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- Newsgroups: comp.sys.amiga.graphics,comp.graphics
- Path: sparky!uunet!spool.mu.edu!sol.ctr.columbia.edu!destroyer!fmsrl7!lynx!hydra.unm.edu!kholland
- From: kholland@hydra.unm.edu (Kiernan Holland)
- Subject: Re: Info wanted about Hash Enterprises: Will WIntons Playmation
- Message-ID: <tbwn1sh@lynx.unm.edu>
- Date: Sat, 12 Sep 92 07:28:45 GMT
- Organization: University of New Mexico, Albuquerque
- References: <2396@compel.UUCP>
- Lines: 41
-
- In article <2396@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes:
- >I just received a newsletter from Impulse where they describe a
- >new product from Hash Enterprises called "Will Wintons playmation".
- >Apparently it looks somewhat like Imagine, but uses spline
- >modelling.
- >
- >Does anyone know more about this new product?
- >
- >What is the difference between this product and Journeyman?
- >
- >Helge
- >---
- >Helge E. Rasmussen . PHONE + 45 36 72 33 00 . E-mail: her@compel.dk
- >Compel A/S . FAX + 45 36 72 43 00 .
- >Copenhagen, Denmark
-
- Yes, Amazing Computing has a article about it in the back of its
- newest issue (either September or October). Playmation is made by the
- same company that started "Claymation" (ya, the guys that
- did the California Raisins). It is not an exclusive Amiga product,
- being made for the 486/386 systems and then will be ported to the
- Amiga. The sample pictures I saw were not bad looking. If the
- program supports smoother objects, it should be a ton better than Imagine.
- I'm not a Imagine fan becuase it has rendering problems that
- have been pointed out to me and it didn't have the simplest
- object editing capabilities. I know of a program for the MACs
- that is both cheaper (Public Domain) and Easier to use than Imagine.
- But IMAGINE is for animation mostly.
-
- I have been looking at Aladin in Amazing computing. It looks
- pretty spiffy. Aladin is Prodraw4D (I think that is it)
- with more features. the article was talking about prioritized
- target points which is a capability under Aladin. That
- is when your obsever moves from place to another, it
- will look at certain targets depending on how far away from each target
- point it is. Whichever is closer is what the observer looks at.
- I guess that is what it means, but I assume that means the observer
- will look at targets on a line between two priortized targets, to assure
- smooth turns.
-
-
-