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- Newsgroups: rec.games.video
- Path: sparky!uunet!gatech!destroyer!ais.org!mfrose
- From: mfrose@ais.org (Martin Rose)
- Subject: Re: Wonder Dog [SEGA CD]
- Message-ID: <C03A2x.457@ais.org>
- Organization: UMCC
- References: <1hnbnbINN7jv@usenet.INS.CWRU.Edu> <Bzzn3z.4B6@ais.org> <C01IJu.15y@mentor.cc.purdue.edu>
- Distribution: na
- Date: Wed, 30 Dec 1992 20:25:44 GMT
- Lines: 61
-
- In article <C01IJu.15y@mentor.cc.purdue.edu> rusbasan@expert.cc.purdue.edu (Bob Rusbasan) writes:
- >In article <Bzzn3z.4B6@ais.org> mfrose@ais.org (Martin Rose) writes:
- >[ interesting and helpful review of Wonder Dog deleted ]
-
- [Martin basks in the glow of positive feedback... :) ]
-
- >Thanks for the review, but could you answer a few other questions.
- >First of all, does this game save high scores to the CD's memory?
- >Like others, I've found that high scores can add a lot of fun to
- >a game, but I doubt that this game saves them.
-
- You're right. It doesn't. It doesn't maintain a high-score list, or
- even remember the current highest score for this power-cycle! Sheesh.
-
- >Secondly, does this game allow you to save your game? If not, then
- >I would consider this a serious design flaw. Platform games are fun,
- >but as they've gotten bigger and bigger and take longer and longer
- >to finish, it's harder to finish them in ones sitting. After a while
- >it ceases to be fun. If it could be broken up into smaller intervals
- >of playing then the entertainment value would shoot WAY up. For example,
- >I almost never play Kid Chameleon, but if it let me save my game I
- >would probably play it all the time (for maybe an hour at a time
- >every few days).
-
- Wonder Dog gives you a password at the end of each Level. (It's like the
- Sonics, where each Level is broken up into Zones.) However, the passwords
- and continues (infinite in number) restart you at the beginning of your
- current LEVEL. That's right -- if you lose your last hound in Bunny Hop
- Meadow, Zone 3, when you choose to continue, you will restart at BHM, Zone
- ONE. Talk about a handicap...
-
- As for Kid Chameleon...well, I got myself a Game Genie for Christmas. They
- include codes to start you at just about any level in the game. (The
- codebook only lists one Elsewhere, but I happen to know there are many, many
- levels named Elsewhere. :) ) Now I can finally get back to work on The
- Final Marathon!
-
- I've also had the chance to play this game to completion -- well, I didn't
- finish it completely myself, I suckered my brother into getting through
- Planet Wierd for me, and when he got to Planet K-9 (your destination) he had
- to leave and I finished up from there. :) As an I-have-to-beat-this-game
- game, it's not long enough. But there's LOTS and LOTS of hidden stuff to
- find, even if you do reveal all the invisible platforms in the Level by
- finding the Smiley-Face. I have yet to get a Perfect, All Bones Retrieved
- bonus for BHM.
-
- Speaking of bonus, the bonus rounds (which have to be found by walking on
- the correct screen space) can be very tricky to complete, especially the
- Ring-The-Bells stages.
-
- I will also never forget the moment where we discovered that the thing
- bouncing toward us on Planet Wierd was a walrus on a pogo stick... B)
-
- (Final note: does anyone else with this game and a good stereo get an
- incessant high-pitched whine throughout the game? And where's the sound on
- the game intermissions, not to mention the closing animation?)
- --
- PCHammer: Lieutenant, About-to-Die Police (Martin Rose) - mfrose@ais.org
- -----------------------------------------------------------------------------
- "Think of it, Batman; to never again walk on a summer's day with a hot wind
- in your face and a warm hand to hold. Oh, yes -- I'd KILL for that."
-