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- Newsgroups: comp.sys.mac.games
- Path: sparky!uunet!usc!ucla-cs!ucla-mic!MVS.OAC.UCLA.EDU!CSMSETS
- From: CSMSETS@MVS.OAC.UCLA.EDU
- Subject: Re: Home worlds in Pax (was Letter to Changeling (long))
- Message-ID: <19921228144324CSMSETS@MVS.OAC.UCLA.EDU>
- Sender: MVS NNTP News Reader <NNMVS@MVS.OAC.UCLA.EDU>
- Nntp-Posting-Host: mvs.oac.ucla.edu
- References: <1992Dec27.231021.170566@bmug.org>
- Date: 28 Dec 92 14:43:42 PST
- Lines: 21
-
- In article <1992Dec27.231021.170566@bmug.org>,
- Jimmy_C._Tso@bmug.org writes:
-
- >I think when you have a colony, you need to pay for its uptake, but
- >when you have a homeworld, it generates taxes for you.
- >
- >My question is: what stops you from making every colony a homeworld? There
- >doesn't seem to be any penalty to making a colony a homeword and every reason
- >to do so.
- >
-
- There is no penalty, its the only way you can make money off of a
- system (i.e. you should make it a homeworld ASAP).
-
- >Just one problem of many I have with this game.
- >
- >Jim
- >
- >**** From Planet BMUG, the FirstClass BBS of BMUG. The message contained in
- >**** this posting does not in any way reflect BMUG's official views.
- >
-