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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
-
- def AsignarSonidosSalamander(Personaje):
- *
- per = Bladex.GetEntity(Personaje)
- per.AddEventSound('shield_block', GolpeArmaEscudoSlm)
- per.AddEventSound('weapon_block', GolpeArmaArmaSlm)
- per.AddEventSound('impale', TajoEmpalanteSlm)
- per.AddEventSound('slash', TajoCortanteSlm)
- per.AddEventSound('mutilate', TajoMutilacionSlm)
- per.AddEventSound('crush', GolpeContundenteSlm)
- per.AddAnimSound('Slm_spit', EsfuerzoCorto1Slm, 0.362)
- per.AddAnimSound('Slm_spit', FuegoSlm, 0.37)
- per.AddAnimSound('Slm_spit', RespiraSlm2, 0.65)
- per.AddAnimSound('Slm_spit', RespiraSlm1, 0.85)
- per.AddAnimSound('Slm_spit', MovSlm1, 0.11)
- per.AddAnimSound('Slm_spit', MovSlm2, 0.3)
- per.AddAnimSound('Slm_spit', MovSlm2, 0.5)
- per.AddAnimSound('Slm_spit', MovSlm1, 0.9)
- per.AddAnimSound('Slm_g_bite', EsfuerzoCorto2Slm, 0.15)
- per.AddAnimSound('Slm_g_bite', MovSlm1, 0.25)
- per.AddAnimSound('Slm_g_bite', MovSlm2, 0.5)
- per.AddAnimSound('Slm_g_bite', MovSlm1, 0.5)
- per.AddAnimSound('Slm_g_bite', EsfuerzoCorto3Slm, 0.693)
- per.AddAnimSound('Slm_dth0', MuerteSlm2, 0.11)
- per.AddAnimSound('Slm_dth0', MovSlm1, 0.18)
- per.AddAnimSound('Slm_dth0', MovSlm2, 0.35)
- per.AddAnimSound('Slm_dth0', MovSlm1, 0.52)
- per.AddAnimSound('Slm_dth0', MovSlm2, 0.75)
- per.AddAnimSound('Slm_dth0', MovSlm1, 0.9)
- per.AddAnimSound('Slm_dth0', EsfuerzoCorto4Slm, 0.3)
- per.AddAnimSound('Slm_dth0', RespiraSlm1, 0.3)
- per.AddAnimSound('Slm_dth0', MuerteSlm1, 0.4)
- per.AddAnimSound('Slm_dth0', RespiraSlm1, 0.75)
- per.AddAnimSound('Slm_dth0', RespiraSlm2, 0.9)
- per.AddAnimSound('Slm_dth0', CaidaSlm, 0.155)
- per.AddAnimSound('Slm_hurt_jog', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_neck', HeridaSlm2, 0.11)
- per.AddAnimSound('Slm_hurt_breast', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_back', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_r_arm', HeridaSlm2, 0.11)
- per.AddAnimSound('Slm_hurt_l_arm', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_r_leg', HeridaSlm2, 0.11)
- per.AddAnimSound('Slm_hurt_l_leg', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_f_head', HeridaSlm2, 0.11)
- per.AddAnimSound('Slm_hurt_f_neck', HeridaSlm2, 0.11)
- per.AddAnimSound('Slm_hurt_f_breast', HeridaSlm2, 0.11)
- per.AddAnimSound('Slm_hurt_f_back', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_f_r_arm', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_f_l_arm', HeridaSlm2, 0.11)
- per.AddAnimSound('Slm_hurt_f_r_leg', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_f_l_leg', HeridaSlm2, 0.11)
- per.AddAnimSound('Slm_hurt_f_lite', HeridaSlm2, 0.21)
- per.AddAnimSound('Slm_hurt_f_lite', RespiraSlm2, 0.35)
- per.AddAnimSound('Slm_hurt_f_lite', RespiraSlm1, 0.55)
- per.AddAnimSound('Slm_hurt_f_lite', RespiraSlm2, 0.75)
- per.AddAnimSound('Slm_hurt_f_lite', RespiraSlm1, 0.35)
- per.AddAnimSound('Slm_hurt_f_lite', MovSlm1, 0.13)
- per.AddAnimSound('Slm_hurt_f_lite', MovSlm2, 0.3)
- per.AddAnimSound('Slm_hurt_f_lite', MovSlm1, 0.7)
- per.AddAnimSound('Slm_hurt_f_lite', MovSlm2, 0.5)
- per.AddAnimSound('Slm_hurt_f_big', HeridaSlm1, 0.11)
- per.AddAnimSound('Slm_hurt_f_big', CaidaSlm, 0.19)
- per.AddAnimSound('Slm_hurt_f_big', RespiraSlm1, 0.5)
- per.AddAnimSound('Slm_hurt_f_big', RespiraSlm2, 0.7)
- per.AddAnimSound('Slm_hurt_f_big', HeridaSlm2, 0.3)
- per.AddAnimSound('Slm_hurt_f_big', EsfuerzoCorto4Slm, 0.9)
- per.AddAnimSound('Slm_hurt_f_big', MovSlm1, 0.2)
- per.AddAnimSound('Slm_hurt_f_big', MovSlm2, 0.4)
- per.AddAnimSound('Slm_hurt_f_big', MovSlm1, 0.6)
- per.AddAnimSound('Slm_hurt_f_big', MovSlm2, 0.8)
- per.AddAnimSound('Slm_hurt_head', HeridaSlm2, 0.11)
- per.AddAnimSound('Wlk_no_Slm', RespiraSlm2, 0.2)
- per.AddAnimSound('Wlk_no_Slm', MovSlm1, 0.11)
- per.AddAnimSound('Wlk_no_Slm', RespiraSlm2, 0.4)
- per.AddAnimSound('Wlk_no_Slm', MovSlm2, 0.5)
- per.AddAnimSound('Wlk_no_Slm', RespiraSlm1, 0.6)
- per.AddAnimSound('Wlk_no_Slm', MovSlm1, 0.7)
- per.AddAnimSound('Wlk_no_Slm', RespiraSlm2, 0.8)
- per.AddAnimSound('Wlk_no_Slm', MovSlm2, 0.9)
- per.AddAnimSound('Wbk_no_Slm', RespiraSlm2, 0.2)
- per.AddAnimSound('Wbk_no_Slm', MovSlm1, 0.11)
- per.AddAnimSound('Wbk_no_Slm', RespiraSlm2, 0.4)
- per.AddAnimSound('Wbk_no_Slm', MovSlm2, 0.5)
- per.AddAnimSound('Wbk_no_Slm', RespiraSlm1, 0.6)
- per.AddAnimSound('Wbk_no_Slm', MovSlm1, 0.7)
- per.AddAnimSound('Wbk_no_Slm', RespiraSlm2, 0.8)
- per.AddAnimSound('Wbk_no_Slm', MovSlm2, 0.9)
- per.AddAnimSound('Rlx_no_Slm', RespiraSlm2, 0.2)
- per.AddAnimSound('Rlx_no_Slm', MovSlm1, 0.11)
- per.AddAnimSound('Rlx_no_Slm', RespiraSlm2, 0.4)
- per.AddAnimSound('Rlx_no_Slm', MovSlm1, 0.5)
- per.AddAnimSound('Rlx_no_Slm', RespiraSlm1, 0.6)
- per.AddAnimSound('Rlx_no_Slm', MovSlm1, 0.8)
- per.AddAnimSound('Rlx_no_Slm', RespiraSlm2, 0.8)
-
-