home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!gatech!rpi!usenet.coe.montana.edu!news.uoregon.edu!cs.uoregon.edu!sisters.cs.uoregon.edu!keith
- From: keith@sisters.cs.uoregon.edu (Keith Steiger)
- Subject: Re: Wing Commander Amiga
- Message-ID: <1992Dec31.035405.24839@cs.uoregon.edu>
- Sender: news@cs.uoregon.edu (Netnews Owner)
- Organization: University of Oregon Computer and Information Sciences Dept.
- References: <Steven_Hurdle.00t9@amusers.UUCP> <37186@sophia.inria.fr> <1992Dec28.121719.25583@gn.ecn.purdue.edu>
- Date: Thu, 31 Dec 1992 03:54:05 GMT
- Lines: 15
-
- In article <1992Dec28.121719.25583@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
- >Not to pick nits here, but there is no such thing as proportional control in
- >a spacecraft. Either a maneuvering thruster is on, or it is off--strictly
- >a digital control system. Having analog support for Wing Commander might
- >make it like the PC version, but it would be wrong. Think of it this way:
- >"The Amiga version is more realistic than the PC version."
-
- Let's not be overgeneral here. Maneuvering thrusters may have that property
- on NASA-made spacecraft made now, but in a time when they have FTL drive and
- laser cannons, I'd be inclined to doubt that it'll still be that way. I
- imagine those kind of thrusters would make interplanetary dogfights more a
- matter of fighting with your own controls rather than the opponent.
-
- Keith Steiger
- "ANYTHING would be better than those Super Nintendo controllers...."
-