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- Path: sparky!uunet!spool.mu.edu!olivea!mintaka.lcs.mit.edu!ai-lab!case!dmb
- From: dmb@case.ai.mit.edu (David Baggett)
- Newsgroups: comp.sys.atari.st
- Subject: Re: I am NOT making this up, OK? (was Re: Closed ... <ho hum>)
- Message-ID: <1h6aabINNo0a@life.ai.mit.edu>
- Date: 22 Dec 92 05:50:03 GMT
- References: <1992Dec17.195300.4758@news2.cis.umn.edu> <1h00msINNaou@life.ai.mit.edu> <1992Dec21.194623.23026@news2.cis.umn.edu>
- Organization: MIT Artificial Intelligence Laboratory
- Lines: 196
- NNTP-Posting-Host: case.ai.mit.edu
-
- In article <1992Dec21.194623.23026@news2.cis.umn.edu> davidli@simvax.labmed.umn.edu writes:
- >In article <1h00msINNaou@life.ai.mit.edu>, dmb@case.ai.mit.edu (David Baggett) writes:
- >>And, as you answered for yourself, it's because we were too stupid to
- >>make sure the right people would be in the meeting. Our fault.
- >>Right?
- >
- >Well, in one sense, that is as good an answer as any.
-
- I couldn't disagree more. I suppose if we'd walked on water at the
- meeting you'd say we'd obviously blown it because "Atari wanted to be
- sure we could swim!"
-
- Sorry, but your defense of Atari in this matter is, as far as I can
- tell, purely contentious. They screwed up, big time. Wheter or not
- we spent too much on the trip, blah, blah, blah is irrelevant.
-
- >The $3,000 you estimated it cost you is not small money for a software
- >development firm. Unless you were VERY clear on who you were going to
- >speak with and what you could expect to happen as a result of the
- >meeting, there was little justification for spending that much to meet
- >Atari's wishes.
-
- You TOTALLY are not getting the picture here. NO business deal works
- like you've described here if you're working with trade secret hardware
- and are under nondisclosure. Atari was going to tell us about their
- Falcon plans at the meeting -- that was part of what it was for -- and
- not earlier. That's the way companies do business. Again, you are
- utterly naive if you think that when a big company like Atari says,
- "Hey, we like what we've seen of this; come talk to us about bundling
- it with our new machine" you start laying down all sorts of conditions
- that you'll walk away from the meeting if you don't get. When you get
- an offer like that, you assume the company isn't jerking you around.
- (Why should you assume they are?)
-
- It's a matter of leverage. In a situation like that, you have
- everything to gain, and they don't really need you. So you comply with
- their terms to the greatest extent possible; if you bitch and threaten
- to walk out, and they say, "OK, you lose," then what have you gained?
- Nothing. You can't be big man on campus when you're dealing with
- a company that's got a million times your resources.
-
- If you come into deals with the attitude you've described above, then
- you'll regularly blow deals. And key deals come only very rarely, even
- for the lucky. You have to seize the good ones and not blow them.
- Sucking up his pride and dealing sycophantically with IBM eventually
- allowed Bill Gates to build a software company big enough to later tell
- IBM to go screw themselves. Whether or not you like Bill personally,
- the example shows clearly why your approach doesn't work and his does.
-
- Your demeanor suggests that you believe you know what you're talking
- about, but I think you should read more about business, and about the
- software business in particular, if you plan to do any serious
- negotiating with big computer companies like Atari. Your notions
- about much of the process are very idealistic.
-
- This kind of idealism is quite common in this group, from the whole
- "software should be free" thing to the "I just can't program a
- segmented architecture, so I'll restrict myself to a shrinking,
- unprofitable market instead" threads we've seen here in the past.
-
- I thought that my post about my experience with Atari would help many
- people see how unrealistic these ideals are in practice. It wasn't
- intended to be the nail in the coffin for Atari, or anything like
- that. Readers of this group are bombarded with so much hype and
- disinformaton -- from Atari HQ, the Cheerleaders, and others -- that it
- seemed like it was necessary to inject some unpleasant facts about the
- "other side" into the discussion. Lord knows it's hard to say anything
- even slightly negative about Atari or their machines here without
- getting jumped on (look at all the abuse you've heaped on me here in
- this latest Atari Zeal vs. dmb@ai.mit.edu thread, for example), it's no
- wonder the sobering truth about the Atari world is stifled. You can't
- even post prices out of a magazine without getting accused of
- fabricating data. Magazines that print negative material are slammed,
- while the Atari party line rag is praised.
-
- Your assessment that $3,000 was too much to spend seems similar to
- telling someone, "Yes, you were seriously injued when the drunk driver
- ran over the median and hit you head on, but 65 mph was too fast to
- have been going." Who cares? If Atari hadn't acted inappropriately, I
- wouldn't care if it had been 1, 3, 10 thouand dollars; it would have
- just been a lost investment, not a fee in a game of "I'd like to buy an
- Argument ... Abuse is down the hall."
-
- Had we paid the money for a real meeting with Atari, we wouldn't have
- felt that the money was wasted. But we didn't GET a real meeting with
- Atari -- we got about 5 hours of non-stop abuse instead. Have you ever
- had someone tell you to your face, "Why did you work on that for 5
- years, it's such a piece of shit, you've wasted my time showing it to
- me?" If you haven't, think about it how you might feel. Hurt? Mad as
- hell? Completely astonished?
-
- GW is by far the most successful software project I've ever worked on.
- (And I've worked on plenty.) I remember back when we were doing
- prototypes several years ago, we wondered whether it would even be
- possible to do what we wanted and still retain the speed required for
- professional games. We were both skeptical about that.
-
- But it worked out, and it worked out even better than we could have
- hoped. It is a revolutionary system, one that makes writing REAL games
- orders of magnitude easier. We knew that it would be, since our
- design was ambitious, but we were really only sure it would all work
- without major downsizing of the "requirements" towards the end.
-
- Everyone who has used it loves it; you've read the notes from some of
- the beta-testers -- we aren't paying them to write that stuff. Friends
- of mine who have been using versions of GW for the last three years say
- that they can't imagine writing a game without it now. (Which is why
- they aren't busily writing games for their PC's now.)
-
- It's a good system, and one I'm very proud of. But despite my
- confidence in its quality, the insults they threw at me for it were
- very troublesome. Though you love and believe in your child, it still
- hurts to hear someone rip him apart verbally.
-
- There was no excuse for it. You're wasting your time trying to defend
- that kind of behavior. Even if GW *were* garbage, there'd have been no
- excuse. I don't fault Atari for not liking GW, or endorsing it, or
- bundling it with the Falcon. I *do* fault them for not even bothering
- to let us tell them about it, and I *do* fault them for not having the
- strength of character to be professionals (in the case of the peons and
- Leonard), or enforce professionalism in their ranks (in the case of the
- rest of the management).
-
- >By the by, you failed to mention in your first posting that Atari asked YOU to
- >come out .. just what was the objective of this 'meeting'?
-
- Look, there are dozens of things I "failed to mention in my first
- posting." That was intentional. I focused on the major points and left
- it at that. The 25 page diatribe I *could* write about Atari would be
- neither as interesting to readers of this group nor as incontrovertable.
-
- I'm not going to give you every detail of our business plan, and I
- don't have to, just like I don't have to email you phone numbers of
- companies or post an ad for a clone manufacturer here.
-
- There are reasons to keep many aspects of this whole affair in
- confidence. I have already given you a lot of information on which you
- can form an opinion. I see no need to further divulge information
- personal to me to defend my position on the matter; none of the attacks
- so far have really been substantive anyway.
-
- >Atari hasn't promoted any third-party software in four years or so.
-
- What the hell is MiNT? Think of GW as the MultiTOS of games, OK?
- I shouldn't have to spell this out. Where GW would fit into the overall
- Falcon picture is obvious, particularly given the fact that they told
- us they wanted the Falcon to be a strong games machine.
-
- They were excited about the Falcon; it was "coming out in August,"
- they're were going to "turn things around" -- everything was going like
- gangbusters there for a while. It looked like it might work out for
- Atari after all. We thought GW would only help, but we had other plans
- for it anyway, so we weren't betting the farm on Atari taking it on;
- that was a bolt out of the blue anyway. (One that ended up nearly
- incinerating us, too. But I digress.)
-
- With perfect hindsight, I wouldn't have done anything different.
- Despite the fact that it was an emotionally demanding several days, I
- learned a lot from that meeting. For example, I learned that even when
- assaulted by a constant barrage of insults from a group of rude,
- technically incompetent hecklers for several hours, I can still keep
- from cracking and flying into a berzerker rage. Since, chances are,
- I'll never be treated as badly as that again in a professional meeting,
- I've discovered something useful that I can rely on personally. (I
- think that being on Usenet for seven years helped too. :)
-
- So things were gained. Just not monetarily.
-
- I only wish that we could trade places so that you could see the
- absurdity of your analysis of the situation. You don't know how good
- GW is, how bad Atari is; and you have the benefit of both hindsight and
- a complete lack of emotional investment in this. I have the feeling
- you'd be quick to say that the Allies should have stormed Germany in
- 1938 in anticipation of the coming war too. The thing about history is
- that it's a lot different when it's NOW than when it's THEN. What is
- reasonable in retrospect is often unrealistic or inappropriate at the
- time.
-
- >Given this basic understanding of Atari Corporation, why did you
- >decide to go in the first place?
-
- You go to such lengths to defend Atari and blame the whole thing on us,
- yet you conclude by asking me why, given the fact that Atari is so
- screwed up, we even bothered dealing with them at all!
-
- Why? Because the idea that GW could be made an integral part of the
- Falcon was entertaining and potentially lucrative. At that point,
- despite having heard many bad things about Atari, I still thought
- giving them the benefit of the doubt (and not, for example, totally
- refusing to talk to them) was prudent.
-
- Dave Baggett
- --
- dmb@ai.mit.edu MIT Artificial Intelligence Laboratory
- ADVENTIONS: interactive fiction (text adventures) for the 90's!
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-