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- Path: sparky!uunet!spool.mu.edu!olivea!mintaka.lcs.mit.edu!ai-lab!case!dmb
- From: dmb@case.ai.mit.edu (David Baggett)
- Newsgroups: comp.sys.atari.st
- Subject: I am STILL not making this up, OK?
- Message-ID: <1h6fn6INNqkh@life.ai.mit.edu>
- Date: 22 Dec 92 07:22:14 GMT
- References: <1992Dec17.193935.4591@news2.cis.umn.edu> <1h008iINNam6@life.ai.mit.edu> <1992Dec21.204906.24038@news2.cis.umn.edu>
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 300
- NNTP-Posting-Host: case.ai.mit.edu
-
- In article <1992Dec21.204906.24038@news2.cis.umn.edu> davidli@simvax.labmed.umn.edu writes:
- >In article <1h008iINNam6@life.ai.mit.edu>, dmb@case.ai.mit.edu (David Baggett) writes:
- >>I'm not sure of what you're faulting me for here; I expressed amazement
- >>that after reading the gory details of the visit you place the blame on us
- >>instead of Atari (this is what I've written above),
- >
- >The fault, sir, is that given the context of the whole article, it should have
- >been apparent to you (as it was to other readers) that I was NOT finding fault
- >with you at this point. You had misinterpreted the writing. It is as though
- >you have decided that anything which I might say in response to your writing is
- >an attempt to find fault, criticize, or denigrate you.
-
- Oh Jeez, lose the pseudo-polite "sir," will you? Regardless of your
- original intention, you're certainly "finding fault," "denigrating,"
- and "criticizing" now, so why the semantic games?
-
- You're not really going to suggest that anything you've said so far has
- been *constructive* are you? Your whole point seems to be to
- illustrate why DC deserved to go bankrupt, and why my posting of the
- SunnyVile event is somehow irresponsible.
-
- You go on to place blame on us for this, that, and the other without
- knowing the whole story, and then bitch at me for not giving you my
- personal diary on the whole matter. You don't know more than about 5%
- of the facts here, and that's not going to change, and you're just
- going to have to deal with it.
-
- >The message says nothing about your failure to impress Atari. It does say a
- >thing or two about how I would have responded (and, indeed, have responded)
- >in a similar situation.
-
- Ah, so you were just speculating HYPOTHETICALLY. You're back-pedaling.
- The same guy who wrote
-
- What *I* would have done if *I* were meeting with Atari...
-
- and has being vehemently defending Atari against all reason in every
- related thread is NOW trying to suggest that he was in NOW WAY
- criticizing DC or me. Give me a break, you've been flaming my butt
- off since this thread started! (Not that I mind, but still.)
-
- >It is entirely Double-Click's fault that GW did not make it to market, if, as
- >you've said, the libraries were completed and all that remained to be done was
- >to come up with a manual and market the thing.
-
- Yes, and I have defended, and will continue to defend DC here because
- I think your analysis is overly-simplistic and marred by the fact that
- you have only a marginal knowledge of the facts involved. (For example,
- you have no real knowledge of how difficult it would be to market GW,
- since you have no knowledge of how large or complex a system it is.)
-
- >>Why should I be your personal secretary?
- >
- >Did I ask you to be my personal secretary? No. I asked for some COMPANY
- >NAMES. It takes as much time to type 'reply' as it does to type 'follow' in
- >News software. I wanted those names for a reason, which had nothing to do with
- >any desire to show you up for a lying fool (which I don't believe you to be in
- >the first place, so don't try to bring it up in a future post).
-
- Well, I had put the magazine AWAY and didn't FEEL like dragging it out
- again simply because you were too LAZY to get your own information by
- walking to a bookstore. As for your complaints about my insinutations,
- you never mentioned that you wanted the numbers for any particular
- reason, so I had no reason to suspect you weren't just going to use
- them to check up on me. (Which would be fine, but I wouldn't go to any
- trouble to help you.)
-
- Had you just told me you wanted the information because you were
- looking to buy a PC, I might have had more sympathy. At this point I
- don't even know what page I was quoting from; I just picked a random
- one that had cheap prices. (Besides that, they're already out of date.)
-
- YOU could just as easily have (R)eplied with a non-hostile email note
- explaining why you wanted the info as well. YOU could have read my
- mind just as easily as I could have read yours.
-
- >>What would that possibly have gained?
- >
- >Self-esteem. Knowledge that you have higher standards than one of the sons of
- >the owner of a computer manufacturing corporation. A few hours to do something
- >more constructive.
-
- Actually I left that meeting with more self-esteem, not less. "What
- does not kill us makes us stronger." Also, what better ego-booster
- than knowing *intimately well* that you could single-handedly run a
- computer company better than the half-dozen people who are now running it?
-
- I HAVE the knowledge that I have higher standards than almost everyone
- I met with there. Walking out or not would not have changed this,
- except that if I'd walked out I'd have felt like I'd actually let them
- get under my skin.
-
- A few hours? I suppose I could have seen another movie.
-
- >>Would we have made the cost of the trip back?
- >
- >No. Then again, DID you make the cost of the trip back? One of the hardest
- >things about being in business is knowing when to cut your losses.
-
- Don't you see? Your suggestion would leave us worse off without
- gaining us anything. All things being equal, you shouldn't storm out
- of a meeting. That doesn't help your case later when you cry foul, for
- one thing, and for another, why be a pain in the butt under any
- circumstances? It's never useful to be a hothead.
-
- Walking out would have left zero chance of success. Waiting it out
- would still leave us with a possible "let's have you talk to some
- other people here" option. Or a, "Gee, I'm sorry they treated you
- badly, why don't you come out and show your stuff to me personally
- and I'll pay your way" reconciliation from one of the higher-ups.
-
- You're equating the chance of those events with zero just because you
- know they didn't happen. But such things weren't really that
- unlikely. Had we walked out in a huff, we could have hardly expected
- sympathy from the management. (If you hadn't already guessed, Leonard
- isn't management in anything other than ego.)
-
- >Was a 'successful deal' one of the clearly held goals of this meeting? From
- >what you have written, it looks as though someone at Atari wrote to you saying
- >"Hi. I hear you've written something neat for game programmers? Would you
- >like to show us what you're doing?" It's a great ego-booster, but hardly the
- >sort of thing one where one expects a written contract at the end of the day.
-
- Well, yes. We did not go out there just to inflate our egos. There
- was explicit discussion of how GW might fit into the Falcon plan
- beforehand. They weren't about to go blabbing details about their top
- secret machine until we demonstrated we were serious about their offer,
- but there WAS some discussion.
-
- >>We were entirely professional the whole time. Once we realized that we
- >>had no hope of striking some deal with Atari,
- >
- >See above. I would imagine your realization of this occurred sometime within
- >the first few minutes of the encounter -- say, immediately after Mr. Tramiel's
- >quip about lawsuits...
-
- Yeah, possibly, but what's your point? That we SHOULD HAVE STROMED
- OUT, right? You're just wrong about that; that's simply not a
- defensible position. How can you talk about your business expertise
- when you advocate such bullheaded behavior?
-
- You ALWAYS try to save the deal. You ALWAYS make concessions with the
- "big guy" to save the deal. You ALWAYS put up with crap from the "big
- guy" to save the deal. If you want to be successful in business, you
- simply cannot care about your ego or moral superiority relative to the
- other side. Such things are irrelevant.
-
- Only if terms have been discussed and you find the terms to be out of
- your favor IN AN ABSOLUTE SENSE, and only when negotiation of the terms
- with the people in charge seems fruitless , do you walk away. In our
- case, terms were discussed only vaguely. No deal was considered. We
- were just told to leave (basically). Walking away at any time would
- have been premature. Sam Tramiel could have walked in at any moment
- and said, "What the hell is going on here?" and actually heard us
- out. It didn't happen, but it could have. Had it happened, we
- would have been able to continue in a positive direction. Had we
- followed your policy, we wouldn't have been able to do that.
-
- >It is a simple task to hook up a
- >Syquest drive, and to mount a C partition. If you did not EXPRESSLY tell the
- >technician that the C partition was blank, I do not pity you for the time and
- >trouble Atari had getting the software up and running.
-
- 1) It's clear you don't pity us for anything. Just thought we'd get that
- one out of the way early.
-
- 2) You're right, it is a simple task to hook up a Syquest drive. One
- element of this task might be checking to see what's on the cart
- before abandoning all hope and cursing third party software. I only
- had two partitions on there, for God's sake.
-
- >It is NOT a 'simple
- >task' when you fail to tell someone that you have a non-standard practice with
- >regard to disk partitions.
-
- A "non-standard practice with regard to disk partitions"? Oh man, this
- is like absurdist theatre! I suppose I should have also made sure that
- I followed "standard disk partition practice" and sized the partitions
- according to the MILSPEC standard, instead of making C 9 megs and D 32.
-
- This is totally bogus. Why didn't they ask me about it? Why did it
- take them an hour to cobble together a cart drive system in the first
- place, when we told them we were bringing a cartrdige?
-
- >>Atari invited us to come out and show us GW. We didn't ask them.
- >
- >Crucial bit of information here, missing from your earlier posts. As I was
- >reading your other posts, it was a case of Double-Click REQUESTING A MEETING
- >WITH ATARI.
-
- Well, you were reading wrong. What can I tell you. My middle name
- is McAdams, too, but I left that out.
-
- >>They weren't going to pay our way, but why would we refuse when they were
- >>talking about the possibility of bundling GW with the Falcon?
- >
- >Another crucial bit of information here, missing from your earlier posts.
-
- Yes, crucial, so why are you continuing to waste your time analysing a
- situation you don't know any facts about? Just because you're
- *determined* to argue every negative thing I say about Atari, whether
- or not you have to stretch reality to its most absurd limits to do it,
- that's why.
-
- Look, I don't CARE about Atari. They comprise about .001% of my time
- and attention now. I do think that DC deserves better than what you
- and the "free software vultures" are giving them, but beyond that you
- can just merrily toast Atari's wonderfulness all you want.
-
- >Then again, given the fact that Atari hasn't bundled any third-party software
- >with the ST in the United States, and given the presumption that Atari is
- >probably not going to bundle a compiler with the Falcon, are you sure
- >Double-Click had a clear set of goals for this meeting?
-
- See other message. (Hint: MiNT)
-
- >Right. And since the origin of all of these threads dealt with the demise of
- >Double-Click, and the 'poor victims of Atari Corporation' was the leading
- >theme, it just goes to show that Double-Click was as responsible for their
- >demise as Atari could possibly have been.
-
- Now we're finally cutting through all your smoke screens and finding
- the real purpose of this whole silly argument. You think I said it was
- Atari's fault DC died and you don't like that, because you don't like
- me constantly blaming Atari for all my problems.
-
- Well, why don't you argue that instead of telling me what I should and
- shouldn't have done with a product you know nothing about in a situation
- you know next to nothing about.
-
- The fact is, Atari has done an enormous amount to contribute to the
- lousy ST market in the US. While they're not holding a smoking gun
- next to DC's head, they have, simply put, frittered away the resources
- and talent that once made them great. Atari was a training company for
- Jack's kids -- a toy for them to play with -- and now they've broken
- it. The thousands of people who have in myriad ways poured their
- life's blood into supporting Atari machines -- from Mike Vederman to
- Allan Pratt, from Jay Miner to David Small, from BobR to Ralph --
- have every reason to feel betrayed.
-
- I read Dave Small's Atari 8-bit column in Creative Computing; I
- practically worshipped Atari for their technical wizardry and
- creativity. At one time Atari had ties to all corners of not only the
- gaming industry, but to the computer science community as well. Heck,
- lots of people who have come through this place (the AI lab at MIT)
- have worked there; at one point all three of Marvin Minsky's kids were
- working there.
-
- The point is that the current management has gone beyond all reasonable
- limits of incompetence; they have done a worse than disgraceful job
- over the past few years, and even Atari die-hards must, in their heart
- of hearts, admit that. And because of it all, the Mike Vederman's,
- Allan Pratt's, and BobR's out there have either quit entirely or still
- hang on for inexplicable reasons, bitter to the bitter end.
-
- >We have only Double-Click Software to blame for the non-release of GW. They
- >could have put the product out there on the market long before the Falcon was
- >officially announced.
-
- Would it have been profitable? Would it have been a viable product in
- the dreadful market that Atari Corp. produced through its errors? Given
- the poor sales figures in the ST market, did DC even have the money to
- market GW properly, get the manuals written and printed, etc.? You have
- no way of knowing.
-
- >It is not the fault of David Baggett that GW isn't out there, but then
- >again, it is not the fault of Atari Corporation either. No one
- >prohibited Double-Click from marketing GW when it was first available.
-
- On the contrary, all three are to some extent to blame. It would be
- wonderful if we could pin it all on one or the other, but it just isn't
- that simple.
-
- A sinking ship takes everyone with it. In that sense, Atari is very
- much to blame.
-
- The architects of a plan that is too grand for its audience have
- themselves to blame for the plan's failure. In that sense, Neil and I
- overestimated what the market could bear; we made a system that was too
- large, too powerful, too expensive, too difficult to support ... too
- much for too few. The market could support STOS. It could not
- necessarily support a GW. (More simply put: were ST owners in 1991
- and beyond willing to pay as much for a game development system as
- they were for a compiler?)
-
- A guest that overstays his welcome is later uninvited. In that sense,
- DC should have dropped the ST years ago, before the bad market drove
- them to bankruptcy. I know Mike. He loved/s Atari computers through
- and through. Moving to the PC or Mac is/was very difficult because of
- this. But this emotional attachment to a dying machine impaired his
- business judgement. Now that I've seen it happen personally, I won't
- make the same mistake. You can support Atari for as long as you want,
- but I don't need any more lessons on why Atari developers leave the
- market.
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
- ADVENTIONS: interactive fiction (text adventures) for the 90's!
- dmb@ai.mit.edu *** Compu$erve: 76440,2671 *** GEnie: ADVENTIONS
-