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- import Bladex
- import NetSounds
- import netgame
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
-
-
- def AsignarSonidosLich(Personaje):
- from AniSoundLchX import *
-
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
-
- per.AddEventSound('shield_block', GolpeArmaEscudoLch)
- per.AddEventSound('weapon_block', GolpeArmaArmaLch)
- per.AddEventSound('impale', TajoEmpalanteLch)
- per.AddEventSound('slash', TajoCortanteLch)
- per.AddEventSound('mutilate', TajoMutilacionLch)
- per.AddEventSound('crush', GolpeContundenteLch)
-
-
- # Sonidos de animaciones
-
- # Animation Alarm (We want a selection of sounds, so better link a function)
- #per.AddAnimSound('Tkn_alarm01', KnightKeepStill, 0.0532)
- # Animation Sleep
- #per.AddAnimSound('Tkn_sleep', Snore, 0.0532)
- # Animation Speak01
- #per.AddAnimSound('Tkn_speak01', Guard1, 0.5)
- #per.AddAnimSound('Tkn_speak01', KnightKeepStill, 0.5)
- # Animation Speak02
- #per.AddAnimSound('Tkn_speak02', Guard2, 0.5)
- #per.AddAnimSound('Tkn_speak02', KnightKeepStill, 0.5)
- per.AddAnimSound('Lch_chg_r', Enfundar, 0.4)
- per.AddAnimSound('Lch_chg_r_l', Enfundar, 0.3599)
- per.AddAnimSound('Lch_attack_chg_r_l', Enfundar, 0.5)
- per.AddAnimSound('Lch_attack_chg_r', Enfundar, 0.5)
- per.AddAnimSound('Lch_chg_r', Enfundar, 0.4)
- per.AddAnimSound('Lch_chg_r_l', Enfundar, 0.3599)
- per.AddAnimSound('Lch_attack_chg_r_l', Enfundar, 0.5)
- per.AddAnimSound('Lch_attack_chg_r', Enfundar, 0.5)
-
- per.AddAnimSound('Lch_g_01', EsfuerzoCorto6Lch, 0.2468)
- per.AddAnimSound('Lch_g_02', EsfuerzoCorto5Lch, 0.3026)
- per.AddAnimSound('Lch_g_05', EsfuerzoCorto2Lch, 0.5300)
- per.AddAnimSound('Lch_g_06', EsfuerzoCorto3Lch, 0.4211)
- per.AddAnimSound('Lch_g_07', EsfuerzoCorto4Lch, 0.3291)
- per.AddAnimSound('Lch_g_08', EsfuerzoCorto2Lch, 0.3881)
- per.AddAnimSound('Lch_g_09', EsfuerzoCorto6Lch, 0.2895)
- per.AddAnimSound('Lch_g_01', SesgadoCorto, 0.3377)
- per.AddAnimSound('Lch_g_01', AndarLch1, 0.5000)
- per.AddAnimSound('Lch_g_01', AndarLch2, 0.7000)
- per.AddAnimSound('Lch_g_01', RespiracionLch1, 0.1500)
- per.AddAnimSound('Lch_g_01', RespiracionLch2, 0.8000)
- per.AddAnimSound('Lch_g_02', SesgadoCortoAgudo, 0.3158)
- per.AddAnimSound('Lch_g_02', AndarLch1, 0.5000)
- per.AddAnimSound('Lch_g_02', AndarLch2, 0.7000)
- per.AddAnimSound('Lch_g_02', RespiracionLch2, 0.2200)
- per.AddAnimSound('Lch_g_02', RespiracionLch1, 0.800)
- per.AddAnimSound('Lch_g_05', SesgadoCortoGrave, 0.5658)
- per.AddAnimSound('Lch_g_05', AndarLch1, 0.7000)
- per.AddAnimSound('Lch_g_05', AndarLch2, 0.8500)
- per.AddAnimSound('Lch_g_05', RespiracionLch1, 0.1500)
- per.AddAnimSound('Lch_g_05', RespiracionLch2, 0.3000)
- per.AddAnimSound('Lch_g_06', SesgadoCorto, 0.4342)
- per.AddAnimSound('Lch_g_06', AndarLch1, 0.7000)
- per.AddAnimSound('Lch_g_06', AndarLch2, 0.8500)
- per.AddAnimSound('Lch_g_06', RespiracionLch2, 0.1200)
- per.AddAnimSound('Lch_g_06', RespiracionLch1, 0.3000)
- per.AddAnimSound('Lch_g_06', RespiracionLch2, 0.8000)
- per.AddAnimSound('Lch_g_06', RespiracionLch1, 0.6000)
- per.AddAnimSound('Lch_g_07', SesgadoCortoAgudo, 0.3418)
- per.AddAnimSound('Lch_g_07', AndarLch2, 0.6000)
- per.AddAnimSound('Lch_g_07', AndarLch1, 0.8000)
- per.AddAnimSound('Lch_g_07', RespiracionLch1, 0.1700)
- per.AddAnimSound('Lch_g_07', RespiracionLch2, 0.7000)
- per.AddAnimSound('Lch_g_07', RespiracionLch2, 0.4000)
- per.AddAnimSound('Lch_g_08', SesgadoCortoGrave, 0.4030)
- per.AddAnimSound('Lch_g_08', AndarLch1, 0.4030)
- per.AddAnimSound('Lch_g_08', AndarLch2, 0.6000)
- per.AddAnimSound('Lch_g_08', RespiracionLch2, 0.5000)
- per.AddAnimSound('Lch_g_08', RespiracionLch1, 0.7000)
- per.AddAnimSound('Lch_g_08', RespiracionLch2, 0.1100)
- per.AddAnimSound('Lch_g_08', RespiracionLch1, 0.2000)
- per.AddAnimSound('Lch_g_09', SesgadoCorto, 0.3158)
- per.AddAnimSound('Lch_g_09', AndarLch1, 0.6000)
- per.AddAnimSound('Lch_g_09', AndarLch2, 0.8000)
- per.AddAnimSound('Lch_g_09', RespiracionLch1, 0.5000)
- per.AddAnimSound('Lch_g_09', RespiracionLch2, 0.7000)
- per.AddAnimSound('Lch_g_09', RespiracionLch2, 0.1100)
- per.AddAnimSound('Lch_g_11', EsfuerzoGolpeFrontalLch, 0.4685)
- per.AddAnimSound('Lch_g_12', EsfuerzoGolpeFrontalLch, 0.2290)
- per.AddAnimSound('Lch_g_13', EsfuerzoGolpeFrontalLch, 0.3053)
- per.AddAnimSound('Lch_g_14', EsfuerzoGolpeLateralLch, 0.2290)
- per.AddAnimSound('Lch_g_15', EsfuerzoGolpeLateralLch, 0.4628)
- per.AddAnimSound('Lch_g_16', EsfuerzoGolpeLateralLch, 0.4681)
- per.AddAnimSound('Lch_g_17', EsfuerzoGolpeLateralLch, 0.4200)
- per.AddAnimSound('Lch_g_18', EsfuerzoGolpeArribaLch, 0.4224)
- per.AddAnimSound('Lch_g_11', SesgadoLargo, 0.4775)
- per.AddAnimSound('Lch_g_11', AndarLch1, 0.7000)
- per.AddAnimSound('Lch_g_11', AndarLch2, 0.8500)
- per.AddAnimSound('Lch_g_11', RespiracionLch1, 0.1200)
- per.AddAnimSound('Lch_g_11', RespiracionLch2, 0.2500)
- per.AddAnimSound('Lch_g_11', RespiracionLch1, 0.6000)
- per.AddAnimSound('Lch_g_11', RespiracionLch2, 0.8000)
- per.AddAnimSound('Lch_g_12', SesgadoLargo, 0.4351)
- per.AddAnimSound('Lch_g_12', AndarLch1, 0.7000)
- per.AddAnimSound('Lch_g_12', AndarLch2, 0.8500)
- per.AddAnimSound('Lch_g_12', RespiracionLch1, 0.5000)
- per.AddAnimSound('Lch_g_12', RespiracionLch2, 0.6000)
- per.AddAnimSound('Lch_g_12', RespiracionLch1, 0.1100)
- per.AddAnimSound('Lch_g_13', SesgadoLargoAgudo, 0.1679)
- per.AddAnimSound('Lch_g_13', AndarLch1, 0.6000)
- per.AddAnimSound('Lch_g_13', AndarLch2, 0.8500)
- per.AddAnimSound('Lch_g_13', RespiracionLch1, 0.4000)
- per.AddAnimSound('Lch_g_13', RespiracionLch2, 0.5000)
- per.AddAnimSound('Lch_g_13', RespiracionLch1, 0.7000)
- per.AddAnimSound('Lch_g_14', SesgadoLargoGrave, 0.3969)
- per.AddAnimSound('Lch_g_14', AndarLch1, 0.6000)
- per.AddAnimSound('Lch_g_14', AndarLch2, 0.8500)
- per.AddAnimSound('Lch_g_14', RespiracionLch1, 0.1100)
- per.AddAnimSound('Lch_g_14', RespiracionLch2, 0.5000)
- per.AddAnimSound('Lch_g_14', RespiracionLch1, 0.7000)
- per.AddAnimSound('Lch_g_15', SesgadoLargo, 0.4463)
- per.AddAnimSound('Lch_g_15', AndarLch1, 0.6000)
- per.AddAnimSound('Lch_g_15', AndarLch2, 0.8000)
- per.AddAnimSound('Lch_g_15', RespiracionLch1, 0.1500)
- per.AddAnimSound('Lch_g_15', RespiracionLch2, 0.3000)
- per.AddAnimSound('Lch_g_15', RespiracionLch1, 0.6000)
- per.AddAnimSound('Lch_g_15', RespiracionLch2, 0.7500)
- per.AddAnimSound('Lch_g_15', RespiracionLch1, 0.9000)
- per.AddAnimSound('Lch_g_16', SesgadoLargoAgudo, 0.4823)
- per.AddAnimSound('Lch_g_16', AndarLch1, 0.6000)
- per.AddAnimSound('Lch_g_16', AndarLch2, 0.8000)
- per.AddAnimSound('Lch_g_16', RespiracionLch1, 0.1500)
- per.AddAnimSound('Lch_g_16', RespiracionLch1, 0.3000)
- per.AddAnimSound('Lch_g_16', RespiracionLch1, 0.7000)
- per.AddAnimSound('Lch_g_16', RespiracionLch1, 0.8500)
- per.AddAnimSound('Lch_g_17', SesgadoLargoAgudo, 0.4427)
- per.AddAnimSound('Lch_g_17', AndarLch2, 0.6000)
- per.AddAnimSound('Lch_g_17', AndarLch1, 0.8000)
- per.AddAnimSound('Lch_g_17', RespiracionLch1, 0.1200)
- per.AddAnimSound('Lch_g_17', RespiracionLch1, 0.5900)
- per.AddAnimSound('Lch_g_17', RespiracionLch2, 0.7000)
- per.AddAnimSound('Lch_g_18', SesgadoLargoGrave, 0.4483)
- per.AddAnimSound('Lch_g_18', AndarLch1, 0.6000)
- per.AddAnimSound('Lch_g_18', AndarLch2, 0.8000)
- per.AddAnimSound('Lch_g_18', RespiracionLch1, 0.1500)
- per.AddAnimSound('Lch_g_18', RespiracionLch1, 0.3000)
- per.AddAnimSound('Lch_g_18', RespiracionLch1, 0.7000)
- per.AddAnimSound('Lch_g_18', RespiracionLch1, 0.9000)
- per.AddAnimSound('Lch_g_22', EsfuerzoGolpeAtrasLch, 0.4300)
- per.AddAnimSound('Lch_g_26', EsfuerzoGolpeCabezaLch, 0.1342)
- per.AddAnimSound('Lch_g_22', SesgadoLargo, 0.4698)
- per.AddAnimSound('Lch_g_22', AndarLch1, 0.6000)
- per.AddAnimSound('Lch_g_22', AndarLch2, 0.8000)
- per.AddAnimSound('Lch_g_22', RespiracionLch2, 0.3000)
- per.AddAnimSound('Lch_g_22', RespiracionLch1, 0.1500)
- per.AddAnimSound('Lch_g_22', RespiracionLch2, 0.7000)
- per.AddAnimSound('Lch_g_22', RespiracionLch1, 0.9000)
- per.AddAnimSound('Lch_g_26', SesgadoLargoAgudo, 0.1983)
- per.AddAnimSound('Lch_g_26', RespiracionLch1, 0.3000)
- per.AddAnimSound('Lch_g_26', RespiracionLch2, 0.4500)
- per.AddAnimSound('Lch_g_26', RespiracionLch1, 0.6500)
- per.AddAnimSound('Lch_g_26', RespiracionLch2, 0.8500)
- per.AddAnimSound('Lch_g_31', EsfuerzoGolpeAtrasLch, 0.2950)
- per.AddAnimSound('Lch_g_31', SesgadoLargo, 0.2950)
- per.AddAnimSound('Lch_g_31', AndarLch2, 0.6000)
- per.AddAnimSound('Lch_g_31', AndarLch1, 0.8000)
- per.AddAnimSound('Lch_g_31', RespiracionLch1, 0.1500)
- per.AddAnimSound('Lch_g_31', RespiracionLch2, 0.4000)
- per.AddAnimSound('Lch_g_31', RespiracionLch1, 0.7000)
- per.AddAnimSound('Lch_g_31', RespiracionLch2, 0.9000)
-
- per.AddAnimSound('Lch_g_12', SesgadoLargoAgudo, 0.5461)
- per.AddAnimSound('Lch_g_12', EsfuerzoCortoLch, 0.5180)
- per.AddAnimSound('Lch_g_16', SesgadoLargoAgudo, 0.4543)
- per.AddAnimSound('Lch_g_16', EsfuerzoCorto1Lch, 0.4400)
- per.AddAnimSound('Lch_g_13', SesgadoLargoAgudo, 0.3150)
- per.AddAnimSound('Lch_g_13', EsfuerzoCorto2Lch, 0.2900)
- per.AddAnimSound('Lch_g_18', SesgadoLargoAgudo, 0.4894)
- per.AddAnimSound('Lch_g_18', EsfuerzoCorto3Lch, 0.4700)
-
- per.AddAnimSound('Lch_g_claw1', SesgadoLargoGrave, 0.3300)
- per.AddAnimSound('Lch_g_claw1', EsfuerzoCorto4Lch, 0.3690)
- per.AddAnimSound('Lch_g_claw1', AndarLch1, 0.5500)
- per.AddAnimSound('Lch_g_claw1', AndarLch2, 0.7500)
- per.AddAnimSound('Lch_g_claw1', RespiracionLch1, 0.1200)
- per.AddAnimSound('Lch_g_claw1', RespiracionLch2, 0.6500)
- per.AddAnimSound('Lch_g_claw1', RespiracionLch1, 0.8500)
- per.AddAnimSound('Lch_g_claw2', SesgadoLargoGrave, 0.3160)
- per.AddAnimSound('Lch_g_claw2', EsfuerzoLchMediano, 0.2900)
- per.AddAnimSound('Lch_g_claw2', AndarLch1, 0.4500)
- per.AddAnimSound('Lch_g_claw2', AndarLch2, 0.6500)
- per.AddAnimSound('Lch_g_claw2', RespiracionLch1, 0.1200)
- per.AddAnimSound('Lch_g_claw2', RespiracionLch2, 0.2900)
- per.AddAnimSound('Lch_g_claw2', RespiracionLch1, 0.5500)
- per.AddAnimSound('Lch_g_claw2', RespiracionLch2, 0.7500)
- per.AddAnimSound('Lch_g_claw3', SesgadoLargoGrave, 0.3005)
- per.AddAnimSound('Lch_g_claw3', EsfuerzoLchMediano, 0.3005)
- per.AddAnimSound('Lch_g_claw3', AndarLch1, 0.5000)
- per.AddAnimSound('Lch_g_claw3', AndarLch2, 0.7000)
- per.AddAnimSound('Lch_g_claw3', RespiracionLch1, 0.1500)
- per.AddAnimSound('Lch_g_claw3', RespiracionLch2, 0.4250)
- per.AddAnimSound('Lch_g_claw3', RespiracionLch1, 0.6250)
- per.AddAnimSound('Lch_g_claw3', RespiracionLch2, 0.7000)
-
- #per.AddAnimSound('Lch_g_spit', EscupeLch1, 0.4000)
- per.AddAnimSound('Lch_g_spit', EscupeLch1, 0.1000)
-
- per.AddAnimSound('Lch_Rlx_no', SesgadoLargoAgudo, 0.2950)
- per.AddAnimSound('Lch_Wlk_1h', SesgadoLargoAgudo, 0.2950)
-
-
- per.AddAnimSound('Lch_clmb_medlow_1h', EsfuerzoCorto2Lch, 0.2400)
- per.AddAnimSound('Lch_clmb_medium_1h', EsfuerzoCorto2Lch, 0.1389)
- per.AddAnimSound('Lch_clmb_high_1h', EsfuerzoCorto1Lch, 0.0862)
- per.AddAnimSound('Lch_clmb_medlow_no', EsfuerzoCorto2Lch, 0.4000)
- per.AddAnimSound('Lch_clmb_medium_no', EsfuerzoCorto2Lch, 0.1944)
- per.AddAnimSound('Lch_clmb_high_no', EsfuerzoCorto1Lch, 0.1552)
- per.AddAnimSound('Lch_clmb_medium_1h', EsfuerzoCortoLch, 0.1944)
- per.AddAnimSound('Lch_clmb_high_1h', EsfuerzoLchMediano, 0.1552)
- per.AddAnimSound('Lch_clmb_high_1h', EsfuerzoCortoLch, 0.1552)
- per.AddAnimSound('Lch_clmb_medium_no', EsfuerzoCortoLch, 0.1944)
- per.AddAnimSound('Lch_clmb_high_no', EsfuerzoLchMediano, 0.1552)
- per.AddAnimSound('Lch_clmb_high_no', EsfuerzoCortoLch, 0.1552)
-
- per.AddAnimSound('Lch_dth0', MuerteLch1, 0.1000)
- per.AddAnimSound("Ork_dth_i1", MuerteLch1, 0.1130)
- per.AddAnimSound("Ork_dth_i2", MuerteLch4, 0.1130)
- per.AddAnimSound("Ork_dth_bl1", MuerteLch2, 0.1130)
- per.AddAnimSound("Ork_dth_bl2", MuerteLch1, 0.1130)
- per.AddAnimSound("Ork_dth_rock", MuerteLch3, 0.1130)
- per.AddAnimSound("Lch_dth_n00", MuerteLch1, 0.1100)
- per.AddAnimSound("Lch_dth_n00", AndarLch1, 0.2000)
- per.AddAnimSound("Lch_dth_n00", AndarLch2, 0.4000)
- per.AddAnimSound("Lch_dth_n00", AndarLch1, 0.6000)
- per.AddAnimSound("Lch_dth_n00", AndarLch1, 0.7500)
- per.AddAnimSound("Lch_dth_n00", CaidaLch1, 0.8000)
- per.AddAnimSound("Lch_dth_n01", MuerteLch2, 0.1100)
- per.AddAnimSound("Lch_dth_n01", AndarLch1, 0.2200)
- per.AddAnimSound("Lch_dth_n01", AndarLch2, 0.4200)
- per.AddAnimSound("Lch_dth_n01", AndarLch1, 0.6200)
- per.AddAnimSound("Lch_dth_n01", AndarLch2, 0.7500)
- per.AddAnimSound("Lch_dth_n01", CaidaLch1, 0.7800)
- per.AddAnimSound("Lch_dth_n02", MuerteLch3, 0.1200)
- per.AddAnimSound("Lch_dth_n02", AndarLch1, 0.2200)
- per.AddAnimSound("Lch_dth_n02", AndarLch2, 0.4200)
- per.AddAnimSound("Lch_dth_n02", AndarLch1, 0.6200)
- per.AddAnimSound("Lch_dth_n02", AndarLch2, 0.7500)
- per.AddAnimSound("Lch_dth_n02", CaidaLch1, 0.8000)
- per.AddAnimSound("Lch_dth_n03", MuerteLch4, 0.1200)
- per.AddAnimSound("Lch_dth_n03", AndarLch1, 0.2200)
- per.AddAnimSound("Lch_dth_n03", AndarLch2, 0.4200)
- per.AddAnimSound("Lch_dth_n03", AndarLch1, 0.6200)
- per.AddAnimSound("Lch_dth_n03", AndarLch2, 0.7500)
- per.AddAnimSound("Lch_dth_n03", CaidaLch1, 0.7550)
- per.AddAnimSound("Lch_dth_n04", MuerteLch4, 0.1100)
- per.AddAnimSound("Lch_dth_n04", AndarLch1, 0.2200)
- per.AddAnimSound("Lch_dth_n04", AndarLch2, 0.4200)
- per.AddAnimSound("Lch_dth_n04", AndarLch1, 0.6200)
- per.AddAnimSound("Lch_dth_n04", AndarLch2, 0.7500)
- per.AddAnimSound("Lch_dth_n04", CaidaLch1, 0.7600)
- per.AddAnimSound("Lch_dth_n05", MuerteLch4, 0.1100)
- per.AddAnimSound("Lch_dth_n05", AndarLch1, 0.2200)
- per.AddAnimSound("Lch_dth_n05", AndarLch2, 0.4200)
- per.AddAnimSound("Lch_dth_n05", AndarLch1, 0.6200)
- per.AddAnimSound("Lch_dth_n05", AndarLch2, 0.7500)
- per.AddAnimSound("Lch_dth_n05", CaidaLch1, 0.7700)
- per.AddAnimSound("Lch_dth_n06", MuerteLch2, 0.1200)
- per.AddAnimSound("Lch_dth_n06", AndarLch2, 0.2200)
- per.AddAnimSound("Lch_dth_n06", AndarLch1, 0.4200)
- per.AddAnimSound("Lch_dth_n06", AndarLch2, 0.6200)
- per.AddAnimSound("Lch_dth_n06", AndarLch1, 0.7500)
- per.AddAnimSound("Lch_dth_n06", CaidaLch1, 0.7900)
- per.AddAnimSound("Lch_dth_c1", DesangreLch1, 0.1250)
- per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.2250)
- per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.3000)
- per.AddAnimSound("Lch_dth_c1", AndarLch2, 0.3800)
- per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.4500)
- per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.5000)
- per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.6000)
- per.AddAnimSound("Lch_dth_c1", AndarLch2, 0.6800)
- per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.7200)
- per.AddAnimSound("Lch_dth_c1", CaidaLch1, 0.7800)
- per.AddAnimSound("Lch_dth_c1", DesangreLch1, 0.2500)
- per.AddAnimSound("Lch_dth_c2", DesangreLch1, 0.1250)
- per.AddAnimSound("Lch_dth_c2", DesangreLch1, 0.2500)
- per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.2250)
- per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.3000)
- per.AddAnimSound("Lch_dth_c2", AndarLch2, 0.3800)
- per.AddAnimSound("Lch_dth_c2", AndarLch2, 0.4500)
- per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.5000)
- per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.6000)
- per.AddAnimSound("Lch_dth_c2", AndarLch2, 0.6800)
- per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.7200)
- per.AddAnimSound("Lch_dth_c2", CaidaLch1, 0.7720)
- per.AddAnimSound("Lch_dth_c2", CaidaLch2, 0.8720)
- per.AddAnimSound("Lch_dth_c3", DesangreLch1, 0.1250)
- per.AddAnimSound("Lch_dth_c3", DesangreLch1, 0.2500)
- per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.2250)
- per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.3000)
- per.AddAnimSound("Lch_dth_c3", AndarLch2, 0.3800)
- per.AddAnimSound("Lch_dth_c3", AndarLch2, 0.4500)
- per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.5000)
- per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.6000)
- per.AddAnimSound("Lch_dth_c3", AndarLch2, 0.6800)
- per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.7200)
- per.AddAnimSound("Lch_dth_c3", CaidaLch1, 0.7220)
- per.AddAnimSound("Lch_dth_c4", DesangreLch1, 0.1250)
- per.AddAnimSound("Lch_dth_c4", DesangreLch1, 0.2500)
- per.AddAnimSound("Lch_dth_c4", AndarLch1, 0.2250)
- per.AddAnimSound("Lch_dth_c4", AndarLch1, 0.3000)
- per.AddAnimSound("Lch_dth_c4", AndarLch2, 0.3800)
- per.AddAnimSound("Lch_dth_c4", AndarLch2, 0.4500)
- per.AddAnimSound("Lch_dth_c4", AndarLch1, 0.5000)
- per.AddAnimSound("Lch_dth_c4", AndarLch1, 0.6000)
- per.AddAnimSound("Lch_dth_c4", AndarLch2, 0.6800)
- per.AddAnimSound("Lch_dth_c4", CaidaLch1, 0.7000)
- per.AddAnimSound("Lch_dth_c4", CaidaLch2, 0.8720)
- per.AddAnimSound("Lch_dth_c5", DesangreLch1, 0.1250)
- per.AddAnimSound("Lch_dth_c5", DesangreLch1, 0.2500)
- per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.2250)
- per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.3000)
- per.AddAnimSound("Lch_dth_c5", AndarLch2, 0.3800)
- per.AddAnimSound("Lch_dth_c5", AndarLch2, 0.4500)
- per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.5000)
- per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.6000)
- per.AddAnimSound("Lch_dth_c5", AndarLch2, 0.6800)
- per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.7200)
- per.AddAnimSound("Lch_dth_c5", CaidaLch1, 0.7720)
- per.AddAnimSound("Lch_dth_c5", CaidaLch2, 0.5500)
- per.AddAnimSound("Lch_dth_c6", DesangreLch1, 0.1250)
- per.AddAnimSound("Lch_dth_c6", DesangreLch1, 0.2500)
- per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.2250)
- per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.3000)
- per.AddAnimSound("Lch_dth_c6", AndarLch2, 0.3800)
- per.AddAnimSound("Lch_dth_c6", AndarLch2, 0.4500)
- per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.5000)
- per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.6000)
- per.AddAnimSound("Lch_dth_c6", AndarLch2, 0.6800)
- per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.7200)
- per.AddAnimSound("Lch_dth_c6", CaidaLch1, 0.7700)
-
- per.AddAnimSound('Lch_hurt_jog', HeridaLch2, 0.3000)
- per.AddAnimSound('Lch_hurt_neck', HeridaLch2, 0.1000)
- per.AddAnimSound('Lch_hurt_breast', HeridaLch2, 0.1667)
- per.AddAnimSound('Lch_hurt_back', HeridaLch2, 0.2632)
- per.AddAnimSound('Lch_hurt_r_arm', HeridaLch2, 0.1500)
- per.AddAnimSound('Lch_hurt_l_arm', HeridaLch2, 0.2000)
- per.AddAnimSound('Lch_hurt_r_leg', HeridaLch2, 0.1765)
- per.AddAnimSound('Lch_hurt_l_leg', HeridaLch2, 0.2143)
- per.AddAnimSound('Lch_hurt_f_head', HeridaLch2, 0.3000)
- per.AddAnimSound('Lch_hurt_f_breast', HeridaLch2,0.2727)
- per.AddAnimSound('Lch_hurt_f_back', HeridaLch2, 0.1818)
- per.AddAnimSound('Lch_hurt_f_r_arm', HeridaLch2, 0.2727)
- per.AddAnimSound('Lch_hurt_f_l_arm', HeridaLch2, 0.2727)
- per.AddAnimSound('Lch_hurt_f_r_leg', HeridaLch2, 0.2727)
- per.AddAnimSound('Lch_hurt_f_l_leg', HeridaLch2, 0.2727)
- per.AddAnimSound('Lch_hurt_f_lite', HeridaLch2, 0.1333)
- per.AddAnimSound('Lch_hurt_f_big', HeridaLch2, 0.1304)
- per.AddAnimSound('Lch_hurt_head', HeridaLch2, 0.1579)
-
- per.AddAnimSound('Rlx_no_Lch', RespiracionLch1, 0.1500)
- per.AddAnimSound('Rlx_no_Lch', AndarLch1, 0.2250)
- per.AddAnimSound('Rlx_no_Lch', RespiracionLch2, 0.3000)
- per.AddAnimSound('Rlx_no_Lch', AndarLch2, 0.3750)
- per.AddAnimSound('Rlx_no_Lch', RespiracionLch1, 0.4500)
- per.AddAnimSound('Rlx_no_Lch', AndarLch1, 0.5250)
- per.AddAnimSound('Rlx_no_Lch', RespiracionLch2, 0.6000)
- per.AddAnimSound('Rlx_no_Lch', AndarLch2, 0.6750)
- per.AddAnimSound('Rlx_no_Lch', RespiracionLch2, 0.7500)
- per.AddAnimSound('Rlx_no_Lch', AndarLch1, 0.8250)
- per.AddAnimSound('Rlx_no_Lch', RespiracionLch2, 0.9000)
- per.AddAnimSound('Rlx_1h_Lch', AndarLch2, 0.1500)
- per.AddAnimSound('Rlx_1h_Lch', RespiracionLch1, 0.1500)
- per.AddAnimSound('Rlx_1h_Lch', AndarLch1, 0.2250)
- per.AddAnimSound('Rlx_1h_Lch', RespiracionLch2, 0.3000)
- per.AddAnimSound('Rlx_1h_Lch', AndarLch2, 0.3750)
- per.AddAnimSound('Rlx_1h_Lch', RespiracionLch1, 0.4500)
- per.AddAnimSound('Rlx_1h_Lch', AndarLch1, 0.5250)
- per.AddAnimSound('Rlx_1h_Lch', RespiracionLch2, 0.6000)
- per.AddAnimSound('Rlx_1h_Lch', AndarLch2, 0.6750)
- per.AddAnimSound('Rlx_1h_Lch', RespiracionLch2, 0.7500)
- per.AddAnimSound('Rlx_1h_Lch', AndarLch1, 0.8250)
- per.AddAnimSound('Rlx_1h_Lch', RespiracionLch2, 0.9000)
- per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch1, 0.1500)
- per.AddAnimSound('Rlx_1h2_Lch', AndarLch1, 0.2250)
- per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch2, 0.3000)
- per.AddAnimSound('Rlx_1h2_Lch', AndarLch2, 0.3750)
- per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch1, 0.4500)
- per.AddAnimSound('Rlx_1h2_Lch', AndarLch1, 0.5250)
- per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch2, 0.6000)
- per.AddAnimSound('Rlx_1h2_Lch', AndarLch2, 0.6750)
- per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch2, 0.7500)
- per.AddAnimSound('Rlx_1h2_Lch', AndarLch1, 0.8250)
- per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch2, 0.9000)
-
- #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.1500)
- per.AddAnimSound('Wlk_1h_Lch', AndarLch1, 0.2250)
- #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.3000)
- per.AddAnimSound('Wlk_1h_Lch', AndarLch2, 0.3750)
- #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.4500)
- per.AddAnimSound('Wlk_1h_Lch', AndarLch1, 0.6250)
- #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.6000)
- per.AddAnimSound('Wlk_1h_Lch', AndarLch2, 0.6750)
- #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.7500)
- per.AddAnimSound('Wlk_1h_Lch', AndarLch1, 0.8250)
- #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.9000)
-
- per.AddAnimSound('Lch_appears1', GeneradorLch1, 0.1000)
- per.AddAnimSound('Lch_appears2', GeneradorLch2, 0.1000)
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