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INI File  |  1997-09-08  |  20.5 KB  |  397 lines

  1. [LCL]
  2.  
  3. *************************************
  4. *                                    *
  5. * LCL-Resourcenfile                 *
  6. * =================                 *
  7. *                                   *
  8. * _MissionControl                    *
  9. *                                    *
  10. * Andreas Nitsche, 27. MΣrz 1996    *
  11. *                                   *
  12. *************************************
  13.  
  14. *
  15. *__WindowSelector__
  16. *
  17.  
  18. >EnvVarCmpNum(_A_WindowSelector,00_MainMenu);            Goto(MainMenu);            <
  19. >EnvVarCmpNum(_A_WindowSelector,01_Briefing);            Goto(Briefing);            <
  20. >EnvVarCmpNum(_A_WindowSelector,02_UpGrade);            Goto(UpGrade);             <
  21. >EnvVarCmpNum(_A_WindowSelector,03_WaitForPlayers);        Goto(WaitForPlayers);    <
  22. >EnvVarCmpNum(_A_WindowSelector,04_SelectUnits);        Goto(SelectUnits);        <
  23. >EnvVarCmpNum(_A_WindowSelector,05_ItemList);            Goto(ItemList);            <
  24. >EnvVarCmpNum(_A_WindowSelector,06_MainMap);            Goto(MainMap);            <
  25. >EnvVarCmpNum(_A_WindowSelector,07_Dialog);                Goto(Dialog);            <
  26. >EnvVarCmpNum(_A_WindowSelector,08_Sequence);            Goto(Sequence);            <
  27. >EnvVarCmpNum(_A_WindowSelector,09_Sequence);            Goto(Recruit);            <
  28. >EnvVarCmpNum(_A_WindowSelector,10_Map);                Goto(Map);                <
  29. >EnvVarCmpNum(_A_WindowSelector,11_SlideShow);            Goto(SlideShow);        <
  30.  
  31. [END]
  32.  
  33. *************
  34. *            *
  35. * MainMenu    *    HQ
  36. *            *
  37. **************************************************************************************************************************
  38.  
  39. :MainMenu;
  40.  
  41.     GUI_SetWindow (0,0,640,480);
  42.  
  43.     * Title **************************************************************************************************************
  44.  
  45.     GUI_SetText (1_txtID,2_fntID,10_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);            
  46.  
  47.     * StandardMenu *******************************************************************************************************
  48.                                                                                                         *
  49.     GUI_SetButton (2_gdtID,1_fntID,013_WinText,0_Library,330_x,418_y,6_Width,1_PressDown);                * deploy units
  50.     GUI_SetButton (0_gdtID,0_fntID,012_WinText,0_Library,330_x,385_y,6_Width,1_PressDown);                * upgrade units
  51.     GUI_SetButton (3_gdtID,0_fntID,019_WinText,0_Library,140_x,385_y,6_Width,1_PressDown);                * save game
  52.     GUI_SetButton (4_gdtID,0_fntID,018_WinText,0_Library,140_x,418_y,6_Width,1_PressDown);                * end game
  53.     GUI_SetTextOnly (5_gdtID,0_fntID,25_WinText,510_x,50_y,90_Width,30_Height);                            * overviewmap
  54.                                                                                                         *
  55.     * Texts **************************************************************************************************************
  56.                                                                                                         *
  57.     GUI_SetText (0_txtID,1_fntID,14_WinText,190_x,081_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);            * Playername
  58.     GUI_SetText (2_txtID,0_fntID,20_WinText,450_x,081_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);          * "Number of placefields"
  59.     GUI_SetText (3_txtID,0_fntID,21_WinText,460_x,081_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);          * Number of placefields
  60.     GUI_SetText (4_txtID,0_fntID,23_WinText,180_x,081_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);            * "Name of player"
  61.     GUI_SetText (5_txtID,0_fntID,83_WinText,180_x,100_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);          * "Equipmentpoints"
  62.     GUI_SetText (6_txtID,0_fntID,84_WinText,190_x,100_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);          * Equipmentpoints
  63.     GUI_SetText (7_txtID,0_fntID,89_WinText,450_x,100_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);          * "Units in pool"
  64.     GUI_SetText (8_txtID,0_fntID,90_WinText,460_x,100_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);          * Units in pool
  65.     GUI_SetText (9_txtID,0_fntID,24_WinText,180_x,119_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);          * "Briefing"
  66.                                                                                                         *
  67.     [END]
  68.  
  69. *************
  70. *            *
  71. * Briefing    *
  72. *            *
  73. **************************************************************************************************************************
  74.  
  75. :Briefing;
  76.     
  77.     GUI_SetWindow (0,0,640,480);
  78.  
  79.     * Title **************************************************************************************************************
  80.  
  81.     GUI_SetText (0_txtID,2_fntID,30_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
  82.  
  83.     * Misc****************************************************************************************************************
  84.                                                                                                         *
  85.     GUI_SetButton (00_gdtID,0_fntID,002_WinText,0_Library,060_x,402_y,6_Width,1_PressDown);                * Back to Mainmap
  86.     GUI_SetButton (01_gdtID,0_fntID,004_WinText,0_Library,408_x,402_y,6_Width,1_PressDown);                * Enter Map
  87.     GUI_SetButton (02_gdtID,0_fntID,031_WinText,0_Library,232_x,402_y,6_Width,1_PressDown);                * Hints
  88.     GUI_SetButton (03_gdtID,0_fntID,032_WinText,0_Library,232_x,402_y,6_Width,1_PressDown);                * Briefing
  89.  
  90.     [END]
  91.  
  92. *****************
  93. *                *
  94. * Select Units    *
  95. *                *
  96. **************************************************************************************************************************
  97.  
  98. :SelectUnits:
  99.  
  100.     GUI_SetWindow (0,0,640,480);
  101.  
  102.     * Title **************************************************************************************************************
  103.  
  104.     GUI_SetText (4_txtID,2_fntID,70_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);    
  105.  
  106.     * Unitslistbox *******************************************************************************************************
  107.  
  108.     GUI_SetTextOnly (00_gdtID,0_fntID,071_WinText,130_x,070_y,240_Width,30_Height);
  109.     GUI_SetTextOnly (01_gdtID,0_fntID,071_WinText,130_x,100_y,240_Width,30_Height);
  110.     GUI_SetTextOnly (02_gdtID,0_fntID,071_WinText,130_x,130_y,240_Width,30_Height);
  111.     GUI_SetTextOnly (03_gdtID,0_fntID,071_WinText,130_x,160_y,240_Width,30_Height);
  112.     GUI_SetTextOnly (04_gdtID,0_fntID,071_WinText,130_x,190_y,240_Width,30_Height);
  113.     GUI_SetTextOnly (05_gdtID,0_fntID,071_WinText,130_x,220_y,240_Width,30_Height);
  114.     GUI_SetTextOnly (06_gdtID,0_fntID,071_WinText,130_x,250_y,240_Width,30_Height);
  115.     GUI_SetTextOnly (07_gdtID,0_fntID,071_WinText,130_x,280_y,240_Width,30_Height);
  116.     GUI_SetTextOnly (08_gdtID,0_fntID,071_WinText,130_x,310_y,240_Width,30_Height);
  117.  
  118.     GUI_SetIcon (10_gdtID,52_Library,395_x,079_y);
  119.     GUI_SetIcon (11_gdtID,52_Library,395_x,109_y);
  120.     GUI_SetIcon (12_gdtID,52_Library,395_x,139_y);
  121.     GUI_SetIcon (13_gdtID,52_Library,395_x,169_y);
  122.     GUI_SetIcon (14_gdtID,52_Library,395_x,199_y);
  123.     GUI_SetIcon (15_gdtID,52_Library,395_x,229_y);
  124.     GUI_SetIcon (16_gdtID,52_Library,395_x,259_y);
  125.     GUI_SetIcon (17_gdtID,52_Library,395_x,289_y);
  126.     GUI_SetIcon (18_gdtID,52_Library,395_x,319_y);
  127.  
  128.     * Up & Down arrows ***************************************************************************************************
  129.  
  130.     GUI_SetIcon (25_gdtID,30_Library,425_x,065_y);
  131.     GUI_SetIcon (26_gdtID,32_Library,425_x,098_y);
  132.  
  133.     * misc ***************************************************************************************************************
  134.                                                                                                         *
  135.     GUI_SetText ( 2_txtID,0_fntID,83_WinText,540_x,307_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);            * "equipmentpoints"
  136.     GUI_SetText ( 3_txtID,0_fntID,84_WinText,550_x,307_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);            * equipmentpoints
  137.     GUI_SetText ( 5_txtID,0_fntID,87_WinText,540_x,326_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);            * "Number of placefields"
  138.     GUI_SetText ( 6_txtID,0_fntID,88_WinText,550_x,326_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);            * Number of placefields
  139.     GUI_SetText ( 7_txtID,0_fntID,89_WinText,540_x,345_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);            * "Number of units in pool"
  140.     GUI_SetText ( 8_txtID,0_fntID,90_WinText,550_x,345_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);            * Number of units in pool
  141. *    GUI_SetText ( 9_txtID,0_fntID,94_WinText,540_x,344_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);            * "Units to recruit"
  142. *    GUI_SetText (10_txtID,0_fntID,95_WinText,550_x,344_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);            * Number of units to recruit
  143.                                                                                                         *
  144.     GUI_SetButton (27_gdtID,0_fntID,081_WinText,0_Library,410_x,385_y,6_Width,1_PressDown);                * recruit unit
  145.     GUI_SetButton (28_gdtID,0_fntID,134_WinText,0_Library,055_x,385_y,6_Width,1_PressDown);                * undo
  146.     GUI_SetButton (29_gdtID,1_fntID,002_WinText,0_Library,410_x,418_y,6_Width,1_PressDown);                * go back
  147.                                                                                                         *
  148.     [END]
  149.  
  150. *************
  151. *            *
  152. * UpGrade    *
  153. *            *
  154. **************************************************************************************************************************
  155.  
  156. :UpGrade;
  157.     
  158.     GUI_SetWindow (0,0,640,480);
  159.  
  160.     * Title **************************************************************************************************************
  161.  
  162.     GUI_SetText (10_txtID,2_fntID,100_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
  163.     
  164.     * Standardmenu *******************************************************************************************************
  165.                                                                                                         *
  166.     GUI_SetIcon (20_gdtID,50_Library,068_x,227_y);                                                        * Prev Soldier
  167.     GUI_SetIcon (21_gdtID,48_Library,068_x,240_y);                                                        * Next Soldier
  168.                                                                                                         *
  169.     GUI_SetButton ( 0_gdtID,0_fntID,105_WinText,0_Library,405_x,384_y,6_Width,1_PressDown);                * Buy Item
  170.     GUI_SetButton ( 4_gdtID,0_fntID,101_WinText,0_Library, 60_x,384_y,6_Width,1_PressDown);                * Select Unit
  171.     GUI_SetButton ( 5_gdtID,0_fntID,111_WinText,0_Library, 60_x,416_y,6_Width,1_PressDown);                * Decorate Unit
  172.     GUI_SetButton (10_gdtID,0_fntID,102_WinText,0_Library,232_x,384_y,6_Width,1_PressDown);                * Select Weapon
  173.     GUI_SetButton (11_gdtID,0_fntID,103_WinText,0_Library,232_x,416_y,6_Width,1_PressDown);                * Select Equipment                                                                                            
  174.     GUI_SetButton (18_gdtID,0_fntID,112_WinText,0_Library,405_x,384_y,6_Width,1_PressDown);                * Undo
  175.     GUI_SetButton (19_gdtID,1_fntID,005_WinText,0_Library,405_x,416_y,6_Width,1_PressDown);                * Exit
  176.                                                                                                         *
  177.     GUI_SetTextButton (3_gdtID,0_fntID,110_WinText,6_Library,145_x,95_y,5_Width);                        * Change Name
  178.     GUI_SetText (20_txtID,1_fntID,110_WinText,220_x,117_y,0_Style,1_cX,3_cA,00_cB,00_cC,1_Format);        * Name of Unit
  179.                                                                                                         *
  180.     * Buy Weapons ********************************************************************************************************
  181.                                                                                                         *
  182.     GUI_SetIcon (6_gdtID,50_Library,570_x,227_y);                                                        * item - UP
  183.     GUI_SetIcon (7_gdtID,48_Library,570_x,240_y);                                                        * item - DOWN
  184.                                                                                                         *
  185.                                                                                                         *
  186.     * Info ***************************************************************************************************************
  187.                                                                                                         *
  188.     GUI_SetIcon (16_gdtID,44_Library,570_x,350_y);                                                        * info button
  189.                                                                                                         *
  190.     * Misc ***************************************************************************************************************
  191.                                                                                                         *
  192.     GUI_SetText (0_txtID,0_fntID,106_WinText,220_x,075_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "equipmentpoints"
  193.     GUI_SetText (1_txtID,1_fntID,107_WinText,225_x,075_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format);        * equipmentpoints
  194.                                                                                                         *
  195.     GUI_SetText (2_txtID,0_fntID,108_WinText,430_x,075_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "decorates"
  196.     GUI_SetText (3_txtID,1_fntID,109_WinText,435_x,075_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format);        * decorates  
  197.                                                                                                         *
  198.     * Weapon/equipment Info **********************************************************************************************
  199.                                                                                                         *
  200.     GUI_SetText ( 8_txtID,1_fntID,120_WinText,500_x,116_y,0_Style,0_cX,2_cA,00_cB,00_cC,1_Format);        * weapon/equip name
  201.                                                                                                         *
  202.     GUI_SetText ( 9_txtID,0_fntID,121_WinText,517_x,290_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "equipmentpoints"
  203. *    GUI_SetText (15_txtID,1_fntID,122_WinText,521_x,290_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format);        * equipmentpoints
  204.                                                                                                         *
  205.     GUI_SetText (11_txtID,0_fntID,123_WinText,464_x,325_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "range"
  206.     GUI_SetText (12_txtID,0_fntID,124_WinText,469_x,325_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format);        * range
  207.                                                                                                         *
  208.     GUI_SetText (13_txtID,0_fntID,125_WinText,464_x,340_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "hitquote"
  209.     GUI_SetText (14_txtID,0_fntID,126_WinText,469_x,340_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format);        * hitquote
  210.                                                                                                         *
  211.     GUI_SetText (16_txtID,0_fntID,127_WinText,557_x,325_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "damage"
  212.     GUI_SetText (17_txtID,0_fntID,128_WinText,561_x,325_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format);        * damage
  213.                                                                                                         *
  214.     GUI_SetText (18_txtID,0_fntID,129_WinText,557_x,340_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "actionpts"
  215.     GUI_SetText (19_txtID,0_fntID,130_WinText,561_x,340_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format);        * actionpoints
  216.                                                                                                         *
  217.     GUI_SetText (21_txtID,0_fntID,136_WinText,517_x,305_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "skillpts"
  218.                                                                                                         *
  219.     GUI_SetText (22_txtID,0_fntID,137_WinText,304_x,349_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format);        * "skillpoints left"
  220.  
  221.     [END]
  222.  
  223. *************
  224. *            *
  225. * ItemList    *
  226. *            *
  227. **************************************************************************************************************************
  228.  
  229. :ItemList;
  230.     
  231.     GUI_SetWindow (0,0,640,480);
  232.  
  233.     * Title **************************************************************************************************************
  234.  
  235.     GUI_SetText (10_txtID,2_fntID,150_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
  236.  
  237.     * Misc ***************************************************************************************************************
  238.                                                                                                         *
  239.     GUI_SetButton (0_gdtID,0_fntID,002_WinText,0_Library,410_x,416_y,6_Width,1_PressDown);                * back
  240.     GUI_SetButton (1_gdtID,0_fntID,003_WinText,0_Library,410_x,384_y,6_Width,1_PressDown);                * toggle wpn/equip
  241.                                                                                                         *
  242. *    GUI_SetIcon (2_gdtID,34_Library, 51_x,040_y);                                                        * select weapons
  243. *    GUI_SetIcon (3_gdtID,38_Library,532_x,040_y);                                                        * select equipment
  244.                                                                                                         *
  245. *    GUI_SetText (0_txtID,1_fntID,151_WinText,320_x,60_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);            * upgradeitems
  246.                                                                                                         *
  247.     GUI_SetText (1_txtID,0_fntID,153_WinText,070_x,410_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format);            * equipmentpoints
  248.     GUI_SetText (2_txtID,0_fntID,154_WinText,070_x,425_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format);            * skillpoints
  249.                                                                                                         *
  250.     GUI_SetText (3_txtID,1_fntID,155_WinText,210_x,410_y,0_Style,1_cX,3_cA,0_cB,0_cC,2_Format);            * equipmentpoints
  251.     GUI_SetText (4_txtID,1_fntID,156_WinText,210_x,425_y,0_Style,1_cX,3_cA,0_cB,0_cC,2_Format);            * skillpoints
  252.  
  253.     [END]
  254.  
  255. *************
  256. *            *
  257. * MainMap    *
  258. *            *
  259. **************************************************************************************************************************
  260.  
  261. :MainMap;
  262.     
  263.     GUI_SetWindow (0,0,640,480);
  264.  
  265.     * Title **************************************************************************************************************
  266.  
  267.     GUI_SetText (10_txtID,2_fntID,140_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
  268.  
  269.     * Menu ***************************************************************************************************************
  270.                                                                                                         *
  271.     GUI_SetButton (0_gdtID,0_fntID,018_WinText,0_Library,060_x,402_y,6_Width,1_PressDown);                * end game
  272.     GUI_SetButton (1_gdtID,1_fntID,141_WinText,0_Library,408_x,402_y,6_Width,1_PressDown);                * enter location
  273.     GUI_SetButton (2_gdtID,0_fntID,019_WinText,0_Library,232_x,402_y,6_Width,1_PressDown);                * save game
  274.  
  275.     [END]
  276.     
  277. *************
  278. *            *    
  279. * Dialog    *
  280. *            *
  281. **************************************************************************************************************************
  282.  
  283. :Dialog;
  284.     
  285.     GUI_SetWindow (0,0,640,480);
  286.  
  287.     * Title **************************************************************************************************************
  288.  
  289.     GUI_SetText (10_txtID,2_fntID,145_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
  290.  
  291.     * Menu ***************************************************************************************************************
  292.                                                                                                         *
  293.     GUI_SetButton (0_gdtID,0_fntID,002_WinText,0_Library,232_x,412_y,6_Width,1_PressDown);                * back
  294.     GUI_SetButton (1_gdtID,1_fntID,004_WinText,0_Library,428_x,412_y,6_Width,1_PressDown);                * continue
  295.  
  296.     [END]
  297.  
  298. *************
  299. *            *    
  300. * Sequence    *
  301. *            *
  302. **************************************************************************************************************************
  303.  
  304. :Sequence;
  305.     
  306.     GUI_SetWindow (0,0,640,480);
  307.  
  308.     [END]
  309.  
  310. *************
  311. *            *    
  312. * Recruit    *
  313. *            *
  314. **************************************************************************************************************************
  315.  
  316. :Recruit;
  317.     
  318.     GUI_SetWindow (0,0,640,480);
  319.  
  320.     * Title **************************************************************************************************************
  321.  
  322.     GUI_SetText (10_txtID,2_fntID,180_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
  323.  
  324.     * Misc ***************************************************************************************************************
  325.                                                                                                         *
  326.     GUI_SetButton (29_gdtID,0_fntID,002_WinText,0_Library,410_x,399_y,6_Width,1_PressDown);                * back
  327.                                                                                                         *
  328.     * Unittype ***********************************************************************************************************
  329.                                                                                                         *
  330.     GUI_SetButton (20_gdtID,0_fntID,181_WinText,0_Library,410_x,070_y,6_Width,1_PressDown);                * light infantry
  331.     GUI_SetButton (21_gdtID,0_fntID,182_WinText,0_Library,410_x,110_y,6_Width,1_PressDown);                * storm infantry
  332.     GUI_SetButton (22_gdtID,0_fntID,183_WinText,0_Library,410_x,150_y,6_Width,1_PressDown);                * heavy infantry
  333.     GUI_SetButton (23_gdtID,0_fntID,184_WinText,0_Library,410_x,190_y,6_Width,1_PressDown);                * special infantry
  334.     GUI_SetButton (24_gdtID,0_fntID,185_WinText,0_Library,410_x,230_y,6_Width,1_PressDown);                * commanders
  335.                                                                                                         *
  336.     * Unitlist ***********************************************************************************************************
  337.                                                                                                         *
  338.     GUI_SetIcon (00_gdtID,54_Library,348_x,080_y);                                                        *
  339.     GUI_SetIcon (01_gdtID,54_Library,348_x,140_y);                                                        *
  340.     GUI_SetIcon (02_gdtID,54_Library,348_x,200_y);                                                        *
  341.     GUI_SetIcon (03_gdtID,54_Library,348_x,260_y);                                                        *
  342.     GUI_SetIcon (04_gdtID,54_Library,348_x,320_y);                                                        *
  343.                                                                                                         *
  344.     * misc ***************************************************************************************************************
  345.                                                                                                         *
  346.     GUI_SetText ( 2_txtID,0_fntID,83_WinText,540_x,307_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);            * "equipmentpoints"
  347.     GUI_SetText ( 3_txtID,0_fntID,84_WinText,550_x,307_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);            * equipmentpoints
  348.     GUI_SetText ( 5_txtID,0_fntID,87_WinText,540_x,326_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);            * "Number of placefields"
  349.     GUI_SetText ( 6_txtID,0_fntID,88_WinText,550_x,326_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);            * Number of placefields
  350.     GUI_SetText ( 7_txtID,0_fntID,89_WinText,540_x,345_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format);            * "Number of units in pool"
  351.     GUI_SetText ( 8_txtID,0_fntID,90_WinText,550_x,345_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format);            * Number of units in pool
  352.     
  353.     [END]
  354.  
  355. *********
  356. *        *    
  357. * Map    *
  358. *        *
  359. **************************************************************************************************************************
  360.  
  361. :Map;
  362.     
  363.     GUI_SetWindow (0,0,640,480);
  364.  
  365.     * Title **************************************************************************************************************
  366.  
  367.     GUI_SetText (10_txtID,2_fntID,146_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
  368.  
  369.     * Misc ***************************************************************************************************************
  370.                                                                                                         *
  371.     GUI_SetButton (0_gdtID,0_fntID,002_WinText,0_Library,410_x,399_y,6_Width,1_PressDown);                * back
  372.                                                                                                         *
  373.     [END]
  374.  
  375. *************
  376. *            *    
  377. * SlideShow    *
  378. *            *
  379. **************************************************************************************************************************
  380.  
  381. :SlideShow;
  382.     
  383.     GUI_SetWindow (0,0,640,480);
  384.  
  385.     * Title **************************************************************************************************************
  386.  
  387. *    GUI_SetText (10_txtID,2_fntID,146_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
  388.  
  389.     * Misc ***************************************************************************************************************
  390.  
  391.     GUI_SetTextOnly (00_gdtID,0_fntID,004_WinText,1_x,1_y,640_Width,480_Height);
  392.                                                                                                         *
  393. *    GUI_SetButton (0_gdtID,0_fntID,004_WinText,0_Library,410_x,420_y,6_Width,1_PressDown);                * next picture
  394. *    GUI_SetButton (1_gdtID,0_fntID,002_WinText,0_Library,410_x,410_y,6_Width,1_PressDown);                * exit
  395.                                                                                                         *
  396.     [END]
  397.