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- From: jpenne@ee.ualberta.ca (Jerry Penner)
- Newsgroups: comp.sys.apple2
- Subject: GEnieLamp Sept 1992 [4 parts]
- Message-ID: <jpenne.716322203@ee.ualberta.ca>
- Date: 12 Sep 92 18:23:23 GMT
- Sender: news@kakwa.ucs.ualberta.ca
- Organization: University Of Alberta, Edmonton Canada
- Lines: 927
- Nntp-Posting-Host: eigen.ee.ualberta.ca
-
-
- This is GEnieLamp, from the GEnie Information Service. It is being
- posted to the Internet by request from Tom Schmitz, one of the A2
- editors of GEnieLamp.
-
- This is part 3 of 4 parts.
-
- ---8<------8<------8<------8<--- cut here ---8<------8<------8<------8<---
-
- [WHO]//////////////////////////////
- WHO'S WHO /
- /////////////////////////////////
- Who's Who In Apple II
- """""""""""""""""""""
-
-
-
- >>> CHATTING WITH GARY UTTER <<<
- """"""""""""""""""""""""""""""""
- ~ Apple II Guru ~
-
-
- GEnieLamp > Gary, how did you first get interested in the Apple II
- """"""""" computer?
-
- Gary Utter > Back in the early days, a friend of mine who was in the Navy
- """""""""" left his black Bell and Howell II+ clone here while he was on
- sea duty and stationed in Japan. I played with it a bit, but after finding
- a bug in Wizardry that let me build up an incredible number of character
- points in an hour or so, I kind of lost interest. When my wife decided,
- back in '87 or '88 that she needed a computer for her small business, I
- looked at Apples first, because I was SLIGHTLY familiar with them.
-
- I also looked at IBM (clones), Macs, and Amigas. I settled on the
- Apple because it seemed to have the best support, most ease of use, and
- because I had friends who had Apples. I did not, however, BUY an Apple, I
- bought a Laser 128EX. It seemed silly to spend the money for an Apple IIc
- when the Laser was just as good and half as expensive. (And I still feel
- that way. :)
-
- GEnieLamp > At what point did you realize that your casual hobby had
- """"""""" evolved into something more than a "casual hobby"?
-
- Gary Utter > When, in the course of 3 weeks, I had spent well over 150
- """""""""" hours "getting the computer set up" for my wife, and when I
- had gone out and purchased an additional meg of memory (just before the big
- price jump), a mouse, a printer, additional disk drives, literally hundreds
- of blank floppies, etc.
-
- At that point, I decided that my best course was to upgrade, and I
- took the Laser back to the dealer and swapped it (and a bunch of cash) for
- a GS. I was still trying to be cheap, so I didn't get a 3.5 drive. :)
- Over the course of the next five months, I upgraded from 1 meg of memory to
- 3.75 megs on a RamKeeper, added an Apple 3.5 drive, replaced my Laser
- drives with Apple brand 5.25s, upgraded to a color printer, and finally, at
- the end of the five months, got a used ProFile 5 meg hard drive. After
- that, it was all over, my "enhancement curve" went vertical. :)
-
- Somewhere in there (at about the 2 month point, as I recall) I got a
- modem and accounts on The Source, CIS and GEnie. That REALLY pushed me
- over the edge. :) At that time, I was running a combined bill on those
- services in excess of $300 a month, and I was spending ALL of it combing
- through the Apple II areas for information and downloads. (No time for
- Chat, no time for Games, just information and more information. :)
-
- I am now up to a 5 meg GS, with Rev D RamFast, 240 meg Quantum, 44 meg
- Syquest, a pair of 3.5 drives, Magnavox color monitor (larger and brighter
- than the Apple), Zip GS (only 8 mhz though), 9600 baud USR modem, DeskJet
- printer, and tons of software. Expense wise, it has been ugly, but fun.
-
- GEnieLamp > In the past few years, Gary, you've assumed a leadership
- """"""""" position in the national Apple II community. Please tell us
- a little about how this came about.
-
- Gary Utter > Simple, I read everything I can get my hands on,
- """""""""" (electronically speaking), and forget very little of it. I
- experiment with the information when it is appropriate (just because I want
- to KNOW) and I seem to be able to synthesize it well. I'm not afraid to
- ask questions, and, more importantly, in terms of the question YOU asked,
- I'm not afraid to answer questions.
-
- GEnieLamp > What do you consider your most proud accomplishment?
-
- Gary Utter > Being one of the best police dispatchers in the US. :)
- """"""""""
-
- GEnieLamp > Who do you look up to as your mentors?
-
- Gary Utter > Loren Damewood, David Winograd, Marc Farnum Rendino, and a
- """""""""" bunch of the regulars on MAUG. Due to the lack of a front
- end for GEnie (i.e. a 16 bit front end, specifically CoPilot), I was a lot
- more active on CIS than on GEnie during my "formative years" online. Now
- that I have CoPilot, I am a lot more active here than there. GEnies
- pricing has something to do with that, as GEnie is more active these days
- than CIS. I've been trying to persuade "the guys" from CIS to come on over
- here, but so far without much luck. I tend to go where the action is,
- which is to say (no offense to GEnie) that if CIS was busier than GEnie, I
- would probably spend more time there than I do here (that just applies to
- A2, of course). But, I wouldn't cut back on my time here, just spend more
- time online overall.
-
- GEnieLamp > Gary, you've been very active in the Apple II Roundtable on
- """"""""" GEnie, answering questions and leaving pithy messages on a
- regular basis. Where do you see the future of telecommunications moving in
- the next five to ten years?
-
- Gary Utter > Hmmm, I can't really answer that. I don't see any
- """""""""" SIGNIFICANT change coming, just incremental improvements
- (widespread availability of 9600 access, better front ends, etc). It is
- likely that there will BE some significant change, but it is not something
- that I can predict.
-
- GEnieLamp > What sorts of things do you like to do for fun (i.e. non-
- """"""""" computer hobbies)?
-
- Gary Utter > For fun? I like to sleep.
- """"""""""
- GEnieLamp > Are computers a part of your daytime job? Please tell us a
- """"""""" little about what you do between 9 and 5.
-
- Gary Utter > I dispatch police cars for the Office of Emergency
- """""""""" Communications in beautiful downtown Rochester, New York.
- We use computers all over the place, but we don't really get to WORK with
- them, all the software is "canned", and runs off mainframes. They are just
- tools.
-
- Our center presents probably THE most intense dispatching environment
- in the US, but explaining what that means is, I suspect, well beyond the
- scope of this profile . (It would take a LOT of background. :) Let's just
- say that it is intense, and stressful, and a whole lot of fun if you have
- the right attitude, and SERIOUS work. (If I screw up, people can DIE.)
-
- GEnieLamp > How long have you been a member of GEnie? What new services do
- """"""""" you think GEnie should provide its subscribers?
-
- Gary Utter > Jeez, memory does not serve in this case. It seems to me
- """""""""" that it was July of '87 when I got my first modem, and
- August when I discovered GEnie and CIS.
-
- As for new services, I would like to see widespread availability of
- 9600 baud nodes, along with v.32 capability. I would also like to see
- Prime Time eliminated, but I don't know that I would say that is something
- GEnie SHOULD provide. I think it would be a Good Thing, but I am not at
- all sure that it would be practical. :)
-
- GEnieLamp > What one piece of advice would you pass along to a new Apple
- """"""""" II telecommunications enthusiast?
-
- Gary Utter >
- """"""""""
- 1. Get the fastest modem you can possibly afford, and make sure that
- it has MNP 1-5 and V.32 and v.42bis. (Of course, to be reading
- this, they will already HAVE a modem....)
-
- 2. Get a GOOD communications program. I personally would recommend
- either TIC or ProTerm v3.0. I understand there are some new things
- coming down the pike, so I don't want to limit myself too much
- here, but I don't know anything specific that I can talk about.
-
- 3. Get a good front end program. I am not going to make any
- recommendation at all on that. Anyone who knows me knows that I am
- a heavy CoPilot user, but basically, all the front end programs
- currently available are good choices, so I think which one you get
- is up to personal preference.
-
- Gee, that is THREE pieces of advice, isn't it? (And I didn't even
- mention the dedicated phone line. :)
-
- GEnieLamp > You've worked as chief assistant in the Jerry Pournelle
- """"""""" Roundtable for a while. How did you come into getting this
- job? What aspects of the work do you find most interesting?
-
- Well, originally I was a heavy poster in the Pournelle RT, and I was
- almost always on at 3, 4, 5 in the morning. This is a REAL good time to do
- maintenance tasks in a RoundTable, and Howard Rosenman, who was then the
- Assistant, needed someone to do maintenance, so he asked me. As the
- situation wound up, Howard got a new job shortly after that (with GEnie)
- and I moved up into his slot.
-
- What I find most interesting about it is the ability to increase usage
- by making the RT more interesting to the USERS. Just how that is done is
- something really hard to explain, but I seem to have a knack for it.
- Fascinating work, overall, but it cuts into my sleep severely. :)
-
-
- ////////////////////////////// GEnie_QWIK_QUOTE ////
- / "Hmmmm.......... Curiouser and Curiouser........ /
- / SOMEONE around here must have slipped the Topic /
- / Cops a fiver to look the other way." /
- //////////////////////////////////// SAM-RAPP ////
-
-
-
- [EOA]
- [FOC]//////////////////////////////
- FOCUS ON... /
- /////////////////////////////////
- Computers As Therapy
- """"""""""""""""""""
- By Phil Shapiro
- [P.SHAPIRO1]
-
-
-
- >>> HOW APPLE II COMPUTERS ARE BEING USED FOR COGNITIVE THERAPY <<<
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- From the time when computers were introduced into schools about a
- dozen years ago, teachers have had an opportunity to watch closely how
- students interact with these wondrous machines. It's no great surprise
- that computers have been seen to assist intellectual growth. But what is
- surprising is how computers can help boost student self-esteem and
- self-confidence.
-
- As students interact with computers, they are given constant feedback
- as to their current progress. With well-designed educational software they
- can almost feel their minds growing. As students develop a mastery of
- several educational computer programs, their sense of self-esteem and
- self-confidence naturally rises. Thus, the very act of interacting with
- computers may change the students' sense of self.
-
- If, then, computers can help strengthen the self-image of
- schoolchildren, shouldn't they also be able to strengthen the self-image of
- other people, as well? This very question was asked and answered by
- occupational therapists at St. Elizabeth's Hospital, a publicly-funded
- psychiatric hospital in Washington, D.C.
-
- About eight years ago the hospital bought two Apple IIc computer
- systems for use by staff and residents. Along with the computers they also
- purchased a wide selection of educational computer software.
-
- The aim of the computer project was to bring residents to the computer
- lab in small groups, giving them the opportunity to interact with both the
- computers and with one another. Suzanne Pickering, the occupational
- therapist supervising the computer project, explains that the residents
- take a strong interest in working with the computers. The software engages
- their minds, providing a welcome intellectual stimulus within their daily
- routine.
-
- Pickering further explains that the nature of the software program
- being used seems less important to the residents than the fact that they're
- just using the computer itself. Residents of the hospital take pride in
- simply sitting at the computer and using whatever software is available.
- Yet choosing which software to use with the residents is no easy decision.
- The two categories of software most often used are drill-and-practice
- software and creative expression software. In the drill-and-practice
- category are the math, spelling, geography and problem-solving games most
- frequently used with elementary and middle level students. In the creative
- expression category are programs such as Print Shop and AppleWorks.
-
- Pickering explains that her objective is to get the residents quickly
- involved in a computer activity that's not overly complicated. While the
- residents have great enthusiasm for using computers, their attention spans
- are not always long. For the maximum beneficial result, residents need to
- be given software that allows them to achieve actual, demonstrable success
- within the first few minutes after booting the program. The programs need
- to coax them along to greater and greater challenges, all the while giving
- them positive and encouraging feedback. The goal is to produce small
- intellectual fireworks in their brains as they develop greater and greater
- skill at a given cognitive activity. The object is to facilitate and
- encourage the growth of new neural links in their minds. An interesting
- analogy is offered by Pickering.
-
- Just as doing sit-ups can help strengthen lower back muscles, so too
- can doing cognitive drills help strengthen a person's sense of self. And
- once a person's sense of self is strengthened, once they have a stronger
- and renewed sense of their own being, a positive spillover effect results.
- By strengthening one group of mental muscles, the spillover effect
- strengthens them all.
-
- In terms of the creative expression software, the goal of the project
- is to reinforce their self-concept as artistic creators. A simple Print
- Shop sign serves as visible proof of their creative powers.
-
- To help celebrate the residents' creativity, the walls of the computer
- lab are adorned with their handiwork. What started as a small computer lab
- has grown to become a small art museum as well. Extra printed copies of
- their creative work are given the residents to show others.
-
- Sadly, the popular Print Shop software has been missing for over two
- years. (The residents were using the original Print Shop software, with
- its easy menus and interface.) Keeping software secure in an institutional
- setting is always a serious challenge.
-
- The hospital staff has been talking about new software they'd like to
- add to their collection. High on their wish list is the Children's Writing
- and Publishing Center. With limited funding for the project, software
- purchases are made very carefully.
-
- When asked how other Apple II users might be able to support this
- interesting computer project, Pickering commented that the hospital could
- really use another copy of the original Print Shop disk. (The New Print
- Shop might present too many confusing options, and disk swapping, for the
- residents.) Other items on her wish list include standard computer
- supplies: floppy disks, ImageWriter ribbons, and disk storage cases.
- Donations to the hospital are all tax deductible, Pickering hastened to
- add.
-
- In discussing the great potential for success in this project,
- Pickering mentioned that she's interested in hearing from occupational
- therapists in other cities who might be doing similar work. It makes sense
- to share ideas and experiences in this fledgling new field of mental
- therapy.
-
- The operations of the human mind remain one of the great mysteries of
- all time. Yet you need not be a neuroscientist to realize that
- computer-assisted cognitive therapy may have long-lasting positive effects
- for those suffering from mental illness. If the sole result of these
- computer interactions is to bring an interesting new focus of interest into
- these people's lives, that alone can make this project worthwhile.
-
- Somehow, I suspect, this project will accomplish much more.
-
-
- Contact
- """""""
- Suzanne Pickering, Occupational Therapy
- St.Elizabeth's Hospital, 2700 Martin Luther King Ave., SE,
- Washington, D.C. 20032
- Phone: (202) 373-6901 and (202) 373-6909.
-
- Recommended Reading
- """""""""""""""""""
- Turkle, Sherry. The Second Self: Computers and the Human
- Spirit. New York: Simon & Schuster, 1984.
-
- [*][*][*]
-
-
- Phil Shapiro Shapiro is the founder of Balloons Software, a
- """""""""""" new Apple II educational software company. He can
- be reached He can be reached via electronic mail on GEnie at:
- P.Shapiro1; on America Online at: pshapiro
-
-
- ///////////////////////////////////// GEnie_QWIK_QUOTE ////
- / "I drink to that, one narrow minded person to another." /
- /////////////////////////////////////////// T.MCCOMB ////
-
-
-
- [EOA]
- [GAM]//////////////////////////////
- GAMES PEOPLE PLAY /
- /////////////////////////////////
- Bouncin' Ferno
- """"""""""""""
- By Darrel Raines
- [D.Raines]
-
-
-
- GOOD NEWS / BAD NEWS This month's topic is the final (sigh) program to be
- """""""""""""""""""" released by that amazing and sometimes frustrating
- French organization: Free Tools Association (FTA). FTA has produced some
- of the most beautiful graphics and sound demonstration programs that have
- been seen on the Apple IIgs. They have produced a number of exciting game
- programs. Perhaps best of all, they have released most of their software
- in the public domain as freeware. However, FTA has developed all of their
- software "free from the restrictions of Apple's toolset". This has meant
- that you usually have to load the software from floppy disk and that the
- software did not always work after updates to the system software. The
- claim, I believe, was that use of the toolset slowed programs down to the
- point that they were not useful.
-
- For better or worse this seems to be the last of the FTA programs
- that we will be seeing. If a person wants to be known by their best
- efforts, then this game may be the lasting image people have of FTA. This
- game is, just like its creators, both amazing and frustrating. Perhaps I
- have gotten ahead of myself. First I should describe the game and then I
- will tell you my impressions of the software.
-
-
- The Introduction Yes, the introduction of this game deserves a separate
- """""""""""""""" section. Like all of the previous FTA offerings, this
- one has great sound and graphics. All of the music is on the first screen.
- The main title is displayed with an impressive graphics-as-letters image of
- a roaring fire. A scroll line appears in the middle of the screen with a
- long line of credits and other semi-useful information. A ball (or marble)
- appears at the top of the screen and then things really start to happen.
-
- [*][*][*]
-
-
- As the stereo music starts to play the ball drops from the top of the
- screen. It hits the scroll line and BOTH the ball and the scroll line
- bounce to reflect the collision. While reacting to the collision, the
- information line continues to scroll as if nothing had happened. This is
- some of the smoothest graphics that I have seen in quite some time. When
- you finally get tired of watching the pretty pictures, you can hit the
- mouse button to move on to the game.
-
- [*][*][*]
-
-
- The Game The first thing to greet your eyes after the introduction
- """""""" screens is the main control panel for Bouncin' Ferno. You can
- choose all of the game options from here. A joystick can be selected and
- calibrated from this screen. You can also choose to use the mouse
- (default) as an input device. You may choose to play a new game, select
- the maze (labeled Level) to be played, or start the editor. The editor is
- discussed below. FTA has provided you with three demonstration mazes. The
- first maze is a good introduction to the game. The other two are monsters
- that are probably well beyond your skills for quite a while. You will want
- to stay with maze (Level) 0 until you are much more familiar with the game.
-
- Bouncin' Ferno has been likened by many to the old Electronic Arts
- program Marble Madness. I cannot compare the two since I never owned a
- copy of MM. The object of the game is to move a small ball (or marble)
- around a three dimensional maze and collect the small containers of fluid
- that keep you alive. You must continue to collect fluid since you are
- continually draining your current supply. This fill and drain activity is
- monitored by a crystal ball on the right/lower portion of the screen. As
- you collect containers, the fluid level rises in the crystal ball. As you
- progress in time, the fluid is slowly drained until the crystal ball will
- eventually crack if it ever becomes dry. When this happens, the game is
- over.
- [*][*][*]
-
-
- The maze itself is a very large chamber that is broken up into
- individual rooms. The rooms are arranged in a five by five matrix. Your
- position in the matrix and how many containers are left will be shown at
- the top of the screen in the upper/left area. You begin in the upper-most
- (on the map), left-most room in the matrix. You can only go into other
- rooms via a transporter. Transporters are marked as small triangles on the
- floor. If you start in the first room and land on a triangle on the right
- side wall, you end up in the upper-most room second from the left. The
- ball will only travel one room in the direction of the transport.
-
- [*][*][*]
-
-
- Once you are in a room you may move freely about the room and try to
- pick up any of the fluid containers that you can reach. A mouse or
- joystick may be used to accelerate your ball on the playing field. The
- ball will accelerate in the direction that you move the mouse/joystick and
- will continue to accelerate until you stop moving. I have practiced with
- both input devices and find the mouse offers better response. The faster
- you move the mouse, the more acceleration you will get. A nice, slow
- movement is wanted for most of the obstacles. I believe that you can
- progress to the next maze if you manage to get every container on the
- current maze. I cannot check this guess since I have never quite finished
- a level. I will have more to say on this subject later. You need the
- containers anyway since you must replenish your fluid level in the course
- of play. Therefore, it is a good idea to get every container, if you can.
-
- The floor of each room is a purple slab that is marked with a grid to
- help the player see proper angles. On top of the purple slab can be a
- number of different surfaces which have varying characteristics. A red
- square indicates fire and will drain your fluid very rapidly. Stay away
- from these at all costs. A green, orange, or brown square is part of a
- ramp or higher surface. These are not bad for you except that any incline
- will be more difficult to go up than flat ground and will accelerate you on
- the downhill slopes. Some squares (of any color) will contain a centered
- straight line which represents a spring mechanism. Landing on this square
- will send you sky-rocketing into the air. This may be useful for reaching
- upper levels of the current room.
-
- A blue colored square indicates a glide region. Once you enter a
- glide region, you cannot control the movement of the ball until you touch
- another type of square. Therefore, a combination of blue and red squares
- can be deadly since you cannot change direction on the blue once you have
- started toward a red square. There are also invisible squares which act
- just like one of the other purple, green, orange or brown squares. I
- understand that there exists (but have not encountered) an invisible square
- that acts just like a blue surface. These could be even more dangerous.
-
- The one maneuver that I have not mentioned so far is what I call the
- "marble hop". The ball that you control is capable of a very short hop
- whenever you press the mouse button. I have not found this to be all that
- useful. There are certainly a couple of rooms that require this feature.
- However, the marble hop is so low that I have found the major usefulness of
- this feature to be during a jump from a high level. Pressing the mouse
- button will help break your fall and keep you from bouncing so high.
-
- Each room can play like an individual puzzle. Think of it as a
- real-time test of your ability to solve mazes, but with a twist. The
- puzzle can involve figuring out how to get to the can of fluid. It can
- involve determining how to get to the next room. One devious little quirk
- that I have failed to mention until now is that a time limit exists for
- each room. No timer is visible. However, if you stay in a room long
- enough, it begins to fill with water. This is not immediately detrimental
- to your ball. The effects are that the ball does not have the friction it
- used to have with the various surfaces. Your crystal ball will drain about
- twice as fast while you are in a room filling with water. I am not sure
- how much the room will fill. One of the interesting things that I have
- discovered is that the water will sometimes stop filling the room and the
- room will retain the water that it had received until that point. I cannot
- decide why the water stops flowing into the room. I also fail to
- understand why it stops at different levels during different games.
-
- When you put all of this together, you get a good picture of what
- goes on during a game of Bouncin' Ferno. You roll, hop and slide your way
- through a series of traps, ramps, hidden surfaces and other obstacles
- trying to reach the next can of fluid or the next room. Multiple room
- puzzles are possible and even exist on some of the more difficult rooms in
- the demonstration mazes. If you get tired of trying to complete the room
- you are in you can always go to the next room. There is nothing to prevent
- you from passing through all of the rooms and not getting any of the fluid
- containers (although that would not do you any good). The best reason for
- using this capability is to skip difficult rooms until after you have
- captured easy containers in later rooms.
-
- There is of course the mandatory high score name board. These exist
- for each maze, so you should get to type your name in quite often. There
- does not seem to be a way to save a game in progress. There is supposed to
- be a way to quit play during a game, but it does not always work for me.
-
-
- The Editor I don't plan on going into much detail here on the editor. I
- """""""""" simply wanted to say that it exists and can create any maze
- that you are able to conceive. The instructions are written in French so
- you will need to download another file that has a translated version of the
- instructions. The interface is mostly via the keyboard. You will see the
- rooms as you build them, but the construction is done from keyboard
- commands. You can test any level as you build it. The editor looks to be
- very complete.
-
-
- A Review Bouncin' Ferno is one of the best Freeware games that I have
- """""""" seen anywhere. It is also one of the best games that I have
- experienced for the Apple IIgs, period. It does have its faults, however.
- The game can run a bit on the long side for one sitting. I have played one
- maze for almost an hour. Therefore, a save game feature would be very
- useful. Along those lines the quit command should work at all times during
- the game. I would also like to see a pause feature added so that the kids
- can get my attention without my fluid draining slowly away. ("Not now
- honey, daddy's in the middle of something important.")
-
- Other minor faults include the lack of music other than the main title
- screen. FTA is known for its music demonstration programs, right. It
- would also be nice to know how much time is left for you to finish a room.
- Perhaps a clock could show up in the upper/right corner to count off you
- last minute before the water starts filling a room.
-
- The game play is smooth and realistic. The ball acts just like I
- would expect a marble to act on the surfaces and inclines that you go over.
- I have no complaints in this area other than to say that the marble hop
- seems to be of limited use. I think that a cumulative effect would be
- appropriate for the hop feature. What I have in mind is a second button
- press bounces you higher than the first. The third press would send you
- higher and so on. However, this is a minor gripe and merely a suggestion
- for improvement.
-
- Now we come to the area where I have the biggest complaint. The game
- can be VERY difficult when the mazes are constructed without proper care
- concerning how they can be traversed. I suppose that this may have been
- the area that FTA was still working on when they disbanded. For whatever
- reason, the level 0 maze is barely playable (toward the end) and the other
- two mazes are ridiculously hard. I am a fairly good arcade game player. I
- have been unable to finish the level 0 maze in over a dozen attempts. My
- wife cannot even complete half of the maze. I have "solved" every one of
- the rooms in the maze at least once, but never within the same game. Four
- of the rooms are very difficult and I run out of time on at least one of
- them every time I play.
-
- This concern is the source of the statement I made at the beginning of
- this review. Bouncin' Ferno is both amazing and frustrating. The graphics
- and playability are fantastic. The frustration at being unable to win even
- the simplest maze is enough to drive you crazy. There is hope on the
- horizon, however. Both A+/Incider and GEnie are conducting contests for
- the creators of the best mazes for this nifty game. All a person has to do
- is use the built-in editor to create a maze for the game and that creation
- can be entered in both contests. If enough people put their talents to
- this task, we should see enough good levels to make this game one of the
- all-time classics for the Apple IIgs. Until more mazes exist, I can only
- say that the game has the potential to be a classic.
-
- The exciting thing about all of this is that the reader of this column
- can directly take part in the action. All he/she has to do is download the
- files listed at the end of this article. After playing a few rounds of the
- introduction maze, select the editor from the main menu and let your
- creative juices flow. There are many prizes to be won and recognition
- awaits the creators of any worthy mazes. There is nothing to lose and a
- good time to be had by any participant. Until next month: Roll carefully.
-
- Bouncin' Ferno:
- Review Rating: 8 out of a possible 10.
-
- Entertainment Factors: (See August article/ALMP0892.ASC GEnieLamp RT)
- Skill Development: Minor mouse abilities are developed.
- Playability: This game is very playable and somewhat addictive.
- Stimulation: The maze editor is the only creative outlet in this game.
- Random Events: None supported in this game.
- Computer Player Modes: N/A.
- Fun Factor: This game is a blast (and could be even better).
-
- Files: (GEnie A2 file numbers, of course)
-
- 18711 BF.DOCS.BXY by J.WILLETT size is 5888
- Desc: ENGLISH DOCS FOR BOUNCIN' FERNO
- 18948 BOUNCNFERNO.BXY by LUNATIC size is 458496
- Desc: Bouncin' Ferno game from the FTA!
-
- [*][*][*]
-
- Author: Darrel Raines [D.RAINES] welcomes any feedback or
- comments via electronic mail to the listed user name.
-
-
- //////////////////////////////////////// GEnie_QWIK_QUOTE ////
- / "Hey, you're WAY off topic here, fella!! Jeff W. (SYsop), /
- / here's your chance to nail the 'sucker'... <Grin>.." /
- ///////////////////////////////////////////// T.EVANS21 ////
-
-
-
- [EOA]
- [COW]//////////////////////////////
- COWTOONS! /
- /////////////////////////////////
- Moooooo Fun!
- """"""""""""
- By Mike White
- [M.WHITE]
-
-
-
- HINT: Clip and Load King Kowngs into the DOS 5.0 editor (or any editor)
- and quickly press page-down & page-up to see King Cowng change
- dispositions. (An animated CowTOON!)
-
- [*][*][*]
-
- /\ (__) ___
- <> (oo) ____ / |
- /---<>----\/ |,=-~| l--==---/ |
- / | <> || |'===| l--==------V
- * ||/~~\--|| ----
- /~~~~~~\
- _/~~~~~~~~\_
- | == == == |
- | === === |
- | ======== | " King Cowng "
- | === === | ~~~~~~~~~~
- | ======== |
- / ==== ==== \ On the empire state building.
- | == ==== == |
- | ==== ==== | [M.WHITE25]
- | == ==== == |
- | ==== ==== |
- | ========== |
- | == ____ == |
- |____| |____|
-
- /\ ___
- <>(|__|) ____ / |
- <> (oo) |,=-~| l--==---/ |
- <>_(/\)__ |'===| l--==------V
- /~~\ .. _ | ----
- /~~~~~~\ | |
- _/~~~~~~~~\_| |
- | == == == |[m]
- | === === |
- | ======== | " King Cowng "
- | === === | ~~~~~~~~~~
- | ======== |
- / ==== ==== \ On the empire state building.
- | == ==== == |
- | ==== ==== | [M.WHITE25]
- | == ==== == |
- | ==== ==== |
- | ========== |
- | == ____ == |
- |____| |____|
-
-
-
- [*][*][*]
-
- (__) CowTOONS? Mike took us up on our offer
- (oo) and sent us this month's CowTOONS
- /-------\/ ________ selection. Thanks, Mike!
- / | ||_|/ O _______
- ||----| -- If you have an idea for a CowTOON!, we
- ^^ ^ would like to see it. If we use it here
- Cow Catcher in GEnieLamp, we will credit your account
- with 2 hours of GEnie non-prime time!
-
-
- //////////////////////////////////////////// GEnie_QWIK_QUOTE ////
- / "Haven't you heard "patience is a virtue" and "all good things /
- / to those who wait"? :^)" /
- / /
- / "Sure I have... But where's the update?? <Grin>..." /
- ////////////////////////////////////// D.SEBERG / T.EVANS21 ////
-
-
-
- [EOA]
- [SHA]//////////////////////////////
- SOFTWARE SOLUTIONS /
- /////////////////////////////////
- It's Only Money
- """""""""""""""
- By Kirk Hollingsworth
- [HOLLINGSWRTH]
-
-
-
- >>> YOUR MONEY MATTERS <<<
- """"""""""""""""""""""""""
- ~ Programmer: Steve Peterson o Software Solutions ~
-
- YOUR MONEY MATTERS This is a home/small business accounting program for
- """""""""""""""""" the IIGS. It is extremely flexible and fast in its
- operation, and, for the most part, follows the normal Apple Interface
- guidelines so that its operation is relatively intuitive for IIGS users.
- (There also are enough keyboard equivalents to make operation that way
- pretty simple.) It not only provides quite flexible handling and reporting
- of the data, but permits exporting it to Appleworks or AWGS so that it can
- be massaged further via spreadsheets or an additional database.
-
- First The Bad News it does not have many of the additional modules
- """""""""""""""""" which, for example, Managing Your Money does. It has
- no modules for calculating loans, for example, and thus no way of
- automatically separating out equity from interest payments for mortgages:
- the user has to secure this data and input it himself. There is a
- capability included for investment management, but it is seriously
- compromised by the lack of any method to input new asset values/share
- prices to change the value of the investment. The module is therefore of
- little value to anyone who has securities or mutual fund investments: it
- will mainly be useful to keep track of savings accounts, money market
- funds, and the like. Additionally, YMM has no equivalents of the MYM
- Insurance or for the Calendar modules.
-
- The Good News however, is that what YMM does do it does very well indeed.
- """"""""""""" Perhaps its most salient feature is its flexibility: all
- transactions go into a single transaction file, and this file can be very
- simply sorted and/or selected from in virtually any way a user could ask.
- The main transaction file has the following fields:
-
- o Base account (e.g. Chase Bank, cash, Savings) *
- o Transaction Type (e.g. Check, Refund, Cash exp etc.) *
- o Reference number (e.g. check number)
- o Date
- o Paid to
- o Distribution Account (e.g. Household, Medical, Groceries)*
- o Tax ID (e.g. medical expenses, interest) *
- o Cleared
- o Amount
- o Memo
- * User constructed ahead of time
-
-
- One can sort and/or select based on any combination of these fields:
- all Savings, or all Savings after August 1, or all Grocery expenditures of
- more than $25, or all checks to Joe Smith. The dialogue box involved in
- setting up multiple selects is ingenious and works well.
-
- There are a few additional "files" within the database (there's
- actually only a single datafile, though - no directories full of different
- files):
-
- o Accounts (base and distribution)
- o Account addresses
- o Recurring transactions, and
- o Payee addresses.
-
- New accounts can be easily added at any time during the span of the
- year (unless cramped storage facilities require "extending" the data base
- [probably similar to the dreaded MYM scrunch?]: once the database is
- extended no new accounts can be added).
-
- There are separate windows available for viewing transactions, all of
- the above subsidiary "files", plus other transaction fields, including
-
- o Account budget (for setting up new budgets)
- o Account monthly (shows actual vs budget [ but not the net
- of the two ] vs. history [generally last year] month by
- month for any account).
-
- The windows are shown, normally, in list form. Fields are, in the
- case of text fields, truncated so that all the fields will always fit on
- the screen at one time: the user has no flexibility about changing field
- size or hiding fields. There is, for most of the windows, a single-record
- "Form" display easily available: it's nicely made, but there seems little
- use for it since in list mode you can, as in AWGS, read the entire contents
- of a truncated text field by putting the cursor on it.
-
- Adding new transactions is very simple. One opens the transaction
- window, and puts the cursor on the last record of a particular transaction
- type (the last check, for example) and hits Apple-I, and gets a blank next
- line. Hitting Return for the base account, transaction type and/or date
- fields (instead of entering new data) dittos the previous record's entry
- for that field; hitting Return on the Ref Number field increments the
- previous check number (if any) by one. (It is not absolutely necessary to
- find the last record of a particular type: one can put the new record
- anywhere and it will be automatically sorted at the next access. However,
- choosing the logical place for it does give useful automatic dittos from
- the prior record. )
-
- The Payee entry always checks the Recurring Payments file, so that
- there's no need to enter more than two or three letters of a frequently
- used payee: if you pay the Chintzy Mortgage Company $745.86 per month,
- writing "Chi" (or however many characters you need to make it unique) will
- fill in the name, the amount, allocate the amount to Mortgage (with some to
- Insurance and Taxes if you account it that way), and add your account
- number to the Memo field, all instantaneously.
-
- It is also possible to copy several frequently made transactions at
- once from the Recurring window to the Transaction window. I keep my
- regular monthly transactions with a dash before each payee's name, so
- they're sorted together: then I just select them all with the cursor, and
- copy them into the Transaction window. Note that both windows must be open
- for this, however: despite the existence of Apple-like menus, there is no
- clipboard.
-
- Split transactions are easily handled, and the splits can be routinely
- shown or not shown in the Transaction file as desired. (One oddity in
- this, though. When marking transactions as "cleared" the marking takes
- effect only for the Total part of the record. If you select, as I do to
- minimize the "current" transaction file, only uncleared transactions to be
- shown in the window, cleared split transactions will also continue to show
- unless you list the splits and clear each split individually).
-
- As noted above, there's also a Payee address file. If you're going to
- use checks with window envelopes, the address will be searched for the
- payee and printed.
-
- There is a relatively limited number of reporting possibilities at
- this point, and report formats cannot be modified by the user. However,
- reports can be written easily to disk, and are written with Returns between
- records and Tabs between fields - so importing them to AWGS is a breeze.
- (With one caveat, however: the reports are written to disk as formal
- reports, so that one must first use a text editor to delete the column
- headers and subtotal lines for the import to go through properly.) I use
- this feature a lot: for reasons noted later, I'm currently using AWGS to
- print my checks, and I also keep a hard copy of my checkbook register done
- that way. It is really very simple to use (even with the necessary
- editing).
-
- The current checkwriting format (listed under Reports) is very
- limited, but undergoing revision at the moment. Currently one can print
- (1) a personal check, with no address and no voucher, but with the ability
- to move the fields around, or (2) a continuous commercial check in a fixed
- format(the same NEBS check format used for MYM) with address and voucher.
- The checks are printed (at least, on my DJ 500) with uncondensed Shaston -
- hardly elegant, and of limited value because of the difficulty of fitting
- the result into an envelope window. However, all of this will change
- within the next month or two: the author, Steve Peterson, is currently
- working on a new checkwriting module which will allow a great deal more
- flexibility. (I hope to be able to use, for example, 3-on-a-page
- Quicken-type checks with no vouchers and with choice of fonts.)
-
- In the meantime the exporting to AWGS is so simple and trouble-free
- that (assuming you pay virtually all your checks at one time in the month,
- as I do) it works very efficiently as a part of the package to print the
- checks with AWGS.
-
- Other improvements in the works include
- """""""""""""""""""""""""""""""""""""""
- o allowing the user to specify fonts used in a window,
-
- o permitting sending of control codes to the printer for
- printing in text mode,
-
- o permitting the Match Record dialogue to be shown
- automatically before accessing Transactions, and
-
- o some improvements in the monthly account report.
-
- There are also graphs (in color) available showing account amounts
- (e.g., assets vs. liabilities, expenses vs. income - user's choice), cash
- flow, and net worth. These can only be printed via a "hard-copy-of-screen"
- facility, and they cannot be printed to disk.
-
- The program seems to be very efficiently written: it's quite fast,
- particularly considering that it's always drawing and re-drawing graphic
- text screens. I have a RAMFast and a 8 mhz Zip: it took 8 seconds to load
- the program, and only another 11 to load a complete transaction window
- (with graphic lettering) with 500-plus transactions (cutting it to current
- transactions brought it down to 9 seconds) . Comparable figures with the
- Zip off were 11 and 21 seconds respectively. Quitting the program (unlike
- MYM) is virtually instantaneous. The only slowness is in the saving of the
- datafile when backing up: it's a very sparse file (users of the Prosel 16
- appointment calendar will know what I mean) which (for me) runs currently
- over 4 megabytes (but only 214 on disk). When backing up a hard disk with
- Prosel it takes several seconds of apparently no action to get past the
- datafile.
-
- Despite its relative newness, I have found no bugs in the current
- version after virtually daily use for several months. Perhaps every few
- dozen accesses I may get a crash to monitor when leaving the program, and I
- have two records which mysteriously are accounted a month earlier than the
- month entered (and deleting and reentering doesn't solve the problem):
- other than that, no problems.
-
- The manual is superb: orderly, readable, and very complete - with page
- by page illustrations of windows.
-
-
- The Bottom Line is that this is a program which any IIGS user looking for
- """"""""""""""" a small accounting/checkbook management program should
- seriously consider. It is, as indicated, very flexible, and once you get
- used to the data structure it is also fast and simple to use (a lot simpler
- to use than Managing Your Money) - and very intuitive. There are a few
- things I'd like it to have that are not currently planned: I'd like to be
- able to enter my data into a single record form without accessing the
- Transaction window, (preferably with the form knowing what day it is), I'd
- like a bit more flexibility in report formats, and I'd like some more
- graphs (being able to see Actual vs. Budget for total Expenses or total
- Income would be nice, for example). But but these are relatively trivial
- needs: the program is a wonderful addition to the IIGS arsenal, and I
- expect to use it, happily, for a long time to come.
-
- [*][*][*]
-
-
- Note It should be recognized that the author of this review is not
- """" totally objective. Although he did not participate in the formal
- beta testing of YMM, he was (by his own request) an early user of the first
- post-beta version, and has corresponded fairly energetically about the
- program with the author, Steve Peterson, over the past several months. He
- also saw the manual in draft and provided input on that.
-
-
- //////////////////////////////// GEnie_QWIK_QUOTE ////
- / "Anyway, I'm dead tired. Gotta go. Too bad, I'm in /
- / rare form tonight." /
- ///////////////////////////////////// R.MARTIN22 ////
-
-
- [EOA]
- --
- Jerry Penner jpenne@ee.ualberta.ca Try a 1-line .sig today.
-