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- import Bladex
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
-
- def AsignarSonidosGreatDemon(Personaje):
- from AniSoundGdmX import *
-
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
-
- per.AddEventSound('impale', TajoEmpalanteGdm)
- per.AddEventSound('slash', TajoCortanteGdm)
- per.AddEventSound('mutilate', TajoMutilacionGdm)
- per.AddEventSound('crush', GolpeContundenteGdm)
-
-
- # Sonidos de animaciones
-
- per.AddAnimSound('Gdm_g_back',SesgadoCortoGrave,0.2200)
- per.AddAnimSound('Gdm_g_back',EsfuerzoLargo1Gdm,0.2150)
- per.AddAnimSound('Gdm_g_back',SesgadoLargoGrave,0.2150)
- per.AddAnimSound('Gdm_g_claw',SesgadoLargoGrave,0.3200)
- per.AddAnimSound('Gdm_g_claw',EsfuerzoCorto1Gdm,0.3000)
- per.AddAnimSound('Gdm_g_claw',SesgadoCortoGrave,0.6960)
- per.AddAnimSound('Gdm_g_claw',EsfuerzoCorto2Gdm,0.6000)
- per.AddAnimSound('Gdm_g_01',EsfuerzoLargo2Gdm,0.1600)
- per.AddAnimSound('Gdm_g_01',SesgadoLargoGrave,0.3700)
- per.AddAnimSound('Gdm_g_12',EsfuerzoLargo3Gdm,0.1600)
- per.AddAnimSound('Gdm_g_12',SesgadoCortoGrave,0.3700)
- per.AddAnimSound('Gdm_g_12',EsfuerzoLargo1Gdm,0.1600)
- per.AddAnimSound('Gdm_g_12',SesgadoLargoGrave,0.3700)
- per.AddAnimSound('Gdm_g_12',EsfuerzoCorto1Gdm,0.7690)
- per.AddAnimSound('Gdm_g_quake',EsfuerzoCorto1Gdm,0.1000)
- per.AddAnimSound('Gdm_g_quake',EsfuerzoCorto3Gdm,0.2000)
- per.AddAnimSound('Gdm_g_quake',SesgadoCortoGrave,0.2200)
- per.AddAnimSound('Gdm_g_quake',EsfuerzoCorto1Gdm,0.6510)
- per.AddAnimSound('Gdm_g_quake',EsfuerzoCorto1Gdm,0.8750)
- per.AddAnimSound('Gdm_g_spitball',EsfuerzoLargo2Gdm,0.1500)
- per.AddAnimSound('Gdm_g_spitball',LanzarFuego1Gdm,0.4300)
- per.AddAnimSound('Gdm_g_spitball',SesgadoCortoGrave,0.4300)
- per.AddAnimSound('Gdm_g_spit_around',LanzarFuego2Gdm,0.1750)
- per.AddAnimSound('Gdm_g_spit_around',EsfuerzoCorto3Gdm,0.1750)
- per.AddAnimSound('Gdm_g_spit_f',LanzarFuego2Gdm,0.1750)
- per.AddAnimSound('Gdm_g_spit_f',EsfuerzoCorto1Gdm,0.8900)
-
- per.AddAnimSound('Gdm_hurt_big',herida1Gdm,0.1880)
- per.AddAnimSound('Gdm_hurt_big',herida2Gdm,0.4000)
-
- per.AddAnimSound('Gdm_mgc_df',herida1Gdm,0.1700)
- per.AddAnimSound('Gdm_mgc_df',herida2Gdm,0.6110)
-
- per.AddAnimSound('Gdm_mgc_hurt',herida1Gdm,0.1300)
- per.AddAnimSound('Gdm_mgc_hurt',herida2Gdm,0.6110)
-
- #per.AddAnimSound('Gdm_rlx_no',Herida1Gdm,0.6110)
- #per.AddAnimSound('Gdm_rlx_no',Herida1Gdm,0.6110)
- #per.AddAnimSound('Gdm_rlx_no',Herida1Gdm,0.6110)
-
- per.AddAnimSound('Gdm_take_lamp',EsfuerzoCorto2Gdm,0.1700)
- per.AddAnimSound('Gdm_take_lamp',EsfuerzoCorto1Gdm,0.6110)
-
- per.AddAnimSound('Gdm_wlk_no',EsfuerzoCorto2Gdm,0.1700)
- per.AddAnimSound('Gdm_wlk_no',EsfuerzoCorto1Gdm,0.6110)
-
-
- per.AddAnimSound('Gdm_wbk_no',EsfuerzoCorto2Gdm,0.1700)
- per.AddAnimSound('Gdm_wbk_no',EsfuerzoCorto1Gdm,0.6110)
-
- per.AddAnimSound('Gdm_appears',EsfuerzoCorto1Gdm,0.6110)
-
- per.AddAnimSound('Gdm_g_magic',Fuego1,0.1100)
-
- per.AddAnimSound('Gdm_dth0',MuerteGdm,0.1000)
-
- per.AddAnimSound('Gdm_rlx_no',RespiracionGdm1,0.1000)
- per.AddAnimSound('Gdm_rlx_no',RespiracionGdm2,0.3000)
- per.AddAnimSound('Gdm_rlx_no',RespiracionGdm1,0.6000)
- per.AddAnimSound('Gdm_rlx_no',RespiracionGdm2,0.9000)
-
- per.AddAnimSound('Gdm_wlk_no',RespiracionGdm1,0.1000)
-
- per.AddAnimSound('Gdm_wbk_no',RespiracionGdm1,0.1000)
-