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- From: keith@sisters.cs.uoregon.edu (Keith Steiger)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Wing Commander Amiga
- Message-ID: <1992Dec31.040557.25168@cs.uoregon.edu>
- Date: 31 Dec 92 04:05:57 GMT
- Article-I.D.: cs.1992Dec31.040557.25168
- References: <OA92-901-232_3ed511c6@piraya.bad.se>
- Sender: news@cs.uoregon.edu (Netnews Owner)
- Organization: University of Oregon Computer and Information Sciences Dept.
- Lines: 23
-
- In article <OA92-901-232_3ed511c6@piraya.bad.se> Mike_Noreen@arkham.bbs.bad.se (Mike Noreen) writes:
- >And -offcourse- you would never get within visual range of the enemy, and the
- >real big problem would be to at all spot the enemy... Besides, there wouldn't
- >be much point in putting a human aboard a space fighter; computers would
- >handle it just as well, and wouldn't waste space with food, air, and water...
-
- Umm... err.... Have you ever thought of the problems of getting a computer
- to tell the difference between friendly spacecraft, enemy spacecraft,
- missiles, and random space junk? And how would you debug it--if it goes
- berzerk, it could toss a hydrogen bomb at a planet by accident. And there
- would always be new circumstances that the computer wouldn't know what to do
- with. And....
-
- Even when we have computers which could be called "smart", I still think that
- humans will keep the important decisions to themselves. Too many science
- fiction stories have shown just how badly a computer can screw up an
- open-ended decision process.
-
- Besides, if computers flew the ships in Wing Commander, there wouldn't be any
- GAME. ;-)
-
- Keith Steiger
- "That Artificial Intelligence class left me a real pessimist...."
-