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- T H R U S T
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- Copyright 1994−1997 Richard Atterer
- This is freeware, is supplied “as is”, no warranty whatsoever etc. etc.
-
- This is the 1001st THRUST clone... ...and also it’s far from being a
- complete game — OH NO! Just forget about it!
-
- Move the mouse left and right to turn the ship.
- Click SELECT to thrust ahead.
- Click MENU to switch on energy shield, or to get fuel if you’re near it, or
- to pick up the sphere if you keep the button pressed while you fly away from
- the sphere.
- Click ADJUST to fire.
-
- At first, it is very difficult not to crash into the ground almost
- immediately, but once you have some practice, it becomes addictive!
-
- In order to finish a level you have to get the green sphere and fly into the
- sky with it. You *would* (in a full version) get extra points if you
- destroyed the “Factory” first and still managed to leave the level before
- the world ceases to exist (20 secs after the “Factory” has been destroyed).
-
- This will run on anything from ARM 2 to StrongARM. You need 2MB RAM and a
- monitor capable of displaying 320x256 at 50Hz.
-
- Thanks to:
- • Armaxess for the CoconizerPlayer module
- • John Kortink for the LZWD module
- • The numerous authors of PoVRay which was used for rendering the title
- screen
-
-
-
- By the way: All the game graphics (except for the animation of the ship)
- were created with good old Paint (no joke — it took me ages).
-
- It is very unlikely that this will be developed any further because it would
- mean an awful lot of work to:
- • design more graphics (though a 2nd set of gfx has already been finished —
- take a look at !Thrust.Gfx2)
- • design more levels
- • implement things which make the gameplay really interesting, like switches
- or timers steering doors, enemy ships, “magnetic” objects, smart bombs
- etc.
- • make gfx segments smaller than 32x32 possible (8x8 would have been a good
- choice, but it’s too late now).
- • make it work under VGA resolution. This is non-trivial, as the whole
- concept relies on a 50Hz screen refresh rate.
-
- I’m sorry.
-
- If anybody wants to re-write it using my graphics, contact me!
-
- Richard Atterer
- Beethovenstr. 30
- 86391 Stadtbergen
- FRG
-
- __ _
- |_) /| Richard Atterer
- | \/¯| atterer@augsburg.baynet.de
- ¯ ´` ¯
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