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Python Compiled Bytecode  |  2000-10-27  |  4.4 KB  |  133 lines

  1. # Source Generated with Decompyle++
  2. # File: in.pyc (Python 1.5)
  3.  
  4. import Bladex
  5. import Enm_Def
  6.  
  7. def LoadChkAnimationSet(ct_name):
  8.     print 'Loading the ChaosKnight animation sets...'
  9.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_rlx_1h.BMV', 'Rlx_1h_Chk', 1)
  10.     Bladex.AddAnmRStep('Rlx_1h_Chk', 0)
  11.     Bladex.AddAnmLStep('Rlx_1h_Chk', 0)
  12.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_rlx_f_s.BMV', 'Rlx_f_s_Chk', 1)
  13.     Bladex.AddAnmRStep('Rlx_f_s_Chk', 0)
  14.     Bladex.AddAnmLStep('Rlx_f_s_Chk', 0)
  15.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_rlx_f.BMV', 'Rlx_f_Chk', 1)
  16.     Bladex.AddAnmRStep('Rlx_f_Chk', 0)
  17.     Bladex.AddAnmLStep('Rlx_f_Chk', 0)
  18.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_appears.BMV', 'Chk_appears', 0)
  19.     Bladex.AddAnmRStep('Chk_appears', 0)
  20.     Bladex.AddAnmLStep('Chk_appears', 0)
  21.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_attack_b.BMV', 'Wbk_1h_Chk', 1)
  22.     Bladex.AddAnmRStep('Wbk_1h_Chk', 0)
  23.     Bladex.AddAnmLStep('Wbk_1h_Chk', 0)
  24.     Bladex.AddAnmRRelease('Wbk_1h_Chk', 0.302)
  25.     Bladex.AddAnmRStep('Wbk_1h_Chk', 0.486)
  26.     Bladex.AddAnmLRelease('Wbk_1h_Chk', 0.829)
  27.     Bladex.AddAnmLStep('Wbk_1h_Chk', 1)
  28.     Bladex.AddStopTests('Wbk_1h_Chk')
  29.     anm_name = 'Wlk_1h_Chk'
  30.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_wlk_1h.BMV', 'Wlk_1h_Chk', 1)
  31.     Bladex.AddAnmRStep(anm_name, 0.0)
  32.     Bladex.AddAnmRRelease(anm_name, 0.538)
  33.     Bladex.AddAnmRStep(anm_name, 1.0)
  34.     Bladex.AddAnmLStep(anm_name, 0.0)
  35.     Bladex.AddAnmLRelease(anm_name, 0.085)
  36.     Bladex.AddAnmLStep(anm_name, 0.511)
  37.     Bladex.AddStopTests('Wlk_1h_Chk')
  38.     anm_name = 'Attack_f_s_Chk'
  39.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_attack_f_s.BMV', 'Attack_f_s_Chk', 1)
  40.     Bladex.AddAnmRStep(anm_name, 0.0)
  41.     Bladex.AddAnmRRelease(anm_name, 0.538)
  42.     Bladex.AddAnmRStep(anm_name, 1.0)
  43.     Bladex.AddAnmLStep(anm_name, 0.0)
  44.     Bladex.AddAnmLRelease(anm_name, 0.085)
  45.     Bladex.AddAnmLStep(anm_name, 0.511)
  46.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_attack_b.BMV', 'Attack_b_Chk', 1)
  47.     Bladex.AddAnmRStep('Attack_b_Chk', 0)
  48.     Bladex.AddAnmLStep('Attack_b_Chk', 0)
  49.     Bladex.AddAnmRRelease('Attack_b_Chk', 0.302)
  50.     Bladex.AddAnmRStep('Attack_b_Chk', 0.486)
  51.     Bladex.AddAnmLRelease('Attack_b_Chk', 0.829)
  52.     Bladex.AddAnmLStep('Attack_b_Chk', 1)
  53.     Bladex.AddStopTests('Attack_b_Chk')
  54.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_attack_b_s.BMV', 'Attack_b_s_Chk', 1)
  55.     Bladex.AddAnmRStep('Attack_b_s_Chk', 0)
  56.     Bladex.AddAnmLStep('Attack_b_s_Chk', 0)
  57.     Bladex.AddAnmRRelease('Attack_b_s_Chk', 0.286)
  58.     Bladex.AddAnmRStep('Attack_b_s_Chk', 0.497)
  59.     Bladex.AddAnmLRelease('Attack_b_s_Chk', 0.792)
  60.     Bladex.AddAnmLStep('Attack_b_s_Chk', 1)
  61.     Bladex.AddStopTests('Attack_b_s_Chk')
  62.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_hurt01.BMV', 'Chk_hurt01', 0)
  63.     Bladex.AddAnmRStep('Chk_hurt01', 0)
  64.     Bladex.AddAnmLStep('Chk_hurt01', 0)
  65.     Bladex.AddAnmLRelease('Chk_hurt01', 0.071)
  66.     Bladex.AddAnmLStep('Chk_hurt01', 0.195)
  67.     Bladex.AddAnmLRelease('Chk_hurt01', 0.813)
  68.     Bladex.AddAnmLStep('Chk_hurt01', 0.945)
  69.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_hurt_hip.BMV', 'Chk_hurt_hip', 0)
  70.     Bladex.AddAnmRStep('Chk_hurt_hip', 0)
  71.     Bladex.AddAnmLStep('Chk_hurt_hip', 0)
  72.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_dth0.BMV', 'Chk_dth0', 0)
  73.     Bladex.AddAnmRStep('Chk_dth0', 0)
  74.     Bladex.AddAnmLStep('Chk_dth0', 0)
  75.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_disappear.BMV', 'Chk_disappear', 0)
  76.     Bladex.AddAnmRStep('Chk_disappear', 0)
  77.     Bladex.AddAnmLStep('Chk_disappear', 0)
  78.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_g_01.BMV', 'Chk_g_01', 0)
  79.     Bladex.AddAnmRStep('Chk_g_01', 0)
  80.     Bladex.AddAnmLStep('Chk_g_01', 0)
  81.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_g_02.BMV', 'Chk_g_02', 0)
  82.     Bladex.AddAnmRStep('Chk_g_02', 0)
  83.     Bladex.AddAnmLStep('Chk_g_02', 0)
  84.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_g_07.BMV', 'Chk_g_07', 0)
  85.     Bladex.AddAnmRStep('Chk_g_07', 0)
  86.     Bladex.AddAnmLStep('Chk_g_07', 0)
  87.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_g_08.BMV', 'Chk_g_08', 0)
  88.     Bladex.AddAnmLStep('Chk_g_08', 0)
  89.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_g_12.BMV', 'Chk_g_12', 0)
  90.     Bladex.AddAnmLStep('Chk_g_12', 0)
  91.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_g_18.BMV', 'Chk_g_18', 0)
  92.     Bladex.AddAnmLStep('Chk_g_18', 0)
  93.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_g_31.BMV', 'Chk_g_31', 0)
  94.     Bladex.AddAnmRStep('Chk_g_31', 0)
  95.     Bladex.AddAnmLStep('Chk_g_31', 0)
  96.     Bladex.AddAnmRRelease('Chk_g_31', 0.421)
  97.     Bladex.AddAnmRStep('Chk_g_31', 0.502)
  98.     Bladex.AddAnmRRelease('Chk_g_31', 0.745)
  99.     Bladex.AddAnmRStep('Chk_g_31', 0.872)
  100.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_g_magic.BMV', 'Chk_g_magic', 0)
  101.     Bladex.AddAnmRStep('Chk_g_magic', 0)
  102.     Bladex.AddAnmLStep('Chk_g_magic', 0)
  103.     Bladex.AddAnmRRelease('Chk_g_magic', 0.376)
  104.     Bladex.AddAnmRStep('Chk_g_magic', 0.43)
  105.     Bladex.AddAnmRRelease('Chk_g_magic', 0.626)
  106.     Bladex.AddAnmRStep('Chk_g_magic', 0.697)
  107.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_powerup.BMV', 'Chk_powerup', 0)
  108.     Bladex.AddAnmRStep('Chk_powerup', 0)
  109.     Bladex.AddAnmLStep('Chk_powerup', 0)
  110.     Bladex.AddAnmLRelease('Chk_powerup', 0.072)
  111.     Bladex.AddAnmLStep('Chk_powerup', 0.145)
  112.     Bladex.AddAnmLRelease('Chk_powerup', 0.821)
  113.     Bladex.AddAnmLStep('Chk_powerup', 0.89)
  114.     anm_name = 'Chk_slip'
  115.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Kgt_slip.BMV', anm_name, 1)
  116.     Bladex.AddAnmRStep(anm_name, 0)
  117.     Bladex.AddAnmLStep(anm_name, 0)
  118.     anm_name = 'Chk_slip_b'
  119.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Kgt_slip_b.BMV', anm_name, 1)
  120.     Bladex.AddAnmRStep(anm_name, 0)
  121.     Bladex.AddAnmLStep(anm_name, 0)
  122.     anm_name = 'Chk_derrape'
  123.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Kgt_derrape.BMV', anm_name, 0)
  124.     Bladex.AddAnmRStep(anm_name, 0)
  125.     Bladex.AddAnmLStep(anm_name, 0)
  126.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_dth_fll.BMV', 'Dth_Fll_Chk', 0)
  127.     Bladex.AddAnmRStep('Dth_Fll_Chk', 0.0)
  128.     Bladex.AddAnmLStep('Dth_Fll_Chk', 0.0)
  129.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Chk_dth_fll2.BMV', 'Dth_Fll2_Chk', 0)
  130.     Bladex.AddAnmRStep('Dth_Fll_Chk', 0.0)
  131.     Bladex.AddAnmLStep('Dth_Fll_Chk', 0.0)
  132.  
  133.