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- import Bladex
- import Enm_Def
-
- def LoadChkAnimationSet(ct_name):
-
- print "Loading the ChaosKnight animation sets..."
-
-
- ###### RELAX
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_rlx_1h.BMV","Rlx_1h_Chk",1)
- Bladex.AddAnmRStep("Rlx_1h_Chk",0)
- Bladex.AddAnmLStep("Rlx_1h_Chk",0)
- #Bladex.AddStopTests("Rlx_1h_Chk")
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_rlx_f_s.BMV","Rlx_f_s_Chk",1)
- Bladex.AddAnmRStep("Rlx_f_s_Chk",0)
- Bladex.AddAnmLStep("Rlx_f_s_Chk",0)
- #Bladex.AddStopTests("Rlx_f_s_Chk")
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_rlx_f.BMV","Rlx_f_Chk",1)
- Bladex.AddAnmRStep("Rlx_f_Chk",0)
- Bladex.AddAnmLStep("Rlx_f_Chk",0)
- #Bladex.AddStopTests("Rlx_f_Chk")
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_appears.BMV","Chk_appears",0)
- Bladex.AddAnmRStep("Chk_appears",0)
- Bladex.AddAnmLStep("Chk_appears",0)
-
-
- ###### MOVIMIENTOS
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_attack_b.BMV","Wbk_1h_Chk",1)
- Bladex.AddAnmRStep("Wbk_1h_Chk",0)
- Bladex.AddAnmLStep("Wbk_1h_Chk",0)
- Bladex.AddAnmRRelease("Wbk_1h_Chk",0.302)
- Bladex.AddAnmRStep("Wbk_1h_Chk",0.486)
- Bladex.AddAnmLRelease("Wbk_1h_Chk",0.829)
- Bladex.AddAnmLStep("Wbk_1h_Chk",1)
- Bladex.AddStopTests("Wbk_1h_Chk")
-
- anm_name="Wlk_1h_Chk"
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_wlk_1h.BMV","Wlk_1h_Chk",1)
- Bladex.AddAnmRStep(anm_name,0.000)
- Bladex.AddAnmRRelease(anm_name,0.538)
- Bladex.AddAnmRStep(anm_name,1.000)
- Bladex.AddAnmLStep(anm_name,0.000)
- Bladex.AddAnmLRelease(anm_name,0.085)
- Bladex.AddAnmLStep(anm_name,0.511)
- Bladex.AddStopTests("Wlk_1h_Chk")
-
- ###############ENCARADO
-
-
- anm_name="Attack_f_s_Chk"
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_attack_f_s.BMV","Attack_f_s_Chk",1)
- Bladex.AddAnmRStep(anm_name,0.000)
- Bladex.AddAnmRRelease(anm_name,0.538)
- Bladex.AddAnmRStep(anm_name,1.000)
- Bladex.AddAnmLStep(anm_name,0.000)
- Bladex.AddAnmLRelease(anm_name,0.085)
- Bladex.AddAnmLStep(anm_name,0.511)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_attack_b.BMV","Attack_b_Chk",1)
- Bladex.AddAnmRStep("Attack_b_Chk",0)
- Bladex.AddAnmLStep("Attack_b_Chk",0)
- Bladex.AddAnmRRelease("Attack_b_Chk",0.302)
- Bladex.AddAnmRStep("Attack_b_Chk",0.486)
- Bladex.AddAnmLRelease("Attack_b_Chk",0.829)
- Bladex.AddAnmLStep("Attack_b_Chk",1)
- Bladex.AddStopTests("Attack_b_Chk")
-
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_attack_b_s.BMV","Attack_b_s_Chk",1)
- Bladex.AddAnmRStep("Attack_b_s_Chk",0)
- Bladex.AddAnmLStep("Attack_b_s_Chk",0)
- Bladex.AddAnmRRelease("Attack_b_s_Chk",0.286)
- Bladex.AddAnmRStep("Attack_b_s_Chk",0.497)
- Bladex.AddAnmLRelease("Attack_b_s_Chk",0.792)
- Bladex.AddAnmLStep("Attack_b_s_Chk",1)
- Bladex.AddStopTests("Attack_b_s_Chk")
-
-
-
-
-
- ###### HERIDAS y MUERTE
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_hurt01.BMV","Chk_hurt01",0)
- Bladex.AddAnmRStep("Chk_hurt01",0)
- Bladex.AddAnmLStep("Chk_hurt01",0)
- Bladex.AddAnmLRelease("Chk_hurt01",0.071)
- Bladex.AddAnmLStep("Chk_hurt01",0.195)
- Bladex.AddAnmLRelease("Chk_hurt01",0.813)
- Bladex.AddAnmLStep("Chk_hurt01",0.945)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_hurt_hip.BMV","Chk_hurt_hip",0)
- Bladex.AddAnmRStep("Chk_hurt_hip",0)
- Bladex.AddAnmLStep("Chk_hurt_hip",0)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_dth0.BMV","Chk_dth0",0)
- Bladex.AddAnmRStep("Chk_dth0",0)
- Bladex.AddAnmLStep("Chk_dth0",0)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_disappear.BMV","Chk_disappear",0)
- Bladex.AddAnmRStep("Chk_disappear",0)
- Bladex.AddAnmLStep("Chk_disappear",0)
-
-
-
-
- ###### ATAQUES
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_g_01.BMV","Chk_g_01",0)
- Bladex.AddAnmRStep("Chk_g_01",0)
- Bladex.AddAnmLStep("Chk_g_01",0)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_g_02.BMV","Chk_g_02",0)
- Bladex.AddAnmRStep("Chk_g_02",0)
- Bladex.AddAnmLStep("Chk_g_02",0)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_g_07.BMV","Chk_g_07",0)
- Bladex.AddAnmRStep("Chk_g_07",0)
- Bladex.AddAnmLStep("Chk_g_07",0)
-
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_g_08.BMV","Chk_g_08",0)
- #Bladex.AddAnmRStep("Chk_g_08",0)
- Bladex.AddAnmLStep("Chk_g_08",0)
- #Bladex.AddAnmRRelease("Chk_g_08",0.143)
- #Bladex.AddAnmRStep("Chk_g_08",0.350)
- #Bladex.AddAnmRRelease("Chk_g_08",0.588)
- #Bladex.AddAnmRStep("Chk_g_08",0.874)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_g_12.BMV","Chk_g_12",0)
- #Bladex.AddAnmRStep("Chk_g_12",0)
- Bladex.AddAnmLStep("Chk_g_12",0)
- #Bladex.AddAnmRRelease("Chk_g_12",0.113)
- #Bladex.AddAnmRStep("Chk_g_12",0.265)
- #Bladex.AddAnmRRelease("Chk_g_12",0.691)
- #Bladex.AddAnmRStep("Chk_g_12",0.843)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_g_18.BMV","Chk_g_18",0)
- #Bladex.AddAnmRStep("Chk_g_18",0)
- Bladex.AddAnmLStep("Chk_g_18",0)
- #Bladex.AddAnmRRelease("Chk_g_18",0.115)
- #Bladex.AddAnmRStep("Chk_g_18",0.313)
- #Bladex.AddAnmRRelease("Chk_g_18",0.658)
- #Bladex.AddAnmRStep("Chk_g_18",0.802)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_g_31.BMV","Chk_g_31",0)
- Bladex.AddAnmRStep("Chk_g_31",0)
- Bladex.AddAnmLStep("Chk_g_31",0)
- Bladex.AddAnmRRelease("Chk_g_31",0.421)
- Bladex.AddAnmRStep("Chk_g_31",0.502)
- Bladex.AddAnmRRelease("Chk_g_31",0.745)
- Bladex.AddAnmRStep("Chk_g_31",0.872)
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_g_magic.BMV","Chk_g_magic",0)
- Bladex.AddAnmRStep("Chk_g_magic",0)
- Bladex.AddAnmLStep("Chk_g_magic",0)
- Bladex.AddAnmRRelease("Chk_g_magic",0.376)
- Bladex.AddAnmRStep("Chk_g_magic",0.430)
- Bladex.AddAnmRRelease("Chk_g_magic",0.626)
- Bladex.AddAnmRStep("Chk_g_magic",0.697)
-
-
- ###### VARIOS
-
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_powerup.BMV","Chk_powerup",0)
- Bladex.AddAnmRStep("Chk_powerup",0)
- Bladex.AddAnmLStep("Chk_powerup",0)
- Bladex.AddAnmLRelease("Chk_powerup",0.072)
- Bladex.AddAnmLStep("Chk_powerup",0.145)
- Bladex.AddAnmLRelease("Chk_powerup",0.821)
- Bladex.AddAnmLStep("Chk_powerup",0.890)
-
-
-
-
-
-
-
-
- #
- # Slip
- #
- anm_name="Chk_slip"
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_slip.BMV",anm_name,1)
- Bladex.AddAnmRStep(anm_name,0)
- Bladex.AddAnmLStep(anm_name,0)
-
- anm_name="Chk_slip_b"
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_slip_b.BMV",anm_name,1)
- Bladex.AddAnmRStep(anm_name,0)
- Bladex.AddAnmLStep(anm_name,0)
-
- anm_name="Chk_derrape"
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_derrape.BMV",anm_name,0)
- Bladex.AddAnmRStep(anm_name,0)
- Bladex.AddAnmLStep(anm_name,0)
-
-
- #
- #Caida enorme
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_dth_fll.BMV","Dth_Fll_Chk",0)
- Bladex.AddAnmRStep("Dth_Fll_Chk",0.0)
- Bladex.AddAnmLStep("Dth_Fll_Chk",0.0)
-
- Bladex.LoadSampledAnimation("..\\..\\Anm\\Chk_dth_fll2.BMV","Dth_Fll2_Chk",0)
- Bladex.AddAnmRStep("Dth_Fll_Chk",0.0)
- Bladex.AddAnmLStep("Dth_Fll_Chk",0.0)