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Text File  |  2000-10-27  |  11.4 KB  |  225 lines

  1. import Bladex
  2.  
  3. # ***********************************
  4. # *      Asignacion de sonidos      *
  5. # ***********************************
  6.  
  7.  
  8. def AsignarSonidosRagnar(Personaje):
  9.     from AniSoundRgnX import *
  10.  
  11.     per=Bladex.GetEntity(Personaje)
  12.  
  13.     # Sonidos de eventos
  14.  
  15.     per.AddEventSound('shield_block', GolpeArmaEscudoRgn)
  16.     per.AddEventSound('weapon_01_block', GolpeArmaArmaRgn)
  17.     per.AddEventSound('impale', TajoEmpalanteRgn)
  18.     per.AddEventSound('slash', TajoCortanteRgn)
  19.     per.AddEventSound('mutilate', TajoMutilacionRgn)
  20.     per.AddEventSound('crush', GolpeContundenteRgn)
  21.  
  22.  
  23.  
  24.     # Sonidos de animaciones
  25.  
  26.     per.AddAnimSound('Rgn_g_21', EsfuerzoCorto3Rgn, 0.2000)
  27.     per.AddAnimSound('Rgn_g_21', EsfuerzoCorto2Rgn, 0.6778)
  28.     per.AddAnimSound('Rgn_g_21', SesgadoCortoAgudo, 0.1778)
  29.     per.AddAnimSound('Rgn_g_21', SesgadoCortoAgudo, 0.6444)
  30.     per.AddAnimSound('Rgn_g_17', EsfuerzoCorto3Rgn, 0.0597)
  31.     per.AddAnimSound('Rgn_g_17', SesgadoCorto, 0.0746)
  32.     per.AddAnimSound('Rgn_g_escape', EsfuerzoRgnMediano, 0.3529)
  33.     per.AddAnimSound('Rgn_g_escape', SesgadoLargoAgudo, 0.5765)
  34.     per.AddAnimSound('Rgn_g_d_r', EsfuerzoRgnMediano, 0.5059)
  35.     per.AddAnimSound('Rgn_g_d_r', EsfuerzoCorto2Rgn, 0.5059)
  36.     per.AddAnimSound('Rgn_g_d_r', SesgadoCortoAgudo, 0.5294)
  37.     per.AddAnimSound('Rgn_g_d_l', EsfuerzoRgnMediano, 0.4725)
  38.     per.AddAnimSound('Rgn_g_d_l', EsfuerzoCorto3Rgn, 0.4725)
  39.     per.AddAnimSound('Rgn_g_d_l', SesgadoCortoAgudo, 0.5165)
  40.     per.AddAnimSound('Rgn_g_03', EsfuerzoCorto5Rgn, 0.2388)
  41.     per.AddAnimSound('Rgn_g_03', SesgadoLargoAgudo, 0.2836)
  42.     per.AddAnimSound('Rgn_g_01', EsfuerzoGolpeAtrasRgn, 0.0820)
  43.     per.AddAnimSound('Rgn_g_01', SesgadoLargoAgudo, 0.0984)
  44.     per.AddAnimSound('Rgn_g_02', EsfuerzoCorto2Rgn, 0.2687)
  45.     per.AddAnimSound('Rgn_g_02', SesgadoLargoAgudo, 0.2836)
  46.     per.AddAnimSound('Rgn_g_06', EsfuerzoGolpeAtrasRgn, 0.1000)
  47.     per.AddAnimSound('Rgn_g_06', SesgadoLargo, 0.4450)
  48.     per.AddAnimSound('Rgn_g_07', EsfuerzoCorto3Rgn, 0.1642)
  49.     per.AddAnimSound('Rgn_g_07', SesgadoLargoAgudo, 0.3284)
  50.     per.AddAnimSound('Rgn_g_08', EsfuerzoCorto1Rgn, 0.3950)
  51.     per.AddAnimSound('Rgn_g_08', SesgadoLargoAgudo, 0.4100)
  52.     per.AddAnimSound('Rgn_g_09', EsfuerzoCorto2Rgn, 0.2900)
  53.     per.AddAnimSound('Rgn_g_09', SesgadoCorto, 0.3080)
  54.     per.AddAnimSound('Rgn_g_11', EsfuerzoGolpeLateralRgn, 0.4200)
  55.     per.AddAnimSound('Rgn_g_11', SesgadoLargoGrave, 0.4700)
  56.     per.AddAnimSound('Rgn_g_12', EsfuerzoGolpeLateralRgn, 0.4200)
  57.     per.AddAnimSound('Rgn_g_12', SesgadoLargoGrave, 0.4700)
  58.     per.AddAnimSound('Rgn_g_14', EsfuerzoGolpeLateralRgn, 0.1890)
  59.     per.AddAnimSound('Rgn_g_14', SesgadoLargo, 0.3880)
  60.     per.AddAnimSound('Rgn_g_15', EsfuerzoCorto5Rgn, 0.4900)
  61.     per.AddAnimSound('Rgn_g_15', SesgadoLargo, 0.5000)
  62.     per.AddAnimSound('Rgn_g_16', EsfuerzoGolpeAtrasRgn, 0.2480)
  63.     per.AddAnimSound('Rgn_g_16', SesgadoLargo, 0.4900)
  64.     per.AddAnimSound('Rgn_g_18', EsfuerzoGolpeFrontalRgn, 0.1100)
  65.     per.AddAnimSound('Rgn_g_18', SesgadoLargo, 0.4000)
  66.     per.AddAnimSound('Rgn_g_19', EsfuerzoCorto3Rgn, 0.4000)
  67.     per.AddAnimSound('Rgn_g_19', SesgadoCortoAgudo, 0.4200)
  68.     per.AddAnimSound('Rgn_g_20', EsfuerzoCorto1Rgn, 0.1570)
  69.     per.AddAnimSound('Rgn_g_20', SesgadoCortoAgudo, 0.2270)
  70.     per.AddAnimSound('Rgn_g_20', EsfuerzoCorto2Rgn, 0.3600)
  71.     per.AddAnimSound('Rgn_g_20', SesgadoCorto, 0.3700)
  72.     per.AddAnimSound('Rgn_g_20', SesgadoCortoAgudo, 0.3000)
  73.     per.AddAnimSound('Rgn_g_22', EsfuerzoGolpeAtrasRgn, 0.3250)
  74.     per.AddAnimSound('Rgn_g_22', SesgadoLargo, 0.4700)
  75.     per.AddAnimSound('Rgn_g_22', SesgadoLargoAgudo, 0.5600)
  76.     per.AddAnimSound('Rgn_g_22', SesgadoCorto, 0.8230)
  77.     per.AddAnimSound('Rgn_g_26', EsfuerzoGolpeCabezaRgn, 0.3660)
  78.     per.AddAnimSound('Rgn_g_26', SesgadoLargo, 0.4210)
  79.     per.AddAnimSound('Rgn_g_26', SesgadoLargoAgudo, 0.6000)
  80.     per.AddAnimSound('Rgn_g_26', EsfuerzoCorto5Rgn, 0.8540)
  81.     per.AddAnimSound('Rgn_g_27', EsfuerzoGolpeArribaRgn, 0.2590)
  82.     per.AddAnimSound('Rgn_g_27', SesgadoLargoAgudo, 0.6330)
  83.     per.AddAnimSound('Rgn_g_27', SesgadoLargoGrave, 0.8600)
  84.     per.AddAnimSound('Rgn_g_31', EsfuerzoCorto1Rgn, 0.2880)
  85.     per.AddAnimSound('Rgn_g_31', SesgadoLargoAgudo, 0.2940)
  86.     per.AddAnimSound('Rgn_g_31', EsfuerzoCorto2Rgn, 0.4390)
  87.     per.AddAnimSound('Rgn_g_31', SesgadoLargoGrave, 0.4480)
  88.     per.AddAnimSound('Rgn_g_31', EsfuerzoCorto3Rgn, 0.6550)
  89.  
  90.  
  91.  
  92.     per.AddAnimSound("Kgt_dth_n00", MuerteRagnar1, 0.1100)
  93.     per.AddAnimSound("Kgt_dth_n00", AndarRagnar1, 0.2000)
  94.     per.AddAnimSound("Kgt_dth_n00", AndarRagnar2, 0.4000)
  95.     per.AddAnimSound("Kgt_dth_n00", AndarRagnar1, 0.6000)
  96.     per.AddAnimSound("Kgt_dth_n00", AndarRagnar1, 0.7500)
  97.     per.AddAnimSound("Kgt_dth_n00", CaidaRagnar1, 0.8000)
  98.     per.AddAnimSound("Kgt_dth_n01", MuerteRagnar2, 0.1100)
  99.     per.AddAnimSound("Kgt_dth_n01", AndarRagnar1, 0.2200)
  100.     per.AddAnimSound("Kgt_dth_n01", AndarRagnar2, 0.4200)
  101.     per.AddAnimSound("Kgt_dth_n01", AndarRagnar1, 0.6200)
  102.     per.AddAnimSound("Kgt_dth_n01", AndarRagnar2, 0.7500)
  103.     per.AddAnimSound("Kgt_dth_n01", CaidaRagnar1, 0.7800)
  104.     per.AddAnimSound("Kgt_dth_n02", MuerteRagnar3, 0.1200)
  105.     per.AddAnimSound("Kgt_dth_n02", AndarRagnar1, 0.2200)
  106.     per.AddAnimSound("Kgt_dth_n02", AndarRagnar2, 0.4200)
  107.     per.AddAnimSound("Kgt_dth_n02", AndarRagnar1, 0.6200)
  108.     per.AddAnimSound("Kgt_dth_n02", AndarRagnar2, 0.7500)
  109.     per.AddAnimSound("Kgt_dth_n02", CaidaRagnar1, 0.8000)
  110.     per.AddAnimSound("Kgt_dth_n03", MuerteRagnar4, 0.1200)
  111.     per.AddAnimSound("Kgt_dth_n03", AndarRagnar1, 0.2200)
  112.     per.AddAnimSound("Kgt_dth_n03", AndarRagnar2, 0.4200)
  113.     per.AddAnimSound("Kgt_dth_n03", AndarRagnar1, 0.6200)
  114.     per.AddAnimSound("Kgt_dth_n03", AndarRagnar2, 0.7500)
  115.     per.AddAnimSound("Kgt_dth_n03", CaidaRagnar1, 0.7550)
  116.     per.AddAnimSound("Kgt_dth_n04", MuerteRagnar4, 0.1100)
  117.     per.AddAnimSound("Kgt_dth_n04", AndarRagnar1, 0.2200)
  118.     per.AddAnimSound("Kgt_dth_n04", AndarRagnar2, 0.4200)
  119.     per.AddAnimSound("Kgt_dth_n04", AndarRagnar1, 0.6200)
  120.     per.AddAnimSound("Kgt_dth_n04", AndarRagnar2, 0.7500)
  121.     per.AddAnimSound("Kgt_dth_n04", CaidaRagnar1, 0.7600)
  122.     per.AddAnimSound("Kgt_dth_n05", MuerteRagnar4, 0.1100)
  123.     per.AddAnimSound("Kgt_dth_n05", AndarRagnar1, 0.2200)
  124.     per.AddAnimSound("Kgt_dth_n05", AndarRagnar2, 0.4200)
  125.     per.AddAnimSound("Kgt_dth_n05", AndarRagnar1, 0.6200)
  126.     per.AddAnimSound("Kgt_dth_n05", AndarRagnar2, 0.7500)
  127.     per.AddAnimSound("Kgt_dth_n05", CaidaRagnar1, 0.7700)
  128.     per.AddAnimSound("Kgt_dth_n06", MuerteRagnar2, 0.1200)
  129.     per.AddAnimSound("Kgt_dth_n06", AndarRagnar2, 0.2200)
  130.     per.AddAnimSound("Kgt_dth_n06", AndarRagnar1, 0.4200)
  131.     per.AddAnimSound("Kgt_dth_n06", AndarRagnar2, 0.6200)
  132.     per.AddAnimSound("Kgt_dth_n06", AndarRagnar1, 0.7500)
  133.     per.AddAnimSound("Kgt_dth_n06", CaidaRagnar1, 0.7900)
  134.     per.AddAnimSound("Kgt_dth_c1", DesangreRagnar1, 0.1250)
  135.     per.AddAnimSound("Kgt_dth_c1", AndarRagnar1, 0.2250)
  136.     per.AddAnimSound("Kgt_dth_c1", AndarRagnar1, 0.3000)
  137.     per.AddAnimSound("Kgt_dth_c1", AndarRagnar2, 0.3800)
  138.     per.AddAnimSound("Kgt_dth_c1", AndarRagnar1, 0.4500)
  139.     per.AddAnimSound("Kgt_dth_c1", AndarRagnar1, 0.5000)
  140.     per.AddAnimSound("Kgt_dth_c1", AndarRagnar1, 0.6000)
  141.     per.AddAnimSound("Kgt_dth_c1", AndarRagnar2, 0.6800)
  142.     per.AddAnimSound("Kgt_dth_c1", AndarRagnar1, 0.7200)
  143.     per.AddAnimSound("Kgt_dth_c1", CaidaRagnar1, 0.7800)
  144.     per.AddAnimSound("Kgt_dth_c1", DesangreRagnar1, 0.2500)
  145.     per.AddAnimSound("Kgt_dth_c2", DesangreRagnar1, 0.1250)
  146.     per.AddAnimSound("Kgt_dth_c2", DesangreRagnar1, 0.2500)
  147.     per.AddAnimSound("Kgt_dth_c2", AndarRagnar1, 0.2250)
  148.     per.AddAnimSound("Kgt_dth_c2", AndarRagnar1, 0.3000)
  149.     per.AddAnimSound("Kgt_dth_c2", AndarRagnar2, 0.3800)
  150.     per.AddAnimSound("Kgt_dth_c2", AndarRagnar2, 0.4500)
  151.     per.AddAnimSound("Kgt_dth_c2", AndarRagnar1, 0.5000)
  152.     per.AddAnimSound("Kgt_dth_c2", AndarRagnar1, 0.6000)
  153.     per.AddAnimSound("Kgt_dth_c2", AndarRagnar2, 0.6800)
  154.     per.AddAnimSound("Kgt_dth_c2", AndarRagnar1, 0.7200)
  155.     per.AddAnimSound("Kgt_dth_c2", CaidaRagnar1, 0.7720)
  156.     per.AddAnimSound("Kgt_dth_c2", CaidaRagnar2, 0.8720)
  157.     per.AddAnimSound("Kgt_dth_c3", DesangreRagnar1, 0.1250)
  158.     per.AddAnimSound("Kgt_dth_c3", DesangreRagnar1, 0.2500)
  159.     per.AddAnimSound("Kgt_dth_c3", AndarRagnar1, 0.2250)
  160.     per.AddAnimSound("Kgt_dth_c3", AndarRagnar1, 0.3000)
  161.     per.AddAnimSound("Kgt_dth_c3", AndarRagnar2, 0.3800)
  162.     per.AddAnimSound("Kgt_dth_c3", AndarRagnar2, 0.4500)
  163.     per.AddAnimSound("Kgt_dth_c3", AndarRagnar1, 0.5000)
  164.     per.AddAnimSound("Kgt_dth_c3", AndarRagnar1, 0.6000)
  165.     per.AddAnimSound("Kgt_dth_c3", AndarRagnar2, 0.6800)
  166.     per.AddAnimSound("Kgt_dth_c3", AndarRagnar1, 0.7200)
  167.     per.AddAnimSound("Kgt_dth_c3", CaidaRagnar1, 0.7220)
  168.     per.AddAnimSound("Kgt_dth_c4", DesangreRagnar1, 0.1250)
  169.     per.AddAnimSound("Kgt_dth_c4", DesangreRagnar1, 0.2500)
  170.     per.AddAnimSound("Kgt_dth_c4", AndarRagnar1, 0.2250)
  171.     per.AddAnimSound("Kgt_dth_c4", AndarRagnar1, 0.3000)
  172.     per.AddAnimSound("Kgt_dth_c4", AndarRagnar2, 0.3800)
  173.     per.AddAnimSound("Kgt_dth_c4", AndarRagnar2, 0.4500)
  174.     per.AddAnimSound("Kgt_dth_c4", AndarRagnar1, 0.5000)
  175.     per.AddAnimSound("Kgt_dth_c4", AndarRagnar1, 0.6000)
  176.     per.AddAnimSound("Kgt_dth_c4", AndarRagnar2, 0.6800)
  177.     per.AddAnimSound("Kgt_dth_c4", CaidaRagnar1, 0.7000)
  178.     per.AddAnimSound("Kgt_dth_c4", CaidaRagnar2, 0.8720)
  179.     per.AddAnimSound("Kgt_dth_c5", DesangreRagnar1, 0.1250)
  180.     per.AddAnimSound("Kgt_dth_c5", DesangreRagnar1, 0.2500)
  181.     per.AddAnimSound("Kgt_dth_c5", AndarRagnar1, 0.2250)
  182.     per.AddAnimSound("Kgt_dth_c5", AndarRagnar1, 0.3000)
  183.     per.AddAnimSound("Kgt_dth_c5", AndarRagnar2, 0.3800)
  184.     per.AddAnimSound("Kgt_dth_c5", AndarRagnar2, 0.4500)
  185.     per.AddAnimSound("Kgt_dth_c5", AndarRagnar1, 0.5000)
  186.     per.AddAnimSound("Kgt_dth_c5", AndarRagnar1, 0.6000)
  187.     per.AddAnimSound("Kgt_dth_c5", AndarRagnar2, 0.6800)
  188.     per.AddAnimSound("Kgt_dth_c5", AndarRagnar1, 0.7200)
  189.     per.AddAnimSound("Kgt_dth_c5", CaidaRagnar1, 0.7720)
  190.     per.AddAnimSound("Kgt_dth_c5", CaidaRagnar2, 0.5500)
  191.     per.AddAnimSound("Kgt_dth_c6", DesangreRagnar1, 0.1250)
  192.     per.AddAnimSound("Kgt_dth_c6", DesangreRagnar1, 0.2500)
  193.     per.AddAnimSound("Kgt_dth_c6", AndarRagnar1, 0.2250)
  194.     per.AddAnimSound("Kgt_dth_c6", AndarRagnar1, 0.3000)
  195.     per.AddAnimSound("Kgt_dth_c6", AndarRagnar2, 0.3800)
  196.     per.AddAnimSound("Kgt_dth_c6", AndarRagnar2, 0.4500)
  197.     per.AddAnimSound("Kgt_dth_c6", AndarRagnar1, 0.5000)
  198.     per.AddAnimSound("Kgt_dth_c6", AndarRagnar1, 0.6000)
  199.     per.AddAnimSound("Kgt_dth_c6", AndarRagnar2, 0.6800)
  200.     per.AddAnimSound("Kgt_dth_c6", AndarRagnar1, 0.7200)
  201.     per.AddAnimSound("Kgt_dth_c6", CaidaRagnar1, 0.7700)
  202.  
  203.     per.AddAnimSound("Kgt_hurt_jog", HeridaRagnar1, 0.1200)
  204.     per.AddAnimSound("Kgt_hurt_neck", HeridaRagnar2, 0.1200)
  205.     per.AddAnimSound("Kgt_hurt_breast", HeridaRagnar3, 0.1200)
  206.     per.AddAnimSound("Kgt_hurt_back", HeridaRagnar1, 0.1200)
  207.     per.AddAnimSound("Kgt_hurt_r_arm", HeridaRagnar2, 0.1200)
  208.     per.AddAnimSound("Kgt_hurt_l_arm", HeridaRagnar3, 0.1200)
  209.     per.AddAnimSound("Kgt_hurt_r_leg", HeridaRagnar1, 0.1200)
  210.     per.AddAnimSound("Kgt_hurt_l_leg", HeridaRagnar2, 0.1200)
  211.     per.AddAnimSound("Kgt_hurt_f_head", HeridaRagnar3, 0.1200)
  212.     per.AddAnimSound("Kgt_hurt_f_neck", HeridaRagnar1, 0.1200)
  213.     per.AddAnimSound("Kgt_hurt_f_breast", HeridaRagnar2, 0.1200)
  214.     per.AddAnimSound("Kgt_hurt_f_back", HeridaRagnar3, 0.1200)
  215.     per.AddAnimSound("Kgt_hurt_f_r_arm", HeridaRagnar1, 0.1200)
  216.     per.AddAnimSound("Kgt_hurt_f_l_arm", HeridaRagnar2, 0.1200)
  217.     per.AddAnimSound("Kgt_hurt_f_r_leg", HeridaRagnar3, 0.1200)
  218.     per.AddAnimSound("Kgt_hurt_f_l_leg", HeridaRagnar1, 0.1200)
  219.     per.AddAnimSound("Kgt_hurt_f_lite", HeridaRagnar2, 0.1200)
  220.     per.AddAnimSound("Kgt_hurt_f_big", HeridaRagnar3, 0.1200)
  221.     per.AddAnimSound("Kgt_hurt_head", HeridaRagnar1, 0.1200)
  222.  
  223.  
  224.     per.AddAnimSound("Rgn_laugh", RisaRagnar, 0.1235)
  225.     per.AddAnimSound("Rgn_insult", InsultoRagnar, 0.1234)