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3D Graphics Programming for Windows 95
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3D_Graphics_Programming_for_Windows_95_Microsoft_1996.iso
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stage.h
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C/C++ Source or Header
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1996-03-03
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1KB
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48 lines
// Stage.h : main header file for the STAGE application
//
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
// include the 3dPlus library header
// Note: this would normally be in stdafx.h but the library
// is being developed while the app is also being developed
// so putting it in here avoids rebuilding stdafx.cpp each time
// the library changes.
#include <3dPlus.h>
/////////////////////////////////////////////////////////////////////////////
// CStageApp:
// See Stage.cpp for the implementation of this class
//
class CStageApp : public CWinApp
{
public:
CStageApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStageApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
virtual CDocument* OpenDocumentFile(LPCTSTR lpszFileName);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CStageApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////