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INI File | 1997-09-08 | 20.5 KB | 397 lines |
- [LCL]
-
- *************************************
- * *
- * LCL-Resourcenfile *
- * ================= *
- * *
- * _MissionControl *
- * *
- * Andreas Nitsche, 27. MΣrz 1996 *
- * *
- *************************************
-
- *
- *__WindowSelector__
- *
-
- >EnvVarCmpNum(_A_WindowSelector,00_MainMenu); Goto(MainMenu); <
- >EnvVarCmpNum(_A_WindowSelector,01_Briefing); Goto(Briefing); <
- >EnvVarCmpNum(_A_WindowSelector,02_UpGrade); Goto(UpGrade); <
- >EnvVarCmpNum(_A_WindowSelector,03_WaitForPlayers); Goto(WaitForPlayers); <
- >EnvVarCmpNum(_A_WindowSelector,04_SelectUnits); Goto(SelectUnits); <
- >EnvVarCmpNum(_A_WindowSelector,05_ItemList); Goto(ItemList); <
- >EnvVarCmpNum(_A_WindowSelector,06_MainMap); Goto(MainMap); <
- >EnvVarCmpNum(_A_WindowSelector,07_Dialog); Goto(Dialog); <
- >EnvVarCmpNum(_A_WindowSelector,08_Sequence); Goto(Sequence); <
- >EnvVarCmpNum(_A_WindowSelector,09_Sequence); Goto(Recruit); <
- >EnvVarCmpNum(_A_WindowSelector,10_Map); Goto(Map); <
- >EnvVarCmpNum(_A_WindowSelector,11_SlideShow); Goto(SlideShow); <
-
- [END]
-
- *************
- * *
- * MainMenu * HQ
- * *
- **************************************************************************************************************************
-
- :MainMenu;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (1_txtID,2_fntID,10_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * StandardMenu *******************************************************************************************************
- *
- GUI_SetButton (2_gdtID,1_fntID,013_WinText,0_Library,330_x,418_y,6_Width,1_PressDown); * deploy units
- GUI_SetButton (0_gdtID,0_fntID,012_WinText,0_Library,330_x,385_y,6_Width,1_PressDown); * upgrade units
- GUI_SetButton (3_gdtID,0_fntID,019_WinText,0_Library,140_x,385_y,6_Width,1_PressDown); * save game
- GUI_SetButton (4_gdtID,0_fntID,018_WinText,0_Library,140_x,418_y,6_Width,1_PressDown); * end game
- GUI_SetTextOnly (5_gdtID,0_fntID,25_WinText,510_x,50_y,90_Width,30_Height); * overviewmap
- *
- * Texts **************************************************************************************************************
- *
- GUI_SetText (0_txtID,1_fntID,14_WinText,190_x,081_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Playername
- GUI_SetText (2_txtID,0_fntID,20_WinText,450_x,081_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Number of placefields"
- GUI_SetText (3_txtID,0_fntID,21_WinText,460_x,081_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Number of placefields
- GUI_SetText (4_txtID,0_fntID,23_WinText,180_x,081_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Name of player"
- GUI_SetText (5_txtID,0_fntID,83_WinText,180_x,100_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Equipmentpoints"
- GUI_SetText (6_txtID,0_fntID,84_WinText,190_x,100_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Equipmentpoints
- GUI_SetText (7_txtID,0_fntID,89_WinText,450_x,100_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Units in pool"
- GUI_SetText (8_txtID,0_fntID,90_WinText,460_x,100_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Units in pool
- GUI_SetText (9_txtID,0_fntID,24_WinText,180_x,119_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Briefing"
- *
- [END]
-
- *************
- * *
- * Briefing *
- * *
- **************************************************************************************************************************
-
- :Briefing;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (0_txtID,2_fntID,30_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Misc****************************************************************************************************************
- *
- GUI_SetButton (00_gdtID,0_fntID,002_WinText,0_Library,060_x,402_y,6_Width,1_PressDown); * Back to Mainmap
- GUI_SetButton (01_gdtID,0_fntID,004_WinText,0_Library,408_x,402_y,6_Width,1_PressDown); * Enter Map
- GUI_SetButton (02_gdtID,0_fntID,031_WinText,0_Library,232_x,402_y,6_Width,1_PressDown); * Hints
- GUI_SetButton (03_gdtID,0_fntID,032_WinText,0_Library,232_x,402_y,6_Width,1_PressDown); * Briefing
-
- [END]
-
- *****************
- * *
- * Select Units *
- * *
- **************************************************************************************************************************
-
- :SelectUnits:
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (4_txtID,2_fntID,70_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Unitslistbox *******************************************************************************************************
-
- GUI_SetTextOnly (00_gdtID,0_fntID,071_WinText,130_x,070_y,240_Width,30_Height);
- GUI_SetTextOnly (01_gdtID,0_fntID,071_WinText,130_x,100_y,240_Width,30_Height);
- GUI_SetTextOnly (02_gdtID,0_fntID,071_WinText,130_x,130_y,240_Width,30_Height);
- GUI_SetTextOnly (03_gdtID,0_fntID,071_WinText,130_x,160_y,240_Width,30_Height);
- GUI_SetTextOnly (04_gdtID,0_fntID,071_WinText,130_x,190_y,240_Width,30_Height);
- GUI_SetTextOnly (05_gdtID,0_fntID,071_WinText,130_x,220_y,240_Width,30_Height);
- GUI_SetTextOnly (06_gdtID,0_fntID,071_WinText,130_x,250_y,240_Width,30_Height);
- GUI_SetTextOnly (07_gdtID,0_fntID,071_WinText,130_x,280_y,240_Width,30_Height);
- GUI_SetTextOnly (08_gdtID,0_fntID,071_WinText,130_x,310_y,240_Width,30_Height);
-
- GUI_SetIcon (10_gdtID,52_Library,395_x,079_y);
- GUI_SetIcon (11_gdtID,52_Library,395_x,109_y);
- GUI_SetIcon (12_gdtID,52_Library,395_x,139_y);
- GUI_SetIcon (13_gdtID,52_Library,395_x,169_y);
- GUI_SetIcon (14_gdtID,52_Library,395_x,199_y);
- GUI_SetIcon (15_gdtID,52_Library,395_x,229_y);
- GUI_SetIcon (16_gdtID,52_Library,395_x,259_y);
- GUI_SetIcon (17_gdtID,52_Library,395_x,289_y);
- GUI_SetIcon (18_gdtID,52_Library,395_x,319_y);
-
- * Up & Down arrows ***************************************************************************************************
-
- GUI_SetIcon (25_gdtID,30_Library,425_x,065_y);
- GUI_SetIcon (26_gdtID,32_Library,425_x,098_y);
-
- * misc ***************************************************************************************************************
- *
- GUI_SetText ( 2_txtID,0_fntID,83_WinText,540_x,307_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "equipmentpoints"
- GUI_SetText ( 3_txtID,0_fntID,84_WinText,550_x,307_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * equipmentpoints
- GUI_SetText ( 5_txtID,0_fntID,87_WinText,540_x,326_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Number of placefields"
- GUI_SetText ( 6_txtID,0_fntID,88_WinText,550_x,326_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Number of placefields
- GUI_SetText ( 7_txtID,0_fntID,89_WinText,540_x,345_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Number of units in pool"
- GUI_SetText ( 8_txtID,0_fntID,90_WinText,550_x,345_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Number of units in pool
- * GUI_SetText ( 9_txtID,0_fntID,94_WinText,540_x,344_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Units to recruit"
- * GUI_SetText (10_txtID,0_fntID,95_WinText,550_x,344_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Number of units to recruit
- *
- GUI_SetButton (27_gdtID,0_fntID,081_WinText,0_Library,410_x,385_y,6_Width,1_PressDown); * recruit unit
- GUI_SetButton (28_gdtID,0_fntID,134_WinText,0_Library,055_x,385_y,6_Width,1_PressDown); * undo
- GUI_SetButton (29_gdtID,1_fntID,002_WinText,0_Library,410_x,418_y,6_Width,1_PressDown); * go back
- *
- [END]
-
- *************
- * *
- * UpGrade *
- * *
- **************************************************************************************************************************
-
- :UpGrade;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (10_txtID,2_fntID,100_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Standardmenu *******************************************************************************************************
- *
- GUI_SetIcon (20_gdtID,50_Library,068_x,227_y); * Prev Soldier
- GUI_SetIcon (21_gdtID,48_Library,068_x,240_y); * Next Soldier
- *
- GUI_SetButton ( 0_gdtID,0_fntID,105_WinText,0_Library,405_x,384_y,6_Width,1_PressDown); * Buy Item
- GUI_SetButton ( 4_gdtID,0_fntID,101_WinText,0_Library, 60_x,384_y,6_Width,1_PressDown); * Select Unit
- GUI_SetButton ( 5_gdtID,0_fntID,111_WinText,0_Library, 60_x,416_y,6_Width,1_PressDown); * Decorate Unit
- GUI_SetButton (10_gdtID,0_fntID,102_WinText,0_Library,232_x,384_y,6_Width,1_PressDown); * Select Weapon
- GUI_SetButton (11_gdtID,0_fntID,103_WinText,0_Library,232_x,416_y,6_Width,1_PressDown); * Select Equipment
- GUI_SetButton (18_gdtID,0_fntID,112_WinText,0_Library,405_x,384_y,6_Width,1_PressDown); * Undo
- GUI_SetButton (19_gdtID,1_fntID,005_WinText,0_Library,405_x,416_y,6_Width,1_PressDown); * Exit
- *
- GUI_SetTextButton (3_gdtID,0_fntID,110_WinText,6_Library,145_x,95_y,5_Width); * Change Name
- GUI_SetText (20_txtID,1_fntID,110_WinText,220_x,117_y,0_Style,1_cX,3_cA,00_cB,00_cC,1_Format); * Name of Unit
- *
- * Buy Weapons ********************************************************************************************************
- *
- GUI_SetIcon (6_gdtID,50_Library,570_x,227_y); * item - UP
- GUI_SetIcon (7_gdtID,48_Library,570_x,240_y); * item - DOWN
- *
- *
- * Info ***************************************************************************************************************
- *
- GUI_SetIcon (16_gdtID,44_Library,570_x,350_y); * info button
- *
- * Misc ***************************************************************************************************************
- *
- GUI_SetText (0_txtID,0_fntID,106_WinText,220_x,075_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "equipmentpoints"
- GUI_SetText (1_txtID,1_fntID,107_WinText,225_x,075_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format); * equipmentpoints
- *
- GUI_SetText (2_txtID,0_fntID,108_WinText,430_x,075_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "decorates"
- GUI_SetText (3_txtID,1_fntID,109_WinText,435_x,075_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format); * decorates
- *
- * Weapon/equipment Info **********************************************************************************************
- *
- GUI_SetText ( 8_txtID,1_fntID,120_WinText,500_x,116_y,0_Style,0_cX,2_cA,00_cB,00_cC,1_Format); * weapon/equip name
- *
- GUI_SetText ( 9_txtID,0_fntID,121_WinText,517_x,290_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "equipmentpoints"
- * GUI_SetText (15_txtID,1_fntID,122_WinText,521_x,290_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format); * equipmentpoints
- *
- GUI_SetText (11_txtID,0_fntID,123_WinText,464_x,325_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "range"
- GUI_SetText (12_txtID,0_fntID,124_WinText,469_x,325_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format); * range
- *
- GUI_SetText (13_txtID,0_fntID,125_WinText,464_x,340_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "hitquote"
- GUI_SetText (14_txtID,0_fntID,126_WinText,469_x,340_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format); * hitquote
- *
- GUI_SetText (16_txtID,0_fntID,127_WinText,557_x,325_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "damage"
- GUI_SetText (17_txtID,0_fntID,128_WinText,561_x,325_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format); * damage
- *
- GUI_SetText (18_txtID,0_fntID,129_WinText,557_x,340_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "actionpts"
- GUI_SetText (19_txtID,0_fntID,130_WinText,561_x,340_y,0_Style,0_cX,2_cA,00_cB,00_cC,0_Format); * actionpoints
- *
- GUI_SetText (21_txtID,0_fntID,136_WinText,517_x,305_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "skillpts"
- *
- GUI_SetText (22_txtID,0_fntID,137_WinText,304_x,349_y,0_Style,2_cX,8_cA,00_cB,00_cC,2_Format); * "skillpoints left"
-
- [END]
-
- *************
- * *
- * ItemList *
- * *
- **************************************************************************************************************************
-
- :ItemList;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (10_txtID,2_fntID,150_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Misc ***************************************************************************************************************
- *
- GUI_SetButton (0_gdtID,0_fntID,002_WinText,0_Library,410_x,416_y,6_Width,1_PressDown); * back
- GUI_SetButton (1_gdtID,0_fntID,003_WinText,0_Library,410_x,384_y,6_Width,1_PressDown); * toggle wpn/equip
- *
- * GUI_SetIcon (2_gdtID,34_Library, 51_x,040_y); * select weapons
- * GUI_SetIcon (3_gdtID,38_Library,532_x,040_y); * select equipment
- *
- * GUI_SetText (0_txtID,1_fntID,151_WinText,320_x,60_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format); * upgradeitems
- *
- GUI_SetText (1_txtID,0_fntID,153_WinText,070_x,410_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format); * equipmentpoints
- GUI_SetText (2_txtID,0_fntID,154_WinText,070_x,425_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format); * skillpoints
- *
- GUI_SetText (3_txtID,1_fntID,155_WinText,210_x,410_y,0_Style,1_cX,3_cA,0_cB,0_cC,2_Format); * equipmentpoints
- GUI_SetText (4_txtID,1_fntID,156_WinText,210_x,425_y,0_Style,1_cX,3_cA,0_cB,0_cC,2_Format); * skillpoints
-
- [END]
-
- *************
- * *
- * MainMap *
- * *
- **************************************************************************************************************************
-
- :MainMap;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (10_txtID,2_fntID,140_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Menu ***************************************************************************************************************
- *
- GUI_SetButton (0_gdtID,0_fntID,018_WinText,0_Library,060_x,402_y,6_Width,1_PressDown); * end game
- GUI_SetButton (1_gdtID,1_fntID,141_WinText,0_Library,408_x,402_y,6_Width,1_PressDown); * enter location
- GUI_SetButton (2_gdtID,0_fntID,019_WinText,0_Library,232_x,402_y,6_Width,1_PressDown); * save game
-
- [END]
-
- *************
- * *
- * Dialog *
- * *
- **************************************************************************************************************************
-
- :Dialog;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (10_txtID,2_fntID,145_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Menu ***************************************************************************************************************
- *
- GUI_SetButton (0_gdtID,0_fntID,002_WinText,0_Library,232_x,412_y,6_Width,1_PressDown); * back
- GUI_SetButton (1_gdtID,1_fntID,004_WinText,0_Library,428_x,412_y,6_Width,1_PressDown); * continue
-
- [END]
-
- *************
- * *
- * Sequence *
- * *
- **************************************************************************************************************************
-
- :Sequence;
-
- GUI_SetWindow (0,0,640,480);
-
- [END]
-
- *************
- * *
- * Recruit *
- * *
- **************************************************************************************************************************
-
- :Recruit;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (10_txtID,2_fntID,180_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Misc ***************************************************************************************************************
- *
- GUI_SetButton (29_gdtID,0_fntID,002_WinText,0_Library,410_x,399_y,6_Width,1_PressDown); * back
- *
- * Unittype ***********************************************************************************************************
- *
- GUI_SetButton (20_gdtID,0_fntID,181_WinText,0_Library,410_x,070_y,6_Width,1_PressDown); * light infantry
- GUI_SetButton (21_gdtID,0_fntID,182_WinText,0_Library,410_x,110_y,6_Width,1_PressDown); * storm infantry
- GUI_SetButton (22_gdtID,0_fntID,183_WinText,0_Library,410_x,150_y,6_Width,1_PressDown); * heavy infantry
- GUI_SetButton (23_gdtID,0_fntID,184_WinText,0_Library,410_x,190_y,6_Width,1_PressDown); * special infantry
- GUI_SetButton (24_gdtID,0_fntID,185_WinText,0_Library,410_x,230_y,6_Width,1_PressDown); * commanders
- *
- * Unitlist ***********************************************************************************************************
- *
- GUI_SetIcon (00_gdtID,54_Library,348_x,080_y); *
- GUI_SetIcon (01_gdtID,54_Library,348_x,140_y); *
- GUI_SetIcon (02_gdtID,54_Library,348_x,200_y); *
- GUI_SetIcon (03_gdtID,54_Library,348_x,260_y); *
- GUI_SetIcon (04_gdtID,54_Library,348_x,320_y); *
- *
- * misc ***************************************************************************************************************
- *
- GUI_SetText ( 2_txtID,0_fntID,83_WinText,540_x,307_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "equipmentpoints"
- GUI_SetText ( 3_txtID,0_fntID,84_WinText,550_x,307_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * equipmentpoints
- GUI_SetText ( 5_txtID,0_fntID,87_WinText,540_x,326_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Number of placefields"
- GUI_SetText ( 6_txtID,0_fntID,88_WinText,550_x,326_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Number of placefields
- GUI_SetText ( 7_txtID,0_fntID,89_WinText,540_x,345_y,0_Style,2_cX,8_cA,0_cB,0_cC,2_Format); * "Number of units in pool"
- GUI_SetText ( 8_txtID,0_fntID,90_WinText,550_x,345_y,0_Style,0_cX,3_cA,0_cB,0_cC,0_Format); * Number of units in pool
-
- [END]
-
- *********
- * *
- * Map *
- * *
- **************************************************************************************************************************
-
- :Map;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- GUI_SetText (10_txtID,2_fntID,146_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Misc ***************************************************************************************************************
- *
- GUI_SetButton (0_gdtID,0_fntID,002_WinText,0_Library,410_x,399_y,6_Width,1_PressDown); * back
- *
- [END]
-
- *************
- * *
- * SlideShow *
- * *
- **************************************************************************************************************************
-
- :SlideShow;
-
- GUI_SetWindow (0,0,640,480);
-
- * Title **************************************************************************************************************
-
- * GUI_SetText (10_txtID,2_fntID,146_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Misc ***************************************************************************************************************
-
- GUI_SetTextOnly (00_gdtID,0_fntID,004_WinText,1_x,1_y,640_Width,480_Height);
- *
- * GUI_SetButton (0_gdtID,0_fntID,004_WinText,0_Library,410_x,420_y,6_Width,1_PressDown); * next picture
- * GUI_SetButton (1_gdtID,0_fntID,002_WinText,0_Library,410_x,410_y,6_Width,1_PressDown); * exit
- *
- [END]
-