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INI File | 1997-09-12 | 22.5 KB | 463 lines |
- [LCL]
-
- *************************************
- * *
- * LCL-Resourcefile *
- * ================ *
- * *
- * _MainMenu *
- * *
- * use the LCL-Public-Variable *
- * "LCLenv.nVar[0]" to select the *
- * resource you need. *
- * *
- * Andreas Nitsche, 27. MΣrz 1996 *
- * *
- *************************************
-
- *
- *__WindowSelector__
- *
-
- >EnvVarCmpNum(_A_WindowSelector,00_Provider); Goto(Provider); <
- >EnvVarCmpNum(_A_WindowSelector,01_Session); Goto(Session); <
- >EnvVarCmpNum(_A_WindowSelector,02_First Player); Goto(First_Player); <
- >EnvVarCmpNum(_A_WindowSelector,03_Wait For Players); Goto(Wait_For_Players); <
- >EnvVarCmpNum(_A_WindowSelector,05_Join Session); Goto(Join); <
- >EnvVarCmpNum(_A_WindowSelector,06_Error); Goto(Error); <
- >EnvVarCmpNum(_A_WindowSelector,07_MainMenu); Goto(MainMenu); <
- >EnvVarCmpNum(_A_WindowSelector,08_Error_Player); Goto(Error_Player); <
- >EnvVarCmpNum(_A_WindowSelector,09_Error_Session); Goto(Error_Session); <
- >EnvVarCmpNum(_A_WindowSelector,10_Leveloptions); Goto(Leveloptions); <
- >EnvVarCmpNum(_A_WindowSelector,11_ReadMe); Goto(ReadMe); <
- >EnvVarCmpNum(_A_WindowSelector,12_Arenamode); Goto(ArenaMode); <
- >EnvVarCmpNum(_A_WindowSelector,13_GameIntro); Goto(GameIntro); <
- >EnvVarCmpNum(_A_WindowSelector,14_DemoMessage); Goto(DemoMessage); <
- >EnvVarCmpNum(_A_WindowSelector,15_Credits); Goto(Credits); <
-
-
- [END]
-
- *****************************
- * *
- * Select Service Provider *
- * *
- **************************************************************************************************************************
-
- :Provider;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,10_WinText,320_x,25_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * ProviderListBox ****************************************************************************************************
-
- GUI_SetListbox (0_gdtID,0_fntID,11_WinText,12_Library,130_x,130_y,12_Width);
- GUI_SetListbox (1_gdtID,0_fntID,12_WinText,18_Library,130_x,152_y,12_Width);
- GUI_SetListbox (2_gdtID,0_fntID,13_WinText,18_Library,130_x,174_y,12_Width);
- GUI_SetListbox (3_gdtID,0_fntID,14_WinText,18_Library,130_x,196_y,12_Width);
- GUI_SetListbox (4_gdtID,0_fntID,15_WinText,24_Library,130_x,218_y,12_Width);
-
- * Cancel *************************************************************************************************************
-
- GUI_SetButton (5_gdtID,0_fntID,01_WinText,0_Library,380_x,248_y,5_Width,1_PressDown);
-
- * Listboxscrollicons *************************************************************************************************
-
- GUI_SetIcon (06_gdtID,30_Library,515_x,130_y); * up
- GUI_SetIcon (07_gdtID,32_Library,515_x,164_y); * down
-
- [END]
-
- *************************
- * *
- * Select SessionState *
- * *
- **************************************************************************************************************************
-
- :Session;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,20_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetButton (0_gdtID,0_fntID,21_WinText,0_Library,190_x,130_y,9_Width,1_PressDown);
- GUI_SetButton (1_gdtID,0_fntID,22_WinText,0_Library,190_x,165_y,9_Width,1_PressDown);
- GUI_SetButton (2_gdtID,0_fntID,01_WinText,0_Library,190_x,200_y,9_Width,1_PressDown);
-
- [END]
-
- *****************
- * *
- * Join Session * **
- * *
- **************************************************************************************************************************
-
- :Join;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,60_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * Sessionlistbox *****************************************************************************************************
-
- GUI_SetListbox (0_gdtID,0_fntID,61_WinText,12_Library,150_x,130_y,11_Width);
- GUI_SetListbox (1_gdtID,0_fntID,62_WinText,18_Library,150_x,152_y,11_Width);
- GUI_SetListbox (2_gdtID,0_fntID,63_WinText,18_Library,150_x,174_y,11_Width);
- GUI_SetListbox (3_gdtID,0_fntID,64_WinText,18_Library,150_x,196_y,11_Width);
- GUI_SetListbox (4_gdtID,0_fntID,65_WinText,24_Library,150_x,218_y,11_Width);
-
- * Cancel *************************************************************************************************************
-
- GUI_SetButton (5_gdtID,0_fntID,01_WinText,0_Library,366_x,244_y,5_Width,1_PressDown);
-
- * Listboxscrollicons *************************************************************************************************
-
- GUI_SetIcon (06_gdtID,30_Library,502_x,130_y); * up
- GUI_SetIcon (07_gdtID,32_Library,502_x,164_y); * down
-
- [END]
-
- *************************
- * *
- * Error: Search Session * next try to enter session
- * *
- **************************************************************************************************************************
-
- :Error;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,70_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetText (1_txtID,1_fntID,71_WinText,160_x,140_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format);
- GUI_SetText (2_txtID,3_fntID,73_WinText,160_x,155_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format);
-
- GUI_SetButton (0_gdtID,0_fntID,72_WinText,0_Library,160_x,170_y,10_Width,1_PressDown);
- GUI_SetButton (1_gdtID,0_fntID,01_WinText,0_Library,160_x,200_y,10_Width,1_PressDown);
-
- [END]
-
- *************************
- * *
- * Error: Join Session * to many players
- * *
- **************************************************************************************************************************
-
- :Error_Player;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,76_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetButton (0_gdtID,1_fntID,01_WinText,0_Library,210_x,200_y,7_Width,1_PressDown);
-
- [END]
-
- *************************
- * *
- * Error: Open Session * couldn't start direct play
- * *
- **************************************************************************************************************************
-
- :Error_Session;
-
- GUI_SetText (0_txtID,2_fntID,77_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetText (1_txtID,0_fntID,78_WinText,210_x,180_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format);
-
- GUI_SetButton (0_gdtID,1_fntID,01_WinText,0_Library,210_x,200_y,7_Width,1_PressDown);
-
- [END]
-
- *****************
- * *
- * First Player *
- * *
- **************************************************************************************************************************
-
- :First_Player;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,30_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetTextButton (0_gdtID,0_fntID,31_WinText,6_Library,160_x,130_y,10_Width); * inputfield
- *
- GUI_SetButton (1_gdtID,0_fntID,02_WinText,0_Library,374_x,170_y,4_Width,1_PressDown); * ok
- GUI_SetButton (2_gdtID,0_fntID,01_WinText,0_Library,160_x,170_y,5_Width,1_PressDown); * cancel
-
- [END]
-
- *************
- * *
- * MainMenu *
- * *
- **************************************************************************************************************************
-
- :MainMenu;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,100_WinText,500_x,50_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetButton (0_gdtID,0_fntID,101_WinText,0_Library,280_x,080_y,6_Width,1_PressDown);
- GUI_SetButton (1_gdtID,0_fntID,102_WinText,0_Library,310_x,120_y,6_Width,1_PressDown);
- GUI_SetButton (2_gdtID,0_fntID,103_WinText,0_Library,340_x,160_y,6_Width,1_PressDown);
- GUI_SetButton (3_gdtID,0_fntID,104_WinText,0_Library,370_x,200_y,6_Width,1_PressDown);
- GUI_SetButton (4_gdtID,0_fntID,106_WinText,0_Library,400_x,240_y,6_Width,1_PressDown);
- GUI_SetButton (5_gdtID,1_fntID,105_WinText,0_Library,425_x,300_y,6_Width,1_PressDown);
-
- GUI_SetText (1_txtID,3_fntID,004_WinText,445_x,445_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format);
-
- [END]
-
- *********************
- * *
- * Wait for Players * chat menu
- * *
- **************************************************************************************************************************
- *
- :Wait_For_Players; *
- *
- GUI_SetText (17_txtID,2_fntID,40_WinText,320_x,026_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format); *
- *
- GUI_SetWindow (0,0,640,480); *
- *
- GUI_SetText (0_txtID,1_fntID,41_WinText,350_x,070_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "sessionname"
- GUI_SetText (1_txtID,0_fntID,47_WinText,080_x,070_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * sessionname
- *
- * playernames ********************************************************************************************************
- *
- GUI_SetText (2_txtID,0_fntID,42_WinText,350_x,100_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * playername 1
- GUI_SetText (3_txtID,0_fntID,43_WinText,350_x,130_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * playername 2
- GUI_SetText (4_txtID,0_fntID,44_WinText,350_x,160_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * playername 3
- GUI_SetText (5_txtID,0_fntID,45_WinText,350_x,190_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * playername 4
- *
- * delete players *****************************************************************************************************
- *
- GUI_SetIcon (01_gdtID,40_Library,080_x,108_y); * cut netlink 1
- GUI_SetIcon (02_gdtID,40_Library,080_x,138_y); * cut netlink 2
- GUI_SetIcon (03_gdtID,40_Library,080_x,168_y); * cut netlink 3
- *
- **** delete players (old version with buttons) ***************************************************************************
- * GUI_SetButton (01_gdtID,0_fntID,46_WinText,0_Library,120_x,138_y,5_Width,1_PressDown); * delete players
- * GUI_SetButton (02_gdtID,0_fntID,46_WinText,0_Library,120_x,168_y,5_Width,1_PressDown); *
- * GUI_SetButton (03_gdtID,0_fntID,46_WinText,0_Library,120_x,198_y,5_Width,1_PressDown); *
- **************************************************************************************************************************
- *
- * chat menu *****************************************************************************************
- *
- * GUI_SetText (6_txtID,4_fntID,54_WinText,120_x,178_y,0_Style,16_cX,22_cA,25_cB,27_cC,0_Format); * NameServer
- *
- GUI_SetText ( 7_txtID,0_fntID,50_WinText,080_x,228_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * Msg. Playername 1
- GUI_SetText ( 8_txtID,0_fntID,51_WinText,080_x,258_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * Msg. Playername 2
- GUI_SetText ( 9_txtID,0_fntID,52_WinText,080_x,288_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * Msg. Playername 3
- GUI_SetText (10_txtID,0_fntID,53_WinText,080_x,318_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * Msg. Playername 4
- *
- GUI_SetTextButton (04_gdtID,0_fntID,48_WinText,6_Library,080_x,292_y,11_Width); * messageinputbox
- *
- * leveloptions **************************************************************************************
- *
- GUI_SetButton (06_gdtID,0_fntID,55_WinText,0_Library,420_x,360_y,5_Width,1_PressDown); * leveloptions
- *
- GUI_SetText (11_txtID,0_fntID,56_WinText,080_x,350_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "selected level"
- GUI_SetText (12_txtID,1_fntID,57_WinText,225_x,350_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * selected level
- GUI_SetText (13_txtID,0_fntID,58_WinText,080_x,364_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "soft mode"
- GUI_SetText (14_txtID,1_fntID,153_WinText,225_x,364_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * on/off
- GUI_SetText (22_txtID,0_fntID,157_WinText,080_x,378_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "chess mode"
- GUI_SetText (23_txtID,1_fntID,153_WinText,225_x,378_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * on/off
- GUI_SetText (15_txtID,0_fntID,150_WinText,080_x,392_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "equipment points"
- GUI_SetText (16_txtID,1_fntID,151_WinText,225_x,392_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * equipment points
- GUI_SetText (18_txtID,0_fntID,152_WinText,080_x,420_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "skillpoints"
- GUI_SetText (19_txtID,1_fntID,59_WinText,225_x,420_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * skillpoints
- GUI_SetText (20_txtID,0_fntID,155_WinText,080_x,434_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "techlevel"
- GUI_SetText (21_txtID,1_fntID,156_WinText,225_x,434_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * techlevel
- GUI_SetText (24_txtID,0_fntID,158_WinText,080_x,406_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "TimeOut"
- GUI_SetText (25_txtID,1_fntID,159_WinText,225_x,406_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * timeout
- *
- * misc **********************************************************************************************
- *
- GUI_SetButton (10_gdtID,0_fntID,01_WinText,0_Library,420_x,400_y,5_Width,1_PressDown); * cancel
- GUI_SetButton (11_gdtID,0_fntID,02_WinText,0_Library,420_x,400_y,5_Width,1_PressDown); * ok
-
- [END]
-
- *****************
- * *
- * Leveloptions *
- * *
- **************************************************************************************************************************
-
- :Leveloptions;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,110_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetListbox (0_gdtID,0_fntID,113_WinText,12_Library,060_x,120_y,8_Width);
- GUI_SetListbox (1_gdtID,0_fntID,114_WinText,18_Library,060_x,142_y,8_Width);
- GUI_SetListbox (2_gdtID,0_fntID,115_WinText,18_Library,060_x,164_y,8_Width);
- GUI_SetListbox (3_gdtID,0_fntID,116_WinText,18_Library,060_x,186_y,8_Width);
- GUI_SetListbox (4_gdtID,0_fntID,117_WinText,18_Library,060_x,208_y,8_Width);
- GUI_SetListbox (5_gdtID,0_fntID,118_WinText,18_Library,060_x,230_y,8_Width);
- GUI_SetListbox (6_gdtID,0_fntID,119_WinText,18_Library,060_x,252_y,8_Width);
- GUI_SetListbox (7_gdtID,0_fntID,120_WinText,18_Library,060_x,274_y,8_Width);
- GUI_SetListbox (8_gdtID,0_fntID,121_WinText,18_Library,060_x,296_y,8_Width);
- GUI_SetListbox (9_gdtID,0_fntID,122_WinText,24_Library,060_x,318_y,8_Width);
-
- GUI_SetIcon (10_gdtID,30_Library,320_x,120_y); * up icon
- GUI_SetIcon (11_gdtID,32_Library,320_x,155_y); * down icon
-
- GUI_SetButton (20_gdtID,0_fntID,01_WinText,0_Library,060_x,370_y,4_Width,1_PressDown); * cancel
- GUI_SetButton (21_gdtID,0_fntID,02_WinText,0_Library,463_x,370_y,4_Width,1_PressDown); * continue
-
- GUI_SetButton (22_gdtID,0_fntID,135_WinText,0_Library,230_x,370_y,6_Width,1_PressDown); * infos
- * GUI_SetButton (23_gdtID,0_fntID,136_WinText,0_Library,371_x,115_y,7_Width); * map-inputs
- * GUI_SetButton (24_gdtID,0_fntID,137_WinText,0_Library,371_x,115_y,7_Width); * user-inputs
-
- **********************************************************************************************************************
- *
- GUI_SetText (2_txtID,1_fntID,123_WinText,320_x,080_y,0_Style,1_cX,3_cA,00_cB,00_cC,1_Format); * "selected map"
- GUI_SetText (6_txtID,0_fntID,129_WinText,500_x,150_y,0_Style,1_cX,3_cA,00_cB,00_cC,2_Format); * "soft mode"
- GUI_SetButton (14_gdtID,0_fntID,130_WinText,6_Library,505_x,120_y,2_Width); * on/off
- GUI_SetText (8_txtID,0_fntID,138_WinText,500_x,190_y,0_Style,1_cX,3_cA,00_cB,00_cC,2_Format); * "chessmode"
- GUI_SetButton (16_gdtID,0_fntID,139_WinText,6_Library,505_x,160_y,2_Width); * on/of
- GUI_SetText (3_txtID,0_fntID,125_WinText,500_x,230_y,0_Style,1_cX,3_cA,00_cB,00_cC,2_Format); * "equipment points"
- GUI_SetTextButton (12_gdtID,0_fntID,124_WinText,6_Library,505_x,200_y,2_Width); * input: equipmentpoints
- GUI_SetText (4_txtID,0_fntID,127_WinText,500_x,310_y,0_Style,1_cX,3_cA,00_cB,00_cC,2_Format); * "skillpoints"
- GUI_SetTextButton (13_gdtID,0_fntID,128_WinText,6_Library,505_x,280_y,2_Width); * input: skillpoints
- GUI_SetText (7_txtID,0_fntID,132_WinText,500_x,340_y,0_Style,1_cX,3_cA,00_cB,00_cC,2_Format); * "techlevel"
- GUI_SetTextButton (15_gdtID,0_fntID,133_WinText,6_Library,505_x,320_y,2_Width); * input: techlevel
- GUI_SetText (9_txtID,0_fntID,158_WinText,500_x,270_y,0_Style,1_cX,3_cA,00_cB,00_cC,2_Format); * "timeout"
- GUI_SetTextButton (17_gdtID,0_fntID,159_WinText,6_Library,505_x,240_y,2_Width); * input: timeout
-
- [END]
-
- *************
- * *
- * ReadMe *
- * *
- **************************************************************************************************************************
-
- :ReadMe;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,130_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetTextbox (0);
-
- GUI_SetButton (00_gdtID,0_fntID,02_WinText,0_Library,400_x,340_y,4_Width,1_PressDown);
-
- GUI_SetIcon (1_gdtID,30_Library,490_x,130_y);
- GUI_SetIcon (2_gdtID,32_Library,490_x,165_y);
-
- [END]
-
- *************
- * *
- * Arenamode *
- * *
- **************************************************************************************************************************
-
- :ArenaMode;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,80_WinText,320_x,26_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- * inputboxes for playernames *****************************************************************************************
- *
- GUI_SetTextButton (0_gdtID,0_fntID,085_WinText,6_Library,180_x,130_y,9_Width); * Player 1
- GUI_SetTextButton (1_gdtID,0_fntID,086_WinText,6_Library,180_x,162_y,9_Width); * Player 2
- GUI_SetTextButton (2_gdtID,0_fntID,087_WinText,6_Library,180_x,194_y,9_Width); * Player 3
- GUI_SetTextButton (3_gdtID,0_fntID,088_WinText,6_Library,180_x,226_y,9_Width); * Player 4
- *
- * buttons to toggle the players on/off *******************************************************************************
- *
- GUI_SetButton (4_gdtID,0_fntID,089_WinText,0_Library,470_x,130_y,2_Width,1_PressDown); * Ein/Aus
- GUI_SetButton (5_gdtID,0_fntID,089_WinText,0_Library,470_x,162_y,2_Width,1_PressDown); * Ein/Aus
- GUI_SetButton (6_gdtID,0_fntID,089_WinText,0_Library,470_x,194_y,2_Width,1_PressDown); * Ein/Aus
- GUI_SetButton (7_gdtID,0_fntID,089_WinText,0_Library,470_x,226_y,2_Width,1_PressDown); * Ein/Aus
- *
- * print out the number of player *************************************************************************************
- *
- GUI_SetText (1_txtID,0_fntID,081_WinText,100_x,150_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "Player 1"
- GUI_SetText (2_txtID,0_fntID,082_WinText,100_x,182_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "Player 1"
- GUI_SetText (3_txtID,0_fntID,083_WinText,100_x,214_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "Player 1"
- GUI_SetText (4_txtID,0_fntID,084_WinText,100_x,246_y,0_Style,1_cX,3_cA,00_cB,00_cC,0_Format); * "Player 1"
- *
- * play by mail option ************************************************************************************************
- *
- GUI_SetText (5_txtID,0_fntID,090_WinText,395_x,297_y,0_Style,1_cX,3_cA,00_cB,00_cC,2_Format); * "PlayByMail"
- GUI_SetText (6_txtID,0_fntID,093_WinText,505_x,297_y,0_Style,1_cX,3_cA,00_cB,00_cC,2_Format); * "select 2 players.."
- *
- GUI_SetButton (8_gdtID,0_fntID,092_WinText,0_Library,405_x,280_y,4_Width,1_PressDown); * Off
- *
- * tutorial button ****************************************************************************************************
- *
- * GUI_SetButton (9_gdtID,0_fntID,096_WinText,0_Library,100_x,280_y,4_Width,1_PressDown); * Tutorial
- *
- * cancel & OK ********************************************************************************************************
- *
- GUI_SetButton (10_gdtID,0_fntID,001_WinText,0_Library,100_x,340_y,4_Width,1_PressDown); * Cancel
- GUI_SetButton (11_gdtID,0_fntID,002_WinText,0_Library,405_x,340_y,4_Width,1_PressDown); * OK
- *
- * gametype (singleplayer, multiplayer) *******************************************************************************
- *
- GUI_SetText (7_txtID,1_fntID,094_WinText,320_x,80_y,0_Style,0_cX,2_cA,00_cB,00_cC,1_Format); * "singleplayer"
-
- [END]
-
- *************
- * *
- * GameIntro *
- * *
- **************************************************************************************************************************
-
- :GameIntro;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetTextOnly2 (00_gdtID,1_fntID,05_WinText,290_x,420_y,60_Width,30_Height);
-
- *GUI_SetButton (00_gdtID,0_fntID,05_WinText,0_Library,250_x,420_y,6_Width,1_PressDown);
-
- [END]
-
- *****************
- * *
- * DemoMessage *
- * *
- **************************************************************************************************************************
-
- :DemoMessage;
-
- GUI_SetWindow (0,0,640,480);
-
- GUI_SetText (0_txtID,2_fntID,100_WinText,500_x,50_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
- GUI_SetText (2_txtID,0_fntID,006_WinText,420_x,150_y,0_Style,1_cX,3_cA,00_cB,00_cC,1_Format); * not available in the demo
- GUI_SetText (1_txtID,3_fntID,004_WinText,445_x,445_y,0_Style,1_cX,3_cA,0_cB,0_cC,0_Format);
-
- GUI_SetButton (00_gdtID,0_fntID,02_WinText,0_Library,425_x,300_y,6_Width,1_PressDown);
-
- [END]
-
- *************
- * *
- * Credits *
- * *
- **************************************************************************************************************************
-
- :Credits;
-
- GUI_SetWindow (0,0,640,480);
-
- * GUI_SetText (0_txtID,2_fntID,160_WinText,500_x,50_y,0_Style,1_cX,3_cA,0_cB,0_cC,1_Format);
-
- GUI_SetButton (00_gdtID,0_fntID,07_WinText,0_Library,450_x,410_y,6_Width,1_PressDown); * exit game
- GUI_SetButton (01_gdtID,0_fntID,08_WinText,0_Library,250_x,410_y,6_Width,1_PressDown); * back
-
- [END]
-