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- From: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Wing Commander Amiga
- Message-ID: <OA92-901-232_bba876c5@piraya.bad.se>
- Date: 27 Dec 92 12:38:39 GMT
- Sender: BadNet@piraya.bad.se
- Reply-To: Mike_Noreen@arkham.bbs.bad.se (Mike Noreen)
- Organization: Arkham Asylum, Stockholm, Sweden
- Lines: 16
- OD-Comment-To: Osma_Ahvenlampi
-
- > I'd take high frame rate over high resolution in animation any time. Of
- course,
- > if you could get both, it would be great, but...
-
- Not that Wing Commander Amiga has got a high frame rate... Atleast not on my
- A3000. And the resolution is so low, that it is hard to read the text on the
- instruments in the cockpit.
- As for resolution and framerates; I have a PD-game (offender) which runs 60
- fps in hires-lace, and even on my old A500, there were lots of games with
- higer framerate than WC (like, for instance, Pinball Dreams or Robocod) does
- on my A3000 - and PinBall Dreams and Robocod had more colours.
- WC could have been good. Even at its present sorry state, there is quite a bit
- of feeling in it. It's just very badly programmed - in fact, it reminded me of
- my old C64 so much I had to reinstall A64 and play Uridium for a while.
-
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