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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!ux1.cso.uiuc.edu!news.iastate.edu!pv660a.vincent.iastate.edu!brianc
- From: brianc@iastate.edu (Brian J Cerveny)
- Subject: Re: Wing Commander Amiga
- Message-ID: <brianc.725574977@pv660a.vincent.iastate.edu>
- Sender: news@news.iastate.edu (USENET News System)
- Organization: Iowa State University, Ames IA
- References: <Steven_Hurdle.00t9@amusers.UUCP> <37186@sophia.inria.fr> <1992Dec28.121719.25583@gn.ecn.purdue.edu>
- Date: Mon, 28 Dec 1992 20:36:17 GMT
- Lines: 24
-
- In <1992Dec28.121719.25583@gn.ecn.purdue.edu> sacke@gn.ecn.purdue.edu (Jeff Hanna) writes:
-
- >In article <37186@sophia.inria.fr> colas@opossum.inria.fr (Colas Nahaboo) writes:
-
- >Not to pick nits here, but there is no such thing as proportional control in
- >a spacecraft. Either a maneuvering thruster is on, or it is off--strictly
- >a digital control system. Having analog support for Wing Commander might
- >make it like the PC version, but it would be wrong. Think of it this way:
- >"The Amiga version is more realistic than the PC version."
-
- Well, there isn't exactly such a thing as a spacecraft with weapons, nor
- has there ever been a space battle (or for that matter a war in space)
- so I guess the games is even more unrealistic than you had at first considered.
-
- BTW, you are wrong anyway. The space shuttle uses a number of variable
- thrusters, not to mention the main engines used to boost it between orbits and
- to break out of orbit.
-
- But who's to speak for the military spacecraft of thousands of years into the
- future anyway?
-
- --
- // Brian J. Cerveny (email: brianc@iastate.edu, IRC: RedWine)
- \X/ Disclaimer: Silly me, did I really say that?
-