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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- AsignarSonidosVampiroCalled = 0
-
- def AsignarSonidosVampiro(Personaje):
- global AsignarSonidosVampiroCalled
- *
- per = Bladex.GetEntity(Personaje)
- per.AddEventSound('shield_block', GolpeArmaEscudoVmp)
- per.AddEventSound('weapon_block', GolpeArmaArmaVmp)
- per.AddEventSound('impale', TajoEmpalanteVmp)
- per.AddEventSound('slash', TajoCortanteVmp)
- per.AddEventSound('mutilate', TajoMutilacionVmp)
- per.AddEventSound('crush', GolpeContundenteVmp)
- if AsignarSonidosVampiroCalled:
- return None
-
- AsignarSonidosVampiroCalled = 1
- per.AddAnimSound('Vmp_chg_r', Enfundar, 0.3)
- per.AddAnimSound('Vmp_chg_r_l', Enfundar, 3500)
- per.AddAnimSound('Vmp_attack_chg_r_l', Enfundar, 0.3)
- per.AddAnimSound('Vmp_attack_chg_r', Enfundar, 0.3)
- per.AddAnimSound('Vmp_chg_r', Enfundar, 0.3599)
- per.AddAnimSound('Vmp_chg_r_l', Enfundar, 3000)
- per.AddAnimSound('Vmp_attack_chg_r_l', Enfundar, 0.3)
- per.AddAnimSound('Vmp_attack_chg_r', Enfundar, 0.3)
- per.AddAnimSound('Vmp_g_01', EsfuerzoCortoVmp, 0.25)
- per.AddAnimSound('Vmp_g_01', RespiracionVmp1, 0.6)
- per.AddAnimSound('Vmp_g_01', RoceVmp2, 0.2)
- per.AddAnimSound('Vmp_g_01', RoceVmp1, 0.4)
- per.AddAnimSound('Vmp_g_01', RoceVmp2, 0.6)
- per.AddAnimSound('Vmp_g_01', RoceVmp1, 0.8)
- per.AddAnimSound('Vmp_g_06', EsfuerzoCorto3Vmp, 0.35)
- per.AddAnimSound('Vmp_g_06', AguadoVmp2, 0.6)
- per.AddAnimSound('Vmp_g_06', RoceVmp1, 0.2)
- per.AddAnimSound('Vmp_g_06', RoceVmp2, 0.4)
- per.AddAnimSound('Vmp_g_06', RoceVmp1, 0.7)
- per.AddAnimSound('Vmp_g_06', RoceVmp2, 0.9)
- per.AddAnimSound('Vmp_g_07', EsfuerzoCorto2Vmp, 0.25)
- per.AddAnimSound('Vmp_g_07', RespiracionVmp3, 0.5)
- per.AddAnimSound('Vmp_g_07', RoceVmp1, 0.2)
- per.AddAnimSound('Vmp_g_07', RoceVmp2, 0.4)
- per.AddAnimSound('Vmp_g_07', RoceVmp1, 0.6)
- per.AddAnimSound('Vmp_g_07', RoceVmp2, 0.8)
- per.AddAnimSound('Vmp_g_01', SesgadoCorto, 0.3117)
- per.AddAnimSound('Vmp_g_06', SesgadoCorto, 0.4342)
- per.AddAnimSound('Vmp_g_07', SesgadoCortoAgudo, 0.3291)
- per.AddAnimSound('Vmp_g_26', EsfuerzoCorto1Vmp, 0.172)
- per.AddAnimSound('Vmp_g_26', SesgadoLargoAgudo, 0.27)
- per.AddAnimSound('Vmp_g_26', AguadoVmp1, 0.6)
- per.AddAnimSound('Vmp_g_26', RoceVmp1, 0.3)
- per.AddAnimSound('Vmp_g_26', RoceVmp2, 0.5)
- per.AddAnimSound('Vmp_g_26', RoceVmp1, 0.7)
- per.AddAnimSound('Vmp_g_26', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_disappear', DesapareceVmp, 0.178)
- per.AddAnimSound('Vmp_disappear', EsfuerzoCorto2Vmp, 0.465)
- per.AddAnimSound('Vmp_disappear', SesgadoLargoAgudo, 0.475)
- per.AddAnimSound('Vmp_disappear', RoceVmp1, 0.5)
- per.AddAnimSound('Vmp_disappear', RoceVmp2, 0.7)
- per.AddAnimSound('Vmp_disappear', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_disappear', RespiracionVmp2, 0.6)
- per.AddAnimSound('Vmp_dth0', MuerteVmp1, 0.2)
- per.AddAnimSound('Vmp_dth0', RoceVmp1, 0.145)
- per.AddAnimSound('Vmp_dth0', RoceVmp2, 0.235)
- per.AddAnimSound('Vmp_dth0', RoceVmp1, 0.315)
- per.AddAnimSound('Vmp_dth0', RoceVmp2, 0.467)
- per.AddAnimSound('Vmp_dth0', RoceVmp1, 0.8)
- per.AddAnimSound('Vmp_dth0', RespiracionVmp3, 0.5)
- per.AddAnimSound('Vmp_dth0', AguadoVmp3, 0.7)
- per.AddAnimSound('Vmp_dth0', CaidaVmp1, 0.575)
- per.AddAnimSound('Vmp_dth0', CaidaVmp2, 0.619)
- per.AddAnimSound('Vmp_hurt_f_lite', HeridaVmp2, 0.3)
- per.AddAnimSound('Vmp_hurt_f_lite', RoceVmp1, 0.12)
- per.AddAnimSound('Vmp_hurt_f_lite', RoceVmp2, 0.3)
- per.AddAnimSound('Vmp_hurt_f_lite', RoceVmp1, 0.5)
- per.AddAnimSound('Vmp_hurt_f_lite', RoceVmp2, 0.7)
- per.AddAnimSound('Vmp_hurt_f_lite', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_hurt_f_lite', RespiracionVmp3, 0.5)
- per.AddAnimSound('Vmp_hurt_f_big', HeridaVmp2, 0.3)
- per.AddAnimSound('Vmp_hurt_f_big', RoceVmp1, 0.12)
- per.AddAnimSound('Vmp_hurt_f_big', RoceVmp2, 0.3)
- per.AddAnimSound('Vmp_hurt_f_big', RoceVmp1, 0.5)
- per.AddAnimSound('Vmp_hurt_f_big', RoceVmp2, 0.7)
- per.AddAnimSound('Vmp_hurt_f_big', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_hurt_f_big', RespiracionVmp1, 0.5)
- per.AddAnimSound('Vmp_attack_f', RespiracionVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_f', RespiracionVmp2, 0.6)
- per.AddAnimSound('Vmp_attack_f', RoceVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_f', RoceVmp2, 0.31)
- per.AddAnimSound('Vmp_attack_f', RoceVmp1, 0.51)
- per.AddAnimSound('Vmp_attack_f', RoceVmp2, 0.71)
- per.AddAnimSound('Vmp_attack_f', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_attack_f_s', RespiracionVmp4, 0.11)
- per.AddAnimSound('Vmp_attack_f_s', RespiracionVmp3, 0.6)
- per.AddAnimSound('Vmp_attack_f_s', RoceVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_f_s', RoceVmp2, 0.31)
- per.AddAnimSound('Vmp_attack_f_s', RoceVmp1, 0.51)
- per.AddAnimSound('Vmp_attack_f_s', RoceVmp2, 0.71)
- per.AddAnimSound('Vmp_attack_f_s', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_attack_b', RespiracionVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_b', RespiracionVmp2, 0.6)
- per.AddAnimSound('Vmp_attack_b', RoceVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_b', RoceVmp2, 0.31)
- per.AddAnimSound('Vmp_attack_b', RoceVmp1, 0.51)
- per.AddAnimSound('Vmp_attack_b', RoceVmp2, 0.71)
- per.AddAnimSound('Vmp_attack_b', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_attack_b_s', RespiracionVmp4, 0.11)
- per.AddAnimSound('Vmp_attack_b_s', RespiracionVmp3, 0.6)
- per.AddAnimSound('Vmp_attack_b_s', RoceVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_b_s', RoceVmp2, 0.31)
- per.AddAnimSound('Vmp_attack_b_s', RoceVmp1, 0.51)
- per.AddAnimSound('Vmp_attack_b_s', RoceVmp2, 0.71)
- per.AddAnimSound('Vmp_attack_b_s', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_attack_r', RespiracionVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_r', RespiracionVmp2, 0.6)
- per.AddAnimSound('Vmp_attack_r', RoceVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_r', RoceVmp2, 0.3)
- per.AddAnimSound('Vmp_attack_r', RoceVmp1, 0.5)
- per.AddAnimSound('Vmp_attack_r', RoceVmp2, 0.7)
- per.AddAnimSound('Vmp_attack_r', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_attack_r_s', RespiracionVmp4, 0.11)
- per.AddAnimSound('Vmp_attack_r_s', RespiracionVmp3, 0.6)
- per.AddAnimSound('Vmp_attack_r_s', RoceVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_r_s', RoceVmp2, 0.3)
- per.AddAnimSound('Vmp_attack_r_s', RoceVmp1, 0.5)
- per.AddAnimSound('Vmp_attack_r_s', RoceVmp2, 0.7)
- per.AddAnimSound('Vmp_attack_r_s', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_attack_l', RespiracionVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_l', RespiracionVmp2, 0.6)
- per.AddAnimSound('Vmp_attack_l', RoceVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_l', RoceVmp2, 0.3)
- per.AddAnimSound('Vmp_attack_l', RoceVmp1, 0.5)
- per.AddAnimSound('Vmp_attack_l', RoceVmp2, 0.7)
- per.AddAnimSound('Vmp_attack_l', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_attack_l_s', RespiracionVmp4, 0.11)
- per.AddAnimSound('Vmp_attack_l_s', RespiracionVmp3, 0.6)
- per.AddAnimSound('Vmp_attack_l_s', RoceVmp1, 0.11)
- per.AddAnimSound('Vmp_attack_l_s', RoceVmp2, 0.3)
- per.AddAnimSound('Vmp_attack_l_s', RoceVmp1, 0.5)
- per.AddAnimSound('Vmp_attack_l_s', RoceVmp2, 0.7)
- per.AddAnimSound('Vmp_attack_l_s', RoceVmp1, 0.9)
- per.AddAnimSound('Vmp_rlx_f', RespiracionVmp1, 0.11)
- per.AddAnimSound('Vmp_rlx_f', RespiracionVmp2, 0.6)
- per.AddAnimSound('Vmp_insult', InsultoVmp, 0.11)
-
-