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- From: cox_m@kosmos.wcc.govt.nz
- Newsgroups: comp.sys.amiga.games
- Subject: Re:A-Train
- Date: 28 Dec 1992 21:38:58 GMT
- Organization: Wellington City Council (Public Access), Wgtn, Nz
- Lines: 158
- Message-ID: <1hns5iINNd9f@golem.wcc.govt.nz>
- Reply-To: cox_m@kosmos.wcc.govt.nz
- NNTP-Posting-Host: kosmos.wcc.govt.nz
-
- I've noticed the A-Train discussion and figured I'd toss this in. It's a
- review of the game off a local bulletin board, written by a user. Remember,
- I didn't write it so no criticisms/flames/comments please. Anyway, for
- what its worth, here we go :
-
- [Included file starts]
- A-Train.
- ========
-
- A-Train is the simulation of a railroad empire, with a little
- SimCity thrown in for good measure. Maxis seem to produce games of a
- similar style with monotonous regularity - first SimCity, then SimEarth,
- then SimAnt and now SimTrain, sorry, A-Train. We shall politely ignore
- the rather sad "RoboSports" which was merely a weak Laser Squad clone and
- which rightly sank into rapid obscurity. Those of you expecting this review
- to be a comparison with Railroad Tycoon will be sadly disappointed since
- I've never played the game.
-
- As you would expect of a Maxis game, A-Train is a complex beast
- with great wads of instructions which are pretty much essential if you
- are to get anywhere - or, rather, if you are to get anything done effectively
- since there is really nowhere to get to... Presented with a sparsely populated
- rural area it is your aim to turn it into a bustling, ecological nightmare of
- a city, complete with factories, houses, apartments, and, of course, the odd
- train or two. Should you find that too scary, you can take on one of the
- preset scenarios where you are required to continue an existing railroad and
- bring it to fame and fortune.
-
- A-Train's main screen consists mostly of an isometric view of
- your empire with your (and somebody else's) trains chugging around quite
- happily on their automated routes. It is your task to lay out the tracks,
- set the schedules to ensure the trains don't foul up each other's appointed
- tasks, and coerce the populace into building a magnificent city complete
- with your mass-transit system pulling commuters to and from their bustling
- offices and factories. All this, of course, will take years of building
- railroads and financial piracy.
-
- The game essentially comprises three parts - your railroad,
- the city, and the money market. To build your empire you obviously need
- both rails and stations. Placing stations isn't too vital though a few
- surrounding houses and some room to develop helps. A minor flaw in the game
- means it is impossible to put stations on tracks of a certain angle making
- laying tracks a rather tricky task. Put down two stations, run some track
- between them and voila, you've got yourself a railway. To make things even
- simpler, the game will start you off with a free station and some track
- linked into the main intercity line. Trains on this intercity line go,
- obviously, between cities. Although your map shows only your own city,
- resources and passengers can be brought in from, and taken to cities outside
- simply by throwing one of your own trains onto this line. Getting your trains
- going is simplicity itself - just buy one and chuck it onto some track. Off
- it goes merrily on its own. By using the Schedule window you can tell your
- trains where to go, and when. Freight trains carry resources between
- stations (resources must be close to a station to be useful) and passenger
- trains carry people (obviously) to and from stations. All of this is done,
- of course, for a fee.
-
- A problem with the scheduling becomes apparent when you have
- freight trains taking resources to outlying stations on a loop track.
- The freight trains will alternately pick up and drop resources at each
- station, making shipping large amounts of freight accurately a painful
- task - each train must be stopped and repositioned after delivery - unless
- you have bought a train which can run a non-stop service and skip the stations
- you want it to. Even so, shipping freight is a tedious and intensive task.
- Also, trains are unable to change direction at stations and must go to the
- end of the track before reversing. This can make scheduling and passenger
- lines a nightmare of loops, switches, and track. For a train sim like this,
- this is really unforgivable.
-
- Once you've got the basics of your railroad laid out, you can
- then start building your city. In true SimCity style you can build
- factories, residential apartments, shopping centres, golf courses, ski
- resorts and much more. Obviously, you'll need factories for resources (if
- you can't freight them in from other cities), and your workers need somewhere
- to live. Not only can you build these structures, though, you can even sell
- them off as going concerns to somebody else to run - a nice way to dump a
- factory that is losing more money than your other factories can make.
- As the city builds (and some buildings will appear automatically,
- after all, it isn't just your company with an interest here), you can
- toss in the golf courses to boost the population's interest and spending.
- You can even make extra cash in the skiing season with the ski-resorts, if
- you've the trains to take the capacity crowds. Remember, you're here to make
- as much money as possible. Make 50 million in cold cash and you "win" the
- game. Making a profit, however, is difficult to say the least. Your railroad
- costs a fortune to run each day, and unless you've set your schedules and
- tracks near perfectly you'll find your cash dwindling with your only resort
- being to sell some assets or borrow from the bank. Because making money is
- so difficult, and the fact that the game takes ages and ages to build anything
- bigger than a 3 hovel town, it becomes boring and frustrating very quickly.
-
- Which leaves us with the money market. Your prime concern here is
- the buying and selling of real estate. To build something you need the land
- to build it on. You also need spare land for resource hoarding and of course
- land for the railroad itself. Like a true land developer, buying up all the
- land your railroad is about to make worth millions is first on the agenda. You
- can then sell it back to the peasants at a very healthy profit. You can also
- borrow some cash from the bank (for a fee) if you need a little to tide you
- over until next month, or a bigger loan for a shiny new loco. And of course
- the government wants its pound of flesh in taxes. There are reports for
- seeing how well (or badly) you are doing as well. These reports were
- obviously designed by a computer programmer since they lump in all the
- revenue and capital expenditures together making it hard to see if you are
- making a true profit. This also affects your taxes since a healthy capital
- gain is taxed the same as normal revenue. It's enough to make a true
- accountant reach for his SSAPs and his tax legislation. This may sound like
- pedantic whining, but with so much of your game dependant upon your finances,
- making decisions becomes a tricky and occassionally a hit or miss affair. A
- properly designed financial section here would have improved your chances
- no end. Next time, Maxis, get an accountant to do the accounting...
- Lastly, and leastly, A-Train boasts a stock market with detailed information
- and history charts for each stock. Here's your chance to play Wall Street.
- Well, it would be, but its pointless really. Because the game is a train
- and railroad sim at heart, the financial market model they use must be
- restricted to save memory and overhead. The result is laughable, despite the
- manual's claims at a complex and accurate fiscal model. Although
- conforming to (very) basic financial principles (you can't predict the
- market from the charts, for example), determining anything resembling
- market analysis variables (such as basic alpha and beta values), is impossible
- and real investment decisions go out the window. Maxis would have been better
- off leaving this section out entirely rather than attempt to make the game
- look more sophisticated than it is.
-
- So much for the game itself. Graphically, you can choose between
- the slower, flickering "hi-res" version or the faster, rock-steady "lo-res"
- version. Basically, in hi-res you can see more area on your map, and the
- game's aspect ratio is right. In "lo-res" everything looks distinctly
- stretched. The graphics are quite decent, looking like buildings and
- trees and so forth, but trains jerk along the rails in stops and
- starts (even when there's no station for miles). Sonically you can have
- the short, repetitive music going if you like (it rapidly asks for a
- large hammer through the speaker...) and the effects are limited to feeble
- train noises when your trains are on screen. About all you could logically
- have, I guess, but still unimpressive (a bit like most golf games, really).
-
- So is it worth the effort? A-Train is undoubtedly a deep and
- complex game which might be of interest to train spotters and budding
- tycoons or politicians, but its very complexity makes initially getting
- anywhere a slow and rather dull process. Its slow start and rigid rules
- and requirements mean you end up watching a couple of trains chug around
- for hours before your city really starts to grow. Coupled with some annoying
- disk accessing for floppy users (you can install it on your hard disk if
- you have one), the inaccurate (and misleading) financial data and you
- have a game which really is for true SimCity fans only.
-
- Graphics : 74% - Small or stretched, take your pick. They aren't bad
- though and suit the game.
- Sonics : 36% - Some bad music and rare spot effects. About all
- they could have put in though...
- Playability : 67% - Its complexity overwhelms, though the tutorial
- helps to some extent.
- Lastability : 46% - Becomes rather tedious, unless you really enjoy
- trainspotting.
-
- Overall : 53% - For real SimCity fans only.
-
- [Included file ends]
-
- Like I said, I didn't write it, but it may be of some use to those of you
- interested (I haven't seen the game either... :-) )
-