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- From: pjotr@ludd.luth.se (Peter Sj|str|m)
- Newsgroups: rec.video.production
- Subject: Re: Vivid-24 and SGI
- Message-ID: <1992Dec29.215045.20844@ludd.luth.se>
- Date: 29 Dec 92 21:50:45 GMT
- References: <1992Dec29.034858.9390@mnemosyne.cs.du.edu> <gregpen.725621307@crash.cts.com>
- Organization: Lule} Tekniska H|gskolas Datorf|rening - Ludd
- Lines: 26
-
- In <gregpen.725621307@crash.cts.com> gregpen@crash.cts.com (Greg Penetrante) writes:
-
- > turnaround for dollars spent. Agreed, that a Vivid-24 system will cost way
- > less, a user would still have to WAIT until final images are finally rendered
- > and dumped to tape. Maybe such a system could do, perhaps a few seconds of
- > images PER HOUR; On the other hand, a fully loaded SGI can dump MINUTES of
- > final images to tape, thereby being MORE EFFICIENT, and generating MORE
- > DOLLARS per hour spent.
-
- You can add the Digital Editmaster for Amiga and play your movie
- from HD in separate jpegs in any order! Who needs a tape :)
-
- > And that, folks, is all that counts.
-
- Ok, saw your smileys, so here we go:
-
- assuming the mentioned 200.000 USD... that will give you
- 60 Vivid-24 or so (use cheap Amiga 2000s). 60*160MFLOPS*80%efficiency =
- 7680 MFLOPS. Will that not be enough (using decent software) to outperform
- the SGI?
-
- I seem to remember a quote from 84 or so: rendering time per movie
- (Cinema quality) is approximatly 15 minutes. When computing power increase
- rendering time is still 15 minutes. Instead we make more complex scenes... :)
-
- /Peter
-