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- import Bladex
- import netgame
-
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
-
-
- def AsignarSonidosZombie(Personaje):
- from AniSoundZknX import *
-
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
-
- per.AddEventSound('shield_block', GolpeArmaEscudoZkn)
- per.AddEventSound('weapon_block', GolpeArmaArmaZkn)
- per.AddEventSound('impale', TajoEmpalanteZkn)
- per.AddEventSound('slash', TajoCortanteZkn)
- per.AddEventSound('mutilate', TajoMutilacionZkn)
- per.AddEventSound('crush', GolpeContundenteZkn)
-
-
- # Sonidos de animaciones
-
-
- per.AddAnimSound('Kgt_g_01', EsfuerzoCorto6Zkn, 0.3377)
- per.AddAnimSound('Kgt_g_02', EsfuerzoCorto5Zkn, 0.3026)
- per.AddAnimSound('Kgt_g_05', EsfuerzoCorto2Zkn, 0.5658)
- per.AddAnimSound('Kgt_g_06', EsfuerzoCorto3Zkn, 0.4342)
- per.AddAnimSound('Kgt_g_07', EsfuerzoCorto4Zkn, 0.3291)
- per.AddAnimSound('Kgt_g_08', EsfuerzoCorto2Zkn, 0.4030)
- per.AddAnimSound('Kgt_g_09', EsfuerzoCorto6Zkn, 0.2895)
- per.AddAnimSound('Kgt_g_01', SesgadoCorto, 0.2468)
- per.AddAnimSound('Kgt_g_02', SesgadoCortoAgudo, 0.3158)
- per.AddAnimSound('Kgt_g_05', SesgadoCortoGrave, 0.5000)
- per.AddAnimSound('Kgt_g_06', SesgadoCorto, 0.4211)
- per.AddAnimSound('Kgt_g_07', SesgadoCortoAgudo, 0.3418)
- per.AddAnimSound('Kgt_g_08', SesgadoCortoGrave, 0.3881)
- per.AddAnimSound('Kgt_g_09', SesgadoCorto, 0.3158)
- per.AddAnimSound('Kgt_g_11', EsfuerzoGolpeFrontalZkn, 0.4685)
- per.AddAnimSound('Kgt_g_12', EsfuerzoGolpeFrontalZkn, 0.2290)
- per.AddAnimSound('Kgt_g_13', EsfuerzoGolpeFrontalZkn, 0.3053)
- per.AddAnimSound('Kgt_g_14', EsfuerzoGolpeLateralZkn, 0.2290)
- per.AddAnimSound('Kgt_g_15', EsfuerzoGolpeLateralZkn, 0.4628)
- per.AddAnimSound('Kgt_g_16', EsfuerzoGolpeLateralZkn, 0.4681)
- per.AddAnimSound('Kgt_g_17', EsfuerzoGolpeLateralZkn, 0.4427)
- per.AddAnimSound('Kgt_g_18', EsfuerzoGolpeArribaZkn, 0.4224)
- per.AddAnimSound('Kgt_g_11', SesgadoLargo, 0.4775)
- per.AddAnimSound('Kgt_g_12', SesgadoLargo, 0.4351)
- per.AddAnimSound('Kgt_g_13', SesgadoLargoAgudo, 0.1679)
- per.AddAnimSound('Kgt_g_14', SesgadoLargoGrave, 0.3969)
- per.AddAnimSound('Kgt_g_15', SesgadoLargo, 0.4463)
- per.AddAnimSound('Kgt_g_16', SesgadoLargoAgudo, 0.4823)
- per.AddAnimSound('Kgt_g_17', SesgadoLargoAgudo, 0.4427)
- per.AddAnimSound('Kgt_g_18', SesgadoLargoGrave, 0.4483)
- per.AddAnimSound('Kgt_g_22', EsfuerzoGolpeAtrasZkn, 0.4698)
- per.AddAnimSound('Kgt_g_26', EsfuerzoGolpeCabezaZkn, 0.1342)
- per.AddAnimSound('Kgt_g_22', SesgadoLargo, 0.4698)
- per.AddAnimSound('Kgt_g_26', SesgadoLargoAgudo, 0.1983)
- per.AddAnimSound('Kgt_g_31', EsfuerzoGolpeAtrasZkn, 0.2950)
- per.AddAnimSound('Kgt_g_31', SesgadoLargo, 0.2950)
- per.AddAnimSound('Kgt_g_31', SesgadoLargoAgudo, 0.2950)
-
- per.AddAnimSound('Zkn_g_12_01', SesgadoLargoAgudo, 0.2950)
- per.AddAnimSound('Zkn_g_16_01', SesgadoLargoAgudo, 0.2950)
- per.AddAnimSound('Zkn_g_13_01', SesgadoLargoAgudo, 0.2950)
- per.AddAnimSound('Zkn_g_18_01', SesgadoLargoAgudo, 0.2950)
-
- per.AddAnimSound('Zkn_g_claw1', SesgadoLargoAgudo, 0.2950)
- per.AddAnimSound('Zkn_g_claw2', SesgadoLargoAgudo, 0.2950)
- per.AddAnimSound('Zkn_g_claw3', SesgadoLargoAgudo, 0.2950)
-
- per.AddAnimSound('Zkn_g_spit', SesgadoLargoAgudo, 0.2950)
-
- per.AddAnimSound('Zkn_Rlx_no', SesgadoLargoAgudo, 0.2950)
- per.AddAnimSound('Zkn_Wlk_1h', SesgadoLargoAgudo, 0.2950)
-
-
- per.AddAnimSound('Kgt_clmb_medlow_1h', EsfuerzoCorto2Zkn, 0.2400)
- per.AddAnimSound('Kgt_clmb_medium_1h', EsfuerzoCorto2Zkn, 0.1389)
- per.AddAnimSound('Kgt_clmb_high_1h', EsfuerzoCorto1Zkn, 0.0862)
- per.AddAnimSound('Kgt_clmb_medlow_no', EsfuerzoCorto2Zkn, 0.4000)
- per.AddAnimSound('Kgt_clmb_medium_no', EsfuerzoCorto2Zkn, 0.1944)
- per.AddAnimSound('Kgt_clmb_high_no', EsfuerzoCorto1Zkn, 0.1552)
- per.AddAnimSound('Kgt_clmb_medium_1h', EsfuerzoCortoZkn, 0.1944)
- per.AddAnimSound('Kgt_clmb_high_1h', EsfuerzoZknMediano, 0.1552)
- per.AddAnimSound('Kgt_clmb_high_1h', EsfuerzoCortoZkn, 0.1552)
- per.AddAnimSound('Kgt_clmb_medium_no', EsfuerzoCortoZkn, 0.1944)
- per.AddAnimSound('Kgt_clmb_high_no', EsfuerzoZknMediano, 0.1552)
- per.AddAnimSound('Kgt_clmb_high_no', EsfuerzoCortoZkn, 0.1552)
-
- per.AddAnimSound("Zkn_dth0_01", MuerteZkn1, 0.0179)
- per.AddAnimSound("Kgt_dth_n00", MuerteZkn1, 0.0179)
- per.AddAnimSound("Kgt_dth_n01", MuerteZkn1, 0.0526)
- per.AddAnimSound("Kgt_dth_n02", MuerteZkn1, 0.0638)
- per.AddAnimSound("Kgt_dth_n03", MuerteZkn1, 0.0612)
- per.AddAnimSound("Kgt_dth_i1", MuerteZkn1, 0.0444)
- per.AddAnimSound("Kgt_dth_i2", MuerteZkn1, 0.0851)
- per.AddAnimSound("Kgt_dth_bl1", MuerteZkn1, 0.0930)
- per.AddAnimSound("Kgt_dth_bl2", MuerteZkn1, 0.0508)
- per.AddAnimSound("Kgt_dth_rock", MuerteZkn1, 0.2500)
-
- per.AddAnimSound('Lch_hurt_f_big', HeridaZkn2, 0.0857)
- per.AddAnimSound('Lch_hurt_f_big', GritoHerida, 0.0857)
- per.AddAnimSound('Kgt_hurt_neck', HeridaZkn2, 0.0957)
- per.AddAnimSound('Kgt_hurt_neck',GritoHerida , 0.0957)
- per.AddAnimSound('Kgt_hurt_breast', HeridaZkn2, 0.1667)
- per.AddAnimSound('Kgt_hurt_back', HeridaZkn2, 0.2632)
- per.AddAnimSound('Kgt_hurt_r_arm', HeridaZkn2, 0.1500)
- per.AddAnimSound('Kgt_hurt_r_arm', GritoHerida, 0.1600)
- per.AddAnimSound('Kgt_hurt_l_arm', HeridaZkn2, 0.2000)
- per.AddAnimSound('Kgt_hurt_r_leg', HeridaZkn2, 0.1765)
- per.AddAnimSound('Kgt_hurt_r_leg', GritoHerida, 0.1865)
- per.AddAnimSound('Kgt_hurt_l_leg', HeridaZkn2, 0.2143)
- per.AddAnimSound('Kgt_hurt_f_head', HeridaZkn2, 0.3000)
- per.AddAnimSound('Kgt_hurt_f_head', GritoHerida, 0.3100)
- per.AddAnimSound('Kgt_hurt_f_neck', GritoHerida, 0.1638)
- per.AddAnimSound('Kgt_hurt_f_breast', HeridaZkn2,0.2727)
- per.AddAnimSound('Kgt_hurt_f_back', HeridaZkn2, 0.1818)
- per.AddAnimSound('Kgt_hurt_f_r_arm', HeridaZkn2, 0.2727)
- per.AddAnimSound('Kgt_hurt_f_r_arm', GritoHerida, 0.2727)
- per.AddAnimSound('Kgt_hurt_f_l_arm', HeridaZkn2, 0.2727)
- per.AddAnimSound('Kgt_hurt_f_r_leg', GritoHerida, 0.2727)
- per.AddAnimSound('Kgt_hurt_f_r_leg', HeridaZkn2, 0.2727)
- per.AddAnimSound('Kgt_hurt_f_l_leg', HeridaZkn2, 0.2727)
- per.AddAnimSound('Kgt_hurt_f_l_leg',GritoHerida , 0.2727)
- per.AddAnimSound('Kgt_hurt_f_lite', HeridaZkn2, 0.1333)
- per.AddAnimSound('Kgt_hurt_f_big', HeridaZkn2, 0.1304)
- per.AddAnimSound('Kgt_hurt_f_big', GritoHerida, 0.1304)
- per.AddAnimSound('Kgt_hurt_head', HeridaZkn2, 0.1579)
- per.AddAnimSound('Kgt_hurt_head', GritoHerida, 0.1579)
-
-
-
- per.AddAnimSound('Zkn_laugh', RisaZkn, 0.2351)
- #per.AddAnimSound('Zkn_laugh', AndarZkn1, 0.0534)
- #per.AddAnimSound('Zkn_laugh', AndarZkn2, 0.5000)
- #per.AddAnimSound('Zkn_laugh', AndarZkn2, 0.2000)
- per.AddAnimSound('Rgn_insult', AltoZkn, 0.2314)
- #per.AddAnimSound('Rgn_insult', AndarZkn1, 0.0534)
- #per.AddAnimSound('Rgn_insult', AndarZkn2, 0.5000)
- #per.AddAnimSound('Rgn_insult', AndarZkn2, 0.2000)
-
- #per.AddAnimSound('Wlk_2h_Kgt',AndarZkn1, 0.0534)
- #per.AddAnimSound('Wlk_2h_Kgt',AndarZkn2, 0.2200)
- #per.AddAnimSound('Wlk_2h_Kgt',AndarZkn1, 0.5000)
- #per.AddAnimSound('Wlk_2h_Kgt',AndarZkn2, 0.7500)
- #per.AddAnimSound('Wbk_2h_Kgt',AndarZkn1, 0.0534)
- #per.AddAnimSound('Wbk_2h_Kgt',AndarZkn1, 0.2200)
- #per.AddAnimSound('Wbk_2h_Kgt',AndarZkn1, 0.5000)
- #per.AddAnimSound('Wbk_2h_Kgt',AndarZkn2, 0.7500)
-
- #per.AddAnimSound('Wlk_2h_Zkn',AndarZkn1, 0.0534)
- #per.AddAnimSound('Wlk_2h_Zkn',AndarZkn1, 0.2200)
- #per.AddAnimSound('Wlk_2h_Zkn',AndarZkn2, 0.5000)
- #per.AddAnimSound('Wlk_2h_Zkn',AndarZkn1, 0.7500)
- #per.AddAnimSound('Wbk_2h_Zkn',AndarZkn1, 0.0534)
- #per.AddAnimSound('Wbk_2h_Zkn',AndarZkn2, 0.2200)
- #per.AddAnimSound('Wbk_2h_Zkn',AndarZkn2, 0.5000)
- #per.AddAnimSound('Wbk_2h_Zkn',AndarZkn2, 0.7500)
-
-
-
- #per.AddAnimSound('Zkn_attack_f',AndarZkn1, 0.0534)
- #per.AddAnimSound('Zkn_attack_f',AndarZkn2, 0.5000)
- #per.AddAnimSound('Zkn_attack_f',AndarZkn1, 0.2200)
- #per.AddAnimSound('Zkn_attack_f',AndarZkn2, 0.7500)
- #per.AddAnimSound('Zkn_attack_l',AndarZkn1, 0.0534)
- #per.AddAnimSound('Zkn_attack_l',AndarZkn2, 0.5000)
- #per.AddAnimSound('Zkn_attack_l',AndarZkn1, 0.2200)
- #per.AddAnimSound('Zkn_attack_l',AndarZkn2, 0.7500)
- #per.AddAnimSound('Zkn_attack_r',AndarZkn1, 0.0534)
- #per.AddAnimSound('Zkn_attack_r',AndarZkn2, 0.2200)
- #per.AddAnimSound('Zkn_attack_r',AndarZkn1, 0.5000)
- #per.AddAnimSound('Zkn_attack_r',AndarZkn2, 0.7500)
-
-
- #per.AddAnimSound('Zkn_attack_r_s',AndarZkn2, 0.5000)
- #per.AddAnimSound('Zkn_attack_r_s',AndarZkn1, 0.0534)
- #per.AddAnimSound('Zkn_attack_r_s',AndarZkn2, 0.2200)
- #per.AddAnimSound('Zkn_attack_r_s',AndarZkn1, 0.7500)
- #per.AddAnimSound('Zkn_attack_b',AndarZkn1, 0.0534)
- ##per.AddAnimSound('Zkn_attack_b',AndarZkn2, 0.5000)
- #per.AddAnimSound('Zkn_attack_b',AndarZkn1, 0.2200)
- #per.AddAnimSound('Zkn_attack_b',AndarZkn2, 0.7500)
-
- #per.AddAnimSound('Jog_1h_Zkn',AndarZkn1, 0.0534)
- #per.AddAnimSound('Jog_1h_Zkn',AndarZkn2, 0.5000)
- #per.AddAnimSound('Jog_1h_Zkn',AndarZkn1, 0.2200)
- #per.AddAnimSound('Jog_1h_Zkn',AndarZkn2, 0.7500)
- #per.AddAnimSound('Jog_2h_Zkn',AndarZkn1, 0.0534)
- #per.AddAnimSound('Jog_2h_Zkn',AndarZkn2, 0.5000)
- #per.AddAnimSound('Jog_2h_Zkn',AndarZkn1, 0.2200)
- #per.AddAnimSound('Jog_2h_Zkn',AndarZkn2, 0.7500)