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3D Graphics Programming for Windows 95
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3D_Graphics_Programming_for_Windows_95_Microsoft_1996.iso
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samples
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blobs
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stage.mak
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1996-07-17
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Stage - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Stage - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Stage - Win32 Release" && "$(CFG)" != "Stage - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Stage.mak" CFG="Stage - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Stage - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Stage - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Stage - Win32 Debug"
CPP=cl.exe
RSC=rc.exe
MTL=mktyplib.exe
!IF "$(CFG)" == "Stage - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\Blobs.exe"
CLEAN :
-@erase ".\Release\Blobs.exe"
-@erase ".\Release\InDevDlg.obj"
-@erase ".\Release\Stage.pch"
-@erase ".\Release\MainFrm.obj"
-@erase ".\Release\Stage.obj"
-@erase ".\Release\StdAfx.obj"
-@erase ".\Release\Stage.res"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Stage.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Stage.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Stage.bsc"
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 3dplus.lib ddraw.lib d3drm.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/Blobs.exe"
LINK32_FLAGS=3dplus.lib ddraw.lib d3drm.lib winmm.lib /nologo\
/subsystem:windows /incremental:no /pdb:"$(OUTDIR)/Blobs.pdb" /machine:I386\
/out:"$(OUTDIR)/Blobs.exe"
LINK32_OBJS= \
"$(INTDIR)/InDevDlg.obj" \
"$(INTDIR)/MainFrm.obj" \
"$(INTDIR)/Stage.obj" \
"$(INTDIR)/StdAfx.obj" \
"$(INTDIR)/Stage.res"
"$(OUTDIR)\Blobs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Stage - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\Blobs.exe"
CLEAN :
-@erase ".\Debug\vc40.pdb"
-@erase ".\Debug\Stage.pch"
-@erase ".\Debug\vc40.idb"
-@erase ".\Debug\Blobs.exe"
-@erase ".\Debug\StdAfx.obj"
-@erase ".\Debug\InDevDlg.obj"
-@erase ".\Debug\Stage.obj"
-@erase ".\Debug\MainFrm.obj"
-@erase ".\Debug\Stage.res"
-@erase ".\Debug\Blobs.ilk"
-@erase ".\Debug\Blobs.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Stage.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Stage.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Stage.bsc"
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 3dplusd.lib ddraw.lib d3drm.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/Blobs.exe"
LINK32_FLAGS=3dplusd.lib ddraw.lib d3drm.lib winmm.lib /nologo\
/subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/Blobs.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/Blobs.exe"
LINK32_OBJS= \
"$(INTDIR)/StdAfx.obj" \
"$(INTDIR)/InDevDlg.obj" \
"$(INTDIR)/Stage.obj" \
"$(INTDIR)/MainFrm.obj" \
"$(INTDIR)/Stage.res"
"$(OUTDIR)\Blobs.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "Stage - Win32 Release"
# Name "Stage - Win32 Debug"
!IF "$(CFG)" == "Stage - Win32 Release"
!ELSEIF "$(CFG)" == "Stage - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\ReadMe.txt
!IF "$(CFG)" == "Stage - Win32 Release"
!ELSEIF "$(CFG)" == "Stage - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Stage.cpp
DEP_CPP_STAGE=\
".\StdAfx.h"\
".\Stage.h"\
".\MainFrm.h"\
{$(INCLUDE)}"\d3drmwin.h"\
{$(INCLUDE)}"\d3drm.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\d3d.h"\
{$(INCLUDE)}"\d3drmobj.h"\
{$(INCLUDE)}"\d3drmdef.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\subwtype.h"\
{$(INCLUDE)}"\d3dcom.h"\
{$(INCLUDE)}"\d3dcaps.h"\
".\..\3dPlus\Include\3dPlus.h"\
".\..\3dPlus\Include\3dDirect.h"\
".\..\3dPlus\Include\3dInpDev.h"\
".\..\3dPlus\Include\3dDlg.h"\
"$(INTDIR)\Stage.obj" : $(SOURCE) $(DEP_CPP_STAGE) "$(INTDIR)"\
"$(INTDIR)\Stage.pch"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\
{$(INCLUDE)}"\d3drmwin.h"\
{$(INCLUDE)}"\d3drm.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\d3d.h"\
{$(INCLUDE)}"\d3drmobj.h"\
{$(INCLUDE)}"\d3drmdef.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\subwtype.h"\
{$(INCLUDE)}"\d3dcom.h"\
{$(INCLUDE)}"\d3dcaps.h"\
!IF "$(CFG)" == "Stage - Win32 Release"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Stage.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /c\
$(SOURCE) \
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\Stage.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "Stage - Win32 Debug"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/Stage.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/"\
/Fd"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
"$(INTDIR)\Stage.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\MainFrm.cpp
DEP_CPP_MAINF=\
".\StdAfx.h"\
".\Stage.h"\
".\MainFrm.h"\
".\InDevDlg.h"\
{$(INCLUDE)}"\d3drmwin.h"\
{$(INCLUDE)}"\d3drm.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\d3d.h"\
{$(INCLUDE)}"\d3drmobj.h"\
{$(INCLUDE)}"\d3drmdef.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\subwtype.h"\
{$(INCLUDE)}"\d3dcom.h"\
{$(INCLUDE)}"\d3dcaps.h"\
".\..\3dPlus\Include\3dPlus.h"\
".\..\3dPlus\Include\3dDirect.h"\
".\..\3dPlus\Include\3dInpDev.h"\
".\..\3dPlus\Include\3dDlg.h"\
"$(INTDIR)\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
"$(INTDIR)\Stage.pch"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Stage.rc
DEP_RSC_STAGE_=\
".\res\Stage.ico"\
".\res\Toolbar.bmp"\
".\res\Stage.rc2"\
".\..\3dPlus\Include\3dPlus.rc"\
"$(INTDIR)\Stage.res" : $(SOURCE) $(DEP_RSC_STAGE_) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\InDevDlg.cpp
DEP_CPP_INDEV=\
".\StdAfx.h"\
".\Stage.h"\
".\InDevDlg.h"\
{$(INCLUDE)}"\d3drmwin.h"\
{$(INCLUDE)}"\d3drm.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\d3d.h"\
{$(INCLUDE)}"\d3drmobj.h"\
{$(INCLUDE)}"\d3drmdef.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\subwtype.h"\
{$(INCLUDE)}"\d3dcom.h"\
{$(INCLUDE)}"\d3dcaps.h"\
".\..\3dPlus\Include\3dPlus.h"\
".\..\3dPlus\Include\3dDirect.h"\
".\..\3dPlus\Include\3dInpDev.h"\
".\..\3dPlus\Include\3dDlg.h"\
"$(INTDIR)\InDevDlg.obj" : $(SOURCE) $(DEP_CPP_INDEV) "$(INTDIR)"\
"$(INTDIR)\Stage.pch"
# End Source File
# End Target
# End Project
################################################################################