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- From: Crawford_Kilian@mindlink.bc.ca (Crawford Kilian)
- Subject: Fiction Advice 5: Storyboarding
- Organization: MIND LINK! - British Columbia, Canada
- Date: Fri, 6 Nov 1992 04:19:34 GMT
- Message-ID: <17175@mindlink.bc.ca>
- Sender: news@deep.rsoft.bc.ca (Usenet)
- Lines: 61
-
- STORYBOARDING
-
- "Storyboarding" usually means arranging a sequence of images for a film or
- commercial. But you can storyboard a novel also, and it can be a helpful way
- to organize the plot.
-
- That's because we don't normally *think* plot. We have an idea for a story
- (immigrant boy founds family dynasty in Nevada wilderness) and a random
- assortment of mental images (encounter with a grizzly bear, wild ride to
- rescue son from kidnappers, gorgeous blonde swimming nude in icy stream,
- showdown with eastern gangsters wanting land for casino). How do we get from
- these fragments to a coherent plot?
-
- Writing a letter to yourself may help, but first try this: Take a stack of
- 3x5 cards and jot down an image or scene on each one, just in the order the
- ideas occur to you. It might look something like this:
-
- --------------------------------------
- Jesse rides into town, confronts Caleb Black about his fraudulent
- mining-shares deal. Caleb denies everything, threatens to shoot Jesse if he
- talks about it.
- --------------------------------------
-
- When you have five or ten or twenty such cards, lay them out in the sequence
- you envisage for the story. You certainly don't have a card for each scene in
- the novel, but you have the scenes that your subconscious seems to want to
- deal with.
-
- You also have numerous gaps. How do you get Jesse from his silver mine in
- Nevada to the deck of the Titanic? How does Caleb get in touch with the three
- hired killers from San Francisco? How does Jesse's grandson respond to the
- first offer from the gangster syndicate that wants to build a casino on the
- site of the old mine?
-
- Now you turn your thoughts to just those gaps, and new ideas occur to you.
- That means more cards. Maybe some of the new ideas are better than the
- original ones, so some of the old cards go in the trash. New characters
- emerge to fulfill functions in the story. Your research into Nevada history
- suggests still more scenes which might go into this or that part of the
- novel; still more cards go into your growing deck.
-
- The story may eventually end up as a series of flashbacks, but for now stick
- to straight chronological order. Maybe the whole story occurs during a
- three-hour siege of a secluded mansion; maybe it stretches across a century
- and a continent. Whatever the "real time" of your story, you may see that the
- cards clump naturally around certain periods of the plot and you see no need
- for events to fill in the gaps. That's fine; maybe you've found the natural
- divisions between chapters or sections of the story.
-
- Keep asking yourself *why*. Why Nevada, why mining, why a gorgeous naked
- blonde? Don't keep a scene in your storyboard unless you can justify it as a
- way to dramatize a character's personality, to move the story ahead, to lend
- verisimilitude. If you absolutely must have a scene in which Jesse's true
- love Sophia goes skinnydipping in an icy creek and then nearly drowns, what
- good will the scene do for the story?
-
- Once you have at least the main sequence of events clearly mapped out on your
- cards, you can begin to transfer them to a more manageable synopsis or
- outline. More about that in a later posting.
-
-
-