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Text File  |  2000-10-27  |  20.9 KB  |  421 lines

  1. import Bladex
  2. import NetSounds
  3. import netgame
  4.  
  5. # ***********************************
  6. # *      Asignacion de sonidos      *
  7. # ***********************************
  8.  
  9.  
  10. def AsignarSonidosLich(Personaje):
  11.     from AniSoundLchX import *
  12.     
  13.     per=Bladex.GetEntity(Personaje)
  14.  
  15.     # Sonidos de eventos
  16.  
  17.     per.AddEventSound('shield_block', GolpeArmaEscudoLch)
  18.     per.AddEventSound('weapon_block', GolpeArmaArmaLch)
  19.     per.AddEventSound('impale', TajoEmpalanteLch)
  20.     per.AddEventSound('slash', TajoCortanteLch)
  21.     per.AddEventSound('mutilate', TajoMutilacionLch)
  22.     per.AddEventSound('crush', GolpeContundenteLch)
  23.  
  24.  
  25.     # Sonidos de animaciones
  26.  
  27.     # Animation Alarm (We want a selection of sounds, so better link a function)
  28.     #per.AddAnimSound('Tkn_alarm01', KnightKeepStill, 0.0532)
  29.     # Animation Sleep
  30.     #per.AddAnimSound('Tkn_sleep', Snore, 0.0532)
  31.     # Animation Speak01
  32.     #per.AddAnimSound('Tkn_speak01', Guard1, 0.5)
  33.     #per.AddAnimSound('Tkn_speak01', KnightKeepStill, 0.5)
  34.     # Animation Speak02
  35.     #per.AddAnimSound('Tkn_speak02', Guard2, 0.5)
  36.     #per.AddAnimSound('Tkn_speak02', KnightKeepStill, 0.5)
  37.     per.AddAnimSound('Lch_chg_r', Enfundar, 0.4)
  38.     per.AddAnimSound('Lch_chg_r_l', Enfundar, 0.3599)
  39.     per.AddAnimSound('Lch_attack_chg_r_l', Enfundar, 0.5)
  40.     per.AddAnimSound('Lch_attack_chg_r', Enfundar, 0.5)
  41.     per.AddAnimSound('Lch_chg_r', Enfundar, 0.4)
  42.     per.AddAnimSound('Lch_chg_r_l', Enfundar, 0.3599)
  43.     per.AddAnimSound('Lch_attack_chg_r_l', Enfundar, 0.5)
  44.     per.AddAnimSound('Lch_attack_chg_r', Enfundar, 0.5)
  45.  
  46.     per.AddAnimSound('Lch_g_01', EsfuerzoCorto6Lch, 0.2468)
  47.     per.AddAnimSound('Lch_g_02', EsfuerzoCorto5Lch, 0.3026)
  48.     per.AddAnimSound('Lch_g_05', EsfuerzoCorto2Lch, 0.5300)
  49.     per.AddAnimSound('Lch_g_06', EsfuerzoCorto3Lch, 0.4211)
  50.     per.AddAnimSound('Lch_g_07', EsfuerzoCorto4Lch, 0.3291)
  51.     per.AddAnimSound('Lch_g_08', EsfuerzoCorto2Lch, 0.3881)
  52.     per.AddAnimSound('Lch_g_09', EsfuerzoCorto6Lch, 0.2895)
  53.     per.AddAnimSound('Lch_g_01', SesgadoCorto, 0.3377)
  54.     per.AddAnimSound('Lch_g_01', AndarLch1, 0.5000)
  55.     per.AddAnimSound('Lch_g_01', AndarLch2, 0.7000)
  56.     per.AddAnimSound('Lch_g_01', RespiracionLch1, 0.1500)
  57.     per.AddAnimSound('Lch_g_01', RespiracionLch2, 0.8000)
  58.     per.AddAnimSound('Lch_g_02', SesgadoCortoAgudo, 0.3158)
  59.     per.AddAnimSound('Lch_g_02', AndarLch1, 0.5000)
  60.     per.AddAnimSound('Lch_g_02', AndarLch2, 0.7000)
  61.     per.AddAnimSound('Lch_g_02', RespiracionLch2, 0.2200)
  62.     per.AddAnimSound('Lch_g_02', RespiracionLch1, 0.800)
  63.     per.AddAnimSound('Lch_g_05', SesgadoCortoGrave, 0.5658)
  64.     per.AddAnimSound('Lch_g_05', AndarLch1, 0.7000)
  65.     per.AddAnimSound('Lch_g_05', AndarLch2, 0.8500)
  66.     per.AddAnimSound('Lch_g_05', RespiracionLch1, 0.1500)
  67.     per.AddAnimSound('Lch_g_05', RespiracionLch2, 0.3000)
  68.     per.AddAnimSound('Lch_g_06', SesgadoCorto, 0.4342)
  69.     per.AddAnimSound('Lch_g_06', AndarLch1, 0.7000)
  70.     per.AddAnimSound('Lch_g_06', AndarLch2, 0.8500)
  71.     per.AddAnimSound('Lch_g_06', RespiracionLch2, 0.1200)
  72.     per.AddAnimSound('Lch_g_06', RespiracionLch1, 0.3000)
  73.     per.AddAnimSound('Lch_g_06', RespiracionLch2, 0.8000)
  74.     per.AddAnimSound('Lch_g_06', RespiracionLch1, 0.6000)
  75.     per.AddAnimSound('Lch_g_07', SesgadoCortoAgudo, 0.3418)
  76.     per.AddAnimSound('Lch_g_07', AndarLch2, 0.6000)
  77.     per.AddAnimSound('Lch_g_07', AndarLch1, 0.8000)
  78.     per.AddAnimSound('Lch_g_07', RespiracionLch1, 0.1700)
  79.     per.AddAnimSound('Lch_g_07', RespiracionLch2, 0.7000)
  80.     per.AddAnimSound('Lch_g_07', RespiracionLch2, 0.4000)
  81.     per.AddAnimSound('Lch_g_08', SesgadoCortoGrave, 0.4030)
  82.     per.AddAnimSound('Lch_g_08', AndarLch1, 0.4030)
  83.     per.AddAnimSound('Lch_g_08', AndarLch2, 0.6000)
  84.     per.AddAnimSound('Lch_g_08', RespiracionLch2, 0.5000)
  85.     per.AddAnimSound('Lch_g_08', RespiracionLch1, 0.7000)
  86.     per.AddAnimSound('Lch_g_08', RespiracionLch2, 0.1100)
  87.     per.AddAnimSound('Lch_g_08', RespiracionLch1, 0.2000)
  88.     per.AddAnimSound('Lch_g_09', SesgadoCorto, 0.3158)
  89.     per.AddAnimSound('Lch_g_09', AndarLch1, 0.6000)
  90.     per.AddAnimSound('Lch_g_09', AndarLch2, 0.8000)
  91.     per.AddAnimSound('Lch_g_09', RespiracionLch1, 0.5000)
  92.     per.AddAnimSound('Lch_g_09', RespiracionLch2, 0.7000)
  93.     per.AddAnimSound('Lch_g_09', RespiracionLch2, 0.1100)
  94.     per.AddAnimSound('Lch_g_11', EsfuerzoGolpeFrontalLch, 0.4685)
  95.     per.AddAnimSound('Lch_g_12', EsfuerzoGolpeFrontalLch, 0.2290)
  96.     per.AddAnimSound('Lch_g_13', EsfuerzoGolpeFrontalLch, 0.3053)
  97.     per.AddAnimSound('Lch_g_14', EsfuerzoGolpeLateralLch, 0.2290)
  98.     per.AddAnimSound('Lch_g_15', EsfuerzoGolpeLateralLch, 0.4628)
  99.     per.AddAnimSound('Lch_g_16', EsfuerzoGolpeLateralLch, 0.4681)
  100.     per.AddAnimSound('Lch_g_17', EsfuerzoGolpeLateralLch, 0.4200)
  101.     per.AddAnimSound('Lch_g_18', EsfuerzoGolpeArribaLch, 0.4224)
  102.     per.AddAnimSound('Lch_g_11', SesgadoLargo, 0.4775)
  103.     per.AddAnimSound('Lch_g_11', AndarLch1, 0.7000)
  104.     per.AddAnimSound('Lch_g_11', AndarLch2, 0.8500)
  105.     per.AddAnimSound('Lch_g_11', RespiracionLch1, 0.1200)
  106.     per.AddAnimSound('Lch_g_11', RespiracionLch2, 0.2500)
  107.     per.AddAnimSound('Lch_g_11', RespiracionLch1, 0.6000)
  108.     per.AddAnimSound('Lch_g_11', RespiracionLch2, 0.8000)
  109.     per.AddAnimSound('Lch_g_12', SesgadoLargo, 0.4351)
  110.     per.AddAnimSound('Lch_g_12', AndarLch1, 0.7000)
  111.     per.AddAnimSound('Lch_g_12', AndarLch2, 0.8500)
  112.     per.AddAnimSound('Lch_g_12', RespiracionLch1, 0.5000)
  113.     per.AddAnimSound('Lch_g_12', RespiracionLch2, 0.6000)
  114.     per.AddAnimSound('Lch_g_12', RespiracionLch1, 0.1100)
  115.     per.AddAnimSound('Lch_g_13', SesgadoLargoAgudo, 0.1679)
  116.     per.AddAnimSound('Lch_g_13', AndarLch1, 0.6000)
  117.     per.AddAnimSound('Lch_g_13', AndarLch2, 0.8500)
  118.     per.AddAnimSound('Lch_g_13', RespiracionLch1, 0.4000)
  119.     per.AddAnimSound('Lch_g_13', RespiracionLch2, 0.5000)
  120.     per.AddAnimSound('Lch_g_13', RespiracionLch1, 0.7000)
  121.     per.AddAnimSound('Lch_g_14', SesgadoLargoGrave, 0.3969)
  122.     per.AddAnimSound('Lch_g_14', AndarLch1, 0.6000)
  123.     per.AddAnimSound('Lch_g_14', AndarLch2, 0.8500)
  124.     per.AddAnimSound('Lch_g_14', RespiracionLch1, 0.1100)
  125.     per.AddAnimSound('Lch_g_14', RespiracionLch2, 0.5000)
  126.     per.AddAnimSound('Lch_g_14', RespiracionLch1, 0.7000)
  127.     per.AddAnimSound('Lch_g_15', SesgadoLargo, 0.4463)
  128.     per.AddAnimSound('Lch_g_15', AndarLch1, 0.6000)
  129.     per.AddAnimSound('Lch_g_15', AndarLch2, 0.8000)
  130.     per.AddAnimSound('Lch_g_15', RespiracionLch1, 0.1500)
  131.     per.AddAnimSound('Lch_g_15', RespiracionLch2, 0.3000)
  132.     per.AddAnimSound('Lch_g_15', RespiracionLch1, 0.6000)
  133.     per.AddAnimSound('Lch_g_15', RespiracionLch2, 0.7500)
  134.     per.AddAnimSound('Lch_g_15', RespiracionLch1, 0.9000)
  135.     per.AddAnimSound('Lch_g_16', SesgadoLargoAgudo, 0.4823)
  136.     per.AddAnimSound('Lch_g_16', AndarLch1, 0.6000)
  137.     per.AddAnimSound('Lch_g_16', AndarLch2, 0.8000)
  138.     per.AddAnimSound('Lch_g_16', RespiracionLch1, 0.1500)
  139.     per.AddAnimSound('Lch_g_16', RespiracionLch1, 0.3000)
  140.     per.AddAnimSound('Lch_g_16', RespiracionLch1, 0.7000)
  141.     per.AddAnimSound('Lch_g_16', RespiracionLch1, 0.8500)
  142.     per.AddAnimSound('Lch_g_17', SesgadoLargoAgudo, 0.4427)
  143.     per.AddAnimSound('Lch_g_17', AndarLch2, 0.6000)
  144.     per.AddAnimSound('Lch_g_17', AndarLch1, 0.8000)
  145.     per.AddAnimSound('Lch_g_17', RespiracionLch1, 0.1200)
  146.     per.AddAnimSound('Lch_g_17', RespiracionLch1, 0.5900)
  147.     per.AddAnimSound('Lch_g_17', RespiracionLch2, 0.7000)
  148.     per.AddAnimSound('Lch_g_18', SesgadoLargoGrave, 0.4483)
  149.     per.AddAnimSound('Lch_g_18', AndarLch1, 0.6000)
  150.     per.AddAnimSound('Lch_g_18', AndarLch2, 0.8000)
  151.     per.AddAnimSound('Lch_g_18', RespiracionLch1, 0.1500)
  152.     per.AddAnimSound('Lch_g_18', RespiracionLch1, 0.3000)
  153.     per.AddAnimSound('Lch_g_18', RespiracionLch1, 0.7000)
  154.     per.AddAnimSound('Lch_g_18', RespiracionLch1, 0.9000)
  155.     per.AddAnimSound('Lch_g_22', EsfuerzoGolpeAtrasLch, 0.4300)
  156.     per.AddAnimSound('Lch_g_26', EsfuerzoGolpeCabezaLch, 0.1342)
  157.     per.AddAnimSound('Lch_g_22', SesgadoLargo, 0.4698)
  158.     per.AddAnimSound('Lch_g_22', AndarLch1, 0.6000)
  159.     per.AddAnimSound('Lch_g_22', AndarLch2, 0.8000)
  160.     per.AddAnimSound('Lch_g_22', RespiracionLch2, 0.3000)
  161.     per.AddAnimSound('Lch_g_22', RespiracionLch1, 0.1500)
  162.     per.AddAnimSound('Lch_g_22', RespiracionLch2, 0.7000)
  163.     per.AddAnimSound('Lch_g_22', RespiracionLch1, 0.9000)
  164.     per.AddAnimSound('Lch_g_26', SesgadoLargoAgudo, 0.1983)
  165.     per.AddAnimSound('Lch_g_26', RespiracionLch1, 0.3000)
  166.     per.AddAnimSound('Lch_g_26', RespiracionLch2, 0.4500)
  167.     per.AddAnimSound('Lch_g_26', RespiracionLch1, 0.6500)
  168.     per.AddAnimSound('Lch_g_26', RespiracionLch2, 0.8500)
  169.     per.AddAnimSound('Lch_g_31', EsfuerzoGolpeAtrasLch, 0.2950)
  170.     per.AddAnimSound('Lch_g_31', SesgadoLargo, 0.2950)
  171.     per.AddAnimSound('Lch_g_31', AndarLch2, 0.6000)
  172.     per.AddAnimSound('Lch_g_31', AndarLch1, 0.8000)
  173.     per.AddAnimSound('Lch_g_31', RespiracionLch1, 0.1500)
  174.     per.AddAnimSound('Lch_g_31', RespiracionLch2, 0.4000)
  175.     per.AddAnimSound('Lch_g_31', RespiracionLch1, 0.7000)
  176.     per.AddAnimSound('Lch_g_31', RespiracionLch2, 0.9000)
  177.     
  178.     per.AddAnimSound('Lch_g_12', SesgadoLargoAgudo, 0.5461)
  179.     per.AddAnimSound('Lch_g_12', EsfuerzoCortoLch, 0.5180)
  180.     per.AddAnimSound('Lch_g_16', SesgadoLargoAgudo, 0.4543)
  181.     per.AddAnimSound('Lch_g_16', EsfuerzoCorto1Lch, 0.4400)
  182.     per.AddAnimSound('Lch_g_13', SesgadoLargoAgudo, 0.3150)
  183.     per.AddAnimSound('Lch_g_13', EsfuerzoCorto2Lch, 0.2900)
  184.     per.AddAnimSound('Lch_g_18', SesgadoLargoAgudo, 0.4894)
  185.     per.AddAnimSound('Lch_g_18', EsfuerzoCorto3Lch, 0.4700)
  186.     
  187.     per.AddAnimSound('Lch_g_claw1', SesgadoLargoGrave, 0.3300)
  188.     per.AddAnimSound('Lch_g_claw1', EsfuerzoCorto4Lch, 0.3690)
  189.     per.AddAnimSound('Lch_g_claw1', AndarLch1, 0.5500)
  190.     per.AddAnimSound('Lch_g_claw1', AndarLch2, 0.7500)
  191.     per.AddAnimSound('Lch_g_claw1', RespiracionLch1, 0.1200)
  192.     per.AddAnimSound('Lch_g_claw1', RespiracionLch2, 0.6500)
  193.     per.AddAnimSound('Lch_g_claw1', RespiracionLch1, 0.8500)
  194.     per.AddAnimSound('Lch_g_claw2', SesgadoLargoGrave, 0.3160)
  195.     per.AddAnimSound('Lch_g_claw2', EsfuerzoLchMediano, 0.2900)
  196.     per.AddAnimSound('Lch_g_claw2', AndarLch1, 0.4500)
  197.     per.AddAnimSound('Lch_g_claw2', AndarLch2, 0.6500)
  198.     per.AddAnimSound('Lch_g_claw2', RespiracionLch1, 0.1200)
  199.     per.AddAnimSound('Lch_g_claw2', RespiracionLch2, 0.2900)
  200.     per.AddAnimSound('Lch_g_claw2', RespiracionLch1, 0.5500)
  201.     per.AddAnimSound('Lch_g_claw2', RespiracionLch2, 0.7500)
  202.     per.AddAnimSound('Lch_g_claw3', SesgadoLargoGrave, 0.3005)
  203.     per.AddAnimSound('Lch_g_claw3', EsfuerzoLchMediano, 0.3005)
  204.     per.AddAnimSound('Lch_g_claw3', AndarLch1, 0.5000)
  205.     per.AddAnimSound('Lch_g_claw3', AndarLch2, 0.7000)
  206.     per.AddAnimSound('Lch_g_claw3', RespiracionLch1, 0.1500)
  207.     per.AddAnimSound('Lch_g_claw3', RespiracionLch2, 0.4250)
  208.     per.AddAnimSound('Lch_g_claw3', RespiracionLch1, 0.6250)
  209.     per.AddAnimSound('Lch_g_claw3', RespiracionLch2, 0.7000)
  210.     
  211.     #per.AddAnimSound('Lch_g_spit', EscupeLch1, 0.4000)
  212.     per.AddAnimSound('Lch_g_spit', EscupeLch1, 0.1000)
  213.     
  214.     per.AddAnimSound('Lch_Rlx_no', SesgadoLargoAgudo, 0.2950)
  215.     per.AddAnimSound('Lch_Wlk_1h', SesgadoLargoAgudo, 0.2950)
  216.     
  217.  
  218.     per.AddAnimSound('Lch_clmb_medlow_1h', EsfuerzoCorto2Lch, 0.2400)
  219.     per.AddAnimSound('Lch_clmb_medium_1h', EsfuerzoCorto2Lch, 0.1389)
  220.     per.AddAnimSound('Lch_clmb_high_1h', EsfuerzoCorto1Lch, 0.0862)
  221.     per.AddAnimSound('Lch_clmb_medlow_no', EsfuerzoCorto2Lch, 0.4000)
  222.     per.AddAnimSound('Lch_clmb_medium_no', EsfuerzoCorto2Lch, 0.1944)
  223.     per.AddAnimSound('Lch_clmb_high_no', EsfuerzoCorto1Lch, 0.1552)
  224.     per.AddAnimSound('Lch_clmb_medium_1h', EsfuerzoCortoLch, 0.1944)
  225.     per.AddAnimSound('Lch_clmb_high_1h', EsfuerzoLchMediano, 0.1552)
  226.     per.AddAnimSound('Lch_clmb_high_1h', EsfuerzoCortoLch, 0.1552)
  227.     per.AddAnimSound('Lch_clmb_medium_no', EsfuerzoCortoLch, 0.1944)
  228.     per.AddAnimSound('Lch_clmb_high_no', EsfuerzoLchMediano, 0.1552)
  229.     per.AddAnimSound('Lch_clmb_high_no', EsfuerzoCortoLch, 0.1552)
  230.  
  231.     per.AddAnimSound('Lch_dth0', MuerteLch1, 0.1000)
  232.     per.AddAnimSound("Ork_dth_i1", MuerteLch1, 0.1130)
  233.     per.AddAnimSound("Ork_dth_i2", MuerteLch4, 0.1130)
  234.     per.AddAnimSound("Ork_dth_bl1", MuerteLch2, 0.1130)
  235.     per.AddAnimSound("Ork_dth_bl2", MuerteLch1, 0.1130)
  236.     per.AddAnimSound("Ork_dth_rock", MuerteLch3, 0.1130)
  237.     per.AddAnimSound("Lch_dth_n00", MuerteLch1, 0.1100)
  238.     per.AddAnimSound("Lch_dth_n00", AndarLch1, 0.2000)
  239.     per.AddAnimSound("Lch_dth_n00", AndarLch2, 0.4000)
  240.     per.AddAnimSound("Lch_dth_n00", AndarLch1, 0.6000)
  241.     per.AddAnimSound("Lch_dth_n00", AndarLch1, 0.7500)
  242.     per.AddAnimSound("Lch_dth_n00", CaidaLch1, 0.8000)
  243.     per.AddAnimSound("Lch_dth_n01", MuerteLch2, 0.1100)
  244.     per.AddAnimSound("Lch_dth_n01", AndarLch1, 0.2200)
  245.     per.AddAnimSound("Lch_dth_n01", AndarLch2, 0.4200)
  246.     per.AddAnimSound("Lch_dth_n01", AndarLch1, 0.6200)
  247.     per.AddAnimSound("Lch_dth_n01", AndarLch2, 0.7500)
  248.     per.AddAnimSound("Lch_dth_n01", CaidaLch1, 0.7800)
  249.     per.AddAnimSound("Lch_dth_n02", MuerteLch3, 0.1200)
  250.     per.AddAnimSound("Lch_dth_n02", AndarLch1, 0.2200)
  251.     per.AddAnimSound("Lch_dth_n02", AndarLch2, 0.4200)
  252.     per.AddAnimSound("Lch_dth_n02", AndarLch1, 0.6200)
  253.     per.AddAnimSound("Lch_dth_n02", AndarLch2, 0.7500)
  254.     per.AddAnimSound("Lch_dth_n02", CaidaLch1, 0.8000)
  255.     per.AddAnimSound("Lch_dth_n03", MuerteLch4, 0.1200)
  256.     per.AddAnimSound("Lch_dth_n03", AndarLch1, 0.2200)
  257.     per.AddAnimSound("Lch_dth_n03", AndarLch2, 0.4200)
  258.     per.AddAnimSound("Lch_dth_n03", AndarLch1, 0.6200)
  259.     per.AddAnimSound("Lch_dth_n03", AndarLch2, 0.7500)
  260.     per.AddAnimSound("Lch_dth_n03", CaidaLch1, 0.7550)
  261.     per.AddAnimSound("Lch_dth_n04", MuerteLch4, 0.1100)
  262.     per.AddAnimSound("Lch_dth_n04", AndarLch1, 0.2200)
  263.     per.AddAnimSound("Lch_dth_n04", AndarLch2, 0.4200)
  264.     per.AddAnimSound("Lch_dth_n04", AndarLch1, 0.6200)
  265.     per.AddAnimSound("Lch_dth_n04", AndarLch2, 0.7500)
  266.     per.AddAnimSound("Lch_dth_n04", CaidaLch1, 0.7600)
  267.     per.AddAnimSound("Lch_dth_n05", MuerteLch4, 0.1100)
  268.     per.AddAnimSound("Lch_dth_n05", AndarLch1, 0.2200)
  269.     per.AddAnimSound("Lch_dth_n05", AndarLch2, 0.4200)
  270.     per.AddAnimSound("Lch_dth_n05", AndarLch1, 0.6200)
  271.     per.AddAnimSound("Lch_dth_n05", AndarLch2, 0.7500)
  272.     per.AddAnimSound("Lch_dth_n05", CaidaLch1, 0.7700)
  273.     per.AddAnimSound("Lch_dth_n06", MuerteLch2, 0.1200)
  274.     per.AddAnimSound("Lch_dth_n06", AndarLch2, 0.2200)
  275.     per.AddAnimSound("Lch_dth_n06", AndarLch1, 0.4200)
  276.     per.AddAnimSound("Lch_dth_n06", AndarLch2, 0.6200)
  277.     per.AddAnimSound("Lch_dth_n06", AndarLch1, 0.7500)
  278.     per.AddAnimSound("Lch_dth_n06", CaidaLch1, 0.7900)
  279.     per.AddAnimSound("Lch_dth_c1", DesangreLch1, 0.1250)
  280.     per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.2250)
  281.     per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.3000)
  282.     per.AddAnimSound("Lch_dth_c1", AndarLch2, 0.3800)
  283.     per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.4500)
  284.     per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.5000)
  285.     per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.6000)
  286.     per.AddAnimSound("Lch_dth_c1", AndarLch2, 0.6800)
  287.     per.AddAnimSound("Lch_dth_c1", AndarLch1, 0.7200)
  288.     per.AddAnimSound("Lch_dth_c1", CaidaLch1, 0.7800)
  289.     per.AddAnimSound("Lch_dth_c1", DesangreLch1, 0.2500)
  290.     per.AddAnimSound("Lch_dth_c2", DesangreLch1, 0.1250)
  291.     per.AddAnimSound("Lch_dth_c2", DesangreLch1, 0.2500)
  292.     per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.2250)
  293.     per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.3000)
  294.     per.AddAnimSound("Lch_dth_c2", AndarLch2, 0.3800)
  295.     per.AddAnimSound("Lch_dth_c2", AndarLch2, 0.4500)
  296.     per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.5000)
  297.     per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.6000)
  298.     per.AddAnimSound("Lch_dth_c2", AndarLch2, 0.6800)
  299.     per.AddAnimSound("Lch_dth_c2", AndarLch1, 0.7200)
  300.     per.AddAnimSound("Lch_dth_c2", CaidaLch1, 0.7720)
  301.     per.AddAnimSound("Lch_dth_c2", CaidaLch2, 0.8720)
  302.     per.AddAnimSound("Lch_dth_c3", DesangreLch1, 0.1250)
  303.     per.AddAnimSound("Lch_dth_c3", DesangreLch1, 0.2500)
  304.     per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.2250)
  305.     per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.3000)
  306.     per.AddAnimSound("Lch_dth_c3", AndarLch2, 0.3800)
  307.     per.AddAnimSound("Lch_dth_c3", AndarLch2, 0.4500)
  308.     per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.5000)
  309.     per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.6000)
  310.     per.AddAnimSound("Lch_dth_c3", AndarLch2, 0.6800)
  311.     per.AddAnimSound("Lch_dth_c3", AndarLch1, 0.7200)
  312.     per.AddAnimSound("Lch_dth_c3", CaidaLch1, 0.7220)
  313.     per.AddAnimSound("Lch_dth_c4", DesangreLch1, 0.1250)
  314.     per.AddAnimSound("Lch_dth_c4", DesangreLch1, 0.2500)
  315.     per.AddAnimSound("Lch_dth_c4", AndarLch1, 0.2250)
  316.     per.AddAnimSound("Lch_dth_c4", AndarLch1, 0.3000)
  317.     per.AddAnimSound("Lch_dth_c4", AndarLch2, 0.3800)
  318.     per.AddAnimSound("Lch_dth_c4", AndarLch2, 0.4500)
  319.     per.AddAnimSound("Lch_dth_c4", AndarLch1, 0.5000)
  320.     per.AddAnimSound("Lch_dth_c4", AndarLch1, 0.6000)
  321.     per.AddAnimSound("Lch_dth_c4", AndarLch2, 0.6800)
  322.     per.AddAnimSound("Lch_dth_c4", CaidaLch1, 0.7000)
  323.     per.AddAnimSound("Lch_dth_c4", CaidaLch2, 0.8720)
  324.     per.AddAnimSound("Lch_dth_c5", DesangreLch1, 0.1250)
  325.     per.AddAnimSound("Lch_dth_c5", DesangreLch1, 0.2500)
  326.     per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.2250)
  327.     per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.3000)
  328.     per.AddAnimSound("Lch_dth_c5", AndarLch2, 0.3800)
  329.     per.AddAnimSound("Lch_dth_c5", AndarLch2, 0.4500)
  330.     per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.5000)
  331.     per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.6000)
  332.     per.AddAnimSound("Lch_dth_c5", AndarLch2, 0.6800)
  333.     per.AddAnimSound("Lch_dth_c5", AndarLch1, 0.7200)
  334.     per.AddAnimSound("Lch_dth_c5", CaidaLch1, 0.7720)
  335.     per.AddAnimSound("Lch_dth_c5", CaidaLch2, 0.5500)
  336.     per.AddAnimSound("Lch_dth_c6", DesangreLch1, 0.1250)
  337.     per.AddAnimSound("Lch_dth_c6", DesangreLch1, 0.2500)
  338.     per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.2250)
  339.     per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.3000)
  340.     per.AddAnimSound("Lch_dth_c6", AndarLch2, 0.3800)
  341.     per.AddAnimSound("Lch_dth_c6", AndarLch2, 0.4500)
  342.     per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.5000)
  343.     per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.6000)
  344.     per.AddAnimSound("Lch_dth_c6", AndarLch2, 0.6800)
  345.     per.AddAnimSound("Lch_dth_c6", AndarLch1, 0.7200)
  346.     per.AddAnimSound("Lch_dth_c6", CaidaLch1, 0.7700)
  347.  
  348.     per.AddAnimSound('Lch_hurt_jog', HeridaLch2, 0.3000)
  349.     per.AddAnimSound('Lch_hurt_neck', HeridaLch2, 0.1000)
  350.     per.AddAnimSound('Lch_hurt_breast', HeridaLch2, 0.1667)
  351.     per.AddAnimSound('Lch_hurt_back', HeridaLch2, 0.2632)
  352.     per.AddAnimSound('Lch_hurt_r_arm', HeridaLch2, 0.1500)
  353.     per.AddAnimSound('Lch_hurt_l_arm', HeridaLch2, 0.2000)
  354.     per.AddAnimSound('Lch_hurt_r_leg', HeridaLch2, 0.1765)
  355.     per.AddAnimSound('Lch_hurt_l_leg', HeridaLch2, 0.2143)
  356.     per.AddAnimSound('Lch_hurt_f_head', HeridaLch2, 0.3000)
  357.     per.AddAnimSound('Lch_hurt_f_breast', HeridaLch2,0.2727)
  358.     per.AddAnimSound('Lch_hurt_f_back', HeridaLch2, 0.1818)
  359.     per.AddAnimSound('Lch_hurt_f_r_arm', HeridaLch2, 0.2727)
  360.     per.AddAnimSound('Lch_hurt_f_l_arm', HeridaLch2, 0.2727)
  361.     per.AddAnimSound('Lch_hurt_f_r_leg', HeridaLch2, 0.2727)
  362.     per.AddAnimSound('Lch_hurt_f_l_leg', HeridaLch2, 0.2727)
  363.     per.AddAnimSound('Lch_hurt_f_lite', HeridaLch2, 0.1333)
  364.     per.AddAnimSound('Lch_hurt_f_big', HeridaLch2, 0.1304)
  365.     per.AddAnimSound('Lch_hurt_head', HeridaLch2, 0.1579)
  366.     
  367.     per.AddAnimSound('Rlx_no_Lch', RespiracionLch1, 0.1500)
  368.     per.AddAnimSound('Rlx_no_Lch', AndarLch1, 0.2250)
  369.     per.AddAnimSound('Rlx_no_Lch', RespiracionLch2, 0.3000)
  370.     per.AddAnimSound('Rlx_no_Lch', AndarLch2, 0.3750)
  371.     per.AddAnimSound('Rlx_no_Lch', RespiracionLch1, 0.4500)
  372.     per.AddAnimSound('Rlx_no_Lch', AndarLch1, 0.5250)
  373.     per.AddAnimSound('Rlx_no_Lch', RespiracionLch2, 0.6000)
  374.     per.AddAnimSound('Rlx_no_Lch', AndarLch2, 0.6750)
  375.     per.AddAnimSound('Rlx_no_Lch', RespiracionLch2, 0.7500)
  376.     per.AddAnimSound('Rlx_no_Lch', AndarLch1, 0.8250)
  377.     per.AddAnimSound('Rlx_no_Lch', RespiracionLch2, 0.9000)
  378.     per.AddAnimSound('Rlx_1h_Lch', AndarLch2, 0.1500)
  379.     per.AddAnimSound('Rlx_1h_Lch', RespiracionLch1, 0.1500)
  380.     per.AddAnimSound('Rlx_1h_Lch', AndarLch1, 0.2250)
  381.     per.AddAnimSound('Rlx_1h_Lch', RespiracionLch2, 0.3000)
  382.     per.AddAnimSound('Rlx_1h_Lch', AndarLch2, 0.3750)
  383.     per.AddAnimSound('Rlx_1h_Lch', RespiracionLch1, 0.4500)
  384.     per.AddAnimSound('Rlx_1h_Lch', AndarLch1, 0.5250)
  385.     per.AddAnimSound('Rlx_1h_Lch', RespiracionLch2, 0.6000)
  386.     per.AddAnimSound('Rlx_1h_Lch', AndarLch2, 0.6750)
  387.     per.AddAnimSound('Rlx_1h_Lch', RespiracionLch2, 0.7500)
  388.     per.AddAnimSound('Rlx_1h_Lch', AndarLch1, 0.8250)
  389.     per.AddAnimSound('Rlx_1h_Lch', RespiracionLch2, 0.9000)
  390.     per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch1, 0.1500)
  391.     per.AddAnimSound('Rlx_1h2_Lch', AndarLch1, 0.2250)
  392.     per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch2, 0.3000)
  393.     per.AddAnimSound('Rlx_1h2_Lch', AndarLch2, 0.3750)
  394.     per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch1, 0.4500)
  395.     per.AddAnimSound('Rlx_1h2_Lch', AndarLch1, 0.5250)
  396.     per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch2, 0.6000)
  397.     per.AddAnimSound('Rlx_1h2_Lch', AndarLch2, 0.6750)
  398.     per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch2, 0.7500)
  399.     per.AddAnimSound('Rlx_1h2_Lch', AndarLch1, 0.8250)
  400.     per.AddAnimSound('Rlx_1h2_Lch', RespiracionLch2, 0.9000)
  401.     
  402.     #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.1500)
  403.     per.AddAnimSound('Wlk_1h_Lch', AndarLch1, 0.2250)
  404.     #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.3000)
  405.     per.AddAnimSound('Wlk_1h_Lch', AndarLch2, 0.3750)
  406.     #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.4500)
  407.     per.AddAnimSound('Wlk_1h_Lch', AndarLch1, 0.6250)
  408.     #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.6000)
  409.     per.AddAnimSound('Wlk_1h_Lch', AndarLch2, 0.6750)
  410.     #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.7500)
  411.     per.AddAnimSound('Wlk_1h_Lch', AndarLch1, 0.8250)
  412.     #per.AddAnimSound('Wlk_1h_Lch', RespiracionLch2, 0.9000)
  413.     
  414.     per.AddAnimSound('Lch_appears1', GeneradorLch1, 0.1000)
  415.     per.AddAnimSound('Lch_appears2', GeneradorLch2, 0.1000)
  416.     
  417.     
  418.     
  419.     
  420.     
  421.