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- import Bladex
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
-
-
- def AsignarSonidosSalamander(Personaje):
- from AniSoundSlmX import *
-
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
-
- per.AddEventSound('shield_block', GolpeArmaEscudoSlm)
- per.AddEventSound('weapon_block', GolpeArmaArmaSlm)
- per.AddEventSound('impale', TajoEmpalanteSlm)
- per.AddEventSound('slash', TajoCortanteSlm)
- per.AddEventSound('mutilate', TajoMutilacionSlm)
- per.AddEventSound('crush', GolpeContundenteSlm)
-
-
- # Sonidos de animaciones
-
- # Animation Sleep
-
- per.AddAnimSound('Slm_spit', EsfuerzoCorto1Slm, 0.3620)
- per.AddAnimSound('Slm_spit', FuegoSlm,0.3700)
- per.AddAnimSound('Slm_spit', RespiraSlm2,0.6500)
- per.AddAnimSound('Slm_spit', RespiraSlm1,0.8500)
- per.AddAnimSound('Slm_spit', MovSlm1, 0.1100)
- per.AddAnimSound('Slm_spit', MovSlm2, 0.3000)
- per.AddAnimSound('Slm_spit', MovSlm2, 0.5000)
- per.AddAnimSound('Slm_spit', MovSlm1, 0.9000)
- per.AddAnimSound('Slm_g_bite', EsfuerzoCorto2Slm, 0.1500)
- per.AddAnimSound('Slm_g_bite', MovSlm1, 0.2500)
- per.AddAnimSound('Slm_g_bite', MovSlm2, 0.5000)
- per.AddAnimSound('Slm_g_bite', MovSlm1, 0.5000)
- per.AddAnimSound('Slm_g_bite', EsfuerzoCorto3Slm, 0.6930)
-
-
-
- #per.AddAnimSound('Trl_clmb_medlow_1h', EsfuerzoCorto1Slm, 8)
- #per.AddAnimSound('Trl_clmb_medium_1h', EsfuerzoCorto1Slm, 8)
- #per.AddAnimSound('Trl_clmb_high_1h', EsfuerzoCorto1Slm, 8)
- #per.AddAnimSound('Trl_clmb_medlow_no', EsfuerzoCortoSlm, 8)
- #per.AddAnimSound('Trl_clmb_medium_no', EsfuerzoCortoSlm, 8)
- #per.AddAnimSound('Trl_clmb_high_no', EsfuerzoCorto1Slm, 8)
- #per.AddAnimSound('Trl_clmb_medium_1h', EsfuerzoCortoSlm, 28)
- #per.AddAnimSound('Trl_clmb_high_1h', EsfuerzoCorto1Slm, 35)
- #per.AddAnimSound('Trl_clmb_high_1h', EsfuerzoCortoSlm, 62)
- #per.AddAnimSound('Trl_clmb_medium_no', EsfuerzoCortoSlm, 28)
- #per.AddAnimSound('Trl_clmb_high_no', EsfuerzoCorto1Slm, 35)
- #per.AddAnimSound('Trl_clmb_high_no', EsfuerzoCortoSlm, 62)
-
-
- per.AddAnimSound("Slm_dth0", MuerteSlm2, 0.1100)
- per.AddAnimSound("Slm_dth0", MovSlm1, 0.1800)
- per.AddAnimSound("Slm_dth0", MovSlm2, 0.3500)
- per.AddAnimSound("Slm_dth0", MovSlm1, 0.5200)
- per.AddAnimSound("Slm_dth0", MovSlm2, 0.7500)
- per.AddAnimSound("Slm_dth0", MovSlm1, 0.9000)
- per.AddAnimSound("Slm_dth0", EsfuerzoCorto4Slm, 0.3000)
- per.AddAnimSound("Slm_dth0", RespiraSlm1, 0.3000)
- per.AddAnimSound("Slm_dth0", MuerteSlm1, 0.4000)
- per.AddAnimSound("Slm_dth0", RespiraSlm1, 0.7500)
- per.AddAnimSound("Slm_dth0", RespiraSlm2, 0.9000)
- per.AddAnimSound("Slm_dth0", CaidaSlm, 0.1550)
- #per.AddAnimSound("Trl_dth_i1", MuerteSlm1, 6)
- #per.AddAnimSound("Trl_dth_bl1", MuerteSlm1, 4)
-
- per.AddAnimSound("Slm_hurt_jog", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_neck", HeridaSlm2, 0.1100)
- per.AddAnimSound("Slm_hurt_breast", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_back", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_r_arm", HeridaSlm2, 0.1100)
- per.AddAnimSound("Slm_hurt_l_arm", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_r_leg", HeridaSlm2, 0.1100)
- per.AddAnimSound("Slm_hurt_l_leg", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_f_head", HeridaSlm2, 0.1100)
- per.AddAnimSound("Slm_hurt_f_neck", HeridaSlm2, 0.1100)
- per.AddAnimSound("Slm_hurt_f_breast", HeridaSlm2, 0.1100)
- per.AddAnimSound("Slm_hurt_f_back", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_f_r_arm", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_f_l_arm", HeridaSlm2, 0.1100)
- per.AddAnimSound("Slm_hurt_f_r_leg", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_f_l_leg", HeridaSlm2, 0.1100)
- per.AddAnimSound("Slm_hurt_f_lite", HeridaSlm2, 0.2100)
- per.AddAnimSound("Slm_hurt_f_lite", RespiraSlm2, 0.3500)
- per.AddAnimSound("Slm_hurt_f_lite", RespiraSlm1, 0.5500)
- per.AddAnimSound("Slm_hurt_f_lite", RespiraSlm2, 0.7500)
- per.AddAnimSound("Slm_hurt_f_lite", RespiraSlm1, 0.3500)
- per.AddAnimSound("Slm_hurt_f_lite", MovSlm1, 0.1300)
- per.AddAnimSound("Slm_hurt_f_lite", MovSlm2, 0.3000)
- per.AddAnimSound("Slm_hurt_f_lite", MovSlm1, 0.7000)
- per.AddAnimSound("Slm_hurt_f_lite", MovSlm2, 0.5000)
- per.AddAnimSound("Slm_hurt_f_big", HeridaSlm1, 0.1100)
- per.AddAnimSound("Slm_hurt_f_big", CaidaSlm, 0.1900)
- per.AddAnimSound("Slm_hurt_f_big", RespiraSlm1, 0.5000)
- per.AddAnimSound("Slm_hurt_f_big", RespiraSlm2, 0.7000)
- per.AddAnimSound("Slm_hurt_f_big", HeridaSlm2, 0.3000)
- per.AddAnimSound("Slm_hurt_f_big", EsfuerzoCorto4Slm, 0.9000)
- per.AddAnimSound("Slm_hurt_f_big", MovSlm1, 0.2000)
- per.AddAnimSound("Slm_hurt_f_big", MovSlm2, 0.4000)
- per.AddAnimSound("Slm_hurt_f_big", MovSlm1, 0.6000)
- per.AddAnimSound("Slm_hurt_f_big", MovSlm2, 0.8000)
- per.AddAnimSound("Slm_hurt_head", HeridaSlm2, 0.1100)
-
- per.AddAnimSound("Wlk_no_Slm", RespiraSlm2, 0.2000)
- per.AddAnimSound("Wlk_no_Slm", MovSlm1, 0.1100)
- per.AddAnimSound("Wlk_no_Slm", RespiraSlm2, 0.4000)
- per.AddAnimSound("Wlk_no_Slm", MovSlm2, 0.5000)
- per.AddAnimSound("Wlk_no_Slm", RespiraSlm1, 0.6000)
- per.AddAnimSound("Wlk_no_Slm", MovSlm1, 0.7000)
- per.AddAnimSound("Wlk_no_Slm", RespiraSlm2, 0.8000)
- per.AddAnimSound("Wlk_no_Slm", MovSlm2, 0.9000)
-
- per.AddAnimSound("Wbk_no_Slm", RespiraSlm2, 0.2000)
- per.AddAnimSound("Wbk_no_Slm", MovSlm1, 0.1100)
- per.AddAnimSound("Wbk_no_Slm", RespiraSlm2, 0.4000)
- per.AddAnimSound("Wbk_no_Slm", MovSlm2, 0.5000)
- per.AddAnimSound("Wbk_no_Slm", RespiraSlm1, 0.6000)
- per.AddAnimSound("Wbk_no_Slm", MovSlm1, 0.7000)
- per.AddAnimSound("Wbk_no_Slm", RespiraSlm2, 0.8000)
- per.AddAnimSound("Wbk_no_Slm", MovSlm2, 0.9000)
-
- per.AddAnimSound("Rlx_no_Slm", RespiraSlm2, 0.2000)
- per.AddAnimSound("Rlx_no_Slm", MovSlm1, 0.1100)
- per.AddAnimSound("Rlx_no_Slm", RespiraSlm2, 0.4000)
- per.AddAnimSound("Rlx_no_Slm", MovSlm1, 0.5000)
- per.AddAnimSound("Rlx_no_Slm", RespiraSlm1, 0.6000)
- per.AddAnimSound("Rlx_no_Slm", MovSlm1, 0.8000)
- per.AddAnimSound("Rlx_no_Slm", RespiraSlm2, 0.8000)
-
-
-
-