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- Path: sparky!uunet!gatech!destroyer!gumby!yale!mintaka.lcs.mit.edu!ai-lab!cookie-crisp!joltman
- From: joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes)
- Newsgroups: rec.games.empire
- Subject: Starting Theories and Empire Flaws
- Date: 29 Dec 1992 20:12:20 GMT
- Organization: MIT Artificial Intelligence Lab
- Lines: 55
- Sender: joltman@cookie-crisp (T. Andy Frakes)
- Distribution: world
- Message-ID: <1hqbf4INNfte@life.ai.mit.edu>
- References: <28DEC199217435154@jane.uh.edu> <C00qxv.J4z@news.cso.uiuc.edu>
- NNTP-Posting-Host: cookie-crisp.ai.mit.edu
-
- In article <C00qxv.J4z@news.cso.uiuc.edu>, mrl28033@uxa.cso.uiuc.edu (Michael R Linksvayer) writes:
- |> In my experience, I've never had trouble grabbing enough land at
- |> the start without using land-grabbing tools. Type very fast and
- |> don't pay any attention to what you are taking - just enclose as
- |> much land as possible in as little time as possible. Or maybe I've
- |> just been lucky to not be next to users of land-grabbing tools.
- |>
- |> I am bored with start islands. They're fair. So what. Maybe if I
- |> was concerned about winning a fair game I would like start
- |> islands. I don't have time for that anymore though, so I'd rather
- |> have some fun with shared landmasses.
- |>
- |> Negativland (and occasionally a world renowned drug dealer)
- |> --
- |> Mike Linksvayer m-linksvayer@uiuc.edu +1 217 344 1326
-
- Usually you see the effects of multiple sanctuaries indirectly. It only
- takes one person out of 60+ players to get put on a 300 sector island with
- a couple other countries and surround them for whatever reason (they're
- newbies, they broke late, they didn't have tools, they type slowly, etc).
- This person doesn't need to be on your island to affect you. You may not
- meet up with the player until the end of the game (or not at all). For
- example, this person may be on the next island over and use his 200 sector
- advantage (and the big advantage of having no land borders) to expand
- freely and squash you while you're busy trying to kick the two puds off your
- island (something the other guy doesn't have to spend time and money on).
-
- The point is that one player can take this initial advantage and keep it
- for the rest of the game (if he knows what he's doing).
-
- Personally, I think start islands are fine as long as they are the right
- size (~50-100 sectors). I also think separating continents into regions
- with deity held sectors (forts, etc.) is fine, too. One's success should
- have as little to do with 'who has the best interface' as feasibly
- possible, but as better tools are produced, this will be increasingly
- difficult. If the basics of the game are not changed, we will probably be
- forced to make special arrangements for this (as with the 'blessed' clients
- in netrek to help keep out robot clients), but this is a long way off.
-
- The main factor that prevents empire from becoming much more successful is
- the amount of time required to be seriously competitive. Once you reach a
- certain proficiency, time is by far the controlling factor. This is why
- many (if not, most) of the best players no longer play the game. It's not
- good for a game's future if the game's expert players decide that the game
- isn't fun anymore because the time commitment is too great.
-
- All for now....
-
- -Andy (a.k.a. Ultima)
-
- ================================================================
- = T. Andy Frakes (joltman@ai.mit.edu) =
- = =
- = This user does not believe in smiley faces. Insert your own =
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