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- Newsgroups: rec.games.board
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!uwm.edu!ux1.cso.uiuc.edu!gletty
- From: gletty@ux1.cso.uiuc.edu (Bruce Gletty)
- Subject: Re: CIVILIZATION, differences from ADVANCED CIV
- Message-ID: <BzoCn8.B2r@ux1.cso.uiuc.edu>
- Organization: University of Illinois at Urbana
- References: <17681@umd5.umd.edu>
- Date: Tue, 22 Dec 1992 18:56:54 GMT
- Lines: 29
-
- jjk@astro.umd.edu (Jim Klavetter) writes:
-
- >My present question is would someone be so kind as to post or email a
- >SMALL summary of the differences/additions of ADVANCED CIVILIZATION.
- >I like CIVILIZATION so much that I'm wondering if AC just adds layers
- >of complexity without really making it more fun (as someone wrote to
- >me). So I'm asking for a summary, but your opinions are also welcome.
-
- Advanced civ doesn't really add any complexity. It:
- Changes the victory conditions to include 50 points per city and
- 100 points per step on the AST. Therefore the player that
- reaches the end of the AST first is not always the winner.
- Removes the limit on civilization cards - you can buy them all if
- can rais the 'money'
- Increases the limit of trade cards held to seven (I think)
- Adds more catastrophies
- Makes the non tradable ones brown backed like the others so you
- don't see them comming.
- Makes the tradable disasters hit whoever they wind up with, even
- if you do not trade them. They can be traded more than once.
- Adds some extra trade cards, including to expansion set ones
- Adds a new group of civilization cards - religion
- Adds some new civilization cards in the other groups.
- Randomizes which disasters apply if you get more than 2.
-
- I like it better. I think everyone will fall back on the AST march
- at least once. It does take longer.
- --
- This post is mine, and does not necessarily reflect the views of C.C.S.O.
-