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- import Bladex
-
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
- AsignarSonidosVampiroCalled=0
-
- def AsignarSonidosVampiro(Personaje):
- global AsignarSonidosVampiroCalled
- from AniSoundVmpX import *
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
-
- per.AddEventSound('shield_block', GolpeArmaEscudoVmp)
- per.AddEventSound('weapon_block', GolpeArmaArmaVmp)
- per.AddEventSound('impale', TajoEmpalanteVmp)
- per.AddEventSound('slash', TajoCortanteVmp)
- per.AddEventSound('mutilate', TajoMutilacionVmp)
- per.AddEventSound('crush', GolpeContundenteVmp)
-
-
- if AsignarSonidosVampiroCalled:
- return
- AsignarSonidosVampiroCalled=1
-
-
-
-
-
-
- # Sonidos de animaciones
-
-
- per.AddAnimSound('Vmp_chg_r', Enfundar, 0.3000)
- per.AddAnimSound('Vmp_chg_r_l', Enfundar, 3500)
- per.AddAnimSound('Vmp_attack_chg_r_l', Enfundar,0.3000)
- per.AddAnimSound('Vmp_attack_chg_r', Enfundar, 0.3000)
- per.AddAnimSound('Vmp_chg_r', Enfundar,0.3599)
- per.AddAnimSound('Vmp_chg_r_l', Enfundar, 3000)
- per.AddAnimSound('Vmp_attack_chg_r_l', Enfundar, 0.3000)
- per.AddAnimSound('Vmp_attack_chg_r', Enfundar, 0.3000)
-
- per.AddAnimSound('Vmp_g_01', EsfuerzoCortoVmp, 0.2500)
- per.AddAnimSound('Vmp_g_01', RespiracionVmp1, 0.6000)
- per.AddAnimSound('Vmp_g_01', RoceVmp2, 0.2000)
- per.AddAnimSound('Vmp_g_01', RoceVmp1, 0.4000)
- per.AddAnimSound('Vmp_g_01', RoceVmp2, 0.6000)
- per.AddAnimSound('Vmp_g_01', RoceVmp1, 0.8000)
- per.AddAnimSound('Vmp_g_06', EsfuerzoCorto3Vmp, 0.3500)
- per.AddAnimSound('Vmp_g_06', AguadoVmp2, 0.6000)
- per.AddAnimSound('Vmp_g_06', RoceVmp1, 0.2000)
- per.AddAnimSound('Vmp_g_06', RoceVmp2, 0.4000)
- per.AddAnimSound('Vmp_g_06', RoceVmp1, 0.7000)
- per.AddAnimSound('Vmp_g_06', RoceVmp2, 0.9000)
- per.AddAnimSound('Vmp_g_07', EsfuerzoCorto2Vmp, 0.2500)
- per.AddAnimSound('Vmp_g_07', RespiracionVmp3, 0.5000)
- per.AddAnimSound('Vmp_g_07', RoceVmp1, 0.2000)
- per.AddAnimSound('Vmp_g_07', RoceVmp2, 0.4000)
- per.AddAnimSound('Vmp_g_07', RoceVmp1, 0.6000)
- per.AddAnimSound('Vmp_g_07', RoceVmp2, 0.8000)
- per.AddAnimSound('Vmp_g_01', SesgadoCorto, 0.3117)
- per.AddAnimSound('Vmp_g_06', SesgadoCorto, 0.4342)
- per.AddAnimSound('Vmp_g_07', SesgadoCortoAgudo, 0.3291)
- per.AddAnimSound('Vmp_g_26', EsfuerzoCorto1Vmp, 0.1720)
- per.AddAnimSound('Vmp_g_26', SesgadoLargoAgudo, 0.2700)
- per.AddAnimSound('Vmp_g_26', AguadoVmp1, 0.6000)
- per.AddAnimSound('Vmp_g_26', RoceVmp1, 0.3000)
- per.AddAnimSound('Vmp_g_26', RoceVmp2, 0.5000)
- per.AddAnimSound('Vmp_g_26', RoceVmp1, 0.7000)
- per.AddAnimSound('Vmp_g_26', RoceVmp1, 0.9000)
-
- per.AddAnimSound('Vmp_disappear', DesapareceVmp, 0.1780)
- per.AddAnimSound('Vmp_disappear', EsfuerzoCorto2Vmp, 0.4650)
- per.AddAnimSound('Vmp_disappear', SesgadoLargoAgudo, 0.4750)
- per.AddAnimSound('Vmp_disappear', RoceVmp1, 0.5000)
- per.AddAnimSound('Vmp_disappear', RoceVmp2, 0.7000)
- per.AddAnimSound('Vmp_disappear', RoceVmp1, 0.9000)
- per.AddAnimSound('Vmp_disappear', RespiracionVmp2, 0.6000)
-
-
-
- per.AddAnimSound("Vmp_dth0", MuerteVmp1, 0.2000)
- per.AddAnimSound("Vmp_dth0", RoceVmp1, 0.1450)
- per.AddAnimSound("Vmp_dth0", RoceVmp2, 0.2350)
- per.AddAnimSound("Vmp_dth0", RoceVmp1, 0.3150)
- per.AddAnimSound("Vmp_dth0", RoceVmp2, 0.4670)
- per.AddAnimSound("Vmp_dth0", RoceVmp1, 0.8000)
- per.AddAnimSound("Vmp_dth0", RespiracionVmp3, 0.5000)
- per.AddAnimSound("Vmp_dth0", AguadoVmp3, 0.7000)
- per.AddAnimSound("Vmp_dth0", CaidaVmp1, 0.5750)
- per.AddAnimSound("Vmp_dth0", CaidaVmp2, 0.6190)
-
- per.AddAnimSound("Vmp_hurt_f_lite", HeridaVmp2, 0.3000)
- per.AddAnimSound("Vmp_hurt_f_lite", RoceVmp1, 0.1200)
- per.AddAnimSound("Vmp_hurt_f_lite", RoceVmp2, 0.3000)
- per.AddAnimSound("Vmp_hurt_f_lite", RoceVmp1, 0.5000)
- per.AddAnimSound("Vmp_hurt_f_lite", RoceVmp2, 0.7000)
- per.AddAnimSound("Vmp_hurt_f_lite", RoceVmp1, 0.9000)
- per.AddAnimSound("Vmp_hurt_f_lite", RespiracionVmp3, 0.5000)
-
- per.AddAnimSound("Vmp_hurt_f_big", HeridaVmp2, 0.3000)
- per.AddAnimSound("Vmp_hurt_f_big", RoceVmp1, 0.1200)
- per.AddAnimSound("Vmp_hurt_f_big", RoceVmp2, 0.3000)
- per.AddAnimSound("Vmp_hurt_f_big", RoceVmp1, 0.5000)
- per.AddAnimSound("Vmp_hurt_f_big", RoceVmp2, 0.7000)
- per.AddAnimSound("Vmp_hurt_f_big", RoceVmp1, 0.9000)
- per.AddAnimSound("Vmp_hurt_f_big", RespiracionVmp1, 0.5000)
-
- per.AddAnimSound("Vmp_attack_f", RespiracionVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_f", RespiracionVmp2, 0.6000)
-
- per.AddAnimSound("Vmp_attack_f", RoceVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_f", RoceVmp2, 0.3100)
- per.AddAnimSound("Vmp_attack_f", RoceVmp1, 0.5100)
- per.AddAnimSound("Vmp_attack_f", RoceVmp2, 0.7100)
- per.AddAnimSound("Vmp_attack_f", RoceVmp1, 0.9000)
-
- per.AddAnimSound("Vmp_attack_f_s", RespiracionVmp4, 0.1100)
- per.AddAnimSound("Vmp_attack_f_s", RespiracionVmp3, 0.6000)
-
- per.AddAnimSound("Vmp_attack_f_s", RoceVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_f_s", RoceVmp2, 0.3100)
- per.AddAnimSound("Vmp_attack_f_s", RoceVmp1, 0.5100)
- per.AddAnimSound("Vmp_attack_f_s", RoceVmp2, 0.7100)
- per.AddAnimSound("Vmp_attack_f_s", RoceVmp1, 0.9000)
-
- per.AddAnimSound("Vmp_attack_b", RespiracionVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_b", RespiracionVmp2, 0.6000)
-
- per.AddAnimSound("Vmp_attack_b", RoceVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_b", RoceVmp2, 0.3100)
- per.AddAnimSound("Vmp_attack_b", RoceVmp1, 0.5100)
- per.AddAnimSound("Vmp_attack_b", RoceVmp2, 0.7100)
- per.AddAnimSound("Vmp_attack_b", RoceVmp1, 0.9000)
-
- per.AddAnimSound("Vmp_attack_b_s", RespiracionVmp4, 0.1100)
- per.AddAnimSound("Vmp_attack_b_s", RespiracionVmp3, 0.6000)
-
- per.AddAnimSound("Vmp_attack_b_s", RoceVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_b_s", RoceVmp2, 0.3100)
- per.AddAnimSound("Vmp_attack_b_s", RoceVmp1, 0.5100)
- per.AddAnimSound("Vmp_attack_b_s", RoceVmp2, 0.7100)
- per.AddAnimSound("Vmp_attack_b_s", RoceVmp1, 0.9000)
-
- per.AddAnimSound("Vmp_attack_r", RespiracionVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_r", RespiracionVmp2, 0.6000)
-
- per.AddAnimSound("Vmp_attack_r", RoceVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_r", RoceVmp2, 0.3000)
- per.AddAnimSound("Vmp_attack_r", RoceVmp1, 0.5000)
- per.AddAnimSound("Vmp_attack_r", RoceVmp2, 0.7000)
- per.AddAnimSound("Vmp_attack_r", RoceVmp1, 0.9000)
-
- per.AddAnimSound("Vmp_attack_r_s", RespiracionVmp4, 0.1100)
- per.AddAnimSound("Vmp_attack_r_s", RespiracionVmp3, 0.6000)
-
- per.AddAnimSound("Vmp_attack_r_s", RoceVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_r_s", RoceVmp2, 0.3000)
- per.AddAnimSound("Vmp_attack_r_s", RoceVmp1, 0.5000)
- per.AddAnimSound("Vmp_attack_r_s", RoceVmp2, 0.7000)
- per.AddAnimSound("Vmp_attack_r_s", RoceVmp1, 0.9000)
-
- per.AddAnimSound("Vmp_attack_l", RespiracionVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_l", RespiracionVmp2, 0.6000)
-
- per.AddAnimSound("Vmp_attack_l", RoceVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_l", RoceVmp2, 0.3000)
- per.AddAnimSound("Vmp_attack_l", RoceVmp1, 0.5000)
- per.AddAnimSound("Vmp_attack_l", RoceVmp2, 0.7000)
- per.AddAnimSound("Vmp_attack_l", RoceVmp1, 0.9000)
-
-
- per.AddAnimSound("Vmp_attack_l_s", RespiracionVmp4, 0.1100)
- per.AddAnimSound("Vmp_attack_l_s", RespiracionVmp3, 0.6000)
-
-
- per.AddAnimSound("Vmp_attack_l_s", RoceVmp1, 0.1100)
- per.AddAnimSound("Vmp_attack_l_s", RoceVmp2, 0.3000)
- per.AddAnimSound("Vmp_attack_l_s", RoceVmp1, 0.5000)
- per.AddAnimSound("Vmp_attack_l_s", RoceVmp2, 0.7000)
- per.AddAnimSound("Vmp_attack_l_s", RoceVmp1, 0.9000)
-
- per.AddAnimSound("Vmp_rlx_f", RespiracionVmp1, 0.1100)
- per.AddAnimSound("Vmp_rlx_f", RespiracionVmp2, 0.6000)
-
- per.AddAnimSound("Vmp_insult", InsultoVmp, 0.1100)
-
-
-
-
-