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- Path: sparky!uunet!enterpoop.mit.edu!eru.mt.luth.se!kth.se!hemul.nada.kth.se!d88-jwa
- From: d88-jwa@hemul.nada.kth.se (Jon Wtte)
- Newsgroups: comp.sys.mac.programmer
- Subject: Re: 3D Graphics
- Message-ID: <1992Dec14.160648.6266@kth.se>
- Date: 14 Dec 92 16:06:48 GMT
- References: <723298789.AA00239@insane.apana.org.au> <830021@hplvec.LVLD.HP.COM>
- Sender: usenet@kth.se (Usenet)
- Organization: Royal Institute of Technology, Stockholm, Sweden
- Lines: 23
- Nntp-Posting-Host: hemul.nada.kth.se
-
- In <830021@hplvec.LVLD.HP.COM> bayes@hplvec.LVLD.HP.COM (Scott Bayes) writes:
-
- >This has always annoyed me. Bresenham's algorithm, which handles this
- >very well--optimally, one might say--has been around _forever_. Why
- >does Apple choose to draw lines with "hooks" on the ends?
-
- Because:
-
- 1) The thing QuickDraw does is actually FASTER for certain
- special cases (including horizontal lines) while retaining
- speed for the average case
-
- 2) Bresenham's is PATENTED. (Please, no more "You can't patent
- an algorithm" flames; send them to your congressperson instead)
-
- Cheers,
-
- / h+
-
- --
- -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
-
- This article printed on 100% recycled electrons.
-