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- JSW Arc History:
- ================
-
- Here, ArcWilly refers to the Archimedes version of JetSet Willy, and
- JSW/ZXWilly refers to the Original ZX Spectrum JetSet Willy.
-
- V1.0 - V1.2
-
- The original was a conversion of JSW, written by Roy Coates' (for the
- Dragon computer), and this version was then adapted to the Arc by M Edwards
- (18/08/89 - 01/09/89).
-
- Other details are unavailable.
-
-
- V1.3 - V1.4
-
- Screen conversion errors corrected by The Doctor (04/03/94 - 22/05/94).
-
- The problem with ArcWilly is that although an accurate conversion, it
- does not include ropes, and you can't fall quite as far as you could on
- ZXWilly without dying. Unfortunately, in some locations you have to use
- ropes to collect the objects, and in others you have to fall to escape the
- screen. It took two attempts, (V1.3 was quite a botch job - If you have
- this I advise getting V1.4!) but now you really CAN complete the game.
-
- You have to collect ALL 99 objects to see the final effect, and there are
- several Entrance To Hades in this version, so be careful dropping through
- holes in some of the lower down screens!
-
- Screens corrected:
-
- The Chapel, The Drive, Tree Top, Cold Store, & The Watch Tower.
- (And a few bits I noticed just as I browsed through the game.)
-
- The tune has the FileType &204. This is of course unofficial, (according
- to !FileTyper it is an "Italicer TypeFace" file!) however I have given it
- the name "DragonVx" in credit of the origins of the tune.
-
-
- If you're bored, or a history buff read on, otherwise just play the game:
-
-
-
- JETSET WILLY - AN ADDICTS HISTORY
- =================================
-
- JetSet Willy can claim several firsts.
-
- It was one of the first (good) platform games ever, it was one of the first
- games to use anti-piracy methods, ie Padlock Systems ColourCode chart, and
- it was the first game to be REALLY hacked.
-
- JSW was written by Matthew Smith in 1984, and released by Software
- Projects. When it was released it was generally hailed as the best game to
- have been written for the ZX Spectrum, ever, full stop, period and no
- argument. It was Elite for the ZX. (I know I bought it [and JSWII!] before
- I'd even seen the reviews for it - wouldn't dare do that now!) Just before
- its release, CRASH magazine (remember them?) released a couple of
- screenshots, and were instantly accused by other magazines of subterfuge.
- Instant embaressment followed when JSW was released a week later.
- Immediately, thousands of ZX owners broke down the doors of their local
- software supplier and handed over the readies...
-
- It was the follow up to Manic Miner, and was THE program that brought
- hacking to the world. It is doubtful that any single program has done so
- much to train hackers. The pokes that were available for JSW were
- astoundingly varied, from the Zebedee-poke, which allowed Willy to jump the
- entire screen in a single bound, to the AprilShowers, which Your Spectrum
- magazine printed in their April Fool issue. It reprogrammed Matthews
- "spare" screen (completely blank, and titled "[") to a new screen complete
- with "YS" item to collect.
-
- It's important to remember that at this time hacking was generally regarded
- as being solely for hairy programmers and swotty teenagers, and the
- sophistication of DoggySofts "The Hacker" was nothing but a dream.
- (Although Romantic Robot did produce a program-patch for their MultiFace
- called "LifeGuard" that was a similar idea, although infinitely cruder.)
-
- JSW-poking even reached the stage where you could buy a "Room designer"
- program for it, although it seems doubtful that Software Projects would
- have approved of this!
-
- However the success of JSW is even more astounding when you take into
- account the fact that it was uncompletable, and quite bug-ridden, the
- eventual prizewinners (of a crate of champagne) only won after they had
- also hacked it and corrected the bugs.
-
- "The Attic bug", which rendered several screens un-enterable, the object
- hidden in The Landing, which you couldn't get to, and the entire section of
- the Banyan Tree which was inaccessable. Even if you could somehow get
- inside the Banyan Tree, you still couldn't collect some of the objects
- there!
-
- Following on from Manic Miner, JSW gave every room a name. Some of the
- stranger room names still have me puzzled...
-
- "Dr Jones Will Never Believe This..." - Is a reference to the Pink Elephant.
-
- "Nomen Luni" - This is a take-off from Imagine's game ZZoom "Nomen Ludi"
- which means "The name; The game" and all here reading this no doubt
- remember that Imagine's slogan was "Imagine - The Name Of The Game".
- "Luni" doesn't actually mean anything, but if you pronounce it "Looney",
- then the translation could be "The name; The lunatic."
-
- "We Must Perform A Quirkafleeg" - Is a reference to a 1980-vintage comic
- strip called "The Adventures Of Fat Freddy's Cat" and involves lying on
- your back, with both your arms and legs in the air, and chanting
- "Quirkafleeg..." whilst in the presence of dead furry animals. Hmm.
-
- "The WatchTower" - This is all about Jimi Hendrix, of whom I believe
- Matthew Smith is a fan.
-
- The Screen-Skipper was of a similar nature to Manic Miners: Whilst on the
- floor of "The First Landing" typing the word "Writetyper" would activate
- the skipper. Holding key "9" would skip to room 1 - "The Off Licence".
- Holdng keys 1-6 and pressing 9 would then skip you to any of the rooms in
- the game. The key presses represented the Binary Code of the room number.
- (0000001 [9] - "The Off Licence", 1110001 [1239] - "Cuckoo's nest" &
- 1000011 [169] - "The Bathroom" etc.)
-
- "Writetyper" was a corruption of "typewriter" which Matthew used to
- initiate the screen-skipper on Manic Miner.
-
- The Blank Room - "]" - had technically the same binary-code to enter as
- "Tree Root" (1111011 - 123469) and was used (as mentioned previously) by
- Your Spectrum to create an extra room, "April Showers" above "The Beach".
-
- In the summer of 1985 JSW was converted to the Amstrad CPC range of
- computers, and in conversion, it gained several new rooms. SP decided that
- the new rooms would merit a conversion BACK to the ZX Spectrum. This was
- undertaken, (written by Derrick Rowson without Matthew Smith's help -
- boohoo!) and the result was JSWII.
-
- JSWII now contained 134 rooms as opposed to the 61 that JSW had, and was
- quite capable of driving you insane before you completed it. (Despite the
- extra rooms, ArcWilly is a conversion of JSW as opposed to JSWII.)
-
- In JSWII the strange room names were even, well, even stranger: "The
- Wonga's Spillage Tray" & "StarDrive - Early Brick Version"? It's taken me
- years to track down any reference to what some of them might mean. When
- JSWII is converted, maybe I'll have another go then.
-
- It is a tribute to the sheer playability of JSW that it has been converted
- to so many computers, and so now nearly ten years on, you can play it on
- your Arc!
-
- The heavily rumoured follow-up to JSWII - "Willy Meets The Taxman" never
- appeared.
-
- Maybe one day...
-
-
- Information collated by Russ "The Doctor" Juckes - JSW Fan.