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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!mcsun!news.funet.fi!funic!nntp.hut.fi!vipunen.hut.fi!jmunkki
- From: jmunkki@vipunen.hut.fi (Juri Munkki)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Arashi/Storm - how does the dweebus controller work?
- Message-ID: <1992Dec25.112315.5655@nntp.hut.fi>
- Date: 25 Dec 92 11:23:15 GMT
- References: <1992Dec25.015543.15620@tc.cornell.edu>
- Sender: usenet@nntp.hut.fi (Usenet pseudouser id)
- Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
- Organization: Helsinki University of Technology
- Lines: 26
- Nntp-Posting-Host: vipunen.hut.fi
-
- In article <1992Dec25.015543.15620@tc.cornell.edu> eacj@theory.TC.Cornell.EDU (Julian Vrieslander) writes:
- >But I am having a hard time trying to figure out how to drive the dweebus
- >that runs around the edge of the game areas. Its reaction to my mouse
- >motions is erratic and hard to predict, and even after practicing for
- >a couple of hours, I find it hard to control.
-
- Personally, I use the rotary controller, but that's just how the game worked
- when I started writing it, so I'm biased.
-
- If you are having problems with the mouse, you could try using the keyboard.
- To set the key preferences, first pause the game (p) and then use the dialog
- box to set the keys the way you want them. This is one of the new features,
- so I guess it's not well documented. :-(
-
- A trackball works pretty well and it's quite easy to take the electronics
- from a mouse or trackball and modify it to work as a rotating knob. You
- have to handle the mechanical side, but all the electronics are already
- there in your standard ADB mouse or trackball.
-
- If you are still having problems, I recommend using the tablet mode from
- the mouse control panel. This will turn off acceleration, so you may have
- to use a higher sensitivity setting in the game.
-
- --
- Juri Munkki Windsurf: fast sailing
- jmunkki@hut.fi Macintosh: fast software
-