_LEFT","StopStrafeRight","CS_StrafeRight")
-
- Bladex.SetEventTableFuncC("FING_LEFT","TransitionEnded","StrafeTranEnded")
- Bladex.SetEventTableFuncC("FING_LEFT","ActionEnd","Cycle")
-
- Bladex.SetEventTableFuncC("FING_LEFT","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_LEFT","StopJog","CS_Jog")
-
- Bladex.SetEventTableFuncC("FING_LEFT","Walk","SS_ForwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_LEFT","StopForwards","CS_ForwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_LEFT","Back","SS_BackwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_LEFT","StopBackwards","CS_BackwardsInStrafe")
-
- Bladex.SetEventTableFuncC("FING_LEFT","2Right4Combat","2Right4Combat")
- #Bladex.SetEventTableFuncC("FING_LEFT","2Left4Combat","2Left4Combat")
-
-
- Bladex.SetEventTableFuncC("FING_LEFT","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_LEFT","FloorFailAd","FloorFailAd")
-
-
-
-
- #Facing , strafe left , with shield
- Bladex.SetEventTableFunc("FING_LEFT_S","InstantAttack",Actions.InstantAttackSlow)
- Bladex.SetEventTableFuncC("FING_LEFT_S","ToggleFacing","ToggleFacing")
- Bladex.SetEventTableFuncC("FING_LEFT_S","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StopTest","StopStrafeLeft")
- #Bladex.SetEventTableFuncC("FING_LEFT_S","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("FING_LEFT_S","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StrafeLeft","SS_StrafeLeft")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StopStrafeLeft","CS_StrafeLeft")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StrafeRight","SS_StrafeRight")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StopStrafeRight","CS_StrafeRight")
-
- Bladex.SetEventTableFuncC("FING_LEFT_S","TransitionEnded","StrafeTranEnded")
- Bladex.SetEventTableFuncC("FING_LEFT_S","ActionEnd","Cycle")
-
- Bladex.SetEventTableFuncC("FING_LEFT_S","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StopJog","CS_Jog")
-
- Bladex.SetEventTableFuncC("FING_LEFT_S","Walk","SS_ForwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StopForwards","CS_ForwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_LEFT_S","Back","SS_BackwardsInStrafe")
- Bladex.SetEventTableFuncC("FING_LEFT_S","StopBackwards","CS_BackwardsInStrafe")
-
- Bladex.SetEventTableFuncC("FING_LEFT_S","2Right4Combat","2Right4Combat")
- #Bladex.SetEventTableFuncC("FING_LEFT_S","2Left4Combat","2Left4Combat")
-
-
- Bladex.SetEventTableFuncC("FING_LEFT_S","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("FING_LEFT_S","FloorFailAd","FloorFailAd")
-
- ####################################################################################
- #
- # Muertes estancadas
- #
- ####################################################################################
-
-
- Bladex.SetEventTableFuncC("DTH_STUCK","ActionEnd","EventStop")
-
- Bladex.SetEventTableFuncC("dth_rock","ActionEnd","EventStop")
- Bladex.SetEventTableFuncC("dth_rockfront","ActionEnd","EventStop")
-
-
-
-
-
- ####################################################################################
- #
- # Escalar + Salto + Slip
- #
- ####################################################################################
-
-
- # Escalar
- Bladex.SetEventTableFunc("CLIMBING","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("CLIMBING","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("CLIMBING","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("CLIMBING","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("CLIMBING","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("CLIMBING","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("CLIMBING","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("CLIMBING","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("CLIMBING","StopSneak","CS_Sneak")
- Bladex.SetEventTableFuncC("CLIMBING","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("CLIMBING","StopBlock","StopBlock")
-
-
- #Bladex.SetEventTableFuncC("CLIMBING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("CLIMBING","FloorFailAd","FloorFailAd")
-
-
- # Salto...
- Bladex.SetEventTableFunc("JUMPING","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("JUMPING","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("JUMPING","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("JUMPING","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("JUMPING","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("JUMPING","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("JUMPING","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("JUMPING","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("JUMPING","StopSneak","CS_Sneak")
- Bladex.SetEventTableFuncC("JUMPING","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("JUMPING","StopBlock","StopBlock")
-
- Bladex.SetEventTableFuncC("JUMPING","SlipNeeded","SlipNeeded")
-
- Bladex.SetEventTableFuncC("JUMPING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("JUMPING","FloorFailAd","FloorFailAd")
- Bladex.SetEventTableFuncC("JUMPING","ConstraintsChanged","Fall")
- Bladex.SetEventTableFuncC("JUMPING","FallTest","FallTest")
-
-
- Bladex.SetEventTableFuncC("SLIPPING","SlipNeeded","SlipNeeded") #If slope change...
- Bladex.SetEventTableFuncC("SLIPPING","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("SLIPPING","Stop","CS_GoForwards")
- Bladex.SetEventTableFuncC("SLIPPING","Jump","TestJumpInSlip")
- Bladex.SetEventTableFuncC("SLIPPING","SlipStop","SlipStop")
- Bladex.SetEventTableFuncC("SLIPPING","ActionEnd","Cycle")
- #Bladex.SetEventTableFuncC("SLIPPING","TransitionEnded","SlipTransitionEnded")
- Bladex.SetEventTableFuncC("SLIPPING","AnmChange","SlipChange")
-
- Bladex.SetEventTableFuncC("SLIPPING","FloorFailAd","FloorFailAd")
- Bladex.SetEventTableFuncC("SLIPPING","FloorFail","FloorFail")
-
-
-
- Bladex.SetEventTableFunc("SLIP_END","ActionStart",Actions.GraspString)
- Bladex.SetEventTableFuncC("SLIP_END","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("SLIP_END","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("SLIP_END","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("SLIP_END","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("SLIP_END","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("SLIP_END","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("SLIP_END","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("SLIP_END","StopSneak","CS_Sneak")
- Bladex.SetEventTableFuncC("SLIP_END","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("SLIP_END","StopBlock","StopBlock")
-
-
- Bladex.SetEventTableFuncC("SLIP_END","FloorFailAd","FloorFailAd")
- Bladex.SetEventTableFuncC("SLIP_END","FloorFail","FloorFail")
-
-
-
- ####################################################################################
- #
- # Bowing...
- #
- ####################################################################################
-
-
- Bladex.SetEventTableFunc("BOWING","ActionEnd",Actions.EndDrawBowEventHandler)
- Bladex.SetEventTableFuncC("BOWING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("BOWING","FloorFailAd","FloorFailAd")
- Bladex.SetEventTableFuncC("BOWING","SlipNeeded","SlipNeeded")
-
- Bladex.SetEventTableFunc("RELOADING","ActionEnd",Actions.EndReloadBowEventHandler)
- Bladex.SetEventTableFuncC("RELOADING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("RELOADING","FloorFailAd","FloorFailAd")
- Bladex.SetEventTableFuncC("RELOADING","SlipNeeded","SlipNeeded")
-
-
-
-
- ####################################################################################
- #
- # Parry(2Handed) + Ataques + Esquivas
- #
- ####################################################################################
-
- Bladex.SetEventTableFuncC("PARRYING","SlipNeeded","SlipNeeded")
-
- Bladex.SetEventTableFuncC("PARRYING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("PARRYING","FloorFailAd","FloorFailAd")
-
- Bladex.SetEventTableFuncC("PARRYING","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("PARRYING","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("PARRYING","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("PARRYING","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("PARRYING","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("PARRYING","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("PARRYING","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("PARRYING","StopSneak","CS_Sneak")
-
- Bladex.SetEventTableFuncC("PARRYING","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("PARRYING","StopBlock","StopBlock")
-
-
-
-
-
-
- Bladex.SetEventTableFunc("HURT","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("HURT","SlipNeeded","SlipNeeded")
-
- Bladex.SetEventTableFuncC("HURT","HurtFinalItp","NextMoveIfKey")
- Bladex.SetEventTableFuncC("HURT","HitFinalItp","NextMoveIfKeyOrAttack")
-
-
- Bladex.SetEventTableFuncC("HURT","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("HURT","FloorFailAd","FloorFailAd")
-
- Bladex.SetEventTableFuncC("HURT","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("HURT","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("HURT","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("HURT","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("HURT","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("HURT","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("HURT","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("HURT","StopSneak","CS_Sneak")
- Bladex.SetEventTableFuncC("HURT","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("HURT","StopBlock","StopBlock")
-
-
-
-
- ####################################################################################
- #
- # Attacking
- #
- ####################################################################################
-
- Bladex.SetEventTableFuncC("ATTACKING","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("ATTACKING","HitFinalItp","LinkNextAttack")
- Bladex.SetEventTableFuncC("ATTACKING","ActionEnd","EndOfAttack")
- Bladex.SetEventTableFuncC("ATTACKING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("ATTACKING","FloorFailAd","FloorFailAd")
- Bladex.SetEventTableFuncC("ATTACKING","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("ATTACKING","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("ATTACKING","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("ATTACKING","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("ATTACKING","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("ATTACKING","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("ATTACKING","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("ATTACKING","StopSneak","CS_Sneak")
- Bladex.SetEventTableFunc("ATTACKING","TransitionEnded",Actions.BackUpEnemy)
- Bladex.SetEventTableFunc("ATTACKING","Swap180",Actions.Swap180Handler)
- #Bladex.SetEventTableFuncC("ATTACKING","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("ATTACKING","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("ATTACKING","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("ATTACKING","StopBlock","StopBlockAndChange")
- Bladex.SetEventTableFuncC("ATTACKING","Interrupt","EndGenericAction")
-
- ####################################################################################
-
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","HitFinalItp","LinkNextAttack")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","ActionEnd","EndOfAttack")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","FloorFailAd","FloorFailAd")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","StopSneak","CS_Sneak")
- Bladex.SetEventTableFunc("ATTACKING_NOMOVE","TransitionEnded",Actions.BackUpEnemy)
- Bladex.SetEventTableFunc("ATTACKING_NOMOVE","Swap180",Actions.Swap180Handler)
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","StartBlock","StartBlock")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("ATTACKING_NOMOVE","Interrupt","EndGenericAction")
-
- ####################################################################################
-
-
- Bladex.SetEventTableFunc("DODGING","ActionStart",Actions.UnGraspString)
- Bladex.SetEventTableFuncC("DODGING","SlipNeeded","SlipNeeded")
- Bladex.SetEventTableFuncC("DODGING","HitFinalItp","LinkNextAttack")
-
- Bladex.SetEventTableFuncC("DODGING","FloorFail","FloorFail")
- Bladex.SetEventTableFuncC("DODGING","FloorFailAd","FloorFailAd")
-
- Bladex.SetEventTableFuncC("DODGING","Walk","SS_GoForwards")
- Bladex.SetEventTableFuncC("DODGING","StopForwards","CS_GoForwards")
- Bladex.SetEventTableFuncC("DODGING","Back","SS_GoBackwards")
- Bladex.SetEventTableFuncC("DODGING","StopBackwards","CS_GoBackwards")
- Bladex.SetEventTableFuncC("DODGING","Jog","SS_Jog")
- Bladex.SetEventTableFuncC("DODGING","StopJog","CS_Jog")
- Bladex.SetEventTableFuncC("DODGING","Sneak","SS_Sneak")
- Bladex.SetEventTableFuncC("DODGING","StopSneak","CS_Sneak")
-
-
- #Bladex.SetEventTableFuncC("DODGING","StartBlock","StartBlock")
- #Bladex.SetEventTableFuncC("DODGING","StopBlock","StopBlock")
- Bladex.SetEventTableFuncC("DODGING","StartBlock","StartBlockAndChange")
- Bladex.SetEventTableFuncC("DODGING","StopBlock","StopBlockAndChange")
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- Bladex.SetEventTableFuncC("DODGING","TurnRight","TurnRight")
- Bladex.SetEventTableFuncC("DODGING","TurnLeft","TurnLeft")
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- Bladex.SetEventTableFuncC("DODGING","ActionEnd","EndOfAttack")
- nowTime= time.time()
- print "tables created ("+`nowTime-firstTime`+" seconds)"
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