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3D Graphics Programming for Windows 95
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3D_Graphics_Programming_for_Windows_95_Microsoft_1996.iso
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stage.cpp
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C/C++ Source or Header
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1996-02-26
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4KB
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172 lines
// Stage.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Stage.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CStageApp
BEGIN_MESSAGE_MAP(CStageApp, CWinApp)
//{{AFX_MSG_MAP(CStageApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStageApp construction
CStageApp::CStageApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CStageApp object
CStageApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CStageApp initialization
BOOL CStageApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// define the name of the registry key where we want to save
// all our profile information. This value is appended to:
// HKEY_CURRENT_USER\Software
// The application name is appended after this key value to
// form the complete key. For example:
// HKEY_CURRENT_USER\Software\MyApp
SetRegistryKey("3dPlus");
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Load the main frame window
CMainFrame* pFrame = new CMainFrame;
if (!pFrame->LoadFrame(IDR_MAINFRAME, WS_OVERLAPPEDWINDOW | WS_VISIBLE)) {
return FALSE;
}
// save the main window pointer
m_pMainWnd = pFrame;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CStageApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CStageApp commands
BOOL CStageApp::OnIdle(LONG lCount)
{
BOOL bMore = CWinApp::OnIdle(lCount);
// get the main frame window
CMainFrame* pFrame = (CMainFrame*) m_pMainWnd;
if (pFrame) {
// see if the object controller wants to do anything
if (pFrame->m_pController) {
pFrame->m_pController->Update();
}
// tell the 3D window to update
if (pFrame->m_wnd3d.Update(1)) {
bMore = TRUE;
}
}
return bMore;
}
CDocument* CStageApp::OpenDocumentFile(LPCTSTR lpszFileName)
{
// we get called here when the user selects an item
// from the recent file list.
// The return value is not importenat so long
// as it's NULL if we fail and non-NULL if we succeed
CMainFrame* pFrame = (CMainFrame*) m_pMainWnd;
if (pFrame) {
return (CDocument*) pFrame->OpenFile(lpszFileName);
} else {
return NULL;
}
}