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- Path: sparky!uunet!spool.mu.edu!olivea!sgigate!odin!fido!chopin.asd.sgi.com!grege
- From: grege@chopin.asd.sgi.com (Greg Estes)
- Newsgroups: rec.video.production
- Subject: Re: Vivid-24 and SGI
- Message-ID: <1hqc55INN6up@fido.asd.sgi.com>
- Date: 29 Dec 92 20:24:05 GMT
- References: <1992Dec29.034858.9390@mnemosyne.cs.du.edu>
- Organization: Silicon Graphics, Inc.
- Lines: 39
- NNTP-Posting-Host: chopin.asd.sgi.com
-
- In article <1992Dec29.034858.9390@mnemosyne.cs.du.edu>, nwickham@nyx.cs.du.edu (Neal Wickham) writes:
- |>
- |> No one said that the Amiga and Vivid 24 board was as powerful as a
- |> $200,000 SGI. Alls that was said was that it could do real-time
- |> rendering like an SGI and it can and I've read on the net from people
- |> who have seen it that it does a pretty good job!
- |>
- |>
- |> NCW
- |>
- |> PS
- |>
- |> ...for $200,000 you could probably buy 50 or so Amigas with Vivid boards!
- |>
- |> Give me a break.
-
- I'm sorry. I thought when you said "it can do real-time rendering like an
- SGI" you meant that it can render graphics to the screen at the same speed
- or the same quality level as a Silicon Graphics machine. I'm not sure what
- you did mean, but I stand corrected. Perhaps you were comparing the Amiga-
- Vivid 24 solution to an SGI Indigo, which goes for about $12K and up. Most
- of the on-air work (using SGI systems) that I have seen has been done on
- a Crimson/VGX with VideoLab (BBC election coverage, etc.) or Indigo/Elan
- systems (weather graphics for affiliates, etc). These systems are in the
- $35-70K range.
-
- RealityEngine systems do not cost $200K, by the way. They begin at half
- that.
-
- I had no intention in starting a platform war. I think everyone would
- agree that there are some applications, and some businesses, that are
- better suited to SGI vs. an Amiga and vice-versa. However, I think that
- there needs to be some qualification before anyone makes a blanket
- statement to the effect that an Amiga and a Vivid 24 can "render as fast
- as an SGI".
-
- Greg Estes
- Product Manager, RealityEngine
- Silicon Graphics
-