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- Posted-Date: Sun, 16 Aug 92 14:56:10 PDT
- Message-ID: <199208162156.AA12427@aerospace.aero.org>
- Newsgroups: bit.listserv.csg-l
- Date: Sun, 16 Aug 1992 14:56:10 PDT
- Sender: "Control Systems Group Network (CSGnet)" <CSG-L@UIUCVMD.BITNET>
- From: marken@AERO.ORG
- Subject: PCT & Cognitivism
- Lines: 69
-
- [From Rick Marken (920816)]
-
- I want to thank Bill Powers and Avery Andrews for both,in their own
- ways, making this a very pleasant weekend for me (despite the fact
- that the temperature is in the high 90s -- I've enjoyed, however,
- thinking about the fact that it's winter in Australia; most refreshing).
-
- Avery Andrews (920815) --
-
- That was an EXCELLENT post.
-
- You make several excellent points. First, you correctly point out that
- the PCT use of the term "control" differs from its use in many other
- contexts, where it is used as a synonym for "cause" or "determine". I
- get so used to using "control" in the PCT sense that I forget that it
- has these other connotations. Your point is very well taken (and put).
-
- Since I'm currently listening to the third movement of a delightful
- Mozart sonata, I'll even accept your view that you:
-
- > see PCT as a subtype of interactive AI
-
- as long as we can agree that, for living systems at least, it is the
- correct (or currently best) subtype.
-
- > I conjecture that the way to get the crowd people to navigate
- >would be to give them more sophisticated perceptual functions
-
- Yes! Right now the crowd people "adjust" by basically reorganizing
- (I think there is a bit of random jitter in those higher order
- references); that's why they rarely get stuck in traps or keep
- pressing against the same spot on the wall (as in your example).
- If you want a crowd element to get around obstables more efficiently
- (which means, control a higher order variable rather than reorganize)
- then you have to figure out what they might control in order to
- properly reset the lower order variables.
-
- But remember, when you build intelligence into the model based on
- you OWN understanding of the environment, you might be putting in
- a capability that would not work in other types of environments
- (and would have to be reorganized out -- that's probably why re-
- organzation occurs in real systems). What I mean is; if you put
- in a control system that let's your crowd person efficiently skirt
- a wall perpendicular to the path of approach, the system may not
- work for other kinds of wall (or walls with doors). This is
- just off the top of my head -- but you get the gist?
-
- But you're right; making a "cleverer" control system probably means
- finding a higher order perceptual variable (like some measure of
- rate of change of a variable?) that can be used to adjust the reference
- for another perception so that the little crowd person can get
- around the wall more efficiently. Good exercise. Of course, the
- real first step is to see what perceptions efficient wall skirters
- (like your dog) actually control when skirting walls. That would
- take some real ingenuity -- testing for your "wall skirter's" controlled
- variables. Once you know what the dog is controlling, then it's a
- piece of cake (sort of) to build the model.
-
- Best regards
-
- Rick
-
- **************************************************************
-
- Richard S. Marken USMail: 10459 Holman Ave
- The Aerospace Corporation Los Angeles, CA 90024
- E-mail: marken@aero.org
- (310) 336-6214 (day)
- (310) 474-0313 (evening)
-