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- Path: sparky!uunet!paladin.american.edu!gatech!enterpoop.mit.edu!eru.mt.luth.se!kth.se!hemul.nada.kth.se!d88-jwa
- From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Arashi/Storm - how does the dweebus controller work?
- Message-ID: <1992Dec25.165736.8498@kth.se>
- Date: 25 Dec 92 16:57:36 GMT
- References: <1992Dec25.015543.15620@tc.cornell.edu>
- Sender: usenet@kth.se (Usenet)
- Organization: Royal Institute of Technology, Stockholm, Sweden
- Lines: 28
- Nntp-Posting-Host: hemul.nada.kth.se
-
- In <1992Dec25.015543.15620@tc.cornell.edu> eacj@theory.TC.Cornell.EDU (Julian Vrieslander) writes:
-
- >My reaction to Arashi is rather mixed. On one hand, the graphics are very
- >impressive. The abstract geometrical look of this game has a lot of
- >appeal for me. The sound effects are also impressive.
-
- The graphics are as close to the original vector graphics game
- that you can come. And, yes, they are cool!
-
- >Nothing helps. What exactly is the difference between "rotary" and
- >"directional" control anyway? I am not sure that I can see a difference.
-
- Rotary: moving the mouse right always means counter-clockwise, moving
- left always means clockwise (settable)
-
- Directional: if you are on the left edge, up means clockwise, if
- you are on the right edge, up means counterclockwise.
-
- >It seems like the best controller for this game would be a free spinning
- >rotary knob, like the jog dial on a VCR. Obtaining a rotary signal from
-
- Did you ever play Tempest in the arcades 10 years ago?
- It definately had a free-spinning rotary knob...
-
- --
- -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
-
- -- I don't fear death, it's dying that scares me.
-